2. Lesson Agenda
• Basic Principles
• Presenting results of the homework:
– Finding the good HCI examples
– Opportunities and Threats workshop (if ready)
• Filling in a closing survey
• Finishing Design workshop based of the first
assignment
4. Source Book
• Erlandson, R. F. (2010). Universal
and accessible design for
products, services, and processes.
CRC Press.
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5. Higher level places design constraints on the
lower level
The hierarchical structure of the
universal design principles
Transcending principles
• Equitable Use
More general
More encompassing
Process related principles
• Flexibility
• Error-management
• Efficiency
• Stability/predictability
Human factors principles
More detailed
More narrowly
defined
More specific
• Ergonomic
• Perception
• Cognition
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7. Equitable Use Principle
• Universally designed entities should be
equitable;
• That is, the entities should provide the same
means of use for all users: identical whenever
possible and equivalent when not possible;
• The products and processes should avoid
segregating or stigmatizing any users, making
the design appealing to all users
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9. Equitable Use Strategies
• Design entities that are age and context
appropriate;
• Design entities that are aesthetically pleasing;
• Design entities that are competitively priced;
• Market the entity for as broad a demographic
and socioeconomic base as reasonable and
possible;
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10. Equitable Use Strategies
Source: kohhranthianghlim.org
Source: americanallergysupply.com
Design entities that are age and context appropriate
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11. Equitable Use Strategies
Source: fastcodesign.com
Source: designapplause.com
Design entities that are aesthetically pleasing
(Examples from OXO design)
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12. Equitable Use Strategies
Source: amazon.com
Source: nextpowerup.com
Design entities that are competitively priced
(Examples: Expensive and relatively cheap Optical Image
Stabilization)
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13. Equitable Use Strategies
The products and processes should avoid segregating or
stigmatizing any users, making the design appealing to all users
Source: designboom.com
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14. Process Related Principles
•
•
•
•
Stable and Predictable Principle
Efficiency (Muda Elimination) Principle
Error-Managed (Proofed) Principle
Flexibility Principle
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15. Stable and Predictable Principle
• Design entities to reduce common cause
variation. That is, design entities to be stable
and predictable so that users can expect
performance that supports the desired
activity.
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17. Stable and Predictable Design
Strategies
• Work to establish national and international
standards for products, processes, and services
so as to reduce their common cause variability
• Reduce the common cause variability associated
with the person’s interaction with the product or
process
• Reduce common cause variability using quality
control and reliability engineering techniques to
ensure proper functioning of the product
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18. Stable and Predictable Principle
This scheme has the highest common cause variability
Erlandson, R. F. (2010). Universal and accessible
design for products, services, and processes. CRC
Press.
Design for ALL
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19. Stable and Predictable Principle
This scheme has less common cause variability than Level 1, but still
leaves room for potential errors due to judgments about pointer position
Erlandson, R. F. (2010). Universal and accessible
design for products, services, and processes. CRC
Press.
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20. Stable and Predictable Principle
The vertical orientation of the correct readings increase reliability and
reduces common cause variability if speed is important (e.g., dashboard dials in a racing car).
Erlandson, R. F. (2010). Universal and accessible
design for products, services, and processes. CRC
Press.
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21. Efficiency (Muda Elimination)
Principle
• Muda (無駄) is a Japanese word meaning:
futility;
uselessness;
idleness;
superfluity;
waste;
wastage;
wastefulness
Source: Gemba Kaizen
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22. Efficiency (muda elimination)
• Designed entities need to be efficient in that
they have reduced as much of the non-valueadded activities as possible and/or is
reasonable
• Non-value-added activity (NVAA) is any
activity that does not directly add to the
successful and timely completion of the task
or activity
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23. Efficiency (muda elimination)
• Muda elimination would include providing
doors, walkways, elevators, and escalators so
as to allow an efficient flow of people for
normal operations.
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24. Efficiency Design Strategies
• Reduce or eliminate non-value-added activity
(NVAA);
• Make the designed entity as simple and easy
to use as possible;
• Avoid complexity in that it leads to NVAA;
• Use task analysis techniques to identify tasks
or activities that can be eliminated or
redesigned so as to reduce or eliminate NVAA
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28. Efficiency Design Strategies
Use task analysis techniques to identify tasks or activities that
can be eliminated or redesigned so as to reduce or eliminate
NVAA
Image: infoq.com
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29. Error-Managed (Proofed) Principle
• Entities must be designed so that they support
doing the right thing. It is important to create
a design wherein errors can be managed
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31. Error-Managed Design Strategies
• Use a three-staged approach to errorproofing:
1. Prevent errors at the source;
2. Provide a warning that an error has or is
about to occur;
3. Provide quick and easy recovery if an error
has occurred
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36. Flexibility Principle
• Design products, systems, and environments
with enough flexibility so that they can be
used and experienced by people of all
abilities, to the greatest extent possible,
without adaptations
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38. Flexibility Design Strategies
• Provide the user with choices;
• Provide adjustability and mobility
• Build flexibility into service delivery systems
and work processes
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44. Flexibility Design Strategies
Time
Times for starting and finishing a service
Content
B. Collis and J. Moonen, Flexible Learning in a Digital World. London, U.K.: Kogan, 2001.
Flexibility dimensions
Times for submitting transactions and interacting with the service provider
Tempo/pace of conducting transactions
Content, type, and quality of service provided
Sequence of transactions and services provided
Orientation of the service (sales, information)
Requirements
Instructional material, users manuals, guidelines, and procedures
Conditions for participation
Delivery and logistics Time and place where contact with service provider occurs
Methods and technology for obtaining support and making contact
Types of help, communication available, and technology required
Location and technology for participating in various aspects of service
delivery
Delivery channels for information, content, and communication
Build flexibility into service delivery systems and
work processes
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45. Human Factors Principles
• Cognition Principle
• Perception Principle
• Ergonomic Principle
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46. Cognition Principle
• The cognitive demands of designed entities
must be within acceptable limits for a wide
range of users
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48. Cognitively Sound Design Strategies
• Build knowledge into the designed entity or
environment;
• Use universally or globally understood icons,
symbols, or pictures for communications;
• Reduce the operational complexity of the
entity
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49. Cognitively Sound Design Strategies
• Build knowledge into the designed entity or
environment strategy:
• Four design elements are generally associated with
good cognitive design:
Affordance
Mapping
Constraints
Feedback
• Each of these design elements can support human
capabilities and hence support universal and accessible
design strategies.
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53. Feedback
Use feedback to keep the user informed as to the status of the entity’s
operations and the entity’s response to user inputs
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54. Cognitively Sound Design
Strategies
Source: tema.ru/travel
Source: coachhiremanchester.com
Use universally or globally understood icons, symbols, or pictures for
communications
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55. Cognitively Sound Design Strategies
Source: darkroastedblend.com
Reduce the operational complexity of the entity
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56. Perception Principle
• Designed entities must effectively
communicate necessary information to the
user, regardless of ambient conditions or the
user’s sensory abilities
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57. Perceptible Design Strategies
Example: Emergency warning systems are prime examples of systems
that must be perceptible by as many people as possible
Source: fox6now.com
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58. Perceptible Design Strategies
• Provide multisensory options for
communications between a person and the
process or product;
• Design signals so as to maximize the signal-tonoise ratio;
• Provide the ability for a person to increase or
decrease the signal strength so as to increase
the signal-to-noise ratio
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59. Perceptible Design Strategies
Source: gaates.org
Source: slashgear.com
Provide multisensory options for communications between a
person and the process or product
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61. Perceptible Design Strategies
Source: www4.gira.com
Source: cdrinfo.com
Provide the ability for a person to increase or decrease the
signal strength so as to increase the signal-to-noise ratio
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62. Ergonomic Principle
• The physical demands associated with the use
of an entity must be within acceptable limits
for a wide range of users.
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The adjustability features on cars (adjustable seat, steering wheel, floorpedals, and mirrors) allow a variety of users to customize the driver’s seatand control access to their individual needs.
OXO International, Ltd., and its product line clearly demonstrate that products designed using universal design principles can be not only functional, but also aesthetically pleasing and competitively priced.
Expensive and relatively cheap Optical Image Stabilization
If the consuming public perceives the entity as being for the disabled community, the entity will not find widespread acceptance
Gemba Kaizen is a Japanese concept of continuous improvement designed for enhancing processes and reducing waste.
The interface and user experience of self-checkout systems are really confusing. This is so much information, using different typography, signs everywhere, and many different places to insert and receive money.
Flexibility also derives from adjustability — for example, being able to adjust cell phone or car radio volume, or the television’s color contrast.Automobiles provide adjustable steering wheels, seats, mirrors, dashboard light levels, and floor pedal placements (brakes and accelerator) and therebymake their products accessible to a much wider spectrum of people.
There is a growing demand for hands-free mobile phone operation, especially in the car. The United Kingdom has legislation requiring hands-free mobile phone operations for drivers. A number of companies are selling Bluetooth voice recognition kits for hands-free use
Home automation allows for the customization of the living environment, the distribution of light, music, temperature control, the schedulingof clothes and dishwashing cycles, lawn watering, and home security features
Example – color coding in Wal-Mart
Gibson story about monkey and hammer
Space Shuttledashboard versus Model T Ford from 1923
Emergency warning systems are prime examples of systems that must be perceptible by as many people as possible
Emergency warning systems are prime examples of systems that must be perceptible by as many people as possible
Emergency warning systems are prime examples of systems that must be perceptible by as many people as possible
Illuminated crosswalk in Brussels
Emergency warning systems are prime examples of systems that must be perceptible by as many people as possible
For the person who raises himself from the wc seat to a standing position by pushing on the horizontal side rail, the closer the rail is to the wc the more convenient it is (7.18). A 300 mm dimension from the centre line of the wc to the side wall (7.18c) is more convenient than 400 mm (7.18b), and 400 mm is better than the unsatisfactory 500 mm Part M arrangement