Personal Information
Organização/Local de trabalho
Shenzhen, Guangdong, China China
Cargo
Software Engineer
Setor
Electronics / Computer Hardware
Sobre
1>6 years of C++ and C programming on Android, Linux, ThreadX and Windows Platform about multimedia
2>Familiar with Html,Javascript/JQuery,CSS,Java,Flash action script,PHP,SQL and git
3>Rapidly learning ability
4>Good document writing ability
5>Cheerful
- Apresentações
- Documentos
- Infográficos
Game Architecture and Programming
Sumit Jain
•
Há 8 anos
ARB_gl_spirv: bringing SPIR-V to Mesa OpenGL (FOSDEM 2018)
Igalia
•
Há 6 anos
Linux MMAP & Ioremap introduction
Gene Chang
•
Há 8 anos
CS 354 Programmable Shading
Mark Kilgard
•
Há 12 anos
SIGGRAPH Asia 2012 Exhibitor Talk: OpenGL 4.3 and Beyond
Mark Kilgard
•
Há 11 anos
GPU Virtualization in SUSE
Liang Yan
•
Há 5 anos
Siggraph 2016 - Vulkan and nvidia : the essentials
Tristan Lorach
•
Há 7 anos
Embedded Graphics Drivers in Mesa (ELCE 2019)
Igalia
•
Há 4 anos
NVIDIA OpenGL 4.6 in 2017
Mark Kilgard
•
Há 6 anos
NVIDIA OpenGL and Vulkan Support for 2017
Mark Kilgard
•
Há 6 anos
Computers, Graphics, Engineering, Math, and Video Games for High School Students
Mark Kilgard
•
Há 6 anos
LCA13: Who Disturbs My Slumber
Linaro
•
Há 10 anos
linux mm
Waylin Ch
•
Há 6 anos
Kernel Recipes 2019 - Hunting and fixing bugs all over the Linux kernel
Anne Nicolas
•
Há 4 anos
Linux kernel memory allocators
Hao-Ran Liu
•
Há 6 anos
XPDDS18: The Evolution of Virtualization in the Arm Architecture - Julien Grall, ARM
The Linux Foundation
•
Há 5 anos
XPDS16: Porting Xen on ARM to a new SOC - Julien Grall, ARM
The Linux Foundation
•
Há 7 anos
Arm tools and roadmap for SVE compiler support
Linaro
•
Há 6 anos
LAS16-TR02: Upstreaming 101
Linaro
•
Há 7 anos
ARM architcture
Hossam Adel
•
Há 9 anos