Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design
Unit 78 – Digital Graphics for Computer Games
HA3 – Transformation
Task 7 Review – Guidance
Write an evaluation of your project. Use your blog posts to identify the strengths and weaknesses of your design process. This is best carried out by
producing a conclusion to your production log and schedule. Try to establish whether or not your finished product has achieved the aim of the
project. Take into consideration anything said by interested parties.
Remember that you are trying to create computer game graphics to a technical quality that reflects near-professional standards following industry
practice, showing creativity and flair and working independently to professional expectations.
Your production log that you have produced as evidence for Task 5, should have explained clearly what you
have done and how you have done it. Your evaluation should allow you to make conclusions about what
aspects of the project have been successful and what you have learnt.
You need to explain what you would have improved and how you would have made this happen. This
information can be useful to you in the future.
In order to do this you must remember what the aim of the project was. I.e. what job you were asked to carry
out in the first place:
Scenario
Games studio Lazy Eye Media are recruiting for trainee digital artists. As part of the recruitment process you have been asked to
reinvent yourself as the main character within a new game. You will devise the setting, genre, objectives and storyline for the
game. Following this, you will produce a profile for your character and produce screen and print-ready concept art and marketing
material. You will be using yourself as the model for your character.
In addition to the final artwork, Lazy Eye Media are very interested in how you have made the work; your design process. This
means that you will need to evidence each aspect of the assignment carefully and publish it to your blog. They will be interested in
finding out which types and styles of games you enjoy playing.
This is your chance to apply the traditional art and design and software skills you have learnt to date. You will be using Adobe
Photoshop and Illustrator to produce both raster and vector artwork.
Ask yourself the following questions:
Did you read the assignment carefully?
Yes I did read the assignment carefully.
Did you understand the way it was structured and the language used?
Are you clear about how the Unit is mapped to the assignment tasks?
Yes; I understood how the assignment was structured and I understood all of the language used. I understood
how the unit was mapped to the assignment tasks.
Did you use the Moodle materials connected to the assignment effectively?
Yes; I used them to understand what to do and how to expand on most of my theory work.
Were you aware of the timescale for the project?
Did you manage your time well?
Did you set yourself short-term goals?
Did you plan ahead or simply work from day to day?
Think about how you used the schedule for the project and your production log.
I was aware to the timescale involved and I didn’t set my own short-term goals at the start but during the
production I set myself goals to have reached before the end of the week such as ‘have these images finished
before the end of the week’.
Did your research and ideas generation help you to create a strong concept?
Yes; through my research I decided what images to use in my background and what pose my character should
be in.
Did you feel confident in using the Adobe software, Photoshop and Illustrator? Were you clear about the
differences between them? Did you carry out the theory homework promptly?
I am very confident in using Adobe Illustrator, but I have no confidence in Adobe Photoshop because I feel like
it is overly complicated. I did carry out to theory homework promptly
Did you feel comfortable producing initial sketches for your character?
Did you carry out additional research to help you do this?
I carried out very basic sketches with my character and his pose. I did carry out my own research with this, by
modelling as many of the sketches as I could and putting in a few extra poses too. Eventually I realised some
of my poses were good ideas and some were awful ideas.
Were you confident in using the DSLR cameras to take source images?
No. This is because the cameras turned themselves off after just two second of not being used (so I couldn’t
spend a minuet trying to get them into position). And the lighting was extremely complicated too because e if
you try to take an image in the shade you have to change the setting manually to get the perfect picture. But if
you move just an inch out of the shade and into the sunlight the image would just be a pure white mess.
Did you experiment fully with your photographs and found imagery using Adobe Photoshop before coming up
with your final composition?
I didn’t experiment with my images. I didn’t modify any of my base images in Photoshop.
Do you feel that you were you able to improve on your tracing skills when producing the final artwork using
Adobe Illustrator?
I did improve my tracing skills with illustrator. I did this by learning shortcuts and how to put different parts of
my image together seamlessly through pathfinder and layering them correctly.
What is your overall impression/gut reaction to your completed artwork presented on the template?
I am happy with the image but I am not thrilled with it. This is because the uniform my solider is wearing
doesn’t look very realistic because he doesn’t have any pockets, he doesn’t have any camouflage, he doesn’t
have a flag on his shoulder and he doesn’t have a rank symbol on his shoulder. Also the secondary gun doesn’t
have the same colour pattern as the main gun. The background I am perfectly happy with.