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Hive NYC Project Learning Lab: Bell presentation 2016

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This presentation was prepared and shared on Hive NYC's Project Learning Lab by The Bell Foundation. January 13, 2016.

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Hive NYC Project Learning Lab: Bell presentation 2016

  1. 1. 0 Evaluating Success: HIVE Playable Technology Project January 13, 2016
  2. 2. Our Vision is for All Children to Excel • MISSION: Transform the academic achievements, self- confidence, and life trajectories of children living in under-resourced communities. • APPROACH: BELL partners with schools and community organizations to combine resources and leverages time in the summer and after school to improve student achievement. 15 School Partners 3,500 Scholars Served (2015)
  3. 3. Summer Learning Loss 66% of the academic achievement gap between disadvantaged students and their higher-income peers in 8th grade can be traced to unequal access to summer learning opportunities. +1 Month Middle-Income Students Gain Academic Skills in the Summer -2 Months Disadvantaged Students Lose Academic Skills in the Summer Reading Achievement, Middle - Income Student Reading Achievement, Disadvantaged Student Source: National Summer Learning Association
  4. 4. Evaluation at BELL
  5. 5. Why Measure? Short term impact on student’s basic math and literacy skills Effectiveness of curriculum Effectiveness of teachers and program staff Engagement of parents/guardians and students with learning What students like and don't like How to improve
  6. 6. Assessment & Evaluation QUANTITATIVE TOOLS STAR Enterprise Assessments Scholar Management System (Salesforce.com) Independent Evidence QUALITATIVE TOOLS Parent Survey Teacher Survey Quality Monitoring System A rigorous, independent evaluation of BELL Summer found strong evidence that the program increases scholars’ academic skills and parental engagement.
  7. 7. Challenges: Measuring Success of Playable Technology Program 1. How to test students for improvement in specific curricular concepts? For example, problem solving or implementing hypothesis. 2. How to gauge student’s engagement with STEM enrichment program?
  9. 9. Sample Updated Survey: 1. HowmuchdidyouenjoythePlayableTechenrichmentclass? Not at all Alittlebit Some Quitea bit Atremendous amount 2. Howmuchdidyoulearnabout buildingwearableinterfacesthis summer? Almost Nothing Alittlebit Some Quitea bit Atremendous amount 3. Didyoufindtheplayabletechcourseeasyordifficult? Veryeasy Somewhat easy Both easy and difficult Somewhat difficult Verydifficult Think about each sentenceand put an Xin theboxthat matcheshowyou feel about it. Yes Maybe No 4. Wouldyoutakeanotherclassinvolvingcoding? 5. Wouldyoutellyourfriendstotakea classonwearabletechnology? 6. Wouldyouwanttodocodingasa jobwhenyougrowup? 7. WhatwasyourfavoritepartaboutthePlayableTechnologyclass? __________________________________________________ 8. Whataresomeprojectsyouworkedonduringthe PlayableTechnologyclass? __________________________________________________
  10. 10. Enhanced Curriculum : The Scientific Method We plan to adapt the curriculum to reflect the scientific method. The scientific method provides clear guidelines for instructors to gauge student comprehension of basic curricular concepts that are not captured through the STAR assessment tool.
  11. 11. Thank You! 10