Ig1 task 2 analysis work sheet12

Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Thief
Provide detailed descriptions from chosen examples that
establish…
Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting • At the start of the cutscene with
the audio alone I cant place what
the actual setting of the game is
however with the background
music gives off a sense of mystery
• later on we hear a swirling sort of
sound which can give us more on
the mystery side of this cutscene.
• We also hear some heavy
breathing with some swishing in
the air like a fight scene is
happening.
• The background music was most defiently
produced by a orchestra as it has not
electronic sounds just traditional sounds in
the cutscene.
• I also heard a bottle of somewhat rolling
around they would of used a directional
microphone on a hard and abandoned
building to get the correct echo the sound
producer wanted to hear.
• To create the fight scene I believe they
would of acted out a fight scene and used
both ambient and directional microphones
to collect the swishing sounds.
Mood • At the beginning of the cutscene
the mood is very mysterious, high
with tension as there is no real
sound to achive such a mood but
again with the background audio it
helps set the atmosphere a lot
more.
• To make the mood very mysterious they
would of used a live orchestra to create a
piece of music that is just right to make
the viewer more immersed in the cutscene,
putting them on the edge of their seats.
Game genre • From the start the viewer can tell the game
has a sense of mystery or a sense of thrill
to the game this is because of the eeriness
of the tone and the overall quietness of
just the audio track in the background.
• The background sound would have been
recorded by a live orchestra but they
would of used both ambient and
directional sounds.
• The bottle and the footsteps would of both
been recorded in a isolated place to give it
more of a echo on their voices
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Narrative • From the beginning the viewr can hear a
woman talking in a comfy cheeky manner
and after that you hear a man speaking in a
not to confident way almost nervous
speaking then we hear a man speaking of
some inscription or a chant.
• I believe that this was created in a sound
proof room where no background sound
can reach the microphones also they
would of used directional microphones to
get all of what they are saying.
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Ig1 task 2 analysis work sheet12

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Thief Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting • At the start of the cutscene with the audio alone I cant place what the actual setting of the game is however with the background music gives off a sense of mystery • later on we hear a swirling sort of sound which can give us more on the mystery side of this cutscene. • We also hear some heavy breathing with some swishing in the air like a fight scene is happening. • The background music was most defiently produced by a orchestra as it has not electronic sounds just traditional sounds in the cutscene. • I also heard a bottle of somewhat rolling around they would of used a directional microphone on a hard and abandoned building to get the correct echo the sound producer wanted to hear. • To create the fight scene I believe they would of acted out a fight scene and used both ambient and directional microphones to collect the swishing sounds. Mood • At the beginning of the cutscene the mood is very mysterious, high with tension as there is no real sound to achive such a mood but again with the background audio it helps set the atmosphere a lot more. • To make the mood very mysterious they would of used a live orchestra to create a piece of music that is just right to make the viewer more immersed in the cutscene, putting them on the edge of their seats. Game genre • From the start the viewer can tell the game has a sense of mystery or a sense of thrill to the game this is because of the eeriness of the tone and the overall quietness of just the audio track in the background. • The background sound would have been recorded by a live orchestra but they would of used both ambient and directional sounds. • The bottle and the footsteps would of both been recorded in a isolated place to give it more of a echo on their voices
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Narrative • From the beginning the viewr can hear a woman talking in a comfy cheeky manner and after that you hear a man speaking in a not to confident way almost nervous speaking then we hear a man speaking of some inscription or a chant. • I believe that this was created in a sound proof room where no background sound can reach the microphones also they would of used directional microphones to get all of what they are saying.