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DESIGNING
   A GAME
   CHANGER
    Philip Fierlinger
    Head of Design at Xero
    philip@xero.com

Monday, 14 February 2011

Philip Fierlinger, design Xero. Heard of Xero? Use Xero?
Used simple game mechanics when designing Xero.
Few simple ideas you can use to create better user experiences.
WORDPLAY



Monday, 14 February 2011

Since we’re talking games, let’s play one now.
ACCOUNTING



Monday, 14 February 2011

First words come to mind when hear word accounting?
Boring
                                        Tedious
                                        Painful




Monday, 14 February 2011

This was our challenge when Started Xero
Perfect opportunity create experience - complete opposite
Sexy
                                 Fun
                               Addictive?



Monday, 14 February 2011

More like this. Anybody think accounting can be like this?
Would make a lot of people happy
Monday, 14 February 2011

Frankly, we’re surprised we pulled it off
Monday, 14 February 2011

Hear this everyday people all over the world.
This is game changing.
Monday, 14 February 2011

Another quick game. Google this: “sexy fun addictive”.

How did we make accounting fun?
MONEY IS FUN!
           And sexy. And addictive.




Monday, 14 February 2011

Think of it like Monopoly – it’s a no brainer.
Board games & video games use money as core component of game play.
Real money should be fun
HOW CAN YOU MAKE
       ___________
        insert boring tedious thing

       FUN?


Monday, 14 February 2011

If accounting can be turned into a fun game, anything can.
How do you take something awful & make it fun?
Pretty simple.
WE’RE WIRED FOR PLAY
      THE GAME OF LIFE
       Finding
       Collecting
       Matching
       Sorting
       Chasing
       Avoiding
       Choosing
       Completing



Monday, 14 February 2011

We’re wired for play. Life is a game.
These behaviors are fundamental to survival.
Also fundamental to every game.
WE ENJOY A GOOD
      CHALLENGE
       Stimulates curiosity & imagination
       Overcoming a challenge is rewarding
       Exploration & discovery are addictive
       It’s the opposite of boring
       Causes tension we must relieve



Monday, 14 February 2011

We enjoy being challenged. Necessary for survival. Brain needs practice, builds skills, prepare
us for what’s lurking.
Body has natural reward system – dopamine. All addicts. We seek tension, so we can relieve it
& get our dope fix.
Simple formula

       TENSION
     + RELIEF
     = FUN



Monday, 14 February 2011

Boils down to a simple formula.
Think of sports. Take a ball. Add a hole. Instant fun.
Simple right? Few catches...
A GOOD CHALLENGE




                 Create tension with obvious start & end points.
                 Curiosity and imagination activated.
                 We need relief.

Monday, 14 February 2011

Thin line between good challenge & bad challenge. Good tension, bad tension.
Good challenge is tempting because relief seems so close you can almost taste it.
Direct feedback helps get you going.
VS   UNSATISFYING
                                CHALLENGE
                                All (or no) tension. No relief in sight.




Monday, 14 February 2011

Bad challenge - all tension, no relief.
Or no tension - mindless busy work -
again we come back to accounting
RELIEFit’sWITHIN REACH
         Most fun when just tauntingly out of reach.




Monday, 14 February 2011

It’s only fun if you KNOW you can win.
Also - fine balance between too easy and too hard.
When too easy = no tension. One more important factor...
THE MAGIC TOUCH
   Unexpected details that delight the senses




Monday, 14 February 2011

Magic is ultimate fun, ultimate brain tease. Thrilling. Delights the senses, wonderment.
Makes the impossible seem within reach.
Why we all love Apple - specialize in delighting senses, make the impossible within reach.
GAMES WE PLAY
           EVERYDAY
            ...without realising it




Monday, 14 February 2011
Monday, 14 February 2011

Every kid plays this game. You probably still do. Next time walking, catch yourself avoiding
cracks in the pavement.
Monday, 14 February 2011

Recognize this game? Leader board. People spends millions trying to game this system.
Adwords - digital horse track - a high stakes betting pool.
GOOGLE THE GAME
       For businesses...
       Google is a keywords leader board
       Adwords is a high stakes betting pool
       And for users...
       Can I find it? Found it!
       Learning better search terms




Monday, 14 February 2011

For users too
Monday, 14 February 2011

Look at the language. Won, lost. Leaderboard.
Anyone who’s been in a bidding war knows all about tension & relief.
Monday, 14 February 2011

Simple progress bar causes a tension, feel compelled to relieve.
Monday, 14 February 2011

Another leader board. Earn points for tweeting. Collect followers.
Monday, 14 February 2011

Seems new: the check-in. Of course not. One of most primitive games around: collecting
(badges).
Monday, 14 February 2011

To-do list as a game
ACCOUNTING



Monday, 14 February 2011

How did we turn accounting into something fun & addictive
I would rather face
                           root canal surgery
                           with no anesthetic
                           than do bank
                           reconciliations.


                           Devan Sabaratnam




Monday, 14 February 2011

The challenge we faced.

Turned pain point into killer feature.
Monday, 14 February 2011

Broken down to its essence – Bank reconciliation is simple matching.
Match bank transactions with invoices.
First game every toddler learns to play.
Monday, 14 February 2011

Tension & relief. See two things match. So tempting to click OK. Irresistible. Relief just a click
away.
Monday, 14 February 2011

So relieving when you do.
Monday, 14 February 2011

(not seeing magic touch - animation)
So satisfying, so fun, makes you want to do another. And another.
Theory when designed, weren’t sure if people would see it that way.
I would rather face root canal surgery with no anesthetic
       than do bank reconciliations.

       Xero however, actually makes bank reconciliations fun!

       There is an almost 'game' like quality to the whole process,
       and I am actually disappointed when it is all done.

       Devan Sabaratnam




Monday, 14 February 2011

Remember our friend who prefers root canal? Here’s the rest of his quote.
HAVE A PLAY
       Help your customers...
       Count & Collect
       Compare / Match / Sort
       Achieve status
       Experience tension & relief – within reach




Monday, 14 February 2011

Hopefully helped you see how easy can be.

Hopefully you can apply same principals in your work.
SCVNGR’s Game Mechanics Playdeck




Monday, 14 February 2011

In past year or two game mechanices become very popular subject.
Few books & resources.
XERO IS HIRING
       DESIGNERS &
       DEVELOPERS
       Philip Fierlinger
       Head of Design at Xero
       philip@xero.com



Monday, 14 February 2011

If you found this interesting, you’re a designer or developer, please get in touch

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Designing a Game Changer

  • 1. DESIGNING A GAME CHANGER Philip Fierlinger Head of Design at Xero philip@xero.com Monday, 14 February 2011 Philip Fierlinger, design Xero. Heard of Xero? Use Xero? Used simple game mechanics when designing Xero. Few simple ideas you can use to create better user experiences.
  • 2. WORDPLAY Monday, 14 February 2011 Since we’re talking games, let’s play one now.
  • 3. ACCOUNTING Monday, 14 February 2011 First words come to mind when hear word accounting?
  • 4. Boring Tedious Painful Monday, 14 February 2011 This was our challenge when Started Xero Perfect opportunity create experience - complete opposite
  • 5. Sexy Fun Addictive? Monday, 14 February 2011 More like this. Anybody think accounting can be like this? Would make a lot of people happy
  • 6. Monday, 14 February 2011 Frankly, we’re surprised we pulled it off
  • 7. Monday, 14 February 2011 Hear this everyday people all over the world. This is game changing.
  • 8. Monday, 14 February 2011 Another quick game. Google this: “sexy fun addictive”. How did we make accounting fun?
  • 9. MONEY IS FUN! And sexy. And addictive. Monday, 14 February 2011 Think of it like Monopoly – it’s a no brainer. Board games & video games use money as core component of game play. Real money should be fun
  • 10. HOW CAN YOU MAKE ___________ insert boring tedious thing FUN? Monday, 14 February 2011 If accounting can be turned into a fun game, anything can. How do you take something awful & make it fun? Pretty simple.
  • 11. WE’RE WIRED FOR PLAY THE GAME OF LIFE Finding Collecting Matching Sorting Chasing Avoiding Choosing Completing Monday, 14 February 2011 We’re wired for play. Life is a game. These behaviors are fundamental to survival. Also fundamental to every game.
  • 12. WE ENJOY A GOOD CHALLENGE Stimulates curiosity & imagination Overcoming a challenge is rewarding Exploration & discovery are addictive It’s the opposite of boring Causes tension we must relieve Monday, 14 February 2011 We enjoy being challenged. Necessary for survival. Brain needs practice, builds skills, prepare us for what’s lurking. Body has natural reward system – dopamine. All addicts. We seek tension, so we can relieve it & get our dope fix.
  • 13. Simple formula TENSION + RELIEF = FUN Monday, 14 February 2011 Boils down to a simple formula. Think of sports. Take a ball. Add a hole. Instant fun. Simple right? Few catches...
  • 14. A GOOD CHALLENGE Create tension with obvious start & end points. Curiosity and imagination activated. We need relief. Monday, 14 February 2011 Thin line between good challenge & bad challenge. Good tension, bad tension. Good challenge is tempting because relief seems so close you can almost taste it. Direct feedback helps get you going.
  • 15. VS UNSATISFYING CHALLENGE All (or no) tension. No relief in sight. Monday, 14 February 2011 Bad challenge - all tension, no relief. Or no tension - mindless busy work - again we come back to accounting
  • 16. RELIEFit’sWITHIN REACH Most fun when just tauntingly out of reach. Monday, 14 February 2011 It’s only fun if you KNOW you can win. Also - fine balance between too easy and too hard. When too easy = no tension. One more important factor...
  • 17. THE MAGIC TOUCH Unexpected details that delight the senses Monday, 14 February 2011 Magic is ultimate fun, ultimate brain tease. Thrilling. Delights the senses, wonderment. Makes the impossible seem within reach. Why we all love Apple - specialize in delighting senses, make the impossible within reach.
  • 18. GAMES WE PLAY EVERYDAY ...without realising it Monday, 14 February 2011
  • 19. Monday, 14 February 2011 Every kid plays this game. You probably still do. Next time walking, catch yourself avoiding cracks in the pavement.
  • 20. Monday, 14 February 2011 Recognize this game? Leader board. People spends millions trying to game this system. Adwords - digital horse track - a high stakes betting pool.
  • 21. GOOGLE THE GAME For businesses... Google is a keywords leader board Adwords is a high stakes betting pool And for users... Can I find it? Found it! Learning better search terms Monday, 14 February 2011 For users too
  • 22. Monday, 14 February 2011 Look at the language. Won, lost. Leaderboard. Anyone who’s been in a bidding war knows all about tension & relief.
  • 23. Monday, 14 February 2011 Simple progress bar causes a tension, feel compelled to relieve.
  • 24. Monday, 14 February 2011 Another leader board. Earn points for tweeting. Collect followers.
  • 25. Monday, 14 February 2011 Seems new: the check-in. Of course not. One of most primitive games around: collecting (badges).
  • 26. Monday, 14 February 2011 To-do list as a game
  • 27. ACCOUNTING Monday, 14 February 2011 How did we turn accounting into something fun & addictive
  • 28. I would rather face root canal surgery with no anesthetic than do bank reconciliations. Devan Sabaratnam Monday, 14 February 2011 The challenge we faced. Turned pain point into killer feature.
  • 29. Monday, 14 February 2011 Broken down to its essence – Bank reconciliation is simple matching. Match bank transactions with invoices. First game every toddler learns to play.
  • 30. Monday, 14 February 2011 Tension & relief. See two things match. So tempting to click OK. Irresistible. Relief just a click away.
  • 31. Monday, 14 February 2011 So relieving when you do.
  • 32. Monday, 14 February 2011 (not seeing magic touch - animation) So satisfying, so fun, makes you want to do another. And another. Theory when designed, weren’t sure if people would see it that way.
  • 33. I would rather face root canal surgery with no anesthetic than do bank reconciliations. Xero however, actually makes bank reconciliations fun! There is an almost 'game' like quality to the whole process, and I am actually disappointed when it is all done. Devan Sabaratnam Monday, 14 February 2011 Remember our friend who prefers root canal? Here’s the rest of his quote.
  • 34. HAVE A PLAY Help your customers... Count & Collect Compare / Match / Sort Achieve status Experience tension & relief – within reach Monday, 14 February 2011 Hopefully helped you see how easy can be. Hopefully you can apply same principals in your work.
  • 35. SCVNGR’s Game Mechanics Playdeck Monday, 14 February 2011 In past year or two game mechanices become very popular subject. Few books & resources.
  • 36. XERO IS HIRING DESIGNERS & DEVELOPERS Philip Fierlinger Head of Design at Xero philip@xero.com Monday, 14 February 2011 If you found this interesting, you’re a designer or developer, please get in touch