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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Call of duty - Advancedwarfare
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting
The settingseemstobe ina war environmentinside the barracksfromthe narrative
and the othermechanical noisesitseemslike it’sjustbefore goingintoamissionor
war.IN the backgroundyoucan hearthe windrustling,doorsmechanical doors
openingandvehicles,itseems tobe abig openspace indoor.
The production techniques usedforthisisfield
recordingforthe windand vehiclesinthe
background.Theyhave alsousedsome folly
artistryfor the doorsand otherroboticsounds.
Fieldrecordinghasalsobeensuedtogetthe
soundsof get the othersubtle soundstogive life
to the environmentaround.
Mood
Judgingfromthe dialogsthe character“Mitchel”seemstobe nervousandtense in
the beginningbuthisfriendtriestocheerhimup. Itmore of a tense andnervous
feelingwhenthe charactersspeak all aroundbecause itseemsliketheyare soldiers
rightbefore a dangerousmission. The backgroundsoundslikethe marchingsounds
givesina more tense pre-warfeeling.
Thisis done byvoice recordingina studiosince
the moodis mostlyshownthrough narratives.
There issome fieldrecordingused too.
Game genre
Judgingfromthe narrativesandall the backgroundnoise thisseemstobe inthe
actiongenre.Inthe narrativesyoucan clearlyhere the charactersare soldiersgoing
for war.The othercharacter doingthe inductionorpre battle preptalk,that makes
it soundlike I ismore like shootgame andfast pacedaction. The soundslike the
roboticsand hearingthe tone of the character’svoices
Studiovoice recordinghasbeenusedforthis.
Follyartistryhasbeenusedtoget those noisesof
doorsclosing,robots anddoors closingetc.
Fieldrecordinghasalsobeensuedtogetthe
soundsof get the othersubtle soundstogive life
to the environmentaround.
Narrative
The firstnarrative withinthe twocharacters Mitchell andIronsseemstobe based
on howand whytheyjoinedthe armyor thismilitaryorganization. Bothof the
character joinedthe armybecause of theirfathers,one characterwantedtoget
away fromhimand the otherdidIt for hiswill.Thenthe nextnarrative isthe
commandergettingthe teamreadyforthe battle,The change of histone seemslike
he is tryingto getthe squad readyto fight.
Studiorecordinghasbeenusedforthisto getthe
voicesof the characters.
Theyalsohave usedsoftware toget the voices
and the othernoisesinthe backgroundright,like
changingthe volume levelsof the separate
sounds.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
https://www.youtube.com/watch?v=idphc8MlwDs (0:0:48)- (1:45)

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Cod advanced warfare analysis work sheet

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Call of duty - Advancedwarfare Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The settingseemstobe ina war environmentinside the barracksfromthe narrative and the othermechanical noisesitseemslike it’sjustbefore goingintoamissionor war.IN the backgroundyoucan hearthe windrustling,doorsmechanical doors openingandvehicles,itseems tobe abig openspace indoor. The production techniques usedforthisisfield recordingforthe windand vehiclesinthe background.Theyhave alsousedsome folly artistryfor the doorsand otherroboticsounds. Fieldrecordinghasalsobeensuedtogetthe soundsof get the othersubtle soundstogive life to the environmentaround. Mood Judgingfromthe dialogsthe character“Mitchel”seemstobe nervousandtense in the beginningbuthisfriendtriestocheerhimup. Itmore of a tense andnervous feelingwhenthe charactersspeak all aroundbecause itseemsliketheyare soldiers rightbefore a dangerousmission. The backgroundsoundslikethe marchingsounds givesina more tense pre-warfeeling. Thisis done byvoice recordingina studiosince the moodis mostlyshownthrough narratives. There issome fieldrecordingused too. Game genre Judgingfromthe narrativesandall the backgroundnoise thisseemstobe inthe actiongenre.Inthe narrativesyoucan clearlyhere the charactersare soldiersgoing for war.The othercharacter doingthe inductionorpre battle preptalk,that makes it soundlike I ismore like shootgame andfast pacedaction. The soundslike the roboticsand hearingthe tone of the character’svoices Studiovoice recordinghasbeenusedforthis. Follyartistryhasbeenusedtoget those noisesof doorsclosing,robots anddoors closingetc. Fieldrecordinghasalsobeensuedtogetthe soundsof get the othersubtle soundstogive life to the environmentaround. Narrative The firstnarrative withinthe twocharacters Mitchell andIronsseemstobe based on howand whytheyjoinedthe armyor thismilitaryorganization. Bothof the character joinedthe armybecause of theirfathers,one characterwantedtoget away fromhimand the otherdidIt for hiswill.Thenthe nextnarrative isthe commandergettingthe teamreadyforthe battle,The change of histone seemslike he is tryingto getthe squad readyto fight. Studiorecordinghasbeenusedforthisto getthe voicesof the characters. Theyalsohave usedsoftware toget the voices and the othernoisesinthe backgroundright,like changingthe volume levelsof the separate sounds.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games https://www.youtube.com/watch?v=idphc8MlwDs (0:0:48)- (1:45)