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Walter Greenleaf PhD
Virtual Reality Technology, Machine Learning, Biosensing
Converging to Transform Healthcare
VR / AR Technology and Healthcare
The Digital Health Revolution
Emerging and Confluent Technologies
Overall Landscape of XR Technologies
Neuroscience – Why XR Has Impact
History of VR - and Why it Matters
Current Status – Where There is Traction
Future Perspective and Predictions – Also, Impact of COVID
The Stanford Laboratory for
Brain Health Innovation and
Entrepreneurship
VR-IT
Stanford Virtual Reality
Immersive Technology Clinic
Academic Affiliations
Healthcare Crisis:
Aging Populations
0
50
100
150
200
250
300
350
400
1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 2015 2020 2025
Age 85+
Age 75-84
Age 65-74
Age 45-64
Age 5-44
Under Age 5
Transforming HealthCare with Technology
Joyance
Partners
TAKE
PAUSE
Ellipsis Health
Digital Health
Revolution
• Mobile Health / eHealth
• Machine Learning
• Wearable Sensors
• Patient Centered
• Leverages Internet:
social, quantitative, collaborative
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
Digital Health technology will significantly impact Medical Care
Every Medical Device Reinvented
Wearables, Hearables…
Digital systems are not just measuring the physical parameters of our health.
New methods are being developed that will allow us to collect and analyze
biomarkers that reflect our cognitive and emotional status.
Here are four examples…
Brain Health BioMarkers - Passive Data from Smart Phones
Voice Analytics as a BioMarker of Depression
Facial expressions in response to a VR Challenge
Cognitive function assessment using AR and smartphone sensors
Digital Health Platforms deliver interventions to patients, and
parse data for enhanced analysis and improved protocols
Emerging and
Confluent
Technologies
5G connections will surpass one billion by 2023
Single-digit millisecond latencies with Edge Computing
Cloud-Rendered AR and VR content
Real-time Analytics for Machine Learning, Predictive Modeling
Machine Learning
Digital Twin Paradigm
For Precision Healthcare
Sensors Are Evolving, Connecting, Promulgating
Sensors 1.0
Sensors 3.0
Sensors 2.0
Measure and record
Integration with web;
Sharing and accessing data
Passive data gathering;
Aggregation and
meaningful interpretation
Ready or not…
The wearable tech, always
on, always online world
On the way - arriving soon.
Virtual Humans - Voice Recognition, Emotion Detection- Dynamic Response
Virtual Humans For Education, Training, Support
“Smart Avatar” with a virtual voice,
image and mannerisms via AI
THE LANDSCAPE
VR + AR + MR = XR
GAINING MOMENTUM
EVOLVING RAPIDLY
The Next Computer Platform
Work
Play
Educate
Socialize
Shop
Entertain
Communicate
Etc
Now is the time for VR & AR
XR technology is now affordable,
scalable and accessible
Facebook - Oculus
HP - Reverb Sony – PlayStation VR
Microsoft - HoloLens
HTC - Vive Apple -
Varjo HMD - 60 PPD for 20/20 vision resolution
Why use XR?
Uniquely Capable
Extension of existing virtual capabilities
Intuitive “spatial” language
natural interactions streamlines engagement
Deeply Personal
Learning content made meaningful through user’s interaction & feedback
Immersion enhances engagement, retention
Making experiences “personal” drives motivation to learn & keep learning
Highly Functional
Experimenting with systems & concepts to better understand
Applying learned concepts in practice
Can do things are otherwise expensive or impossible
-e.g. due to safety/cost
Fully immersed in an environment
Virtual Reality
Digital objects and overlays in the real world
Augmented Reality
The spectrum between AR & VR:
From blending ourselves with digital environments
to anchoring digital objects in the real world
Mixed Reality
11.3
16.9
27.3
41.5
56.2
68.0
Year 2 Year 3 Year 4 Year 5 Year 6Year 1
Within 3 years, VR will likely be adopted by 30 million users
Within 6 years, XR will likely be adopted by 70 million users
XR Technologies
Currently Disrupting
Education & Training
Manufacturing
Maintenance
Product Design
Process Design
Healthcare
Simulation & Modeling
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR Technology Impacts All Sectors of HealthCare
Acute Pain
Addiction
Medicine ADHD
Anxiety
Management
Autism
Spectrum
Disorder
Chronic Pain
Cognitive
Assessments Depression
Disability
Solutions
Emergency
Medicine
Medical
Education
&Training
Ophthalmology
Orthopedics Palliative Care
Patient
Education Phobias PTSD
Physical
Medicine and
Rehabilitation
Preventive
Medicine
Respiratory
Medicine Senior Care Stroke & TBI
Surgical
Procedure
Planning
Surgical Skill
Training
Uncomfortable
Procedure
Mitigation
More Than 200 Emerging Medical VR/AR Companies
Targeting Multiple Clinical Sectors and Specific Indications
Significant Investment in XR for HealthCare
The Medical VR / AR Market is projected to be $5.1 B in 2025
The Neuroscience of How VR Promotes
Behavior Change
VR can promote behavior change by
taking advantage of the way our brain’s
learning and reward systems function
Activate neuroplastic change via reward systems
Shorten the reward feedback loop –
show progress
Leverage mirror neuron systems
VR systems can:
VR is More Effective than Imaginal or In Vivo Exposure Techniques
VR exposure floods the visual thalamus and cortex,
activating both subcortical, threat detection and
response pathways as well as cortical, conscious
pathways
In this manner, VR exposure therapy is more effective
than imaginal exposure therapy - it activates both
exposure/cognitive processes and threat extinction
processes.
In vivo exposure is inconvenient, expensive, time-
consuming, difficult to standardize, difficult to monitor,
and imposable to provide in a graduated or controlled
manner.
Sensory Inputs
Sensory thalamus -> amygdala path -> (non-conscious)
Sensory cortex -> PFCvm -> amygdala path (conscious)
HPA Axis
Ability to change attitudes and behavior after “being” one’s future self.
Leveraging Mirror Neurons
Addition Mechanisms of Impact
Active Involvement: XR systems provide users with
immersive experiences that maximize cognitive
engagement.
Feedback: learning is reinforced by direct, immediate
and relevant feedback that reinforces the experience
and the lessons learned.
Engaging and Motivating: the dynamic nature of
VR/AR systems provides users with agency and can
provide immediate rewards for progress.
Team Training: Multiuser experiences can provide
and leverage group skill building.
Cost Effective: XR systems extend the reach and
reduce the cost of face-to-face training.
Novels
Theater
Film
Games
AR/VR
Wired for Narrative Stories
Research shows that STORY:
• Provides superior retention
(memory and recall)
• Provides improved understanding
• Creates context and relevance
• Creates empathy
• Promotes engagement and participation
• Enhances the creation of meaning and
personal relevance
First general purpose
and commercially
available VR
systems.
VR Technology Has Evolved
1987
Academic research has indicated that Virtual Reality can effectively treat a
wide variety of clinical problems – ranging from addictions, to stroke, to PTSD
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR technology will significantly impact Medical Care
• Clinical Skill Training
• Surgical Skill Training
• Interpersonal Skill Training
• Use of Equipment and Tools
• Team Training - eg: Emergency
Department, Surgical Team
• Emergency Response Training
and Rehearsal
• Facilitate Empathy
Medical Training
Surgical Procedure Training
Anatomy and Physiology Training
• Response to the acute shortage of human
cadavers
• Allows for repetitive training and self-study
• More detailed examination of micro-
features of organs, tissue etc.
• Integration of text, video and other media
to further enhance learning
Virtual Patients for Clinical Skill Training
Preparation and Training for Difficult Situations
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR technology will significantly impact Medical Care
• Medical Image Review
• Neuropsychological
Assessments
• Activities of Daily Living
Assessments
• Physical Medicine – OT / PT
• Behavioral Medicine –
psychology, psychiatry
DIAGNOSTIC ASSESSMENTS
Standardized Environments for Neurocognitive Evaluation
New Approaches for Cognitive Assessment
Migrates traditional paper
and subjective evaluations
to a more sophisticated
level.
Provides robust
assessments that can
challenge cognitive skills in
a more natural,
standardized, objective and
reproducible manner.
BioMarkers - Cognitive and Emotional State
Collecting and analyzing psychophysiological responses in VR
Standardized Environments for Neurocognitive Evaluation
New Approaches for Cognitive Assessment
We use brain circuit biotypes to connect
brain imaging with VR
Neuroimaging measures
1. Scan brain at rest
2. Emotion regulation task
3. Cognitive control task
Virtual Reality:
1. Relaxing scene
2. Emotion regulation task
3. Cognitive control game
• Prevention and Wellness
• Objective Assessments
• Functional Training
• Improved Interventions
• Facilitate Adherence
• Distributed Care Delivery
VR and AR technology will significantly impact Medical Care
Some Examples – VR and AR in Use Today
Preoperative Planning & Image Guided Surgery
Stroke and Traumatic Brain Injury
Physical / Occupational Therapy
New Approaches to Physical Medicine & Rehabilitation
New Approaches to Mental Health
VR for Pain Distraction
Clinical Research and Validation
Interactive virtual environments significantly
reduce pain from as much as 44% during the
most painful procedures
(ex: burn wound treatment)
Diverts patient attention away from perceiving and feeling
pain; (selective attention theory)
Decreases pain-related brain-activity
Reduces need for anesthesia, opioid medication
No pharmacological side effects
PTSD, Phobias, Anxiety Disorders
• Exposure-based treatments can be conducted in the safety and comfort of an office setting
• Effective tools for treating a variety of clinical problems, in particular anxiety and addictive
disorders
• Fully immersive environments, with include the use of a head mounted display, 3D sound, tactile
stimulation via shaking platform, and olfactory stimulus are used for PTSD therapy
RISK AVOIDANCE TRAINING
Refusal skill training, Situational Confidence
! Generalized Anxiety Disorder
! Phobias
! Obsessive Compulsive Disorder
! Anger Management
! Eating Disorders
! Schizophrenia
Virtual environments are used clinically to treat several
important mental and behavioral health problems
• Social Anxiety Disorder
• Depression
• Chronic Pain
• Mild Cognitive Impairment
• Autism Spectrum Disorder
• ADHD
Virtual environments are used clinically to treat several
important mental and behavioral health problems
Virtual Hospital Tours Used To Relieve Pre-procedure Anxiety
Senior Care
Multiple Programs - One Platform
DTx Programs
BALANCE Foundation
Mindfulness Relax Regulate
Chronic Pain
Acute
Pain Relief
Addiction
General Wellness Programs
Stress
+
Rx Adherence
+ Efficacy
Anxiety /
Depression
Acute + Chronic
Pain
Cloud-based System
Dynamic
Experience
Biometrics Service Social VR Engine*Analytics
Permissions &
Security
• Improve Cognitive Function
• Promote Exercise & Weight Management
• Stress Management
• Mood and Resilience
HEALTH AND WELLNESS
• Disability Solutions
• Addressing Isolation
• Grief Counseling
Ability to change attitudes and behavior after “being” one’s future self.
Have a Dialog With your Future Self
Portable Telemedicine Platform
XR Technology
Trends Impacting The Future
XR - A Key Component
Combination Therapy - Digital Health Platform
XR system designed to
enhance medication
efficacy
Medication with
clinical benefit
Prescribed
combination product
with enhanced
efficacy
=+
Digital Health Platforms deliver interventions to patients, and parse data for
enhanced analysis and improved protocols
A data stream for physicians to manage patients between visits
Includes specific
Rx compliance
tracking capabilities
Focus on issues
disease worsening,
new symptoms
Includes Alerts to
Care Team and
integrates at POC
Sensor Tech PatientApp Wearables
PATIENTS
PhysicianApp
PHYSICIAN
Office Visit Office Visit
Injection
issue
GI issue Relapse?Sleep issues Tingling,
weakness
Actionable, avoid
events, costs, ROI
path to payment
Pediatric Resuscitation Training
The CHLA residency program
and hospital use VR as part of a
required curriculum for interns -
required prior to setting foot in
the emergency department.
Acute Pain
Addiction
Medicine ADHD
Anxiety
Management
Autism
Spectrum
Disorder
Chronic Pain
Cognitive
Assessments Depression
Disability
Solutions
Emergency
Medicine
Medical
Education
&Training
Ophthalmology
Orthopedics Palliative Care
Patient
Education Phobias PTSD
Physical
Medicine and
Rehabilitation
Preventive
Medicine
Respiratory
Medicine Senior Care Stroke & TBI
Surgical
Procedure
Planning
Surgical Skill
Training
Uncomfortable
Procedure
Mitigation
Considerable Activity
Acute Pain
Addiction
Medicine ADHD
Anxiety
Management
Autism
Spectrum
Disorder
Chronic Pain
Cognitive
Assessments Depression
Disability
Solutions
Emergency
Medicine
Medical
Education
&Training
Ophthalmology
Orthopedics Palliative Care
Patient
Education Phobias PTSD
Physical
Medicine and
Rehabilitation
Preventive
Medicine
Respiratory
Medicine Senior Care Stroke & TBI
Surgical
Procedure
Planning
Surgical Skill
Training
Uncomfortable
Procedure
Mitigation
Relatively Underdeveloped – Significant Opportunities
Improved Assessments and Diagnostics
Addressing Isolation and Loneliness
Acute and Chronic Pain
Depression and Anxiety Disorders
Physical and NeuroRehabilitation
Design for Disabilities
Post-Discharge Follow-up
Staff Training: not just procedures, but empathy
Digital Therapeutics for Senior Care
The Impact of Covid-19 on XR Markets
Education
Training
Manufacturing
Maintenance
Product Design
Process Design
Healthcare
Simulation & Modeling
Location Based Entertainment
Gaming
Covid-19 - The Impact on XR Technologies and Applications
XR Systems are poised to dramatically impact several vertical markets
Regulatory and conceptual barriers are dropping
The need to address Covid-19 is accelerating the process
Investments and deployments are continuing
Remote work and Telemedicine is gaining acceptance
Increased focus on Mental Healthcare
Migration from LBE to Healthcare
Of course, provisions for disinfection are critical
Kills 99.99% of viruses, bacteria and fungi, supported by
independent lab testing
❖ Utilizes medical grade UV-C light in an LED, eliminating
the need for heat, moisture or toxins in the
decontamination process
❖ Multi-functionality can include storage, locking,
charging and credit card access capabilities
❖ Can be used for any size hardware or products
including HMDs, production/broadcaster headsets,
earphones, tablets and cell phones
❖ Can be used for other products used on the face, such
as sunglasses and eyewear.
❖ 100% Made in the USA—No supply chain constraints or
dependencies.
In Summary
Current technologies and concepts are
founded on more than 30 years of research
and development
Recent changes in cost and access make
VR/AR technology affordable
VR and AR Technology Impacts All Sectors of HealthCare
After years of study and use by early adopters –
validated systems are poised to move to the mainstream
On the horizon - enhanced, ubiquitous, informative and integrated
VR/AR systems are currently used for -
prevention, evaluation, treatment, and chronic disease
management
International Virtual Reality Health Association
IVRHA.org
Walter Greenleaf PhD
Virtual Reality Technology, Machine Learning, Biosensing
Converging to Transform Healthcare

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Walter Greenleaf PhD Transforms Healthcare with Emerging XR Technologies

  • 1. Walter Greenleaf PhD Virtual Reality Technology, Machine Learning, Biosensing Converging to Transform Healthcare
  • 2. VR / AR Technology and Healthcare The Digital Health Revolution Emerging and Confluent Technologies Overall Landscape of XR Technologies Neuroscience – Why XR Has Impact History of VR - and Why it Matters Current Status – Where There is Traction Future Perspective and Predictions – Also, Impact of COVID
  • 3. The Stanford Laboratory for Brain Health Innovation and Entrepreneurship VR-IT Stanford Virtual Reality Immersive Technology Clinic Academic Affiliations
  • 4.
  • 5. Healthcare Crisis: Aging Populations 0 50 100 150 200 250 300 350 400 1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 2015 2020 2025 Age 85+ Age 75-84 Age 65-74 Age 45-64 Age 5-44 Under Age 5
  • 8. Digital Health Revolution • Mobile Health / eHealth • Machine Learning • Wearable Sensors • Patient Centered • Leverages Internet: social, quantitative, collaborative
  • 9. • Prevention and Wellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery Digital Health technology will significantly impact Medical Care
  • 10. Every Medical Device Reinvented
  • 12. Digital systems are not just measuring the physical parameters of our health. New methods are being developed that will allow us to collect and analyze biomarkers that reflect our cognitive and emotional status. Here are four examples… Brain Health BioMarkers - Passive Data from Smart Phones Voice Analytics as a BioMarker of Depression Facial expressions in response to a VR Challenge Cognitive function assessment using AR and smartphone sensors
  • 13. Digital Health Platforms deliver interventions to patients, and parse data for enhanced analysis and improved protocols
  • 15. 5G connections will surpass one billion by 2023 Single-digit millisecond latencies with Edge Computing Cloud-Rendered AR and VR content Real-time Analytics for Machine Learning, Predictive Modeling
  • 17. Digital Twin Paradigm For Precision Healthcare
  • 18. Sensors Are Evolving, Connecting, Promulgating Sensors 1.0 Sensors 3.0 Sensors 2.0 Measure and record Integration with web; Sharing and accessing data Passive data gathering; Aggregation and meaningful interpretation
  • 19. Ready or not… The wearable tech, always on, always online world On the way - arriving soon.
  • 20. Virtual Humans - Voice Recognition, Emotion Detection- Dynamic Response
  • 21. Virtual Humans For Education, Training, Support “Smart Avatar” with a virtual voice, image and mannerisms via AI
  • 22.
  • 23. THE LANDSCAPE VR + AR + MR = XR GAINING MOMENTUM EVOLVING RAPIDLY
  • 24. The Next Computer Platform Work Play Educate Socialize Shop Entertain Communicate Etc
  • 25. Now is the time for VR & AR XR technology is now affordable, scalable and accessible Facebook - Oculus HP - Reverb Sony – PlayStation VR Microsoft - HoloLens HTC - Vive Apple - Varjo HMD - 60 PPD for 20/20 vision resolution
  • 26. Why use XR? Uniquely Capable Extension of existing virtual capabilities Intuitive “spatial” language natural interactions streamlines engagement Deeply Personal Learning content made meaningful through user’s interaction & feedback Immersion enhances engagement, retention Making experiences “personal” drives motivation to learn & keep learning Highly Functional Experimenting with systems & concepts to better understand Applying learned concepts in practice Can do things are otherwise expensive or impossible -e.g. due to safety/cost
  • 27. Fully immersed in an environment Virtual Reality
  • 28. Digital objects and overlays in the real world Augmented Reality
  • 29. The spectrum between AR & VR: From blending ourselves with digital environments to anchoring digital objects in the real world Mixed Reality
  • 30.
  • 31.
  • 32. 11.3 16.9 27.3 41.5 56.2 68.0 Year 2 Year 3 Year 4 Year 5 Year 6Year 1 Within 3 years, VR will likely be adopted by 30 million users Within 6 years, XR will likely be adopted by 70 million users
  • 33. XR Technologies Currently Disrupting Education & Training Manufacturing Maintenance Product Design Process Design Healthcare Simulation & Modeling
  • 34. • Prevention and Wellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery VR and AR Technology Impacts All Sectors of HealthCare
  • 35. Acute Pain Addiction Medicine ADHD Anxiety Management Autism Spectrum Disorder Chronic Pain Cognitive Assessments Depression Disability Solutions Emergency Medicine Medical Education &Training Ophthalmology Orthopedics Palliative Care Patient Education Phobias PTSD Physical Medicine and Rehabilitation Preventive Medicine Respiratory Medicine Senior Care Stroke & TBI Surgical Procedure Planning Surgical Skill Training Uncomfortable Procedure Mitigation More Than 200 Emerging Medical VR/AR Companies Targeting Multiple Clinical Sectors and Specific Indications
  • 36. Significant Investment in XR for HealthCare The Medical VR / AR Market is projected to be $5.1 B in 2025
  • 37. The Neuroscience of How VR Promotes Behavior Change VR can promote behavior change by taking advantage of the way our brain’s learning and reward systems function Activate neuroplastic change via reward systems Shorten the reward feedback loop – show progress Leverage mirror neuron systems VR systems can:
  • 38. VR is More Effective than Imaginal or In Vivo Exposure Techniques VR exposure floods the visual thalamus and cortex, activating both subcortical, threat detection and response pathways as well as cortical, conscious pathways In this manner, VR exposure therapy is more effective than imaginal exposure therapy - it activates both exposure/cognitive processes and threat extinction processes. In vivo exposure is inconvenient, expensive, time- consuming, difficult to standardize, difficult to monitor, and imposable to provide in a graduated or controlled manner. Sensory Inputs Sensory thalamus -> amygdala path -> (non-conscious) Sensory cortex -> PFCvm -> amygdala path (conscious) HPA Axis
  • 39. Ability to change attitudes and behavior after “being” one’s future self. Leveraging Mirror Neurons
  • 40. Addition Mechanisms of Impact Active Involvement: XR systems provide users with immersive experiences that maximize cognitive engagement. Feedback: learning is reinforced by direct, immediate and relevant feedback that reinforces the experience and the lessons learned. Engaging and Motivating: the dynamic nature of VR/AR systems provides users with agency and can provide immediate rewards for progress. Team Training: Multiuser experiences can provide and leverage group skill building. Cost Effective: XR systems extend the reach and reduce the cost of face-to-face training. Novels Theater Film Games AR/VR
  • 41. Wired for Narrative Stories Research shows that STORY: • Provides superior retention (memory and recall) • Provides improved understanding • Creates context and relevance • Creates empathy • Promotes engagement and participation • Enhances the creation of meaning and personal relevance
  • 42. First general purpose and commercially available VR systems. VR Technology Has Evolved 1987
  • 43.
  • 44. Academic research has indicated that Virtual Reality can effectively treat a wide variety of clinical problems – ranging from addictions, to stroke, to PTSD
  • 45. • Prevention and Wellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery VR and AR technology will significantly impact Medical Care
  • 46. • Clinical Skill Training • Surgical Skill Training • Interpersonal Skill Training • Use of Equipment and Tools • Team Training - eg: Emergency Department, Surgical Team • Emergency Response Training and Rehearsal • Facilitate Empathy Medical Training
  • 48. Anatomy and Physiology Training • Response to the acute shortage of human cadavers • Allows for repetitive training and self-study • More detailed examination of micro- features of organs, tissue etc. • Integration of text, video and other media to further enhance learning
  • 49. Virtual Patients for Clinical Skill Training
  • 50. Preparation and Training for Difficult Situations
  • 51. • Prevention and Wellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery VR and AR technology will significantly impact Medical Care
  • 52. • Medical Image Review • Neuropsychological Assessments • Activities of Daily Living Assessments • Physical Medicine – OT / PT • Behavioral Medicine – psychology, psychiatry DIAGNOSTIC ASSESSMENTS
  • 53. Standardized Environments for Neurocognitive Evaluation New Approaches for Cognitive Assessment Migrates traditional paper and subjective evaluations to a more sophisticated level. Provides robust assessments that can challenge cognitive skills in a more natural, standardized, objective and reproducible manner.
  • 54.
  • 55. BioMarkers - Cognitive and Emotional State Collecting and analyzing psychophysiological responses in VR
  • 56. Standardized Environments for Neurocognitive Evaluation New Approaches for Cognitive Assessment
  • 57. We use brain circuit biotypes to connect brain imaging with VR Neuroimaging measures 1. Scan brain at rest 2. Emotion regulation task 3. Cognitive control task Virtual Reality: 1. Relaxing scene 2. Emotion regulation task 3. Cognitive control game
  • 58. • Prevention and Wellness • Objective Assessments • Functional Training • Improved Interventions • Facilitate Adherence • Distributed Care Delivery VR and AR technology will significantly impact Medical Care
  • 59. Some Examples – VR and AR in Use Today
  • 60. Preoperative Planning & Image Guided Surgery
  • 61. Stroke and Traumatic Brain Injury Physical / Occupational Therapy New Approaches to Physical Medicine & Rehabilitation
  • 62. New Approaches to Mental Health
  • 63. VR for Pain Distraction Clinical Research and Validation Interactive virtual environments significantly reduce pain from as much as 44% during the most painful procedures (ex: burn wound treatment) Diverts patient attention away from perceiving and feeling pain; (selective attention theory) Decreases pain-related brain-activity Reduces need for anesthesia, opioid medication No pharmacological side effects
  • 64. PTSD, Phobias, Anxiety Disorders • Exposure-based treatments can be conducted in the safety and comfort of an office setting • Effective tools for treating a variety of clinical problems, in particular anxiety and addictive disorders • Fully immersive environments, with include the use of a head mounted display, 3D sound, tactile stimulation via shaking platform, and olfactory stimulus are used for PTSD therapy
  • 65. RISK AVOIDANCE TRAINING Refusal skill training, Situational Confidence
  • 66. ! Generalized Anxiety Disorder ! Phobias ! Obsessive Compulsive Disorder ! Anger Management ! Eating Disorders ! Schizophrenia Virtual environments are used clinically to treat several important mental and behavioral health problems
  • 67. • Social Anxiety Disorder • Depression • Chronic Pain • Mild Cognitive Impairment • Autism Spectrum Disorder • ADHD Virtual environments are used clinically to treat several important mental and behavioral health problems
  • 68. Virtual Hospital Tours Used To Relieve Pre-procedure Anxiety
  • 70. Multiple Programs - One Platform DTx Programs BALANCE Foundation Mindfulness Relax Regulate Chronic Pain Acute Pain Relief Addiction General Wellness Programs Stress + Rx Adherence + Efficacy Anxiety / Depression Acute + Chronic Pain Cloud-based System Dynamic Experience Biometrics Service Social VR Engine*Analytics Permissions & Security
  • 71. • Improve Cognitive Function • Promote Exercise & Weight Management • Stress Management • Mood and Resilience HEALTH AND WELLNESS • Disability Solutions • Addressing Isolation • Grief Counseling
  • 72. Ability to change attitudes and behavior after “being” one’s future self. Have a Dialog With your Future Self
  • 75. XR - A Key Component Combination Therapy - Digital Health Platform XR system designed to enhance medication efficacy Medication with clinical benefit Prescribed combination product with enhanced efficacy =+
  • 76. Digital Health Platforms deliver interventions to patients, and parse data for enhanced analysis and improved protocols
  • 77. A data stream for physicians to manage patients between visits Includes specific Rx compliance tracking capabilities Focus on issues disease worsening, new symptoms Includes Alerts to Care Team and integrates at POC Sensor Tech PatientApp Wearables PATIENTS PhysicianApp PHYSICIAN Office Visit Office Visit Injection issue GI issue Relapse?Sleep issues Tingling, weakness Actionable, avoid events, costs, ROI path to payment
  • 78. Pediatric Resuscitation Training The CHLA residency program and hospital use VR as part of a required curriculum for interns - required prior to setting foot in the emergency department.
  • 79. Acute Pain Addiction Medicine ADHD Anxiety Management Autism Spectrum Disorder Chronic Pain Cognitive Assessments Depression Disability Solutions Emergency Medicine Medical Education &Training Ophthalmology Orthopedics Palliative Care Patient Education Phobias PTSD Physical Medicine and Rehabilitation Preventive Medicine Respiratory Medicine Senior Care Stroke & TBI Surgical Procedure Planning Surgical Skill Training Uncomfortable Procedure Mitigation Considerable Activity
  • 80. Acute Pain Addiction Medicine ADHD Anxiety Management Autism Spectrum Disorder Chronic Pain Cognitive Assessments Depression Disability Solutions Emergency Medicine Medical Education &Training Ophthalmology Orthopedics Palliative Care Patient Education Phobias PTSD Physical Medicine and Rehabilitation Preventive Medicine Respiratory Medicine Senior Care Stroke & TBI Surgical Procedure Planning Surgical Skill Training Uncomfortable Procedure Mitigation Relatively Underdeveloped – Significant Opportunities
  • 81. Improved Assessments and Diagnostics Addressing Isolation and Loneliness Acute and Chronic Pain Depression and Anxiety Disorders Physical and NeuroRehabilitation Design for Disabilities Post-Discharge Follow-up Staff Training: not just procedures, but empathy Digital Therapeutics for Senior Care
  • 82. The Impact of Covid-19 on XR Markets Education Training Manufacturing Maintenance Product Design Process Design Healthcare Simulation & Modeling Location Based Entertainment Gaming
  • 83. Covid-19 - The Impact on XR Technologies and Applications XR Systems are poised to dramatically impact several vertical markets Regulatory and conceptual barriers are dropping The need to address Covid-19 is accelerating the process Investments and deployments are continuing Remote work and Telemedicine is gaining acceptance Increased focus on Mental Healthcare Migration from LBE to Healthcare Of course, provisions for disinfection are critical
  • 84. Kills 99.99% of viruses, bacteria and fungi, supported by independent lab testing ❖ Utilizes medical grade UV-C light in an LED, eliminating the need for heat, moisture or toxins in the decontamination process ❖ Multi-functionality can include storage, locking, charging and credit card access capabilities ❖ Can be used for any size hardware or products including HMDs, production/broadcaster headsets, earphones, tablets and cell phones ❖ Can be used for other products used on the face, such as sunglasses and eyewear. ❖ 100% Made in the USA—No supply chain constraints or dependencies.
  • 86. Current technologies and concepts are founded on more than 30 years of research and development Recent changes in cost and access make VR/AR technology affordable VR and AR Technology Impacts All Sectors of HealthCare After years of study and use by early adopters – validated systems are poised to move to the mainstream On the horizon - enhanced, ubiquitous, informative and integrated VR/AR systems are currently used for - prevention, evaluation, treatment, and chronic disease management
  • 87. International Virtual Reality Health Association IVRHA.org
  • 88. Walter Greenleaf PhD Virtual Reality Technology, Machine Learning, Biosensing Converging to Transform Healthcare