The User Experience Cosmos (v1.1) cosmos: n. the universe
A personal representation of our space regarded as an orderly,
atoms / analog / mechanic
This image is a graphical representation of the user
experience field based on my own coordinates, references
and perceptions. It is not a precise work, but neither
were those first maps made by Mediterranean
mitsuo nagamachi appliances
This diagram is based on one assumption: everything
instructional design in the User Experience field ranges between bits and
paul mijksenaar atoms, and points predominantly to the brain or the heart.
design and emotion soc.
The map displays five different types of elements: people,
product design edward tufte web resources, professional groups, products and
scott mcloud hfes disciplines, and two axis: emotional-rational and analog-
heart / emotional / subjective
digital. Every element has been placed somewhere in
brain / rational / objective
donald norman human factors the territory based on its nature.
Yellow is used for practices and disciplines. Their
aiga infovis coordinates are assigned based both on the methods
emotion design nathan shedroff isopixel used and their outcomes.
richard saul wurman
terremoto.net Green is used for people known in the field for their
information appliances cooper insights
contributions, new ideas or original viewpoints.
nitroglicerine Blue is used for professional groups: associations,
jmarquez scott weiss
aipo foundations, communities, etc.
boxes and arrows upa
fabio sergio Pink is used for online resources that offer original content
best of chiweb and sigia-l
and are relevant for user experience practitioners.
javier cañada information architecture usability.gov
peter morville andrew dillon
acia louis rosenfeld
grancomo chi-web Red is used for products, which are the outcomes of the
mark hurst cadius
aifia alzado.org useit disciplines involved in user experience.
jjg.net cesar martin
jinwoo kim good experience sigia-l jakob nielsen
christina wodtke eduardo manchon usab. meth. toolbox
jesse james garret
It is assumed that there are many elements missing in
usability news ben schneiderman
ibm ease of use steve krug this representation. Further versions could include a
evolt websites e-commerce sites uie different axi, categories or an increased number of points
game design a list apart
hci displayed. This work is open for revisions and
interaction design reformulations.
key to this diagram: bits / digital / electronic
For comments, questions or cries about the User
activities and disciplines Experience Cosmos, send an email message to:
people professional groups
products online resources firstname.lastname@example.org
a list apart appliances donald norman games infodesign jared spool mark hurst product design uie
acia ben schneiderman e-commerce sites good experience information appliances javier cañada mini-d productivity software upa
aifia best of chiweb and sigia-l eduardo manchon grancomo information architecture jeff raskin mitsuo nagamachi richard saul wurman usability engineering
aiga boxes and arrows edward tufte hardware information design jesse james garret nathan shedroff scott mcloud usab. meth. toolbox
ainda.info cadius emotion design hci infovis jinwoo kim nitroglicerine scott weiss usability news
aipo cesar martin environments hci web instructional design jjg.net pat jordan sigia-l usability.gov
alan cooper chi-web evolt hfes instruction leaflets jmarquez paul mijksenaar signs usable web
alzado.org christina wodtke experience design human factors interaction design kansei engineering peter merholz stc useit
andrew dillon cooper insights fabio sergio ibm ease of use isopixel louis rosenfeld peter morville steve krug websites
antenna design and emotion soc. game design iea jakob nielsen louise ferguson pieter desmet terremoto.net
IXDA mailing list Nov 2007
Dan Saffer ‘The Disciplines of User Experience’ http://www.kickerstudio.com/blog/2008/12/the-disciplines-of-user-experience/
“ Curiosity, passion, and empathy are traits that
user experience designers share [along with] a
desire to achieve balance … most notably
between logic and emotion ….
To create truly memorable and satisfying
experiences, a UX designer needs to understand
how to create a logical and viable structure for
the experience and needs to understand the
elements that are importance to creating an
emotional connection with the product’s users.
Unger , R., Chandler, C. (2009) A Project Guide to UX Design: For User Experience Designers in the Field or in the Making - p6
“ Design a thing by considering it in
its next largest context - a chair in a
room, a room in a house, a house in
an environment, environment in a
Eliel Saarinem ”
Henning Fischer, ‘Design Strategy on a Shoestring’ https://admin.na4.acrobat.com/_a829239006/p77669266/
Starfire: A Vision of Office Computing (1992, for 2004) Apple Knowledge Navigator
Nokia 888 Nokia Morph
The Service Designers - The UX Workshop
Kim Gowdin - UStream IXDA - Designing a Uniﬁed Experience
Adaptive Path: calling all experience design clips
Free to read UX books
Behaviour As The Engine Of Interaction Design
Robert Fabricant - Behaviour Is Our Medium (Interaction 09)
Futuristic Interfaces on Display
Dynamically changing buttons on a physical display (Infosthetics)
Stewart Brand - How Buildings Learn (6 part series)
Communicating through video (concepting)
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