Presentation at ELD 13 with co-presenters Shuang Hao, Sungwoong Lee, and Taehyeong Lim. About a university orientation activity using QR codes and a game structure (phase 1) and virtual walkthrough with augmentations (phase 2).
Turbhe Female Escorts 09167354423 Turbhe Escorts,Call Girls In Turbhe
Virtual Enhancements to Physical Spaces: A QR Code Based Orientation Game
1. Virtual
Enhancements
to
Physical
Spaces:
A
QR
Code
Based
Orienta=on
Game
Vanessa
Dennen
Shuang
Hao
Sungwoong
Lee
Taehyeong
Lim
________________
Instruc9onal
Systems
Florida
State
University
____________________
Presenta9on
at
ELD
13
2. Premise
• 3
Objec9ves
– Orient
new
students
to
the
program
– Get
new
students
using
technology
right
away
– Help
students
socialize
• AJer
a
day
of
siLng
and
having
people
talk
to
them,
would
the
students
want
another
1-‐hour
presenta9on?
3. Ac9vity
Design
• Brief
introduc9on
videos
– 6
Faculty
+
1
Staff
Member
to
introduce
– 7
loca9ons
to
introduce
• Clues
– Part
of
the
game
– Prize
at
the
end
for
all
who
complete
the
game
• Teams
– Students
work
in
groups
with
shared
device
4. Ac9vity
Cycle
Start
in
Suite
Scan
QR
Code
(Faculty
Door)
Get
Clue
Find
Loca9on
Scan
QR
Code
(Loca9on)
Get
Leer
5. Produc9on
Path
Video
recording
Video
edi9ng
Upload
videos
to
Youtube
Generate
QR
codes
for
each
video
clip
Print
QR
code
and
aach
them
to
the
specific
loca9ons
7. Results
• 16
par9cipants
completed
a
survey
at
the
end
of
the
ac9vity
– 6
male,
10
female
– 10
MS,
6
PhD
– Worked
in
groups
of
3
or
4
– Groups
used
1-‐4
mobile
devices
– Prior
QR
Code
use:
8
had,
7
had
not
8. Results
• What
parts
of
the
orienta9on
ac9vity
did
you
most
enjoy?
Select
all
that
apply.
Item
Number
Percent
Working
with
a
team
13
87%
The
game
format
12
80%
Use
of
technology
11
73%
Faculty
welcome
videos
10
67%
Building/facility
informa9on
9
60%
9. Results
• Did
the
orienta9on
game
help
you:
Item
Number
Percent
Feel
more
socially
integrated
in
the
program
15
94%
Make
poten9al
new
friends
14
88%
Get
excited
about
using
new
technologies
13
81%
Get
mo9vated
for
the
start
of
classes
13
81%
Learn
new
informa9on
about
the
program
13
81%
10. Results
• Would
you
like
to
par9cipate
in
more
ac9vi9es/
games
like
this
in
the
future?
Response
Number
Percent
Yes,
definitely
14
88%
Maybe
1
6%
No,
definitely
not
1
6%
11. Next
Itera=on
• Virtual
Stone
• Created
using
Google
Sketchup
• Walkthrough
includes
augmented
informa9on
(text,
video)
• May
be
used
for
pre-‐arrival
orienta9on,
online
student
orienta9on