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Artificial Intelligence
Professor: Liqing Zhang
Contact Information:
Email: zhang-lq@cs.sjtu.edu.cn
Tel: 6293 2406
Introduction
Chapter 1
3
1.1 What is AI? (1)
 Artificial Intelligence (AI)
– Intelligent behavior in artifacts
– “Design computer programs to make computers
smarter”
– “Study of how to make computers do things at which, at
the moment, people are better”
 Intelligent behavior
– Perception, reasoning, learning, communicating, acting
in complex environments
 Long term goals of AI
– Develop machines that do things as well as humans
can or possibly even better
– Understand behaviors
4
1.1 What Is AI? (2)
 Can machines think?
– Depend on the definitions of “machine”, “think”, “can”
 “Can”
– Can machines think now or someday?
– Might machines be able to think theoretically or actually?
 “Machine”
– E6 Bacteriophage: Machine made of proteins
– Searle’s belief
 What we are made of is fundamental to our intelligence
 Thinking can occur only in very special machines – living
ones made of proteins
5
Figure 1.1 Schematic Illustration of E6 Bacteriophage
1.1 What Is AI? (3)
6
1.1 What Is AI? (4)
 “Think”
– Turing test: Decide whether a machine is intelligent or not
 Interrogator (C): determine man/woman
 A: try and cause C to make the wrong identification
 B: help the interrogator
Room1
Man (A), Woman (B)
Room2
Interrogator (C)
teletype
7
1.2 Approaches to AI (1)
 Two main approaches: symbolic vs. subsymbolic
1. Symbolic
– Classical AI (“Good-Old-Fashioned AI” or GOFAI)
– Physical symbol system hypothesis
– Logical, top-down, designed behavior, knowledge-intensive
2. Subsymbolic
– Modern AI, neural networks, evolutionary machines
– Intelligent behavior is the result of subsymbolic processing
– Biological, bottom-up, emergent behavior, learning-based
 Brain vs. Computer
– Brain: parallel processing, fuzzy logic
– Computer: serial processing, binary logic
8
1.2 Approaches to AI (2)
 Symbolic processing approaches
– Physical symbol system hypothesis [Newell & Simon]
 “A physical symbol system has the necessary and sufficient
means for general intelligence action”
 Physical symbol system: A machine (digital computer) that can
manipulate symbolic data, rearrange lists of symbols, replace
some symbols, and so on.
– Logical operations: McCarthy’s “advice-taker”
 Represent “knowledge” about a problem domain by declarative
sentences based on sentences in first-order logic
 Logical reasoning to deduce consequences of knowledge
 applied to declarative knowledge bases
9
1.2 Approaches to AI (3)
– Top-down design method
 Knowledge level
– Top level
– The knowledge needed by the machine is specified
 Symbol level
– Represent knowledge in symbolic structures (lists)
– Specify operations on the structures
 Implementation level
– Actually implement symbol-processing operations
10
1.2 Approaches to AI (4)
 Subsymbolic processing approaches
– Bottom-up style
 The concept of signal is appropriate at the lowest level
– Animat approach
 Human intelligence evolved only after a billion or more years of
life on earth
 Many of the same evolutionary steps need to make intelligence
machines
– Symbol grounding
 Agent’s behaviors interact with the environment to produce
complex behavior
– Emergent behavior
 Functionality of an agent: emergent property of the intensive
interaction of the system with its dynamic environment
11
1.2 Approaches to AI (5)
– Well-known examples of machines coming from the
subsymbolic school
 Neural networks
– Inspired by biological models
– Ability to learn
 Evolution systems
– Crossover, mutation, fitness
 Situated automata
– Intermediate between the top-down and bottom-up
approaches
12
Computer Sci. and Brain Sci.
Information Processing in
Digital Computer
Computing based on Logic
CPU and Storage: Separated
Data Processing & Storage: Simple
Intelligent Information Processing:
Complicated and Slow
Cognition capability: Weak
Information Process Mode:
Logic – Information – Statistics
Information Processing in
the Brain
Computing based on Statistics
CPU and Storage: Unified
Data Processing & Storage: Unknown
Intelligent Information Processing:
Simple and Fast
Cognition capability: Strong
Information Process Mode:
Statistics -concepts-logic
13
1.3 Brief History of AI (1)
Symbolic AI
 1943: Production rules
 1956: “Artificial Intelligence”
 1958: LISP AI language
 1965: Resolution theorem
proving
 1970: PROLOG language
 1971: STRIPS planner
 1973: MYCIN expert system
 1982-92: Fifth generation computer
systems project
 1986: Society of mind
 1994: Intelligent agents
Biological AI
 1943: McCulloch-Pitt’s neurons
 1959: Perceptron
 1965: Cybernetics
 1966: Simulated evolution
 1966: Self-reproducing automata
 1975: Genetic algorithm
 1982: Neural networks
 1986: Connectionism
 1987: Artificial life
 1992: Genetic programming
 1994: DNA computing
14
1.3 Brief History of AI (2)
 1940~1950
– Programs that perform elementary reasoning tasks
– Alan Turing: First modern article dealing with the possibility of
mechanizing human-style intelligence
– McCulloch and Pitts: Show that it is possible to compute any
computable function by networks of artificial neurons.
 1956
– Coined the name “Artificial Intelligence”
– Frege: Predicate calculus = Begriffsschrift = “concept writing”
– McCarthy: Predicate calculus: language for representing and
using knowledge in a system called “advice taker”
– Perceptron for learning and for pattern recognition
[Rosenblatt]
15
1.3 Brief History of AI (3)
 1960~1970
– Problem representations, search techniques, and
general heuristics
– Simple puzzle solving, game playing, and
information retrieval
– Chess, Checkers, Theorem proving in plane
geometry
– GPS (General Problem Solver)
16
1.3 Brief History of AI (4)
 Late 1970 ~ early 1980
– Development of more capable programs that contained
the knowledge required to mimic expert human
performance
– Methods of representing problem-specific knowledge
– DENDRAL
 Input: chemical formula, mass spectrogram analyses
 Output: predicting the structure of organic molecules
– Expert Systems
 Medical diagnoses
17
1.3 Brief History of AI (5)
 DEEP BLUE (1997/5/11)
– Chess game playing program
 Human Intelligence
– Ability to perceive/analyze a visual scene
 Roberts
– Ability to understand and generate language
 Winograd: Natural language understanding system
 LUNAR system: answer spoken English questions
about rock samples collected from the moon
18
1.3 Brief History of AI (6)
 Neural Networks
– Late 1950s: Rosenblatt
– 1980s: important class of nonlinear modeling tools
 AI research
– Neural networks + animat approach: problems of
connecting symbolic processes to the sensors and
efforts of robots in physical environments
 Robots and Softbots (Agents)
19
1.4 Plan of the Book (I)
 Agent in grid-space world
 Grid-space world
– 3-dimensional space demarcated by a 2-dimensional
grid of cells “floor”
 Reactive agents
– Sense their worlds and act in them
– Ability to remember properties and to store internal
models of the world
– Actions of reactive agents: f(current and past states of
their worlds)
20
Figure 1.2 Grid-Space World
21
1.4 Plan of the Book (II)
 Model or Representation
– Symbolic structures and set of computations on the
structures
– Iconic model
 Involve data structures, computations
 Iconic chess model: complete
 Feature based model
– Use declarative descriptions of the environment
– Incomplete
– Neural Networks
22
1.4 Plan of the Book (III)
 Agents can make plans
– Have the ability to anticipate the effects of their actions
– Take actions that are expected to lead toward their goals
 Agents are able to reason
– Can deduce properties of their worlds
 Agents co-exist with other agents
– Communication is an important action
23
1.4 Plan of the Book (IV)
 Autonomy
– Learning is an important part of autonomy
– Extent of autonomy
 Extent that system’s behavior is determined by its
immediate inputs and past experience, rather than by its
designer’s.
– Truly autonomous system
 Should be able to operate successfully in any
environment, given sufficient time to adapt
24
Intelligent Systems
25
Future Artificial Systems
Ubiquitous
Computing
26
Text Book:
 N. Nilsson, Artificial Intelligence: A new synthesis
Morgan Kaufman,1998
-- Reference Book:
Artificial Intelligence: Structures and Strategies for Complex
Problem Solving, 4E
【原出版社】 Pearson Education
【作者】 (美)George F.Luger

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01 introduction

  • 1. Artificial Intelligence Professor: Liqing Zhang Contact Information: Email: zhang-lq@cs.sjtu.edu.cn Tel: 6293 2406
  • 3. 3 1.1 What is AI? (1)  Artificial Intelligence (AI) – Intelligent behavior in artifacts – “Design computer programs to make computers smarter” – “Study of how to make computers do things at which, at the moment, people are better”  Intelligent behavior – Perception, reasoning, learning, communicating, acting in complex environments  Long term goals of AI – Develop machines that do things as well as humans can or possibly even better – Understand behaviors
  • 4. 4 1.1 What Is AI? (2)  Can machines think? – Depend on the definitions of “machine”, “think”, “can”  “Can” – Can machines think now or someday? – Might machines be able to think theoretically or actually?  “Machine” – E6 Bacteriophage: Machine made of proteins – Searle’s belief  What we are made of is fundamental to our intelligence  Thinking can occur only in very special machines – living ones made of proteins
  • 5. 5 Figure 1.1 Schematic Illustration of E6 Bacteriophage 1.1 What Is AI? (3)
  • 6. 6 1.1 What Is AI? (4)  “Think” – Turing test: Decide whether a machine is intelligent or not  Interrogator (C): determine man/woman  A: try and cause C to make the wrong identification  B: help the interrogator Room1 Man (A), Woman (B) Room2 Interrogator (C) teletype
  • 7. 7 1.2 Approaches to AI (1)  Two main approaches: symbolic vs. subsymbolic 1. Symbolic – Classical AI (“Good-Old-Fashioned AI” or GOFAI) – Physical symbol system hypothesis – Logical, top-down, designed behavior, knowledge-intensive 2. Subsymbolic – Modern AI, neural networks, evolutionary machines – Intelligent behavior is the result of subsymbolic processing – Biological, bottom-up, emergent behavior, learning-based  Brain vs. Computer – Brain: parallel processing, fuzzy logic – Computer: serial processing, binary logic
  • 8. 8 1.2 Approaches to AI (2)  Symbolic processing approaches – Physical symbol system hypothesis [Newell & Simon]  “A physical symbol system has the necessary and sufficient means for general intelligence action”  Physical symbol system: A machine (digital computer) that can manipulate symbolic data, rearrange lists of symbols, replace some symbols, and so on. – Logical operations: McCarthy’s “advice-taker”  Represent “knowledge” about a problem domain by declarative sentences based on sentences in first-order logic  Logical reasoning to deduce consequences of knowledge  applied to declarative knowledge bases
  • 9. 9 1.2 Approaches to AI (3) – Top-down design method  Knowledge level – Top level – The knowledge needed by the machine is specified  Symbol level – Represent knowledge in symbolic structures (lists) – Specify operations on the structures  Implementation level – Actually implement symbol-processing operations
  • 10. 10 1.2 Approaches to AI (4)  Subsymbolic processing approaches – Bottom-up style  The concept of signal is appropriate at the lowest level – Animat approach  Human intelligence evolved only after a billion or more years of life on earth  Many of the same evolutionary steps need to make intelligence machines – Symbol grounding  Agent’s behaviors interact with the environment to produce complex behavior – Emergent behavior  Functionality of an agent: emergent property of the intensive interaction of the system with its dynamic environment
  • 11. 11 1.2 Approaches to AI (5) – Well-known examples of machines coming from the subsymbolic school  Neural networks – Inspired by biological models – Ability to learn  Evolution systems – Crossover, mutation, fitness  Situated automata – Intermediate between the top-down and bottom-up approaches
  • 12. 12 Computer Sci. and Brain Sci. Information Processing in Digital Computer Computing based on Logic CPU and Storage: Separated Data Processing & Storage: Simple Intelligent Information Processing: Complicated and Slow Cognition capability: Weak Information Process Mode: Logic – Information – Statistics Information Processing in the Brain Computing based on Statistics CPU and Storage: Unified Data Processing & Storage: Unknown Intelligent Information Processing: Simple and Fast Cognition capability: Strong Information Process Mode: Statistics -concepts-logic
  • 13. 13 1.3 Brief History of AI (1) Symbolic AI  1943: Production rules  1956: “Artificial Intelligence”  1958: LISP AI language  1965: Resolution theorem proving  1970: PROLOG language  1971: STRIPS planner  1973: MYCIN expert system  1982-92: Fifth generation computer systems project  1986: Society of mind  1994: Intelligent agents Biological AI  1943: McCulloch-Pitt’s neurons  1959: Perceptron  1965: Cybernetics  1966: Simulated evolution  1966: Self-reproducing automata  1975: Genetic algorithm  1982: Neural networks  1986: Connectionism  1987: Artificial life  1992: Genetic programming  1994: DNA computing
  • 14. 14 1.3 Brief History of AI (2)  1940~1950 – Programs that perform elementary reasoning tasks – Alan Turing: First modern article dealing with the possibility of mechanizing human-style intelligence – McCulloch and Pitts: Show that it is possible to compute any computable function by networks of artificial neurons.  1956 – Coined the name “Artificial Intelligence” – Frege: Predicate calculus = Begriffsschrift = “concept writing” – McCarthy: Predicate calculus: language for representing and using knowledge in a system called “advice taker” – Perceptron for learning and for pattern recognition [Rosenblatt]
  • 15. 15 1.3 Brief History of AI (3)  1960~1970 – Problem representations, search techniques, and general heuristics – Simple puzzle solving, game playing, and information retrieval – Chess, Checkers, Theorem proving in plane geometry – GPS (General Problem Solver)
  • 16. 16 1.3 Brief History of AI (4)  Late 1970 ~ early 1980 – Development of more capable programs that contained the knowledge required to mimic expert human performance – Methods of representing problem-specific knowledge – DENDRAL  Input: chemical formula, mass spectrogram analyses  Output: predicting the structure of organic molecules – Expert Systems  Medical diagnoses
  • 17. 17 1.3 Brief History of AI (5)  DEEP BLUE (1997/5/11) – Chess game playing program  Human Intelligence – Ability to perceive/analyze a visual scene  Roberts – Ability to understand and generate language  Winograd: Natural language understanding system  LUNAR system: answer spoken English questions about rock samples collected from the moon
  • 18. 18 1.3 Brief History of AI (6)  Neural Networks – Late 1950s: Rosenblatt – 1980s: important class of nonlinear modeling tools  AI research – Neural networks + animat approach: problems of connecting symbolic processes to the sensors and efforts of robots in physical environments  Robots and Softbots (Agents)
  • 19. 19 1.4 Plan of the Book (I)  Agent in grid-space world  Grid-space world – 3-dimensional space demarcated by a 2-dimensional grid of cells “floor”  Reactive agents – Sense their worlds and act in them – Ability to remember properties and to store internal models of the world – Actions of reactive agents: f(current and past states of their worlds)
  • 21. 21 1.4 Plan of the Book (II)  Model or Representation – Symbolic structures and set of computations on the structures – Iconic model  Involve data structures, computations  Iconic chess model: complete  Feature based model – Use declarative descriptions of the environment – Incomplete – Neural Networks
  • 22. 22 1.4 Plan of the Book (III)  Agents can make plans – Have the ability to anticipate the effects of their actions – Take actions that are expected to lead toward their goals  Agents are able to reason – Can deduce properties of their worlds  Agents co-exist with other agents – Communication is an important action
  • 23. 23 1.4 Plan of the Book (IV)  Autonomy – Learning is an important part of autonomy – Extent of autonomy  Extent that system’s behavior is determined by its immediate inputs and past experience, rather than by its designer’s. – Truly autonomous system  Should be able to operate successfully in any environment, given sufficient time to adapt
  • 26. 26 Text Book:  N. Nilsson, Artificial Intelligence: A new synthesis Morgan Kaufman,1998 -- Reference Book: Artificial Intelligence: Structures and Strategies for Complex Problem Solving, 4E 【原出版社】 Pearson Education 【作者】 (美)George F.Luger