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Nmc 2007 Publish

  1. An On-line Environment For The Interactive Study of The Ancient World Why... Reconstruction : Experiential Learning Immersion : learning about e.g. architecture, but also social and cultural meaning/values of physical environment Interaction and engagement – perspective taking
  2. Early Days – MOD on Game Engines
  3. Simulations in UT2004
  4. Model Construction -> Archive -> Simulation
  5. Machu Picchu - Maps
  6. Machu Picchu - Overview
  7. Machu Picchu - Photos
  8. Machu Picchu - Sketches
  9. Machu Picchu - Modeling
  10. Machu Picchu - Texturing
  11. Piece-by-piece Reconstruction
  12. Replicating Texture (Drawing Cracks)
  13. Model + Photo Realistic Texture
  14. Machu Picchu - Construction
  15. Machu Picchu - Rendering
  16. Ancient Egypt - Maps
  17. Nisga'a Village - Maps
  18. Nisga'a - Photos
  19. Nisga'a - Sketches
  20. Nisga'a - Modeling
  21. Nisga'a - Texturing
  22. Nisga'a - Construction
  23. Ancient Spaces Editor Run Editor
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  28. Dwell On It - http://dwellonit.blogspot.com/search/label/people Nevillehobson blog - http://www.nevillehobson.com/2006/06/24/get-a-second-life-now/
  29. Why are we doing all this?
  30. Where are the Learners?
  31. Moving towards On-line Learning 3.0 Online Learning 3.0 Community/Context-Centered Online Learning 2.0 Student-Centered Online Learning 1.0 Course-Centered Proprietary Enterprise LMS/CMSs Application Services Open Source Open Source 3D Meta-Medium
  32. Open Croquet In order to reach online learning 3.0, we turned to existing multi-user simulation engines, Second Life was the first attempt:
  33. Arts Metaverse Demo http://ancient.arts.ubc.ca Arts Metaverse in Croquet 1.0

Notas do Editor

  1. Many virtual worlds offer compelling UI and interactive functions that engage and even absorb the frequent or casual visitor and are, in a best case scenario, supported by a grid-based network. The freely-available Arts Metaverse open source technologies, in combination with the open Croquet platform, provide an immersive, real-time learning environment. Large numbers of students may navigate through virtual constructions, annotating, critiquing, and amending them in collaboration with one another.
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