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Task 7
Task 7
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Task 7

  1. Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production Games Design Unit 78 – Digital Graphics for Computer Games HA3 – Transformation Task 7 Review – Guidance Write an evaluation of your project. Use your blog posts to identify the strengths and weaknesses of your design process. This is best carried out by producing a conclusion to your production log and schedule. Try to establish whether or not your finished product has achieved the aim of the project. Take into consideration anything said by interested parties. Remember that you are trying to create computer game graphics to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Your production log that you have produced as evidence for Task 5, should have explained clearly what you have done and how you have done it. Your evaluation should allow you to make conclusions about what aspects of the project have been successful and what you have learnt. You need to explain what you would have improved and how you would have made this happen. This information can be useful to you in the future. In order to do this you must remember what the aim of the project was. I.e. what job you were asked to carry out in the first place: Scenario Games studio Lazy Eye Media are recruiting for trainee digital artists. As part of the recruitment process you have been asked to reinvent yourself as the main character within a new game. You will devise the setting, genre, objectives and storyline for the game. Following this, you will produce a profile for your character and produce screen and print-ready concept art and marketing material. You will be using yourself as the model for your character. In addition to the final artwork, Lazy Eye Media are very interested in how you have made the work; your design process. This means that you will need to evidence each aspect of the assignment carefully and publish it to your blog. They will be interested in finding out which types and styles of games you enjoy playing. This is your chance to apply the traditional art and design and software skills you have learnt to date. You will be using Adobe Photoshop and Illustrator to produce both raster and vector artwork. Ask yourself the following questions: Did you read the assignment carefully? Yes I did read the assignment carefully. Did you understand the way it was structured and the language used? Are you clear about how the Unit is mapped to the assignment tasks? Yes; I understood how the assignment was structured and I understood all of the language used. I understood how the unit was mapped to the assignment tasks. Did you use the Moodle materials connected to the assignment effectively? Yes; I used them to understand what to do and how to expand on most of my theory work. Were you aware of the timescale for the project? Did you manage your time well? Did you set yourself short-term goals? Did you plan ahead or simply work from day to day? Think about how you used the schedule for the project and your production log. I was aware to the timescale involved and I didn’t set my own short-term goals at the start but during the
  2. production I set myself goals to have reached before the end of the week such as ‘have these images finished before the end of the week’. Did your research and ideas generation help you to create a strong concept? Yes; through my research I decided what images to use in my background and what pose my character should be in. Did you feel confident in using the Adobe software, Photoshop and Illustrator? Were you clear about the differences between them? Did you carry out the theory homework promptly? I am very confident in using Adobe Illustrator, but I have no confidence in Adobe Photoshop because I feel like it is overly complicated. I did carry out to theory homework promptly Did you feel comfortable producing initial sketches for your character? Did you carry out additional research to help you do this? I carried out very basic sketches with my character and his pose. I did carry out my own research with this, by modelling as many of the sketches as I could and putting in a few extra poses too. Eventually I realised some of my poses were good ideas and some were awful ideas. Were you confident in using the DSLR cameras to take source images? No. This is because the cameras turned themselves off after just two second of not being used (so I couldn’t spend a minuet trying to get them into position). And the lighting was extremely complicated too because e if you try to take an image in the shade you have to change the setting manually to get the perfect picture. But if you move just an inch out of the shade and into the sunlight the image would just be a pure white mess. Did you experiment fully with your photographs and found imagery using Adobe Photoshop before coming up with your final composition? I didn’t experiment with my images. I didn’t modify any of my base images in Photoshop. Do you feel that you were you able to improve on your tracing skills when producing the final artwork using Adobe Illustrator? I did improve my tracing skills with illustrator. I did this by learning shortcuts and how to put different parts of my image together seamlessly through pathfinder and layering them correctly. What is your overall impression/gut reaction to your completed artwork presented on the template? I am happy with the image but I am not thrilled with it. This is because the uniform my solider is wearing doesn’t look very realistic because he doesn’t have any pockets, he doesn’t have any camouflage, he doesn’t have a flag on his shoulder and he doesn’t have a rank symbol on his shoulder. Also the secondary gun doesn’t have the same colour pattern as the main gun. The background I am perfectly happy with.
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