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Snook and PolicyLab SSDF Design for Public Sector Research

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Snook and PolicyLab SSDF Design for Public Sector Research

  1. 1. SSDFCharley Pothecary | @charleypoth @wearesnook Hi, we are Snook
  2. 2. SSDFCharley Pothecary | @charleypoth @wearesnook We are an award-winning design agency based in Glasgow & London, helping organisations produce great services by putting people first
  3. 3. Global Goals Jam Charley Pothecary | @charleypoth @wearesnoo k About us We are a group of designers, researchers and strategists working as a multidisciplinary team to design products and services. @wearesnoo k
  4. 4. SSDFCharley Pothecary | @charleypoth @wearesnook We’re on a mission to make services better for people.
  5. 5. Cork: User-centered council@ainsleyalan @rufflemuffin @wearesnoo k We’re on a mission to make services better everywhere SSDFCharley Pothecary | @charleypoth @wearesnook
  6. 6. Cork: User-centered council@ainsleyalan @rufflemuffin @wearesnoo k Every touchpoint, interactions on every channel SSDFCharley Pothecary | @charleypoth @wearesnook
  7. 7. Cork: User-centered council@ainsleyalan @rufflemuffin @wearesnoo k Front to back, back to front, inside and outside the organisation SSDFCharley Pothecary | @charleypoth @wearesnook
  8. 8. Cork: User-centered council@ainsleyalan @rufflemuffin @wearesnoo k We’re grounded by user research SSDFCharley Pothecary | @charleypoth @wearesnook
  9. 9. Cork: User-centered council@ainsleyalan @rufflemuffin @wearesnoo k Service Design is the design of services SSDFCharley Pothecary | @charleypoth @wearesnook
  10. 10. SSDFCharley Pothecary | @charleypoth @wearesnookSSDFCharley Pothecary | @charleypoth @wearesnook We explore both business processes and how this aligns with what people experience
  11. 11. SSDFCharley Pothecary | @charleypoth @wearesnook Discover: Discovery is about researching user needs and the wider context for the project Define: Using the insight you’ve gathered, defining the problem you want to focus on solving and the specification for users Develop: Develop is about taking ideas into prototypes and iterating through user testing to improve them Deliver: Deliver is about readying the products for implementation and piloting a version before scaling
  12. 12. SSDFCharley Pothecary | @charleypoth @wearesnookSSDFCharley Pothecary | @charleypoth @wearesnook What is a prototype? An inexpensive and concrete way to help users see and experience what you are developing how your solution works and its impact on their lives.
  13. 13. SSDFCharley Pothecary | @charleypoth @wearesnook What is a prototype? “A prototype is anything a person can look at and respond to.” - Jake Knapp, Design partner at Google Ventures and author of The Sprint Book
  14. 14. SSDFCharley Pothecary | @charleypoth @wearesnookSSDFCharley Pothecary | @charleypoth @wearesnook When should you prototype? As soon as you have an idea of concept that has been built from user needs. Prototype fast, fail fast and iterate.
  15. 15. SSDFCharley Pothecary | @charleypoth @wearesnookSSDFCharley Pothecary | @charleypoth @wearesnook Prototypes are not solutions they are a way of asking questions
  16. 16. SSDFCharley Pothecary | @charleypoth @wearesnook Why prototype? Make your ideas tangible quickly, so that you can present them, test them and gather valuable feedback from the people you are designing for.
  17. 17. SSDFCharley Pothecary | @charleypoth @wearesnook Why prototype? Embracing an interactive prototyping approach means evolving ideas faster, ensuring your solutions are needed, desirable and feasible. Use the feedback gathered in each testing session to inform new prototypes.
  18. 18. SSDFCharley Pothecary | @charleypoth @wearesnook Quick history lesson on prototyping This isn’t new, we’ve been prototyping for 100s of years
  19. 19. SSDFCharley Pothecary | @charleypoth @wearesnookSSDFCharley Pothecary | @charleypoth @wearesnook Coca Cola The first coca cola bottle developed by the Root Glass Company in 1915
  20. 20. SSDFCharley Pothecary | @charleypoth @wearesnook Cars to space suits In history we’ve prototyped everything from cars to space suits, considering how things work in practice and can be manufactured
  21. 21. SSDFCharley Pothecary | @charleypoth @wearesnook You’ve seen these tests We’ve tested airplanes, cars using fake humans ‘crash test dummies’
  22. 22. SSDFCharley Pothecary | @charleypoth @wearesnookSSDFCharley Pothecary | @charleypoth @wearesnook Sustainable prototyping Government are now in a ‘perpetual beta’ mode, building platforms to analyse transaction rates and continue to improve their services iteratively.
  23. 23. SSDFCharley Pothecary | @charleypoth @wearesnook How to prototype digitally A collection of methods
  24. 24. SSDFCharley Pothecary | @charleypoth @wearesnook Methods ● Sketches and mockups ● Low-fidelity wireframes ● High-fidelity wireframes ● Speculative prototype ● Usability testing
  25. 25. SSDFCharley Pothecary | @charleypoth @wearesnook Quick Mock Ups and Wireframing They help to quickly communicate ideas and bring ideas to life. We tend to start with a sketch, then build a cleaner sketch, then build wireframes. Wireframes help us to outline design patterns, consistent layouts, content and core user actions.
  26. 26. SSDFCharley Pothecary | @charleypoth @wearesnook
  27. 27. SSDFCharley Pothecary | @charleypoth @wearesnook
  28. 28. SSDFCharley Pothecary | @charleypoth @wearesnookSSDFCharley Pothecary | @charleypoth @wearesnook Methods ● Sketches and mockups ● Low-fidelity wireframes ● High-fidelity wireframes ● Speculative prototype ● Usability testing
  29. 29. SSDFCharley Pothecary | @charleypoth @wearesnookSSDFCharley Pothecary | @charleypoth @wearesnook Methods ● Sketches and mockups ● Low-fidelity wireframes ● High-fidelity wireframes ● Speculative prototype ● Usability testing
  30. 30. SSDFCharley Pothecary | @charleypoth @wearesnook Methods ● Sketches and mockups ● Low-fidelity wireframes ● High-fidelity wireframes ● Speculative prototype ● Usability testing
  31. 31. SSDFCharley Pothecary | @charleypoth @wearesnookSSDFCharley Pothecary | @charleypoth @wearesnook Top Tips Start with a stack of paper and work through a user journey. Identify common patterns for content and service transactions. Use journeys to map out your wireframes Focus on helping someone complete a task
  32. 32. SSDFCharley Pothecary | @charleypoth @wearesnookSSDFCharley Pothecary | @charleypoth @wearesnook Iterating We continue to build wireframes and low fidelity prototypes throughout a develop sprint. Regular prototyping to improve the design works well to get your service to work for users.
  33. 33. SSDFCharley Pothecary | @charleypoth @wearesnook Prototyping Content We can prototype content too. As we know words, names and services are important. We can write content and test it both ourselves by reading it out loud and asking users to read it. Ideally, we combine new content and service design into usability tasks where we ask someone to do something and complete this.
  34. 34. SSDFCharley Pothecary | @charleypoth @wearesnook How do we create accessible prototypes? A collection of methods
  35. 35. SSDFCharley Pothecary | @charleypoth @wearesnook Sometimes users with cognitive disabilities will find it hard to understand a prototype that does not look like a real life thing. Research has shown that often we need to create a higher fidelity or polished prototype when prototyping for disabled users
  36. 36. SSDFCharley Pothecary | @charleypoth @wearesnook Top 10 tips for designing prototypes to be inclusive 1. Minimise distractions 2. Keep actions direct 3. Use minimal language 4. Limit user effort 5. Let the user control the pace 6. Provide prompts 7. Be clear on what is happening 8. Give clear feedback 9. Be consistent 10. Run through your prototype with a disabled user beforehand if possible.
  37. 37. SSDFCharley Pothecary | @charleypoth @wearesnook Quick tips for facilitating usability testing with cognitive disabled participants ● High fidelity not low fidelity ● Yes or no scale responses are good ● No task scenarios ● No role plays ● No thinkalouds ● Use specific terms or questions around stages not ‘ what did you think of the system’. Very wide questions can be hard to answer. ● Check the answers back with the participant
  38. 38. SSDFCharley Pothecary | @charleypoth @wearesnook You can find a design checklist here: https://www.stroke.org.uk/sites/default/files/accessible_i nformation_guidelines.pdf1_.pdf
  39. 39. SSDFCharley Pothecary | @charleypoth @wearesnook Thank you!

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