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Experiential Marketing
Definition

 Giving the consumer a new way of shopping
 with customer interface, strong consumer
 engagement, a wonderful ambience,
 personal touch, feeling and experiencing the
 product at the point of purchase and taking
 back with you a memorable shopping
 experience.
Framework for Experiential
Marketing
   Analyzing the experiential world of the customer
   Gaining insight in Social , Cultural and Business
    context
Build Experiential Platform

 Positioning  the kind of experience the brand
  stands for ( What..)
 Value Proposition – Relevant experience to
  deliver ( Why /..)
 Communicating the overall theme ( how )
Designing –Brand experience

 Implement  the experiential platform
 Look and feel. Logos & Signage

 Packaging and retail space

 Advertising Collateral & Online
Structure the customer
interference
 Apply  interactive techniques
 Face to face demos

 Inshore display

 Pleasant and hospitable interface (Like
  Hotels)
Engage in continuous
innovation
 New  product development
 Creative and different marketing

 Unique events for customers

 Fine tuning the experience at every point of
  contact
Multiplex –Experiential Marketing
Multiplex- Emerging business
model
 Cinema   viewing is a leisure
 1000 films a year

 Cinema halls not good

 Home video, Satellite , TV, Video liabaraies

 Bank financing

 PVR the first in multiplex limelight

 New format created revolution
Multiplex in its new avatar

 Movies  +Restaurants +Shopping+ Games
  +Photography = Multiplex
 Single screen to 4 screens

 More shows. More movie options.

 30% growth in 5 years

 Rs.2000 crs on movie tickets
Growth drivers

 Large   young working population ,24- 35
  years
 Nuclear family in urban areas

 Increase in youngster earnings
Changing consumer habits

 Shopping   view differently
 Shopping not routine or monthly basis

 Shopping + Recreation

 All under one roof
Technology Improvement

 Quality beaming
 Great sound

 Natural colors

 Clarity

 Dome experience
Environment

 Air-conditioned halls
 Pushback seats

 Extraordinary Ambience

 Tantalizing audio system
Dark Spots

 Expensive tickets
 Food and Beverages costly
Bright Spots

 E- Ticketing
 Tele-booking

 Choice of movies

 Entertainment + Shopping

 Tax holidays

 90% occupancy levels – weekends

 Latest world class movies
Future

 Gap  of 40000 screens
 Multiplex Industry Rs.8800 crs in 2 years

 Growth rate 44%

 E-ticketing untapped

 Quality of film improve
Multiplex offerings
FUNDAMENTAL OFFERING
                         
     Films. Family. Fun. 
Goal
                            
                        
To Make Movie Watching A 
              Ceremony 
Who is the target audience

 These people are movie buffs –One who eats
 movies, drinks movies, sleep movies. He goes out
 to watch movies Movie watching is the intrinsic
 objective of this outing

 A movie buff will be a movie buff irrespective of
 which city or state he hails from .
CORE VALUES 


            Youthful
             Vibrant
             Friendly
               Fun
        Hot & Happening
COMPETITION 

                         Primary:
    Other multiplexes/Cinema halls
DVD/LD/VCDs/TV Movie Channels
                                   
                      Secondary:
             Hanging out in malls

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Muliplex new

  • 2. Definition Giving the consumer a new way of shopping with customer interface, strong consumer engagement, a wonderful ambience, personal touch, feeling and experiencing the product at the point of purchase and taking back with you a memorable shopping experience.
  • 3. Framework for Experiential Marketing  Analyzing the experiential world of the customer  Gaining insight in Social , Cultural and Business context
  • 4. Build Experiential Platform  Positioning the kind of experience the brand stands for ( What..)  Value Proposition – Relevant experience to deliver ( Why /..)  Communicating the overall theme ( how )
  • 5. Designing –Brand experience  Implement the experiential platform  Look and feel. Logos & Signage  Packaging and retail space  Advertising Collateral & Online
  • 6. Structure the customer interference  Apply interactive techniques  Face to face demos  Inshore display  Pleasant and hospitable interface (Like Hotels)
  • 7. Engage in continuous innovation  New product development  Creative and different marketing  Unique events for customers  Fine tuning the experience at every point of contact
  • 9. Multiplex- Emerging business model  Cinema viewing is a leisure  1000 films a year  Cinema halls not good  Home video, Satellite , TV, Video liabaraies  Bank financing  PVR the first in multiplex limelight  New format created revolution
  • 10. Multiplex in its new avatar  Movies +Restaurants +Shopping+ Games +Photography = Multiplex  Single screen to 4 screens  More shows. More movie options.  30% growth in 5 years  Rs.2000 crs on movie tickets
  • 11. Growth drivers  Large young working population ,24- 35 years  Nuclear family in urban areas  Increase in youngster earnings
  • 12. Changing consumer habits  Shopping view differently  Shopping not routine or monthly basis  Shopping + Recreation  All under one roof
  • 13. Technology Improvement  Quality beaming  Great sound  Natural colors  Clarity  Dome experience
  • 14. Environment  Air-conditioned halls  Pushback seats  Extraordinary Ambience  Tantalizing audio system
  • 15. Dark Spots  Expensive tickets  Food and Beverages costly
  • 16. Bright Spots  E- Ticketing  Tele-booking  Choice of movies  Entertainment + Shopping  Tax holidays  90% occupancy levels – weekends  Latest world class movies
  • 17. Future  Gap of 40000 screens  Multiplex Industry Rs.8800 crs in 2 years  Growth rate 44%  E-ticketing untapped  Quality of film improve
  • 19. FUNDAMENTAL OFFERING   Films. Family. Fun. 
  • 20. Goal     To Make Movie Watching A  Ceremony 
  • 21. Who is the target audience These people are movie buffs –One who eats movies, drinks movies, sleep movies. He goes out to watch movies Movie watching is the intrinsic objective of this outing A movie buff will be a movie buff irrespective of which city or state he hails from .
  • 22. CORE VALUES  Youthful Vibrant Friendly Fun Hot & Happening
  • 23. COMPETITION  Primary: Other multiplexes/Cinema halls DVD/LD/VCDs/TV Movie Channels    Secondary: Hanging out in malls