O slideshow foi denunciado.
Seu SlideShare está sendo baixado. ×

Design Thinking Workshop 8hr

Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Anúncio
Carregando em…3
×

Confira estes a seguir

1 de 157 Anúncio

Mais Conteúdo rRelacionado

Diapositivos para si (20)

Quem viu também gostou (20)

Anúncio

Semelhante a Design Thinking Workshop 8hr (20)

Mais recentes (20)

Anúncio

Design Thinking Workshop 8hr

  1. 1. “Warm - Up”
  2. 2. Coach Team
  3. 3. Coach Team
  4. 4. Agenda Introduction & Prototype Test & Empathy Define & Ideate Idea show prepare
  5. 5. Agenda Introduction & Prototype Test & Empathy Define & Ideate Idea show prepare
  6. 6. Introduction “ ” — Thomas Edison
  7. 7. First production mouse for Lisa and Macintosh
  8. 8. Diego Powered Dissector System
  9. 9. Elmo Calls iPhone App for Sesame Workshop
  10. 10. “ (Design Thinking) ” — IDEO Tim Brown
  11. 11. design or thinking?
  12. 12. Kobe Bryant “No, it’s a system”
  13. 13. 1 process 3 mindsets ( Design Thinking System )
  14. 14. 1 Process - Design Thinking Process
  15. 15. Empathy
  16. 16. Define
  17. 17. Ideate
  18. 18. Prototype
  19. 19. Test
  20. 20. [ 3 Mindsets ] 1. Human Centered 2. Learn by doing 3. Fail early, Fail Often
  21. 21. “ ” • user-centered • 
 • 

  22. 22. User-centered design
  23. 23. User-centered design
  24. 24. User-centered design
  25. 25. problem-solution fit User-centered design
  26. 26. “ ” • Learn by doing • •
  27. 27. Project Ara
  28. 28. “ ”
  29. 29. 3 mindsets Human Centered Learn by doing Fail early, Fail Often 1 process
  30. 30. Prototype
  31. 31. Prototype
  32. 32. “ ”
  33. 33. Failed in 45 min
  34. 34. Game Prototyping
  35. 35. Prototyping Time 9:10 - 10:20 ?
  36. 36. Agenda Introduction & Prototype Test & Empathy Define & Ideate Idea show prepare
  37. 37. Test
  38. 38. Empathy
  39. 39. Design thinking is a human- centered approach to innovation that draws from the designer's toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” —Tim Brown
  40. 40. —Tim Brown
  41. 41. ”Adventure Series”
  42. 42. Empathy vs Sympathy
  43. 43. User-centered design problem-solution fit
  44. 44. How to Test ?
  45. 45. How to test ? 1. 2. 3. 4. 5. 6.
  46. 46. How to test ? 1. 2. 3. 4. 5. 6.
  47. 47. How to test ? 1. 2. 3. 4. 5. 6.
  48. 48. 700
  49. 49. How to test ? 1. 2. 3. 4. 5. 6.
  50. 50. / Why
  51. 51. How to test ? 1. 2. 3. 4. 5. 6.
  52. 52. ...... ....
  53. 53. How to test ? 1. 2. 3. 4. 5. 6.
  54. 54. ~~ ... …... ……
  55. 55. How to test ? 1. 2. 3. 4. 5. 6.
  56. 56. Test & Empathy 1. 2. 3. 4. 5. 6.
  57. 57. “ ”
  58. 58. 1. 2. 3. 4. 5. 6. Test / Empathy 10:40 - 12:00 / prototype
  59. 59. Lunch Time 12:00 - 12:55
  60. 60. “Warm-Up”
  61. 61. “ ”
  62. 62. Agenda Introduction & Prototype Test & Empathy Define & Ideate Idea show prepare
  63. 63. Define
  64. 64. Define “ ” —
  65. 65. If I had an hour to solve a problem I'd spend 55 minutes thinking about the problem and 5 minutes thinking about solutions
  66. 66. What is define?
  67. 67. .....
  68. 68. Classification Induction Interpretation
  69. 69. .....
  70. 70. Before Define
  71. 71. After Define
  72. 72. Why define?
  73. 73. (e.g. HMW )
  74. 74. (e.g. point of view )
  75. 75. insightneedfacts solutionprototypeidea
  76. 76. Problem-Solution Fit
  77. 77. Problem-Solution Fit Needs Insights
  78. 78. Furthermore –
  79. 79. Furthermore –
  80. 80. Ideate
  81. 81. 1. 
 2. 
 3. 
 Ideate
  82. 82. What is Ideate?
  83. 83. • • • —
  84. 84. Creative Confidence Connecting Ideas
  85. 85. creativity confidence
  86. 86. “Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn't really do it, they just saw something. ” –Steve Jobs
  87. 87. Intelligence Community
  88. 88. How to Ideate?
  89. 89. brainstorm (generating ideas) (evaluating ideas)
  90. 90. StokeHMW Brainstorm selecting/grouping
  91. 91. 1. Go for Quantity ( 2. Defer Judgment 3. Encourage Wild Ideas 4. Stay Focused on Topic 5. Build on Ideas of Others 6. Be Visual Brainstorming Rules
  92. 92. 1. Go for Quantity (
  93. 93. 2. Defer Judgment
  94. 94. 3. Build on Ideas of Others
  95. 95. 4. Stay Focused on Topic
  96. 96. 5. Encourage Wild Ideas
  97. 97. 6. Be Visual
  98. 98. Let’s Define & Ideate 13:20 - 14:10 - 14:50
  99. 99. Ideate Tips: 1. Go for Quantity ( 2. Defer Judgment 3. Encourage Wild Ideas 4. Stay Focused on Topic 5. Build on Ideas of Others 6. Be Visual
  100. 100. Agenda Introduction & Prototype Test & Empathy Define & Ideate Idea show prepare
  101. 101. Prototype II & Idea Show Prepare 14:55 - 15:25
  102. 102. Ending
  103. 103. Congratulation
  104. 104. 3 mindsets Human Centered Learn by doing Fail early, Fail Often 1 process
  105. 105. Tool
  106. 106. Moreover
  107. 107. Coach Team
  108. 108. Coach Team
  109. 109. Tim Brown “Designers —Think Big! ” 2009
  110. 110. “ ” “ — ”
  111. 111. “ … ”
  112. 112. “ ”
  113. 113. Thank U

×