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Vivek Patel,
15MSIT040,
Charusat
University.
*
*The Oculus Rift is an upcoming virtual reality head-mounted
display, being developed by Oculus VR.
*Oculus Rift was invented by a virtual reality enthusiast named
Palmer Luckey and later developed with the help of John
Cormack.
*
*Virtual Reality (VR), is a computer-simulated environment
that can simulate physical presence in places in the real world
or imagined worlds.
*Virtual Reality Simulations have widespread uses in the fields
of Fine Arts, Music, Gaming, Military Training, etc.
*It involves the recreation of human senses (sight, sound,
touch, taste, smell)
*
• Uses lenses and a split screen to display
3D graphics
• It uses a 7 inch LCD display screen with a
resolution of 1280 by 800 pixels.
• Screen is divided into 640 by 800 pixels per
eye, with a fixed distance between lens
centers.
• 110 degree field of view
*
*
*
*Video is sent to the Oculus Rift via
HDMI cable.
* It also includes USB, which carries
data and power to the device.
*
• Tracking the position of your head in
3D space is critical to the way the
Rift works.
• One of the ways it achieves this is
with a series of infrared LEDs
embedded in the headset, which are
monitored by a webcam-like camera
placed nearby
*
*Feed is send into the headset, which connects to your head via
vertical and horizontal straps, with the uppermost strap including
the HDMI and USB cable.
*Further customisation is achieved with two pairs of lenses, which
magnify the screen so it fills your field of view.
*The Screen
*Its 1920 x 1080 HD resolution delivers a 960 x 1080 display to each
eye.
*Its refresh rate of 60 Hz keeps things smooth.
*
*Oculus Audio SDK allows the use of Head-Related Transfer
Function (HRTF) technology.
*HRTFs simulate the changes to a sound when it reaches your head
from a point in space.
*It does this by referencing data that represents changes that
would happen to a sound coming from that direction.
*
*The Rift [high quality lenses]
*Constellation [positional tracking system]
*Gamepad
*Oculus Touch [a pair of controllers]
*
*Runtime/Drivers
*SDK
*
*Gaming
*Non-Gaming:
*Media
*Social
*Industrial/Professional
*Release Date: 2016
*Prices: 200 USD
200 £
*
PS4 Project Morpheus vs Oculus Rift
Project Morpheus Oculus Rift
Current iteration
Project Morpheus
(first development kit)
Development Kit 2
Resolution
1080p
960 x 1080 per eye
1080p
960 x 1080 per eye
Display LED OLED
Field of View 90 degree 110 degree
Persistence TBA* 2ms-full
Max Refresh TBA 75hz
Audio 3D Audio None
Connections HDMI, USB HDMI, USB
Weight TBA 0.97 lbs.
*
*Oculus Rift has revolutionized the VR Gaming experience.
*The DK2 has been a critical success among the developers.
*There is much excitement about the release of the first
consumer kit of Oculus Rift for consumers worldwide.
*The invention & development of Oculus Rift has resulted in
many other similar projects such as Sony’s Project Morpheus
& Microsoft’s Windows Holographic.
Oculus rift

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Oculus rift

  • 2. *The Oculus Rift is an upcoming virtual reality head-mounted display, being developed by Oculus VR. *Oculus Rift was invented by a virtual reality enthusiast named Palmer Luckey and later developed with the help of John Cormack.
  • 3. * *Virtual Reality (VR), is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. *Virtual Reality Simulations have widespread uses in the fields of Fine Arts, Music, Gaming, Military Training, etc. *It involves the recreation of human senses (sight, sound, touch, taste, smell)
  • 4. * • Uses lenses and a split screen to display 3D graphics • It uses a 7 inch LCD display screen with a resolution of 1280 by 800 pixels. • Screen is divided into 640 by 800 pixels per eye, with a fixed distance between lens centers. • 110 degree field of view
  • 5. *
  • 6. *
  • 7. * *Video is sent to the Oculus Rift via HDMI cable. * It also includes USB, which carries data and power to the device.
  • 8. * • Tracking the position of your head in 3D space is critical to the way the Rift works. • One of the ways it achieves this is with a series of infrared LEDs embedded in the headset, which are monitored by a webcam-like camera placed nearby
  • 9. * *Feed is send into the headset, which connects to your head via vertical and horizontal straps, with the uppermost strap including the HDMI and USB cable. *Further customisation is achieved with two pairs of lenses, which magnify the screen so it fills your field of view.
  • 10. *The Screen *Its 1920 x 1080 HD resolution delivers a 960 x 1080 display to each eye. *Its refresh rate of 60 Hz keeps things smooth.
  • 11. * *Oculus Audio SDK allows the use of Head-Related Transfer Function (HRTF) technology. *HRTFs simulate the changes to a sound when it reaches your head from a point in space. *It does this by referencing data that represents changes that would happen to a sound coming from that direction.
  • 12. * *The Rift [high quality lenses] *Constellation [positional tracking system] *Gamepad *Oculus Touch [a pair of controllers]
  • 15. *Release Date: 2016 *Prices: 200 USD 200 £ *
  • 16. PS4 Project Morpheus vs Oculus Rift Project Morpheus Oculus Rift Current iteration Project Morpheus (first development kit) Development Kit 2 Resolution 1080p 960 x 1080 per eye 1080p 960 x 1080 per eye Display LED OLED Field of View 90 degree 110 degree Persistence TBA* 2ms-full Max Refresh TBA 75hz Audio 3D Audio None Connections HDMI, USB HDMI, USB Weight TBA 0.97 lbs.
  • 17. * *Oculus Rift has revolutionized the VR Gaming experience. *The DK2 has been a critical success among the developers. *There is much excitement about the release of the first consumer kit of Oculus Rift for consumers worldwide. *The invention & development of Oculus Rift has resulted in many other similar projects such as Sony’s Project Morpheus & Microsoft’s Windows Holographic.

Notas do Editor

  1. TBA: to be announced organic light-emitting diode (OLED)