Pengembangan Konten Interaktif (H5P) untuk mendukung Student Centered Learning pada model Blended Learning disampaikan di Universitas Islam Malang - Agustus 2019.
Video Tutorial dapat diakses di
https://youtu.be/eqKJ9_nLSB0
dan
https://www.youtube.com/watch?v=pmQVj8TMtGk
8. GENERASI
Z
.
Kemajuan
teknologi
komunikasi
Akses sarana
komunikasi
semakin mudah
dan murah
Kegiatan ekonomi
mengarah ke
perekonomian
tanpa bobot, yaitu
perekonomian
yang produknya
adalah informasi,
seperti perangkat
lunak komputer,
produk media,
hiburan, dan jasa
berbasis internet
Aspek ekonomi
sekarang bekerja
melalui jaringan-
jaringan yang
melintasi batas-
batas negara
9. Learners advance after
demonstrating mastery of
explicit, measurable
learning objectives that
empower students.
Learners own their learning
and their learning process:
they therefore have choice
and voice over what they
learn, how they learn, and
how they show what they
know.
Learning occurs in both
face-to-face and online
experiences. Learners have
at least some control over
the time, place, path and
pace of their learning.
Next Generation Learning: Carnegie Corp.
Personalizing learning; comprehensive
systems of learning supports; world-class
knowledge and skills; performance-based
learning; anytime, everywhere
opportunities; authentic student voice.
--Council of Chief State School Officers
Antonia Rudenstine
antonia@redesignu.org
http://www.redesignu.org
10. Models for learning
• Classroom learning
• Traditional teaching
• Face to face
• Teacher - students
• Large group – small group
11. Models for learning
• E-learning
• Learning using computer technologies
• Online tutorials
• Simulations
• Games
• Online testing
• Audience response systems
• Digital Learning Environments
• Online presence, not in classroom
12. Models for learning
• Mobile learning
• Learning using mobile devices
• Laptop
• Smart phones
• iPad
• Focus on communication
• Synchronous
• A-synchronous
13. Models for learning
• Blended Learning
• Combination of face to face learning,
E-learning and mobile learning
• Delivery formats
• Different forms of
communication
• Didactic models
14. • Behaviorism : Learning is a
process of recting external
stimuli
• Cognitivism : learning is a
process of acquiring and
storing information
• Contructivism : learning is
a process of constructing
subjective reality based
• Connectivism : learning is
a process of connecting
specialized node or
information source
Learning Theory
15. How to use Blended Learning in different teaching
philosophies?
16. Teaching philosophies
Behaviorism
• Content > exercise > test
• “drill and practice”
Blending options:
• Online training & test, followed by
skillslab
Cognitivism
• Students obtain knowledge
Blending options:
• Multimedia presentation of content,
concept maps, hyperlinks, patient
simulation cases
17. Teaching philosophies
Constructivism
• Students constructs knowledge
Blending options:
• Communication, weblog, wiki
Connectivism
• Students creates connections and
develops a network
Blending options:
• Use of internet, wiki, instant messages,
social media
36. Referensi:
• Dede Rosyada, Student Centered Learning,
https://www.uinjkt.ac.id/id/student-centered-learning-2/
• Sherwan Rahman Sulaiman, Student centered learning
• Peter de Jong, Blended Learning
A new model for Medical Education
• Antonia Rudenstine, 21st Century Learning, Personalization, Mastery, and
Blended Learning
• https://www.researchgate.net/figure/Concept-of-innovative-digital-learning-
tools-blended-learning_fig1_309345933
• Zach Groshell, Learner-Centered Experiences Through the Lens of
Technology https://educationrickshaw.com/2018/02/07/learner-centered-
experiences-through-the-lens-of-technology/
• https://h5p.org/tutorial-interactive-video