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TRENDS SPECIAL REPORT
VIDEO
SOCIAL MEDIA
MOBILE
BIG DATA
GLOBAL DIGITAL REVENUE
CONTENT
MAGAZINE MEDIA
DIGITAL
REVENUE
TRENDS
Brand partner
2
WORLD MEDIA TRENDS 2015
WELCOME TO THE FIPP WORLD
MEDIA TRENDS SPECIAL REPORTS
The FIPP Insight and World Newsmedia Network in-depth
special World Media Trends reports take a deep-dive into the
key opportunities and challenges facing magazine media and
presents strategies for success.
Each report is packed with data charts, commentary on trends
and practical, usable case studies.
Contact André Glazier (andre@fipp.com) or
John Schlaefli (john@fipp.com) at FIPP for unique
commercial opportunities in the FIPP Insight reports.
THE SPECIAL REPORTS IN THIS SERIES ARE:
1. Video
2. Social media
3. Mobile
4. Big data
5. Revenue
6. Magazine media
7. Content
To compile the reports, WNMN sources evidence-based data
from sources around the world, analyses the data and provides
commentary on top trends identified, trends you should be
considering in your business today.
MORE FROM FIPP INSIGHT
Visit www.fipp.com/Insight for news on upcoming reports and
for any queries about this report and ones to follow. Contact
FIPP’s Head of Insight, Helen Bland at Helen@fipp.com or
+44 7404 4169.
AUTHOR and PUBLISHER
Martha L Stone
World Newsmedia Network
mstone@wnmn.org
EDITORIAL DIRECTOR
Leah McBride Mensching
DESIGNER
John Moreno
REPORT LICENSEE
FIPP
www.fipp.com
PROJECT MANAGER
Helen Bland
helen@fipp.com
COMMERCIAL MANAGER
André Glazier
andre@fipp.com
FIPP – the worldwide magazine media association – represents
companies and individuals involved in the creation, publishing or
distribution of content, by whatever channel, to defined audiences.
FIPP exists so that its members develop better strategies and
build better media businesses by identifying and communicating
emerging trends, sharing knowledge, and improving skills
worldwide.
© World Newsmedia Network 2015
All rights reserved, except by prior written permission of FIPP, the worldwide
magazine media association, no part of this work may be copied or publicly
distributed, displayed or disseminated by any means of publication or
communication now known or developed hereafter, including in or by any:
i)	 directory or compilation or other printed publication;
ii)	 information storage and retrieval system
iii)	electronic device, including any analogue or digital, visual or audio visual
device or product
Data is provided with thanks to contributors of this book. Every effort has
been made in the preparation of this report to ensure accuracy of the content,
but FiPP, the publishers and WNMN, the copyright owners, cannot accept
liability in respect of errors or omissions. Readers will appreciate that the data
is only as up to date as publication schedules and contributors will allow, and
is subject to change.
WNMNWORLD NEWSMEDIA NETWORK
WNMNWORLD NEWSMEDIA NETWORK
Brand partner
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GLOBAL DIGITAL REVENUE TRENDS 2015
GLOBALDIGITALREVENUE
TRENDS2015Leadin text can go here just like this
WNMNWORLD NEWSMEDIA NETWORK
WNMNWORLD NEWSMEDIA NETWORK
3
GLOBAL DIGITAL REVENUE TRENDS 2015
Internet advertising spend is poised to surpass television adspend, driven by PC-based
Internet and especially mobile Internet advertising. Meanwhile, e-commerce and digital
subscriptions, as well as video, programmatic and native advertising all portend a
vibrant future of digital revenue making for publishers.
Internet advertising spend is poised to unseat television ad-
spend as the No. 1 advertising category across the world. The
momentous transition is driven by growth not just in Internet
advertising accessed via PCs, but especially growth in adver-
tising accessed via mobile platforms. Meanwhile, e-commerce,
digital subscriptions, video, programmatic and native adver-
tising all portend a vibrant future of digital revenue making
for publishers.
Global advertising revenues
have grown an average of
5 percent year-over-year
since the recovery from the
economic crisis of 2008 and
2009, according to MAGNA
GLOBAL, from US$420 billion
in 2010 to a projected $700
billion in 2019. Year-over-year
growth was 4.2 percent from
2012 to 2013; 5.5 percent from
2013 to 2014; and 4.8 percent
from 2014 to 2015. Digital
advertising is credited with
the adspend growth across the
world.
Although adspend growth is
slowing down in all regions of
the world, the fastest-growing
regions continue at a pace of
almost 10 percent or more year-over-year from 2013 to 2014,
and from 2014 to 2015.
Latin America has the fastest growth, at 14.9 percent in 2014
and 12.9 percent in 2015; followed by Emerging Asia at 11.5
percent in 2014 and 9.7 percent in 2015.
Not surprisingly, emerging markets are growing at a faster
pace than developed markets, at 10.6 percent in 2014 and 9.5
percent in 2015, versus 3.5 percent and 2.9 percent for devel-
oped markets, according to
MAGNA GLOBAL.
Developed regions include
areas such as Western Europe,
Central and Eastern Europe,
North America and the Asia
Pacific. Western Europe, Cen-
tral and Eastern Europe and
North America have growth
of 4 percent or less growth in
2014 and 2015. Only coun-
tries in the Asia Pacific region
are experiencing impressive
growth among developed re-
gions, with a 6.9 percent and a
6.4 percent growth in 2014 and
2015, respectively.
ZenithOptimedia, which
carves up the world into re-
gions differently than MAGNA
GLOBAL, shows growth in a
similar growth pattern for most regions. From 2014 to 2015,
adspend for Eastern Europe and Central Asia declined 9.4 per-
Growth of adspend, by region
Percentage of year-over-year advertising spend growth, 2014 to 2015
Source: ZenithOptimedia, March 2015 © World Newsmedia Network 2015
-10 -8 -6 -4 -2 0 2 4 6 8 10 12
Eastern Europe  Central Asia -9.4%
2.3%
2.5%
3.1%
3.4%
3.5%
9.2%
11.4%
MENA
Japan
Western  Central Europe
Advanced Asia
North America
Fast-track Asia
Latin America
4
GLOBAL DIGITAL REVENUE TRENDS 2015
cent. Central Asia includes Kazakhstan, Kyrgyzstan, Tajikstan,
Turkmenistan and Uzbekistan, while Eastern Europe includes
Belarus, Bulgaria, the Czech Republic, Hungary, Moldova,
Poland, Romania, Russia, Slovakia and Ukraine, according to
Zenith.
Meanwhile, adspend for fast-track Asia, which includes China,
India, Indonesia, Malaysia, Pakistan, Philippines, Taiwan,
Thailand and Vietnam, climbed 9.2 percent, and Latin Ameri-
ca surged 11.4 percent.
The slowest-growth adspend regions include the Middle East
and North Africa, 2.3 percent; Japan, 2.5 percent; Western and
Central Europe, 3.1 percent; Advanced Asia, 3.4 percent; and
North America, 3.5 percent, according to Zenith. Advanced
Asia is considered Australia, New Zealand, Hong Kong, Singa-
pore and South Korea.
Please see pages 25 through 32 for detailed breakdowns of
regional adspend and country-by-country adspend across the
world.
0
3%
6%
9%
12%
15%
3.0%
2014 2015
2.1% 2.2%
3.0%
4.0%
2.8%
6.9%
6.4%
11.5%
9.7%
14.9%
12.9%
6.9%
6.2%
3.5%
2.9%
10.6%
9.5%
WE CEE North
America
APAC Emerging
Asia
LATAM MEA Developed
Markets
Emerging
Markets
Global advertising revenues, regional ad revenue growth
Regional revenue growth
Source: ZenithOptimedia, March 2015 © World Newsmedia Network 2015
Global ad revenues, 1999 to 2019
In US$ billions and in % of year-over-year growth and decline
In percentage of growth, 2014 to 2015
+4.2%
800
700
600
500
400
300
200
100
0
15%
10%
5%
0%
-5%
-10%
15%
+5.5%
+4.8%
’99 ’00 ’01 ’02 ’03 ’04 ’05 ’06 ’07 ’08 ’09 ’10 ’11 ’12 ’13 ’14 ’15 ’16 ’17 ’18 ’19
Advertising revenues in $bn constant USD (left scale) Annual growth/decline (right scale)
5
GLOBAL DIGITAL REVENUE TRENDS 2015
Mobile advertising, defined by ZenithOptimedia as including
all Internet advertising and in-app ads delivered to smart-
phones and tablets, including display, classified and search, is
growing nine times faster than desktop Internet advertising
expenditure.
Zenith projects mobile Internet advertising will grow by an
average of 39.8 percent a year between 2014 and 2017, driven
by the rapid spread of devices, connectivity and content on
mobile. By contrast, Zenith predicts desktop Internet advertis-
ing will grow at an average of 4.6 percent a year.
In 2014, Zenith estimates global expenditure on mobile adver-
tising was $27.4 billion, representing 22.1 percent of Internet
adspend and 5.3 percent of total adspend. The research firm
predicts that by 2017, mobile adspend will rise to $75.0 billion,
or 40.4 percent of Internet adspend and 12.7 percent of all
adspend.
The Zenith figures for newspapers and magazines include only
advertising in printed editions of these publications, not on
their websites, or in tablet editions or mobile apps, all of which
are reflected in the Internet category.
Mobile is now the main driver of global adspend growth.
Zenith predicts mobile will contribute $47.5 billion in ad-
spend between 2014 and 2017, while television will be the
second-largest contributor to adspend, accounting for $17.6
billion, followed by Internet accessed via desktop and lap-
top computers at $14.1 billion. According to Zenith, mobile
Internet adspend represented 5.3 percent in 2014, but will
soar to 12.7 percent by 2017, mostly at the expense of tra-
ditional media: television, newspapers and magazines, each
predicted to fall about 2 percentage points between 2014 and
2017. Meanwhile, desktop Internet, outdoor, radio and cinema
adspend shares are expected to remain stable.
MAGNA GLOBAL forecasts a 57 percent compounded annual
growth rate for global mobile data traffic, from about 2 exa-
bytes a month to more than 25 exabytes per month of global,
user-consumed mobile data from 2014 to 2019. One exabyte
equals 1 billion gigabytes. One exabyte would be equivalent
to 36,000 years of HD-TV video viewing, while five gigabytes
would be equal to about 30 seconds of TV-quality video
viewing.
This exponential growth of mobile devices and usage are
driving an increasing market share of advertising spend for
mobile. By 2017, MAGNA GLOBAL projects that mobile
advertising share will exceed print and radio, and approach
desktop/laptop-accessed online advertising share levels.
According to PricewaterhouseCoopers and Ovum, total
Internet advertising revenue, including mobile and PC-based
advertising, is poised to become the No. 1 advertising medi-
um by 2019, as reported in PwC’s “Global entertainment and
media outlook 2015-2019.” Total global Internet advertising is
Share of global adspend, by medium
Percentage of adspend share, 2014 vs. 2017
Source: ZenithOptimedia, March 2015 © World Newsmedia Network 2015
2014
2017
Mobile Internet
Television
Desktop Internet
Outdoor
Radio Cinema
Magazines
Newspapers
39.4%
18.8%5.3%
15.0%
7.3%
6.8%
6.8% 0.5%
Mobile Internet
Television
Desktop Internet
Outdoor
Radio Cinema
Magazines
Newspapers
37.3%
18.7%12.7%
12.0%
5.9%
6.6%
6.3% 0.5%
Contribution to global adspend
growth, by medium
2014-2017 (US$ million)
Source: ZenithOptimedia, March 2015 © World Newsmedia Network 2015
-10,000 0 $10,000 $20,000 $30,000 $40,000 $50,000
Mobile Internet
Television
Desktop Internet
Outdoor
Radio
Cinema
Magazines
Newspapers
$47,539
$17,641
$14,097
$3,610
$2,048
$341
-$2,677
-$6,187
6
GLOBAL DIGITAL REVENUE TRENDS 2015
forecast to grow from $135.4 billion in 2014 to $239 billion in
2019, or a 12.1 percent compounded annual growth rate, PwC
stated in “Outlook,” published in June 2015.
Currently TV is the No. 1 advertising spend category in most
countries around the world. However, digital advertising
expenditure is quickly unseating the longtime incumbent to
be the No. 1 advertising category in the major advertising
markets of the world.
According to MAGNA GLOBAL, digital advertising became
the No. 1 category in 2013 in Canada, the Czech Republic,
Denmark, Estonia, Germany, the Netherlands, Norway, Swe-
den and the United Kingdom.
In 2014, Australia, China, Finland, Hungary and Ireland
were added to the list. By 2015, France and the United
Arab Emirates also became a digital-first country. By 2016,
Bahrain, Poland, South Korea and Switzerland will be add-
ed, followed by New Zealand, Qatar and the United States,
25
20
15
10
5
0
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Global mobile data and advertising market share
Source: MAGNA Global, 2014 © World Newsmedia Network 2015
2014 2015E 2016E 2017E 2018E 2019E
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014E
2015E
2016E
2017E
Exabytespermonth
57%
CAGR
Forecast:
Cloud applications may account for 90% of total
mobile data traffic by 2019
Desktop Mobile TV Radio Print
Global mobile data traffic Mobile advertising market share
Cloudmobiledatatraffic
Global Internet advertising will
overtake TV advertising in 2017
Total Internet advertising revenue and total television advertising
revenue, in US$millions, 2010 to 2019
Source: PricewaterhouseCoopers, “Global
entertainment and media outlook, 2010 to
2019,” June 2015 © World Newsmedia Network 2015
2010
Total TV
advertising revenue
Total Internet
advertising revenue
2012 2014 2016 2018
$300,000
$250,000
$200,000
$150,000
$100,000
$50,000
0
Note: This chart contains an element of double-counting; online TV advertising revenue forms a
small part of both total TV advertising revenue and total advertising revenue
Internet advertising becoming
No. 1 ad category
Year and country where Internet advertising share eclipses
TV advertising
Source: MAGNA GLOBAL, 2015 © World Newsmedia Network 2015
2013
9 countries
Canada
Czech Republic
Denmark
Estonia
Germany
Netherlands
Norway
Sweden
United Kingdom
2014
14 countries
...same plus...
Australia
China
Finland
Hungary
Ireland
2015
16 countries
France
UAE
2016
20 countries
Bahrain
Poland
South Korea
Switzerland
2017
23 countries
New Zealand
Qatar
United States
7
GLOBAL DIGITAL REVENUE TRENDS 2015
according to MAGNA.
The advertising revenue landscape for all U.S. media is
undergoing a seismic shift from 2012 to 2018, according to
eMarketer. Advertising spend for traditional media, including
television, newspapers, magazines and directories, is dimin-
ishing, while adspend for digital platforms, including mobile
and PC-based Internet, is surging.
U.S. television ad revenues are projected to drop from a 39.1
percent share in 2012 to a 35.7 percent share in 2018; news-
papers, from 11.5 percent to 7.1 percent; magazines, from 9.2
percent to 6.9 percent; radio, from 9.3 percent to 7.1 percent;
and directories, from 4.5 percent to 2.3 percent, according to
eMarketer.
According to Zenith, the Internet’s main advertising catego-
ries, display, classified and paid search, will undergo a shift in
adspend levels in 2015, with display advertising overtaking
longtime Internet adspend incumbent, paid search.
Display is the fastest-growing Internet advertising category,
with a projected 18 percent compounded annual growth rate
to 2017. Among the subcategories for display are banners,
online video and social media.
Paid search advertising growth is slowing down comparative-
ly, expanding 12 percent per year, while online classifieds are
expected to grow about 7 percent until 2017, Zenith reports.
Social media advertising is expected to grow 25 percent every-
year for the foreseeable future.
PricewaterhouseCoopers and ZenithOptimedia categorise
Internet advertising differently. Therefore, PwC projects that
search will continue as the No. 1 Internet advertising category,
followed by Internet display advertising, for the foreseeable
future.
The difference between PwC’s and Zenith’s methodologies is
that PwC breaks out mobile advertising as a separate category,
which mainly includes display advertising. As mobile advertis-
ing grows faster than search and PC-accessed Internet display,
it is likely that display across platforms has surpassed that
of search advertising if mobile categories and wired Internet
advertising were combined.
Mobile advertising will exceed display advertising by 2018, ac-
cording to PwC. Display is projected to grow by a compound-
ed annual growth rate of 7.9 percent, while mobile is forecast
to grow 23.1 CAGR by 2019.
Wired (non-mobile) video is the fastest growing segment of
wired Internet advertising, according to PwC. Video only
U.S. advertising revenue share,
2012 to 2018
Percentage of total advertising revenue share, by category
Source: eMarketer, 2014 © World Newsmedia Network 2015
TV
Digital
—Mobile
Print
—Newspapers*
—Magazines*
Radio**
Outdoor
Directories*
38.8%
25.2%
5.7%
19.0%
10.2%
8.8%
8.9%
4.1%
4.0%
38.1%
28.2%
9.8%
17.7%
9.3%
8.4%
8.6%
4.0%
3.5%
37.3%
30.9%
14.0%
16.5%
8.6%
7.9%
8.2%
3.9%
3.1%
36.9%
33.2%
18.7%
15.5%
8.0%
7.5%
7.8%
3.8%
2.8%
36.2%
35.3%
22.6%
14.7%
7.5%
7.2%
7.5%
3.7%
2.5%
35.7%
37.3%
26.4%
14.0%
7.1%
6.9%
7.1%
3.6%
2.3%
39.1%
22.3%
2.6%
20.7%
11.5%
9.2%
9.3%
4.0%
4.5%
2012 2013 2014 2015 2016 2017 2018
Note: eMarketer benchmarks its U.S. newspaper ad spending projections against the
NAA and its U.S. outdoor ad spending projections against the OAAA, for both of which
the last full year measured was 2012; numbers may not add up to 100% due to
rounding; *print only; **excludes off-air radio and digital
Internet adspend, by type, 2014 to 2017
In US$ billions
Source: ZenithOptimedia, March 2015 © World Newsmedia Network 2015
0
$20
$40
$60
$80
$100
2014 2015 2016 2017
$55.6
$12.8
$55.7
$67.4
$14.0
$63.2
$79.1
$15.1
$71.3
$91.1
$16.0
$78.6
Total display Classified Paid search
Search will continue to comprise the
largest single component of Internet
advertising
Total Internet advertising revenue by sub-segment (%), 2014 - 2019
Source: PricewaterhouseCoopers,
Global Entertainment and Media Outlook,
2015-2019, www.pwc.com/outlook © World Newsmedia Network 2015
2015
2014
2016
2017
2018
2019
0% 20% 40% 60% 80% 100%
Mobile Internet
advertising revenue
Video Internet
advertising revenue
Classified Internet
advertising revenue
Paid search Internet
advertising revenue
Display Internet
advertising revenue
8
GLOBAL DIGITAL REVENUE TRENDS 2015
comprised less than 5 percent of all Internet advertising in
2014, but is expected to reach 8 percent by 2019, a 19.5 CAGR.
By far, wired video advertising growth outpaces any other In-
ternet category CAGR from 2014 to 2019, including classified,
5.2 percent; search, 10 percent; and wired Internet display, 7.9
percent. Wired video advertising represented US$6.32 billion
in 2014, and a projected $15.39 billion in 2019.
According to Zenith, online video, accessed via both PC and
mobile devices, is growing faster than any other digital catego-
ry – 34 percent from 2013 to 2014 – and is expected to grow
29 percent CAGR until 2017.
Video is a fast-growing category in most major markets of
the world. According to Digital TV Research, online TV and
video advertising revenues will reach multi-billion dollar
levels in 2017, led by the United States, $10.95 billion; China,
$2.06 billion; Japan, $2.02 billion; the United Kingdom, $1.86
billion; Germany, $1.63 billion; France, $1.22 billion; Canada,
$964 million; and Italy, $822 million.
Media analysts argue that percent of time spent should cor-
relate to advertising spend. In the United States, only radio
and Internet adspend are parallel to time spent by users on
the media. TV skews slightly higher to receive more adspend
compared to time spent, 41 percent vs. 37 percent; while print
receives a disproportionate share of adspend compared to its
diminishing readership: 18 percent vs. 4 percent.
Meanwhile, after years of a much lower adspend compared to
surging usage, Internet is finally garnering a more proportion-
al ad share, while mobile lags, with only 8 percent adspend
compared to 24 percent of time spent, compared to other
media.
Gross Domestic Product figures have long been predictors of
adveritsing spend, country by country. Those with the highest
GDPs frequently get the highest amounts of adspend. Accord-
ing to research from the University of Gronigen and OECD,
shares of the highest GDPs have ebbed and flowed among
countries in North America, Europe, Asia and Latin America.
In 1820, China commanded one-third of the world’s GDP,
which diminished steadily until a century later, when it
bottomed out and then steadily rose to a 16 percent share by
2014. Meanwhile, Europe controlled 27 percent of the world’s
GDP in 1820, compared to 17 percent today. The United States
represented a 16 percent share of the world’s GDP share in
2014, compared to only 2 percent in 1820 and 36 percent in its
heyday during World War II.
Traditionally, statisticians calculate an 80 percent correlation
between GDP and advertising spending. However, in recent
Source: PricewaterhouseCoopers,
Global Media and Entertainment Outlook,
2015-2019; www.pwc.com/outlook © World Newsmedia Network 2015
5.2%
25%
20%
15%
10%
5%
0%
25%
20%
15%
10%
5%
0%
25%
20%
15%
10%
5%
0%
25%
20%
15%
10%
5%
0%
Search Display
Classified Video
10.0% 7.9%
19.5%
Video's rate of growth outstrips the
other wired sub-segments
Global wired Internet advertising market by sub-segment CAGR (%),
2014-2019
Canada
Italy
USA
10,952
964
822
Others
7,193
China
2,057
France
1,222
Germany
1,631
UK
1,861
Japan
2,022
Projected 2017 online TV
and video revenues
Revenues in US$ millions, including countries that are main
recipients of digital video advertising revenue
Source: Digital TV Research, 2014 © World Newsmedia Network 2015
Print
18%
U.S. media time spent vs. adspend
Percentage of total media time vs. adspend in 2014
Source: Internet Advertising Bureau, as interpreted by Mary Meeker, Kleiner Perkins
Caufield  Byers, “Internet Trends 2015”
© World Newsmedia Network 2015
0
10%
20%
30%
40%
50%
4%
Time spent Ad spend
%oftotalmediaconsumptiontime
oradvertisingspending
Internet
24% 23%
TV
37%
41%
Radio
11% 11%
Mobile
24%
8%
Total
Internet ad
=$50B
Of which
mobile ad
=$13B
$25B+OpportunityinUSA
9
GLOBAL DIGITAL REVENUE TRENDS 2015
Global gross domestic product, 1820 to 2014
Percentage of global GDP, by country
Source: University of Gronigen, OECD, as interpreted by Mary Meeker, Kleiner Perkins Caufield  Byers, “Internet Trends 2015” © World Newsmedia Network 2015
40%
30%
20%
10%
0%
%ofGlobalGDP
1820
1830
1840
1850
1860
1870
1880
1890
1900
1910
1920
1930
1940
1950
1960
1970
1980
1990
2000
2010
33%
16%16%
2% 2%
9%
7%
16%
27%
17%
USA Europe China India Latin America
years, a country’s macroeconomic elements are factored in,
such as the unemployment rate and inflation.
According to ZenithOptimedia, using International Mone-
tary Fund statistics, the gap is widening between GDP and
adspend, country by country. By 2017, global adspend as a
percentage of GDP will decrease, from 5.3 percent to 4.8 per-
cent. The changing GDP correlation with adspend is making it
more difficult to accurately predict a country’s future adspend.
E-commerce and M-commerce
E-commerce is one of the most popular online activities,
and one of the highest potential revenue strategies for media
companies today. Almost 90 percent of the world’s Internet
users have bought a product online; that’s more than 1 billion
people in dozens of countries.
Chinese consumers are the most enthusiastic e-commerce
aficionados. About one-third of the world’s online shoppers
are from China. Eighty percent of Chinese Internet users regu-
larly shop online, while 70 percent of India’s Internet users buy
online, according to GlobalWebIndex’s “Commerce Q4 2014”
report.
Desktop and laptop PCs are the most popular devices for
e-commerce; however, the use of mobiles and tablets for
shopping is growing faster than usage on PCs. GWI reports
many shoppers are concerned about privacy and their digital
footprints, as 45 percent are deleting their cookies at least once
a month so websites will not remember them, and a significant
portion are using VPNs and proxy servers so their activity
online cannot be traced.
Clothes and shoes are the most popular items purchased on-
line, while mobile phones are the most popular tech product,
according to GWI. Free delivery is the most important factor
motivating purchases everywhere GWI researches, except in
China, where online reviews are the most favoured.
Asia is by far the most e-commerce engaged region of the
world, with 582 million online shoppers, representing just
over 70 percent of the Internet population of Asia buying an
item online in the last month. Europe and North America
share similar penetrations of online buyers, at about 61
percent each; however, Europe has 180 million regular online
buyers, while North America has 125 million online buyers,
according to the GWI study. The Middle East and Africa
region has the fewest online buyers, at 16 million, with a 48
percent penetration, and Latin America has a 59 percent pene-
tration, representing and 73 million online buyers.
Growth of adspend and GDP,
2014 to 2017
Subtitle: Percentage of year-over-year advertising spending and gross
domestic product
Source: ZenithOptimedia, March 2015 © World Newsmedia Network 2015
0
1%
2%
3%
4%
5%
6%
7%
8%
+6.3
+4.4
+6.7
+5.3
+7.0
+4.8
+5.6
+5.2
2014
GDP Adspend
2015 2016 2017
10
GLOBAL DIGITAL REVENUE TRENDS 2015
The most prolific e-commerce nations with the highest
percentage of Internet users engaging in e-commerce are
China, 80 percent; the United Kingdom, 72 percent; India and
Germany, 71 percent each; South Korea, 69 percent; Brazil and
Turkey, 67 percent each; Ireland, 66 percent; Poland and Italy,
65 percent each; the United States and Taiwan, 64 percent
each; Indonesia and Thailand, 59 percent each; and France
and Spain, 58 percent each.
The global number of online users who shopped online “in
the last month” has surged from 833 million in 2012, to 948
million in 2013 and 971 million in 2014. Similarly, mobile
e-commerce, or m-commerce, numbers are rising, from 420
million in 2012, to 480 million in 2013 to 530 million in 2014,
according to GWI.
GWI demographics about online buyers suggest they are from
Global online shoppers by region
and country
In millions of online shoppers, and in percentage of those who have
shopped online in the past month
Source: GlobalWebIndex, December 2014 © World Newsmedia Network 2015
80%
70%
60%
50%
40%
30%
20%
10%
0%
Asia
Pacific
582 mil.
Europe
180 mil.
Latin
America
73 mil.
Middle East
and Africa
16 mil.
North
America
125 mil.
China
UK
Germany
India
South Korea
Brazil
Turkey
Ireland
Poland
Italy
USA
Taiwan
Indonesia
Thailand
France
Spain
Netherlands
Australia
Malaysia
Singapore
Vietnam
Sweden
Canada
South Africa
Russia
Hong Kong
Mexico
UAE
Argentina
Philippines
Japan
Saudi Arabia
80%
72%
71%
71%
69%
67%
67%
66%
65%
65%
64%
64%
59%
59%
58%
58%
57%
57%
56%
56%
56%
55%
53%
51%
50%
50%
49%
49%
49%
49%
47%
43%
363
25
36
87
22
48
17
2
13
17
114
9
15
8
20
12
6
8
7
2
15
3
11
8
31
2
17
3
8
12
31
5
Shoppers in millions
Global online shopping growth,
2012 to 2014
Number of online shoppers last month, in millions
Source: GlobalWebIndex, December 2014 © World Newsmedia Network 2015
600m
500m
400m
300m
200m
100m
0m
2012 2013 2014
Global online shopper demographics
Number of online shoppers broken down by age, target audience and income
Source: GlobalWebIndex, December 2014 © World Newsmedia Network 2015
68%
65%
74%
70%
71%
55%
AUDIENCE
Male
Female
Premium purchasers
Bargain hunters
Moms
Teens
63%
69%
64%
61%
71%
AGE
16 to 24
25 to 34
35 to 44
45 to 54
55 to 64
INCOME GROUP
Bottom 25%
Mid 50%
Top 25%
65%
72%
78%
11
GLOBAL DIGITAL REVENUE TRENDS 2015
every age group, equally men and women, and tend to belong
to higher income groups. Buyers mostly come from the 25-to
44-year-old age group, and from the top 25th percentile of
incomes.
Online shoppers can choose to use a website to purchase
items, or to buy through an app. Those who buy online using
apps tend to be younger and from the Asia Pacific region.
Almost one-third of those ages 16 to 44 have used shopping
apps in the last month, while 33 percent of those Internet
users from Asia Pacific have bought online in the past month.
The next most prolific online buyers come from Middle East 
Africa, 20 percent; Latin America, 19 percent; North America,
18 percent; and Europe, 13 percent.
Clothes and shoes are by far the most popular items to pur-
chase online globally, with more than 25 percent researching
and 35 percent buying clothing online in the past month,
according to GWI. Twenty-eight percent of those who buy
online have bought shoes in the past month, while 22 percent
have researched shoes online. Other popular e-commerce
categories include books, gifts, mobile phones, snack foods,
water/soft drinks, shampoo, chocolate, travel, packaged foods
and films.
Mobile Internet revenues are poised to grow 300 percent, from
2014 to 2017, according to Digi-Capital. By 2017, revenues are
projected to reach US$700 billion, driven mainly by m-com-
merce, which will represent almost three-quarters of mobile
revenues by 2018, according to the investment research firm.
M-commerce represented about two-thirds of the mobile
revenues pie in 2014.
The other drivers of mobile revenues are $74 billion in con-
sumer apps, $53 billion in enterprise mobility, $42 billion in
advertising and $11 billion in wearables by 2017, with almost
half of the revenues generated in Asia, according to Digi-Cap-
ital.
India and China represent the highest percentage of m-com-
merce users, with 41 percent of all e-commerce sales in 2014
in India coming from mobile devices, and 33 percent of all
e-commerce on mobile in China. Other major countries of the
world pale by comparison. About 20 percent of all e-com-
Global user demographics for shopping apps
Percentage of apps users, by age and region
Source: GlobalWebIndex, December 2014 © World Newsmedia Network 2015
16 to 24
25 to 34
35 to 44
45 to 54
55 to 64
29%
30%
27%
17%
9%
33%
13%
19%
20%
18%
Asia Pacific
Europe
Latin America
Middle East and Africa
Noth America
BY AGE BY REGION
Global mobile Internet revenue share,
2014 vs. 2018
Revenue share of US$850 billion in mobile Internet, by category
Source: Digi-Capital, 2014 © World Newsmedia Network 2015
Wearables
Enterprise
mobility
Mobile
adspend
Consumer
apps
M-commerce
2018
2014
2014 global m-commerce sales
Mobile commerce as a % of e-commerce, by country
Source: Morgan Stanley research, as
interpreted by Mary Meeker, Kleiner Perkins
Caufield  Byers, “Internet Trends 2015” © World Newsmedia Network 2015
45%40%35%30%25%20%15%10%5%0%
India
China
UK
France
Brazil
Australia
USA
Germany
Russia
Japan
12
GLOBAL DIGITAL REVENUE TRENDS 2015
Top researched and purchased items online
Percentage of global online users who purchased or researched an item online in the last month
Source: GlobalWebIndex, December 2014 © World Newsmedia Network 2015
Clothes
Shoes
Books
A gift for someone
Mobile phone
Snack foods
Soft drinks/bottled water
Shampoo
Chocolate
Travel
Packaged food/ready meals
Films
Personal items
Skincare/moisturizer
Non-food household products
Music
Laundry detergent
Hair conditioner
Beer
Holiday in my own country
Healthcare and pharmaceutical products
Fragrances/perfume
Wine/spirits
Fabric conditioner
Desktop computer
Sports equipment
Broadband/hi-speed Internet
Home hair treatment
Air Freshioner/care products
Pet food
Automotive insurance
Flat screen TV
Home appliances (white goods) e.g. fridge, washing machine
Baby products
Holiday (abroad)
Furniture/home equipment
Tablet device e.g. iPad
Health insurance
Laptop (10” screen)
Life insurance
Travel insurance
Digital camera
Games console
Mutual/managed investment funds
Satellite/cable TV
Portable media player
Homeowners insurance
Subscription membership to an online service e.g. Spotify or Netflix
Premium current account
E-reader
Bonds
Cars/automobiles
Contents insurance
Motorcycle
Foreign currency exchange services
Subscription/membership to an offline service e.g. gym or car rental
DVD player
Blu-ray player
Annuities
Mortgage
Safe deposit box
Landlord insurance
Short term loans (less than 30 days)
Ultrabook
Property
None of the above
0% 5% 10% 15% 20% 25% 30% 35%
Purchased
Researched
13
GLOBAL DIGITAL REVENUE TRENDS 2015
merce was done on mobiles in 2014 in the United Kingdom,
France and Brazil; 17 percent in Australia; 15 percent in the
United States and Germany; 13 percent in Russia; and 7 per-
cent in Japan, according to Morgan Stanley research.
Mobile apps
According to Digi-Capital, games apps have dominated the
mobile apps market since apps were first developed. However,
that is changing. In 2013, 74 percent of all mobile apps were
games apps, but by 2017, Digi-Capital predicts that 49 percent
of all apps sold will be games. This represents a 61.3 percent
compounded annual growth rate for non-game apps from
2013 to 2017. The next most popular apps are social network-
ing, books, music, medical, productivity, education, entertain-
ment, news and photo and video apps.
Digi-Capital forecasts that mobile apps could reach more than
US$70 billion in revenue globally in 2017. Driving the surge
in mobile apps usage is the growing development of utilitarian
apps, and the burgeoning use of mobile phones in general.
Revenues for a variety of apps are expected to grow to $75 bil-
lion by 2018, according to Digi-Capital, particularly for social
networking, books, music, medical, productivity, education,
entertainment, news and photo and video apps. Non-game
apps continue to gain revenue share from 2014 to 2018, and
into the foreseeable future, according to Digi-Capital.
Programmatic advertising expenditure is expected to surge
from 2011 to 2017, from $4.9 billion to $33.3 billion, ac-
cording to MAGNA GLOBAL. Currently dominated by the
U.S. digital advertising market, programmatic advertising
is becoming an irreversible global trend. In the U.S. alone,
programmatic will represent 63 percent of all digital display
advertising by 2016, up from 53 percent in 2015.
Despite the threat to other possibly more lucrative forms of
advertising, publishers are embracing programmatic advertis-
ing around the world.
The audience data analytics movement has given rise to a
variety of trends, including content and advertising targeting
and automated advertising serving. Publishers collect data
about their users’ demographics and content consumption
habits using analytics software. When publishers partner with
advertising networks, they have the ability to build campaigns
and target consumers based on users’ demographics and
reading patterns.
Among these emerging trends is programmatic buying, that is,
automated digital display advertising buying, which is growing
exponentially around the world. Programmatic digital display
advertising buying represents another clear threat, yet a possi-
Global mobile apps revenue, 2011 to 2017
Revenues in US$ billions, apps categorised by business sector
Source: Digi-Capital, 2014 © World Newsmedia Network 2015
Games
Productivity
Navigation
Sports
Social networking
Education
Travel
Health and fitness
Books
Entertainment
Lifestyle
Finance
Music
News
Utilities
Weather
Medical
Photo and video
Business
Other
2011 2012
51%
26%
61.3% non-games app revenue CAGR (13-17F)
2013
74%
49%
2014(f) 2015(f) 2016(f) 2017(f)
$80
$70
$60
$50
$40
$30
$20
$10
0
14
GLOBAL DIGITAL REVENUE TRENDS 2015
Global mobile apps revenue share, 2014 vs. 2018
Revenue share of US$75 billion in social apps by 2018, apps categorised by business sector
Source: Digi-Capital, 2014 © World Newsmedia Network 2015
Games
Social
networking
Medical
Productivity
Education
Entertainment
News
Photo and news
Navigation
Lifetsyle
Utilities
Business
HealthFinance Weather
Travel
Music
Books
2014 2018
Community Newspaper Holdings, Inc., a regional
newspaper group in the United States with 75 dailies
and 45 weekly newspapers, embarked on a project to
launch 75 apps and to make US$6 million in advertis-
ing revenue.
Before 2014, only nine of CNHI’s newspapers had
apps, and only 5 percent of the advertising inventory
was utilised, Matthew Ipsan, chief digital officer at
CNHI, told the INMA World Congress in May 2015.
In January 2014, CNHI engaged the apps developer
Verve, to create a basic app template for the network
of news outlets, and to focus on monetisation through
remnant advertising inventory.
The objective of the apps project was to increase
audience engagement by 25 percent, and to generate
$6 million in incremental revenue, Ipsan said. Using
the “fast prototyping” technique, CNHI identified the
optimal user experience (UX) for the app based on
tested audience usability. In August 2014, CNHI began
to develop apps for three platforms: iOS, Android and
Kindle for each daily newspaper location. The 225
apps were rolled out within three months. A subscrip-
tion meter code was attached to each app, which was
downloaded by users for free from app stores.
By April 2015, each daily newspaper had three apps,
one for each platform. More than one-third of the con-
tent (35.4 percent) was consumed through a mobile
device, with 3.4 percent consumed through the apps.
Through promotion in the newspaper and elsewhere,
almost 188,000 apps were downloaded, including
141,000 iOS apps; 35,000 Android apps; and 10,500
Kindle apps, he said.
From April 2014 to April 2014, CNHI experienced an
85.3 percent mobile revenue growth, including a 17.4
percent mobile app revenue growth. Local ad inventory
sold grew from 5 percent to 22.8 percent. App revenue
grew 17.4 percent from November 2014 to April 2015,
Ipsan said.
CNHI uses apps to grow mobile revenue
15
GLOBAL DIGITAL REVENUE TRENDS 2015
ble opportunity, for publishers and broadcasters.
Programmatic buying is a threat to media companies because
billions of display ads are being bought and sold as commod-
ities on automatic ad exchanges each day, ostensibly driving
down CPM (cost per thousand) prices. The advertising is
served to thousands of websites, frequently without regard to
quality of publishing site or value of audience. Media owners
argue the value of their advertising inventory, and indeed,
their brands, are being diminished in this scenario.
The opportunity is for publishers and broadcasters to create
advertising consortiums in order to create high-value ad net-
works. The networks, then, become a more valuable and more
popular programmatic buy together than they were as separate
publisher/broadcaster sites. These high-quality networks can
fetch higher CPMs for their higher-value, engaged audience
members on these exchanges. That said, the programmatic
buy for premium publisher sites is so new, there are no histor-
ic data to show revenue trends.
Content marketing  native advertising
According to the Wall Street Reporter, native advertising stra-
egies and implementations have pros and cons for publishers.
On the positive side, native advertising represents a potentially
lucrative new revenue stream, users opt in to the content on-
line, and publishers can leverage their reach and brands to sell
native advertising campaigns.
Native advertising can drive high engagement with users, and
represents strong potential for mobile platforms, and a poten-
tial to gather useful data from readers.
On the negative side, perhaps the biggest challenges are the
transparency and disclosure issues surrounding the origin of
the branded content. Publishers take great effort in labeling
the content as paid, and segmenting it from journalist-driven
editorial content.
Another negative element is that strategy and implementation
of native advertising is both labour and scale-intensive. Strat-
egies are still new and being developed on the fly, publisher by
publisher, which means metrics and key performance indict-
ors are largely unknown. Education and training is required
for sales and content team members.
How is native advertising defined? Ninety-three percent of
U.S. publishers surveyed by Business Insider and eMarket-
er agreed the most important aspect of the definition is the
Programmatic advertising spend in
Europe, 2012 to 2017
In US$ millions
Source: MAGNA GLOBAL, 2015 © World Newsmedia Network 2015
2012 2013 2014 2015 2016 2017
Serbia
Romania
Portugal
Hungary
Czech Republic
Poland
Spain
Denmark
Sweden
Netherlands
France
Germany
United Kingdom
$9,000
$8,000
$7,000
$6,000
$5,000
$4,000
$3,000
$2,000
$1,000
0
In March 2015, media pow-
erhouses the Guardian,
CNN International, Reuters,
the Economist and the
Financial Times launched
the Pangaea Alliance, an
advertising network that
allows advertisers to buy
campaigns across the 110
million media users of the
five upscale media brands.
The alliance will create
the scale that will allow the media brands to compete
with digital behemoths, such as Google, Yahoo! and
Facebook. The private ad exchange will help Pangaea
protect higher CPMs that have been previously driven
down by deeply discounted “remnant” advertising
networks.
The Pangaea Alliance is us-
ing the Rubicom Project’s
technology platform. The
Financial Times and Reu-
ters will share anonymised
subscribers’ first-party,
data which will allow ad-
vertisers to target specific
audiences in real-time.
Other programmatic adver-
tising-driven networks have been created in various
countries, including La Place Media in France; Dansk
Udgivernetværk in Denmark; AOP network in the
United Kingdom; and Premium Publishers Network in
Switzerland.
Other programmatic-driven alliances
16
GLOBAL DIGITAL REVENUE TRENDS 2015
Spotlight on the Local Media Consortium
In an effort to increase the “cost per thousand” (CPM)
pricing on digital advertising on behalf of premium
publishers and broadcasters, the Local Media Consor-
tium was created in the United States in 2013.
The LMC’s main activity is a digital display advertising
exchange powered by Google technology.
The consortium is a strategic partnership of more
than 1,000 U.S. newspapers and hundreds of broad-
cast outlets and serves as a model for other premium
publisher ad exchanges around the world. The scale
of the LMC allows publishers to compete with large ad
networks.
“Scale matters,” said
Rusty Coats, executive
director of the LMC. “Top
quality content brings an
attractive user base to
the online market. Scale
means more opportuni-
ties for national adver-
tisers to reach locally
with premium content.
Structure makes it
easier for advertisers to
buy. Improved opportu-
nities for publishers of
high-quality content to
earn additional reve-
nue.”
Coats also spoke at a Poynter Institute revenue inno-
vations study tour in March 2015, organised by World
Newsmedia Network.
The LMC’s missions are to leverage the collective
size and value of local media companies to create
networked costs savings, audience and advertising
product offerings and revenue opportunities, and
to provide solutions providers with an efficient and
effective entry point to local media companies. The
LMC’s focus has been leveraging its scale to forge new
partnerships, exploring new business development
opportunities and allowing members to work together
to innovate, Coats said.
The LMC continues to grow, currently serving more
than 4 billion monthly page views, 470 million monthly
unique visitors and 156 billion local ad impressions
per month.
About 40 percent of the ad exchange’s revenue comes
from more than 250 national and international brands,
including Kraft, Honda, American Express, ATT,
Disney and Amazon for an average CPM of US$2.60.
The remaining 60 percent of the revenue comes from
lower CPM advertising. However, CPM rates have risen
40 percent since April 2014, he said.
Looking to the future, an estimated 4 billion ad impres-
sions per month multiplied by an average of $1.25
CPM equals about $5 million per month in new money
in the premium publishers’ ecosystem, Coats said.
The partnerships have been forged with a variety of
powerful players, including Yahoo!, Google, HomeFind-
er and Monster, among others, Coats said. The most
powerful partnership is an advertising exchange,
powered by Google. In an effort to drive profitability
and sustainability for participating high-quality content
companies, Google has provided the network with
technologies to power the network, including Double-
click for Publishers and the Ad Exchange. Inventory for
buyers includes desktop, video and mobile opportuni-
ties.
By creating this exchange, LMC helps advertisers
locate quality inventory and buy it at scale, he said.
The automatic delivery mechanism of programmatic
advertising has enabled the quick and efficient deliv-
ery of higher CPM advertising across the national and
regional networks formed by LMC.
The network has ensured the delivery of higher CPM
advertising because the ad inventory is clearly defined
as premium inventory; the inventory is not simultane-
ously sold elsewhere, which prevents national adver-
tisers from shopping around for lower rates, which
reduces the risk of having to discount inventory to
offload it.
The LMC’s philosophy on programmatic advertising
drives the ad exchange’s strategy: “Programmatic is a
means of automating selling that should be handled
strategically to maximise yield and profit,” Coats said.
“Many LMC publishers are moving toward putting all
of their inventory in the exchange and forcing in-house
sales to truly compete with the market.”
The members agree to a five-year contract, each mem-
ber organisation gets one vote regardless of its size,
and the dues are based on the share of total member-
ship, Coats said.
Rusty Coats
17
GLOBAL DIGITAL REVENUE TRENDS 2015
In the United States alone, branded content revenue is
expected to surge at a 21 percent compounded annual
growth rate from 2014 to 2019, from US$10 billion to
$25 billion, according to Business Insider.
Native advertising is of interest to consumers if
it is credible, attractively laid out, funny and/or
thought-provoking, according to a recent Boston
Consulting Group survey of consumers from the United
States, the United Kingdom, Germany and Italy.
Neal Zuckerman, managing director of Boston Consult-
ing Group, presented findings of the 2015 study at the
INMA World Congress in May 2015. Among the overall
findings were:
• The vast majority of consumers have encountered,
enjoyed and sought out branded content
• Branded content positively impacts favourability and
purchase return on investment, but magnifies nega-
tive sentiment among those who dislike the brand
• Consumers are giving media properties permission
to play in the branded content arena
• Tone and style are critical elements to successful
branded content — the same as journalistic content
According to Michael Zimbalist, senior vice president
for advertising and innovation at The New York Times,
advertisers want as much engagement on their adver-
tising content as on The Times’ editorial content.
The Times built an entire advertising segment around
the winning solution of engagement called Brand
Studio, in which brands will publish articles that are
labeled “paid post.” The most popular paid post was
sponsored by Netflix for the popular series “Orange
is the New Black” called “Women Inmates: Why the
Male Model Doesn’t Work.” The post is about the need
for policies and procedures as the number of women
inmates soar. The post placed in the top 1,000 Times
articles during a Chartbeat study on the most engag-
ing Times articles.
The Netflix native content on The Times garnered a lot
of buzz in the media. MSNBC’s Sam Petulla tweeted,
“The New York Times just published what is probably
the best piece of sponsored content you will find.” Ad-
vertising Age declared, “[This is] the piece that turned
branded content mainstream.”
Another popular native advertising article in The Times
was sponsored by The Weinstein Company, a U.S.
filmmaker that backed the award-winning “Imitation
Game.” The post was about the subject of the film,
British computer pioneer Alan Turing.
Cannes Lions’ Phil Thomas, illustrating the rise of
native advertising, said branded content at Cannes
Lions is the biggest, fastest growing area of the whole
festival. Last year entries increased by 43 percent. (An
interesting side note: while print is shrinking in con-
trast to branded content, it remains one of the festi-
val’s biggest sections with 9,000 entries, according to
FIPP’s recap of the Digital Innovation Summit in Berlin
in March 2015).
The World Newsmedia Network in March 2015 assem-
bled a panel of publishers who have successful native
advertising businesses in New York. They include
online magazine Quartz; online and print magazine
Forbes; and content marketing solutions company
Newscred.
Quartz, on QZ.com, creates native advertising that
resembles the editorial content it produces, but clearly
labels the native advertising as branded content, and
may have content mentioning the brand that has paid
for the content.
Forbes is a pioneer in the area of branded content,
and has evolved the way it publishes native advertis-
ing.
“We create real-time, two-way conversations. We found
a way to include more voices from staff writers, con-
tent experts and from our audience and our marketing
partners. We launched Brand Voice, about storytelling
and thought leadership, what makes it native is that
our partners use our same tools, clearly labeled, also
has to be relevant content,” said Mike Monroe, Forbes
director of marketing.
Native advertising represents 30 percent of Forbes’
advertising revenues.
In the early days, Forbes editors were skeptical of
native advertising, as Forbes was one of the first pub-
lishers to test the waters. What they learned was that
if the content is not of high quality, it won’t become
popular.
“If it’s not high quality, it won’t trend. Readers are
looking for thought leadership, not a commercial play,”
Monroe said.
As a vendor, Newscred offers content marketing as
a solution for advertisers and publishers. Newscred
offers planning, sourcing, publishing and measuring
content performance.
Quartz’s Content Studio creates content marketing on
behalf of advertisers. After the campaign is done, the
story lives on in perpetuity, said Marissa Hayes Aydlett,
The native advertising landscape
18
GLOBAL DIGITAL REVENUE TRENDS 2015
“integration into the design of the publishers sites and lives on
the same domain.”
Eighty-six percent of those published agreed that native adver-
tising comprises “content provided by, produced in conjunc-
tion with or created on behalf of advertisers that runs within
the editorial stream,” while 79 percent said native advertising
is clearly delineated and labeled as advertising content.
More than two-thirds (68 percent) of the respondents said
the content has editorial value and conforms to the readers’
expectations, and 64 percent said it is contextually relevant,
nonstandard advertising units. Sixty-one percent said it was
content marketing such as sponsored games, inforgraphics or
sites, while 54 percent said it was highly automated advertising
content such as sponsored stories and publisher tweets.
Of the U.S. publishers polled by Business Insider, 73 percent
are currently publishing native advertising on their site, while
17 percent are considering offering it this year. One-tenth said
they are not offering native advertising.
Native advertising revenues are growing quickly and present
huge potential for publishers. In the United States, native
advertising on PC and mobile represented less than US$5 bil-
lion in adspend in 2013, compared to a projected almost $22
billion in 2018, according to BI Intelligence.
Social native advertising continues to be the largest share of
all native advertising, followed by native-style display and
sponsorship. BI Intelligence defines social native advertising
as “ads that are seamlessly integrated into a user’s feed and are
nearly indistinguishable from organic content.” Social native
advertising is growing from $2.9 billion in 2013 to a projected
$11.9 billion in 2018 in the United States.
VP of Global Marketing and head of Content Studio.
At Quartz, there is a relationship between editorial and
advertising, she said. “There is not a concrete We have
really great collaboration between the editorial and ad-
vertising sides. Strong relationships and collaboration
are essential. The thing that won’t change and can’t
change is editorial independence.”
Forbes measures the success of each content mar-
keting campaign using SimpleReach’s metrics as the
No. 1 indicator for success. SimpleReach technology
requires the user to log in to the dashboard and look
at a variety of metrics on the article, author levels
and number of page views. Advertisers also can log in
for the data, which helps drive the success of future
posts.
At Quartz, advertisers are not allowed access to the
CMS, but Content Studio editors make recommenda-
tions after each campaign.
Both Quartz and Forbes recommend the partnership
approach with advertisers, rather than one-off cam-
paigns. It’s about brand rub-off, continuity and creat-
ing a body of work. Integrating a distribution strategy
on social media is a key factor in readers coming back
to read more native advertising posts.
“See what works for your publishing brand. See how
people react. It’s more about body of work, not an
individual post. The more you publish [with the brand],
the stronger you will be,” Monroe said.
Integration into the design of the publisher’s
site and lives on the same domain
Content provided by, produced in conjunction
with or created on behalf of advertisers that
runs within the editorial stream
Clear delineation and labeling as
advertising content
Editorial value to the reader and
conforms to the reader’s expectations
Contextually relevant, nonstandard
advertising units
Highly automated advertising content such as
sponsored stories, publisher tweets, etc.
Content marketing such as sponsored games,
infographics, sites, etc.
U.S. publishers’ native advertising
definitions
Percentage of respondents defining native advertising in various ways
Source: Business Insider, 2015 © World Newsmedia Network 2015
93%
86%
79%
68%
64%
61%
54%
U.S. publishers’ native advertising
Percentage of respondents offering native advertising
Source: Business Insider, 2015 © World Newsmedia Network 2015
Considering
offering
one this year
No
Yes currently
73%
17%
10%
19
GLOBAL DIGITAL REVENUE TRENDS 2015
Paid content continues to be on revenue-making strategies
lists of most publishers around the world. In some cases, me-
dia companies have experimented with a variety of approach-
es, and many have settled on the “metered” model, that is,
offering readers five or six articles per month for free, remind-
ing them that they will need to pay after the sixth article, and
then charging the user upon reaching their article threshold.
Piano Media, a subscription technology company based in
New York and Vienna, has gathered data about its many
newspaper and magazine client subscription trends, and has
determined which categories of content tend to engender
loyalty and higher rates of traffic.
The most popular content to drive loyalty and unique users
are sports, followed by general news, people features, culture
content, business, automobiles, and opinion. Lifestyle and
career content may drive traffic, but not necessarily loyalty,
according to Piano Media’s findings.
U.S. native advertising revenue
In $US billions, including desktop and mobile native advertising
including display, sponsorship and social
Source: MAGNA GLOBAL, 2015 © World Newsmedia Network 2015
$25
$20
$15
$10
$5
$0
2018E2017E2016E2015E2014E2013
$2.9
$5.6
$7.5
$9.2
$10.7
$2.7
$3.7
$5.7
$3.4
$11.9
$2.0
$2.7
$1.3
$1.9
$1.0
$1.3
$0.8
$1.0
Billions
Native style display Sponsorship Social
Armed with
US$3.4 million in
first-round fund-
ing from The New
York Times Com-
pany and Axel
Springer Digital
Ventures, Blen-
dle is aiming to
build the iTunes
of the newsme-
dia industry.
The Dutch
startup launched
its pay-per-ar-
ticle business
in 2012 in the
Netherlands, and has expanded to include German
and English language titles in 2014 and 2015. Among
its publisher customers are English-language titles
the Washington Post, the Wall Street Journal, and
the Economist; Dutch newspapers de Volkskrant, de
Telegraaf, and NRC Media newspapers; and Women’s
Health, Men’s Health and Elle magazines in the Neth-
erlands.
The number of Blendle registered users has grown
from 130,000 in 2014 to 300,000 in 2015, two-thirds
whom are under 35-years-old. Registrants can click on
Blendle’s client publishers and choose from the array
of articles available for individual purchase.
Publishers set the price for each article. The publish-
ers and Blendle split the revenue 70 percent/30 per-
cent, respectively. Most publishers set the per-article
price at 20 cents
or 25 cents.
As extra incen-
tives, new users
receive about
$2 to spend on
articles available
on the site, and
a money-back
guarantee if the
reader is not
satisfied with the
article.
Speaking at the
Global Editors
Network summit
in Barcelona in June 2015, Blendle’s head of interna-
tional, Duco van Lanschot, said Millennials prefer the
iTunes and Netflix payment models, whereby users
only pay for what they consume.
Content from established media brands matter. Van
Lanschot cited a study that said users were willing to
pay three times more for digital content produced by a
print legacy brand. This finding shows quality content
is sought after regardless of the age of the user, he
said.
“There is a market online for quality content, but you
have to deliver it in an easy way, easy to pay for it,”
Van Lanschot said. “We want to educate young people
to start paying for journalism again. They shouldn’t
expect it for free.”
Watch this space: Blendle, pay-per-article start-up
Source: www.iphoned.nl
20
GLOBAL DIGITAL REVENUE TRENDS 2015
The New Yorker’s paid content approach
The New Yorker has never given magazine content away for
free. Until now.
From 2001 to 2014, 60 to 70
percent of each issue’s stories
were locked and only available
to subscribers, with no access
to interested, potential sub-
scribers, such as casual visitors
to the site, or those visiting via
Facebook, Twitter or search
engines, Monica Ray, executive
vice president for consumer
marketing at the Condé Nast
title, told the INMA World
Congress in May 2015 in New
York.
According to research, highly engaged users showed a strong
willingness to pay US$69 per year for TNY.com content.
When surveyed, 3.5 percent of visitors said it was a great
bargain, 5.7 percent said it was a good bargain, 37 percent said
it was a fair price, 33 percent said it was somewhat expensive
and 21 percent said it was too expensive, Ray said.
They also found that New Yorker long-form content readers
are 1.5 times more likely to pay.
“Our best customers gave us permission to build a new pay-
wall,” Ray said.
The paywall strategy was to redesign TNY.com to improve
content rediscovery and recirculation. In July 2014 the rede-
signed website launched, the paywall was taken down and all
content was free to all visitors on TNY.com.
In Nov. 2014, they put up a metered paywall, where the first
six articles per month were free, and then readers would pay
for more. All content was subject to the paywall, including
longform, short form and cartoons. Readers would get an alert
at four articles, and a reminder to “Rejoin the Party” at six
articles. The cost is $12 for all access to print and digital for
PC, tablet and mobile editions.
Ray reported a 56 percent, year-over-year increase in subscrip-
tions from Dec. 2013 to Dec. 2014, and an 80 percent sub-
scription increase for Q1 2015, compared to Q1 2014. One key
to the success of the strategy is to “keep asking” the audience
to subscribe and remind them their free access is ending soon,
she said.
The points at which free-access readers tend to be converted to
subscribers is when they are reminded their free access is run-
ning out, Ray said. The majority of new subscribers converted
just after their six-article limit was reached (59 percent), fol-
lowed by when their free access was about to run out as they
accessed the fourth article (16 percent). The numbers tapered
off dramatically after article 10.
All content drives subscriptions, particularly the magazine it-
self, 27 percent; news, 22 percent; culture, 15 percent; humour,
17 percent; cartoons, 5 percent; and science, 1 percent.
Ray described the channels that drive most traffic to The New
Yorker’s paywall. Newsletters represent by far the strongest
referral traffic, at 24 percent, followed by partner syndication,
10 percent; other referrers, 6 percent; direct access, 6 percent;
Global consumers’ paid content preferences
Size of bubbles represent greater number of unique users on average. Placement of bubbles shows varying levels of loyalty accessing
publishers’ websites
Source: Piano Media, June 2015 © World Newsmedia Network 2015
0.00%
1,400,000
1,200,000
1,000,000
800,000
600,000
400,000
200,000
0
5.00%5.00% 10.00% 15.00% 20.00%
Loyalty 100+
25.00% 30.00% 35.00% 40.00%
OpinionAuto-moto
Business
General News
Sport
CultureCareer
Lifestyle
Uniqueusers
People
Monica Ray
21
GLOBAL DIGITAL REVENUE TRENDS 2015
social media, 5 percent; and search engines, 4 percent, Ray
said.
Introduction to regional and
country summaries
Each regional and country marketplace has its own adspend
“fingerprint,” in other words, its own mix of media category
adspend share. Each unique media landscape is driven by
user device and media habits, infrastructure, resources, media
literacy and media accessibility.
The following pages detail the media mixes for each region
of the world, and for selected countries within those regions.
Each chart shows the proportion of television, newspaper,
magazine, Internet, outdoor and other advertising revenue
shares from 2010 to 2017, according to ZenithOptimedia.
The New Yorker’s post-paywall subscription growth
In number of subscriptions purchased
The New Yorker, May 2015 © World Newsmedia Network 2015
JAN FEB MAR APR MAY JUN JUL AUG SEP OCT NOV DEC 2014
Pre-redesign of
newyorker.com
Unlimited access
period
Post paywall
launch1,600
1,400
1,200
800
400
200
0
56% MORE
subscriptions sold
vs. same period in 2013
When readers subscribe during The New Yorker visitor journey
In percentage of paywall subscriptions
The New Yorker, May 2015 © World Newsmedia Network 2015
30%
25%
20%
15%
10%
5%
0%
16%
Articles 4—6
59%
Articles 7—9
23%
Articles 10+
%ofPaywallsubscriptions
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of articles read monthly
22
GLOBAL DIGITAL REVENUE TRENDS 2015
2007-2017, in $US millions at current prices, and year-over-year growth
Advertising spend in North America and worldwide
Outdoor/
transport CinemaRadioInternetTV Magazines NewspapersTotal
0
$50 mil.
$100 mil.
$150 mil.
$200 mil.
0
$20 mil.
$40 mil.
$60 mil.
$80 mil.
$100 mil.
$120 mil.
0
$100 mil.
$200 mil.
$300 mil.
$400 mil.
$500 mil.
$600 mil.
0
$50 mil.
$100 mil.
$150 mil.
$200 mil.
$250 mil. North America
2017201620152014201320122011201020092008200720172016201520142013201220112010200920082007
20172016201520142013201220112010200920082007 20172016201520142013201220112010200920082007
United States
Global
Canada
Note: All years based on US$1 = C$1.03
Advertising spend in Latin America
Note: All years based
on US$1 = Pesos 5.48
Argentina
0
$20 mil.
$40 mil.
$60 mil.
$80 mil.
20172016201520142013201220112010200920082007
Latin America
20172016201520142013201220112010200920082007
0
$10 bil.
$20 bil.
$30 bil.
$40 mil.
$50 bil.
23
GLOBAL DIGITAL REVENUE TRENDS 2015
© World Newsmedia Network 2015
Advertising spend in Latin America
Source: ZenithOptimedia, March 2015
Colombia
0
$50. mil.
$100 mil.
$150 mil.
$200 mil.
$250 mil.
$300 mil.
20172016201520142013201220112010200920082007
Note: All years based on
US$1 = 12.77 Mexican pesos
Mexico
0
$20 mil.
$40 mil.
$60 mil.
$80 mil.
$100 mil.
20172016201520142013201220112010200920082007
2017201620152014201320122011201020092008200720172016201520142013201220112010200920082007
Note: All years based
on US$1 = R$2.16
Brazil
0
$10 mil.
$20 mil.
$30 mil.
$40 mil.
20172016201520142013201220112010200920082007
Chile
0
$10 mil.
$20 mil.
$30 mil.
$40 mil.
$50 mil.
$60 mil.
$70 mil
20172016201520142013201220112010200920082007
Note: All years based on
US$1 = 495.31 Chilean pesos
Outdoor/
transport CinemaRadioInternetTV Magazines NewspapersTotal
Advertising spend in Western Europe Outdoor/
transport CinemaRadioInternetTV Magazines NewspapersTotal
$12 bil.$6 bil.
20172016201520142013201220112010200920082007
0
$5 bil.
$10 bil.
$15 bil.
$20 bil.
$25 bil.
Germany
Note: All years based on US$1 = €0.75
20172016201520142013201220112010200920082007
0
$3 bil.
$6 bil.
$9 bil.
$12 bil.
Italy
Note: All years based on US$1 = €0.75
24
GLOBAL DIGITAL REVENUE TRENDS 2015
20172016201520142013201220112010200920082007
0
$2 bil.
$4 bil.
$6 bil.
$8 bil.
$10 bil.
$12 bil.
Spain
20172016201520142013201220112010200920082007
0
$1 bil.
$2 bil.
$3 bil.
$4 bil.
$5 bil.
$6 bil.
Netherlands
20172016201520142013201220112010200920082007
0
$5 bil.
Note: All years based on US$1 = €0.75
Note: All years based on US$1 = €0.75
20172016201520142013201220112010200920082007
0
$3 bil.
0
$1 bil.
$2 bil.
$3 bil.
$4 bil.
$5 bil.
20172016201520142013201220112010200920082007
Note: All years based on US$1 = SKr6.51
Sweden
0
$5 bil.
$10 bil.
$15 bil.
$20 bil.
$25 bil.
$30 bil.
20172016201520142013201220112010200920082007
United Kingdom
Note: All years based on US$1 = £0.64
Advertising spend in Central  Eastern Europe
Outdoor/
transport CinemaRadioInternetTV Magazines NewspapersTotal
0
$5 bil.
$10 bil.
$15 bil.
$20 bil.
$25 bil.
$30 bil.
20172016201520142013201220112010200920082007
Central  Eastern Europe
20172016201520142013201220112010200920082007
0
$500 mil.
$1.0 bil.
$1.5 bil.
$2.0 bil.
$2.5 bil.
Note: All years based on US$1 = Zloty3.16
Poland
25
GLOBAL DIGITAL REVENUE TRENDS 2015
© World Newsmedia Network 2015Source: ZenithOptimedia, March 2015
0
0
$2 bil.
$4 bil.
$6 bil.
$8 bil.
$10 bil.
$12 bil.
0
$2 bil.
$4 bil.
$6 bil.
$8 bil.
$10 bil.
20172016201520142013201220112010200920082007
20172016201520142013201220112010200920082007 20172016201520142013201220112010200920082007
0
20172016201520142013201220112010200920082007
Note: All years based on US$1 = Rubles 31.84 Note: Note: All years based on US$1 = HUF219.85
Russia Hungary
Advertising spend in Asia Pacific Outdoor/
transport CinemaRadioInternetTV Magazines NewspapersTotal
Outdoor/
transport CinemaRadioInternetTV Magazines NewspapersTotal
0
$50 bil.
$100 bil.
$150 bil.
$200 bil.
20172016201520142013201220112010200920082007
0
$10 bil.
$20 bil.
$30 bil.
$40 bil.
$50 bil.
$60 bil.
20172016201520142013201220112010200920082007
0
$500 mil.
$1.0 bil.
$1.5 bil.
$2.0 bil.
$2.5 bil.
$3.0 bil.
$3.5 bil.
20172016201520142013201220112010200920082007
0
$3 bil.
$6 bil.
$9 bil.
$12 bil.
$15 bil.
20172016201520142013201220112010200920082007
Asia Pacific
Note: All years based on US$1 = A$1.03
Note: All years based on US$1 = RMB 6.2 Note: All years based on US$1 = HK7.76
Australia
China Hong Kong
26
GLOBAL DIGITAL REVENUE TRENDS 2015
Advertising spend in Asia Pacific
Outdoor/
transport CinemaRadioInternetTV Magazines NewspapersTotal
0
$10 bil.
$20 bil.
$30 bil.
$40 bil.
$50 bil.
20172016201520142013201220112010200920082007
Singapore
0
$500 mil.
$1.0 bil.
$1.5 bil.
$2.0 bil.
$2.5 bil.
20172016201520142013201220112010200920082007
Malaysia
0
$500 mil.
$1.0 bil.
$1.5 bil.
$2.0 bil.
$2.5 bil.
$3.0 bil.
$3.5 bil.
20172016201520142013201220112010200920082007
Note: All years based on US$1 = YEN97.6
Japan
0
$500 mil.
$1.0 bil.
$1.5 bil.
$2.0 bil.
$2.5 bil.
$3.0 bil.
$3.5 bil.
20172016201520142013201220112010200920082007
Note: All years based on US$1 = Ringgit3.15
Phillipines
Note: All years based on US$1 = Pesos42.45 Note: All years based on US$1 = S$1.25
Outdoor/
transport CinemaRadioInternetTV Magazines NewspapersTotal
0
$10 bil.
20172016201520142013201220112010200920082007
0
$500 mil.
20172016201520142013201220112010200920082007
0
$20 bil.
$40 bil.
$60 bil.
$80 bil.
$10 bil.
20172016201520142013201220112010200920082007
0
$2 bil.
$4 bil.
$6 bil.
$8 bil.
$10 bil.
20172016201520142013201220112010200920082007
Note: All years based on US$1 = Rupees 60.5
India Indonesia
Note: All years based on US$1 = Rupiah 10,438.05
27
GLOBAL DIGITAL REVENUE TRENDS 2015
Outdoor/
transport CinemaRadioInternetTV Magazines NewspapersTotal
South Korea
0
$3 mil.
$6 mil.
$9 mil.
$12 mil.
$15 mil.
20172016201520142013201220112010200920082007
Note: All years based on US$1 = Won 1094.93
0
$500 mil.
$1.0 bil.
$1.5 bil.
$2.0 bil.
$2.5 bil.
20172016201520142013201220112010200920082007
Note: All years based on US$1 = NT$29.77
Taiwan
© World Newsmedia Network 2015
Advertising spend in the Middle East and Africa
Source: ZenithOptimedia, March 2015
0
$1.0 bil.
$2.0 bil.
$3.0 bil.
$4.0 bil.
$5.0 bil.
$6.0 bil.
20172016201520142013201220112010200920082007
0
$200 mil.
$400 mil.
$600 mil.
$800 mil.
$1.0 bil.
$1.2 bil.
20172016201520142013201220112010200920082007
0
$300 mil.
$600 mil.
$900 mil.
$1.2 bil.
$1.5 bil.
20172016201520142013201220112010200920082007
0
$1 bil.
$2 bil.
$3 bil.
$4 bil.
$5 bil.
$6 bil.
20172016201520142013201220112010200920082007
Middle East  Africa
Note: All years based on US$1 = NIS3.61
Israel
Note: All years based on US$1 = Rand9.65
South Africa United Arab Emirates
Brand Partner
let’s talk!Be a trendsetter.
publishing@pressreader.com
about.pressreader.com
Use the world’s biggest brands to monetise your content.
39
GLOBAL SOCIAL MEDIA TRENDS 2015
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www.fipp.com/Insight

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Fipp world media trends special report digital revenue

  • 1. TRENDS SPECIAL REPORT VIDEO SOCIAL MEDIA MOBILE BIG DATA GLOBAL DIGITAL REVENUE CONTENT MAGAZINE MEDIA DIGITAL REVENUE TRENDS Brand partner
  • 2. 2 WORLD MEDIA TRENDS 2015 WELCOME TO THE FIPP WORLD MEDIA TRENDS SPECIAL REPORTS The FIPP Insight and World Newsmedia Network in-depth special World Media Trends reports take a deep-dive into the key opportunities and challenges facing magazine media and presents strategies for success. Each report is packed with data charts, commentary on trends and practical, usable case studies. Contact André Glazier (andre@fipp.com) or John Schlaefli (john@fipp.com) at FIPP for unique commercial opportunities in the FIPP Insight reports. THE SPECIAL REPORTS IN THIS SERIES ARE: 1. Video 2. Social media 3. Mobile 4. Big data 5. Revenue 6. Magazine media 7. Content To compile the reports, WNMN sources evidence-based data from sources around the world, analyses the data and provides commentary on top trends identified, trends you should be considering in your business today. MORE FROM FIPP INSIGHT Visit www.fipp.com/Insight for news on upcoming reports and for any queries about this report and ones to follow. Contact FIPP’s Head of Insight, Helen Bland at Helen@fipp.com or +44 7404 4169. AUTHOR and PUBLISHER Martha L Stone World Newsmedia Network mstone@wnmn.org EDITORIAL DIRECTOR Leah McBride Mensching DESIGNER John Moreno REPORT LICENSEE FIPP www.fipp.com PROJECT MANAGER Helen Bland helen@fipp.com COMMERCIAL MANAGER André Glazier andre@fipp.com FIPP – the worldwide magazine media association – represents companies and individuals involved in the creation, publishing or distribution of content, by whatever channel, to defined audiences. FIPP exists so that its members develop better strategies and build better media businesses by identifying and communicating emerging trends, sharing knowledge, and improving skills worldwide. © World Newsmedia Network 2015 All rights reserved, except by prior written permission of FIPP, the worldwide magazine media association, no part of this work may be copied or publicly distributed, displayed or disseminated by any means of publication or communication now known or developed hereafter, including in or by any: i) directory or compilation or other printed publication; ii) information storage and retrieval system iii) electronic device, including any analogue or digital, visual or audio visual device or product Data is provided with thanks to contributors of this book. Every effort has been made in the preparation of this report to ensure accuracy of the content, but FiPP, the publishers and WNMN, the copyright owners, cannot accept liability in respect of errors or omissions. Readers will appreciate that the data is only as up to date as publication schedules and contributors will allow, and is subject to change. WNMNWORLD NEWSMEDIA NETWORK WNMNWORLD NEWSMEDIA NETWORK Brand partner www.pressreader.com
  • 3. GLOBAL DIGITAL REVENUE TRENDS 2015 GLOBALDIGITALREVENUE TRENDS2015Leadin text can go here just like this WNMNWORLD NEWSMEDIA NETWORK WNMNWORLD NEWSMEDIA NETWORK 3 GLOBAL DIGITAL REVENUE TRENDS 2015 Internet advertising spend is poised to surpass television adspend, driven by PC-based Internet and especially mobile Internet advertising. Meanwhile, e-commerce and digital subscriptions, as well as video, programmatic and native advertising all portend a vibrant future of digital revenue making for publishers. Internet advertising spend is poised to unseat television ad- spend as the No. 1 advertising category across the world. The momentous transition is driven by growth not just in Internet advertising accessed via PCs, but especially growth in adver- tising accessed via mobile platforms. Meanwhile, e-commerce, digital subscriptions, video, programmatic and native adver- tising all portend a vibrant future of digital revenue making for publishers. Global advertising revenues have grown an average of 5 percent year-over-year since the recovery from the economic crisis of 2008 and 2009, according to MAGNA GLOBAL, from US$420 billion in 2010 to a projected $700 billion in 2019. Year-over-year growth was 4.2 percent from 2012 to 2013; 5.5 percent from 2013 to 2014; and 4.8 percent from 2014 to 2015. Digital advertising is credited with the adspend growth across the world. Although adspend growth is slowing down in all regions of the world, the fastest-growing regions continue at a pace of almost 10 percent or more year-over-year from 2013 to 2014, and from 2014 to 2015. Latin America has the fastest growth, at 14.9 percent in 2014 and 12.9 percent in 2015; followed by Emerging Asia at 11.5 percent in 2014 and 9.7 percent in 2015. Not surprisingly, emerging markets are growing at a faster pace than developed markets, at 10.6 percent in 2014 and 9.5 percent in 2015, versus 3.5 percent and 2.9 percent for devel- oped markets, according to MAGNA GLOBAL. Developed regions include areas such as Western Europe, Central and Eastern Europe, North America and the Asia Pacific. Western Europe, Cen- tral and Eastern Europe and North America have growth of 4 percent or less growth in 2014 and 2015. Only coun- tries in the Asia Pacific region are experiencing impressive growth among developed re- gions, with a 6.9 percent and a 6.4 percent growth in 2014 and 2015, respectively. ZenithOptimedia, which carves up the world into re- gions differently than MAGNA GLOBAL, shows growth in a similar growth pattern for most regions. From 2014 to 2015, adspend for Eastern Europe and Central Asia declined 9.4 per- Growth of adspend, by region Percentage of year-over-year advertising spend growth, 2014 to 2015 Source: ZenithOptimedia, March 2015 © World Newsmedia Network 2015 -10 -8 -6 -4 -2 0 2 4 6 8 10 12 Eastern Europe Central Asia -9.4% 2.3% 2.5% 3.1% 3.4% 3.5% 9.2% 11.4% MENA Japan Western Central Europe Advanced Asia North America Fast-track Asia Latin America
  • 4. 4 GLOBAL DIGITAL REVENUE TRENDS 2015 cent. Central Asia includes Kazakhstan, Kyrgyzstan, Tajikstan, Turkmenistan and Uzbekistan, while Eastern Europe includes Belarus, Bulgaria, the Czech Republic, Hungary, Moldova, Poland, Romania, Russia, Slovakia and Ukraine, according to Zenith. Meanwhile, adspend for fast-track Asia, which includes China, India, Indonesia, Malaysia, Pakistan, Philippines, Taiwan, Thailand and Vietnam, climbed 9.2 percent, and Latin Ameri- ca surged 11.4 percent. The slowest-growth adspend regions include the Middle East and North Africa, 2.3 percent; Japan, 2.5 percent; Western and Central Europe, 3.1 percent; Advanced Asia, 3.4 percent; and North America, 3.5 percent, according to Zenith. Advanced Asia is considered Australia, New Zealand, Hong Kong, Singa- pore and South Korea. Please see pages 25 through 32 for detailed breakdowns of regional adspend and country-by-country adspend across the world. 0 3% 6% 9% 12% 15% 3.0% 2014 2015 2.1% 2.2% 3.0% 4.0% 2.8% 6.9% 6.4% 11.5% 9.7% 14.9% 12.9% 6.9% 6.2% 3.5% 2.9% 10.6% 9.5% WE CEE North America APAC Emerging Asia LATAM MEA Developed Markets Emerging Markets Global advertising revenues, regional ad revenue growth Regional revenue growth Source: ZenithOptimedia, March 2015 © World Newsmedia Network 2015 Global ad revenues, 1999 to 2019 In US$ billions and in % of year-over-year growth and decline In percentage of growth, 2014 to 2015 +4.2% 800 700 600 500 400 300 200 100 0 15% 10% 5% 0% -5% -10% 15% +5.5% +4.8% ’99 ’00 ’01 ’02 ’03 ’04 ’05 ’06 ’07 ’08 ’09 ’10 ’11 ’12 ’13 ’14 ’15 ’16 ’17 ’18 ’19 Advertising revenues in $bn constant USD (left scale) Annual growth/decline (right scale)
  • 5. 5 GLOBAL DIGITAL REVENUE TRENDS 2015 Mobile advertising, defined by ZenithOptimedia as including all Internet advertising and in-app ads delivered to smart- phones and tablets, including display, classified and search, is growing nine times faster than desktop Internet advertising expenditure. Zenith projects mobile Internet advertising will grow by an average of 39.8 percent a year between 2014 and 2017, driven by the rapid spread of devices, connectivity and content on mobile. By contrast, Zenith predicts desktop Internet advertis- ing will grow at an average of 4.6 percent a year. In 2014, Zenith estimates global expenditure on mobile adver- tising was $27.4 billion, representing 22.1 percent of Internet adspend and 5.3 percent of total adspend. The research firm predicts that by 2017, mobile adspend will rise to $75.0 billion, or 40.4 percent of Internet adspend and 12.7 percent of all adspend. The Zenith figures for newspapers and magazines include only advertising in printed editions of these publications, not on their websites, or in tablet editions or mobile apps, all of which are reflected in the Internet category. Mobile is now the main driver of global adspend growth. Zenith predicts mobile will contribute $47.5 billion in ad- spend between 2014 and 2017, while television will be the second-largest contributor to adspend, accounting for $17.6 billion, followed by Internet accessed via desktop and lap- top computers at $14.1 billion. According to Zenith, mobile Internet adspend represented 5.3 percent in 2014, but will soar to 12.7 percent by 2017, mostly at the expense of tra- ditional media: television, newspapers and magazines, each predicted to fall about 2 percentage points between 2014 and 2017. Meanwhile, desktop Internet, outdoor, radio and cinema adspend shares are expected to remain stable. MAGNA GLOBAL forecasts a 57 percent compounded annual growth rate for global mobile data traffic, from about 2 exa- bytes a month to more than 25 exabytes per month of global, user-consumed mobile data from 2014 to 2019. One exabyte equals 1 billion gigabytes. One exabyte would be equivalent to 36,000 years of HD-TV video viewing, while five gigabytes would be equal to about 30 seconds of TV-quality video viewing. This exponential growth of mobile devices and usage are driving an increasing market share of advertising spend for mobile. By 2017, MAGNA GLOBAL projects that mobile advertising share will exceed print and radio, and approach desktop/laptop-accessed online advertising share levels. According to PricewaterhouseCoopers and Ovum, total Internet advertising revenue, including mobile and PC-based advertising, is poised to become the No. 1 advertising medi- um by 2019, as reported in PwC’s “Global entertainment and media outlook 2015-2019.” Total global Internet advertising is Share of global adspend, by medium Percentage of adspend share, 2014 vs. 2017 Source: ZenithOptimedia, March 2015 © World Newsmedia Network 2015 2014 2017 Mobile Internet Television Desktop Internet Outdoor Radio Cinema Magazines Newspapers 39.4% 18.8%5.3% 15.0% 7.3% 6.8% 6.8% 0.5% Mobile Internet Television Desktop Internet Outdoor Radio Cinema Magazines Newspapers 37.3% 18.7%12.7% 12.0% 5.9% 6.6% 6.3% 0.5% Contribution to global adspend growth, by medium 2014-2017 (US$ million) Source: ZenithOptimedia, March 2015 © World Newsmedia Network 2015 -10,000 0 $10,000 $20,000 $30,000 $40,000 $50,000 Mobile Internet Television Desktop Internet Outdoor Radio Cinema Magazines Newspapers $47,539 $17,641 $14,097 $3,610 $2,048 $341 -$2,677 -$6,187
  • 6. 6 GLOBAL DIGITAL REVENUE TRENDS 2015 forecast to grow from $135.4 billion in 2014 to $239 billion in 2019, or a 12.1 percent compounded annual growth rate, PwC stated in “Outlook,” published in June 2015. Currently TV is the No. 1 advertising spend category in most countries around the world. However, digital advertising expenditure is quickly unseating the longtime incumbent to be the No. 1 advertising category in the major advertising markets of the world. According to MAGNA GLOBAL, digital advertising became the No. 1 category in 2013 in Canada, the Czech Republic, Denmark, Estonia, Germany, the Netherlands, Norway, Swe- den and the United Kingdom. In 2014, Australia, China, Finland, Hungary and Ireland were added to the list. By 2015, France and the United Arab Emirates also became a digital-first country. By 2016, Bahrain, Poland, South Korea and Switzerland will be add- ed, followed by New Zealand, Qatar and the United States, 25 20 15 10 5 0 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Global mobile data and advertising market share Source: MAGNA Global, 2014 © World Newsmedia Network 2015 2014 2015E 2016E 2017E 2018E 2019E 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014E 2015E 2016E 2017E Exabytespermonth 57% CAGR Forecast: Cloud applications may account for 90% of total mobile data traffic by 2019 Desktop Mobile TV Radio Print Global mobile data traffic Mobile advertising market share Cloudmobiledatatraffic Global Internet advertising will overtake TV advertising in 2017 Total Internet advertising revenue and total television advertising revenue, in US$millions, 2010 to 2019 Source: PricewaterhouseCoopers, “Global entertainment and media outlook, 2010 to 2019,” June 2015 © World Newsmedia Network 2015 2010 Total TV advertising revenue Total Internet advertising revenue 2012 2014 2016 2018 $300,000 $250,000 $200,000 $150,000 $100,000 $50,000 0 Note: This chart contains an element of double-counting; online TV advertising revenue forms a small part of both total TV advertising revenue and total advertising revenue Internet advertising becoming No. 1 ad category Year and country where Internet advertising share eclipses TV advertising Source: MAGNA GLOBAL, 2015 © World Newsmedia Network 2015 2013 9 countries Canada Czech Republic Denmark Estonia Germany Netherlands Norway Sweden United Kingdom 2014 14 countries ...same plus... Australia China Finland Hungary Ireland 2015 16 countries France UAE 2016 20 countries Bahrain Poland South Korea Switzerland 2017 23 countries New Zealand Qatar United States
  • 7. 7 GLOBAL DIGITAL REVENUE TRENDS 2015 according to MAGNA. The advertising revenue landscape for all U.S. media is undergoing a seismic shift from 2012 to 2018, according to eMarketer. Advertising spend for traditional media, including television, newspapers, magazines and directories, is dimin- ishing, while adspend for digital platforms, including mobile and PC-based Internet, is surging. U.S. television ad revenues are projected to drop from a 39.1 percent share in 2012 to a 35.7 percent share in 2018; news- papers, from 11.5 percent to 7.1 percent; magazines, from 9.2 percent to 6.9 percent; radio, from 9.3 percent to 7.1 percent; and directories, from 4.5 percent to 2.3 percent, according to eMarketer. According to Zenith, the Internet’s main advertising catego- ries, display, classified and paid search, will undergo a shift in adspend levels in 2015, with display advertising overtaking longtime Internet adspend incumbent, paid search. Display is the fastest-growing Internet advertising category, with a projected 18 percent compounded annual growth rate to 2017. Among the subcategories for display are banners, online video and social media. Paid search advertising growth is slowing down comparative- ly, expanding 12 percent per year, while online classifieds are expected to grow about 7 percent until 2017, Zenith reports. Social media advertising is expected to grow 25 percent every- year for the foreseeable future. PricewaterhouseCoopers and ZenithOptimedia categorise Internet advertising differently. Therefore, PwC projects that search will continue as the No. 1 Internet advertising category, followed by Internet display advertising, for the foreseeable future. The difference between PwC’s and Zenith’s methodologies is that PwC breaks out mobile advertising as a separate category, which mainly includes display advertising. As mobile advertis- ing grows faster than search and PC-accessed Internet display, it is likely that display across platforms has surpassed that of search advertising if mobile categories and wired Internet advertising were combined. Mobile advertising will exceed display advertising by 2018, ac- cording to PwC. Display is projected to grow by a compound- ed annual growth rate of 7.9 percent, while mobile is forecast to grow 23.1 CAGR by 2019. Wired (non-mobile) video is the fastest growing segment of wired Internet advertising, according to PwC. Video only U.S. advertising revenue share, 2012 to 2018 Percentage of total advertising revenue share, by category Source: eMarketer, 2014 © World Newsmedia Network 2015 TV Digital —Mobile Print —Newspapers* —Magazines* Radio** Outdoor Directories* 38.8% 25.2% 5.7% 19.0% 10.2% 8.8% 8.9% 4.1% 4.0% 38.1% 28.2% 9.8% 17.7% 9.3% 8.4% 8.6% 4.0% 3.5% 37.3% 30.9% 14.0% 16.5% 8.6% 7.9% 8.2% 3.9% 3.1% 36.9% 33.2% 18.7% 15.5% 8.0% 7.5% 7.8% 3.8% 2.8% 36.2% 35.3% 22.6% 14.7% 7.5% 7.2% 7.5% 3.7% 2.5% 35.7% 37.3% 26.4% 14.0% 7.1% 6.9% 7.1% 3.6% 2.3% 39.1% 22.3% 2.6% 20.7% 11.5% 9.2% 9.3% 4.0% 4.5% 2012 2013 2014 2015 2016 2017 2018 Note: eMarketer benchmarks its U.S. newspaper ad spending projections against the NAA and its U.S. outdoor ad spending projections against the OAAA, for both of which the last full year measured was 2012; numbers may not add up to 100% due to rounding; *print only; **excludes off-air radio and digital Internet adspend, by type, 2014 to 2017 In US$ billions Source: ZenithOptimedia, March 2015 © World Newsmedia Network 2015 0 $20 $40 $60 $80 $100 2014 2015 2016 2017 $55.6 $12.8 $55.7 $67.4 $14.0 $63.2 $79.1 $15.1 $71.3 $91.1 $16.0 $78.6 Total display Classified Paid search Search will continue to comprise the largest single component of Internet advertising Total Internet advertising revenue by sub-segment (%), 2014 - 2019 Source: PricewaterhouseCoopers, Global Entertainment and Media Outlook, 2015-2019, www.pwc.com/outlook © World Newsmedia Network 2015 2015 2014 2016 2017 2018 2019 0% 20% 40% 60% 80% 100% Mobile Internet advertising revenue Video Internet advertising revenue Classified Internet advertising revenue Paid search Internet advertising revenue Display Internet advertising revenue
  • 8. 8 GLOBAL DIGITAL REVENUE TRENDS 2015 comprised less than 5 percent of all Internet advertising in 2014, but is expected to reach 8 percent by 2019, a 19.5 CAGR. By far, wired video advertising growth outpaces any other In- ternet category CAGR from 2014 to 2019, including classified, 5.2 percent; search, 10 percent; and wired Internet display, 7.9 percent. Wired video advertising represented US$6.32 billion in 2014, and a projected $15.39 billion in 2019. According to Zenith, online video, accessed via both PC and mobile devices, is growing faster than any other digital catego- ry – 34 percent from 2013 to 2014 – and is expected to grow 29 percent CAGR until 2017. Video is a fast-growing category in most major markets of the world. According to Digital TV Research, online TV and video advertising revenues will reach multi-billion dollar levels in 2017, led by the United States, $10.95 billion; China, $2.06 billion; Japan, $2.02 billion; the United Kingdom, $1.86 billion; Germany, $1.63 billion; France, $1.22 billion; Canada, $964 million; and Italy, $822 million. Media analysts argue that percent of time spent should cor- relate to advertising spend. In the United States, only radio and Internet adspend are parallel to time spent by users on the media. TV skews slightly higher to receive more adspend compared to time spent, 41 percent vs. 37 percent; while print receives a disproportionate share of adspend compared to its diminishing readership: 18 percent vs. 4 percent. Meanwhile, after years of a much lower adspend compared to surging usage, Internet is finally garnering a more proportion- al ad share, while mobile lags, with only 8 percent adspend compared to 24 percent of time spent, compared to other media. Gross Domestic Product figures have long been predictors of adveritsing spend, country by country. Those with the highest GDPs frequently get the highest amounts of adspend. Accord- ing to research from the University of Gronigen and OECD, shares of the highest GDPs have ebbed and flowed among countries in North America, Europe, Asia and Latin America. In 1820, China commanded one-third of the world’s GDP, which diminished steadily until a century later, when it bottomed out and then steadily rose to a 16 percent share by 2014. Meanwhile, Europe controlled 27 percent of the world’s GDP in 1820, compared to 17 percent today. The United States represented a 16 percent share of the world’s GDP share in 2014, compared to only 2 percent in 1820 and 36 percent in its heyday during World War II. Traditionally, statisticians calculate an 80 percent correlation between GDP and advertising spending. However, in recent Source: PricewaterhouseCoopers, Global Media and Entertainment Outlook, 2015-2019; www.pwc.com/outlook © World Newsmedia Network 2015 5.2% 25% 20% 15% 10% 5% 0% 25% 20% 15% 10% 5% 0% 25% 20% 15% 10% 5% 0% 25% 20% 15% 10% 5% 0% Search Display Classified Video 10.0% 7.9% 19.5% Video's rate of growth outstrips the other wired sub-segments Global wired Internet advertising market by sub-segment CAGR (%), 2014-2019 Canada Italy USA 10,952 964 822 Others 7,193 China 2,057 France 1,222 Germany 1,631 UK 1,861 Japan 2,022 Projected 2017 online TV and video revenues Revenues in US$ millions, including countries that are main recipients of digital video advertising revenue Source: Digital TV Research, 2014 © World Newsmedia Network 2015 Print 18% U.S. media time spent vs. adspend Percentage of total media time vs. adspend in 2014 Source: Internet Advertising Bureau, as interpreted by Mary Meeker, Kleiner Perkins Caufield Byers, “Internet Trends 2015” © World Newsmedia Network 2015 0 10% 20% 30% 40% 50% 4% Time spent Ad spend %oftotalmediaconsumptiontime oradvertisingspending Internet 24% 23% TV 37% 41% Radio 11% 11% Mobile 24% 8% Total Internet ad =$50B Of which mobile ad =$13B $25B+OpportunityinUSA
  • 9. 9 GLOBAL DIGITAL REVENUE TRENDS 2015 Global gross domestic product, 1820 to 2014 Percentage of global GDP, by country Source: University of Gronigen, OECD, as interpreted by Mary Meeker, Kleiner Perkins Caufield Byers, “Internet Trends 2015” © World Newsmedia Network 2015 40% 30% 20% 10% 0% %ofGlobalGDP 1820 1830 1840 1850 1860 1870 1880 1890 1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 33% 16%16% 2% 2% 9% 7% 16% 27% 17% USA Europe China India Latin America years, a country’s macroeconomic elements are factored in, such as the unemployment rate and inflation. According to ZenithOptimedia, using International Mone- tary Fund statistics, the gap is widening between GDP and adspend, country by country. By 2017, global adspend as a percentage of GDP will decrease, from 5.3 percent to 4.8 per- cent. The changing GDP correlation with adspend is making it more difficult to accurately predict a country’s future adspend. E-commerce and M-commerce E-commerce is one of the most popular online activities, and one of the highest potential revenue strategies for media companies today. Almost 90 percent of the world’s Internet users have bought a product online; that’s more than 1 billion people in dozens of countries. Chinese consumers are the most enthusiastic e-commerce aficionados. About one-third of the world’s online shoppers are from China. Eighty percent of Chinese Internet users regu- larly shop online, while 70 percent of India’s Internet users buy online, according to GlobalWebIndex’s “Commerce Q4 2014” report. Desktop and laptop PCs are the most popular devices for e-commerce; however, the use of mobiles and tablets for shopping is growing faster than usage on PCs. GWI reports many shoppers are concerned about privacy and their digital footprints, as 45 percent are deleting their cookies at least once a month so websites will not remember them, and a significant portion are using VPNs and proxy servers so their activity online cannot be traced. Clothes and shoes are the most popular items purchased on- line, while mobile phones are the most popular tech product, according to GWI. Free delivery is the most important factor motivating purchases everywhere GWI researches, except in China, where online reviews are the most favoured. Asia is by far the most e-commerce engaged region of the world, with 582 million online shoppers, representing just over 70 percent of the Internet population of Asia buying an item online in the last month. Europe and North America share similar penetrations of online buyers, at about 61 percent each; however, Europe has 180 million regular online buyers, while North America has 125 million online buyers, according to the GWI study. The Middle East and Africa region has the fewest online buyers, at 16 million, with a 48 percent penetration, and Latin America has a 59 percent pene- tration, representing and 73 million online buyers. Growth of adspend and GDP, 2014 to 2017 Subtitle: Percentage of year-over-year advertising spending and gross domestic product Source: ZenithOptimedia, March 2015 © World Newsmedia Network 2015 0 1% 2% 3% 4% 5% 6% 7% 8% +6.3 +4.4 +6.7 +5.3 +7.0 +4.8 +5.6 +5.2 2014 GDP Adspend 2015 2016 2017
  • 10. 10 GLOBAL DIGITAL REVENUE TRENDS 2015 The most prolific e-commerce nations with the highest percentage of Internet users engaging in e-commerce are China, 80 percent; the United Kingdom, 72 percent; India and Germany, 71 percent each; South Korea, 69 percent; Brazil and Turkey, 67 percent each; Ireland, 66 percent; Poland and Italy, 65 percent each; the United States and Taiwan, 64 percent each; Indonesia and Thailand, 59 percent each; and France and Spain, 58 percent each. The global number of online users who shopped online “in the last month” has surged from 833 million in 2012, to 948 million in 2013 and 971 million in 2014. Similarly, mobile e-commerce, or m-commerce, numbers are rising, from 420 million in 2012, to 480 million in 2013 to 530 million in 2014, according to GWI. GWI demographics about online buyers suggest they are from Global online shoppers by region and country In millions of online shoppers, and in percentage of those who have shopped online in the past month Source: GlobalWebIndex, December 2014 © World Newsmedia Network 2015 80% 70% 60% 50% 40% 30% 20% 10% 0% Asia Pacific 582 mil. Europe 180 mil. Latin America 73 mil. Middle East and Africa 16 mil. North America 125 mil. China UK Germany India South Korea Brazil Turkey Ireland Poland Italy USA Taiwan Indonesia Thailand France Spain Netherlands Australia Malaysia Singapore Vietnam Sweden Canada South Africa Russia Hong Kong Mexico UAE Argentina Philippines Japan Saudi Arabia 80% 72% 71% 71% 69% 67% 67% 66% 65% 65% 64% 64% 59% 59% 58% 58% 57% 57% 56% 56% 56% 55% 53% 51% 50% 50% 49% 49% 49% 49% 47% 43% 363 25 36 87 22 48 17 2 13 17 114 9 15 8 20 12 6 8 7 2 15 3 11 8 31 2 17 3 8 12 31 5 Shoppers in millions Global online shopping growth, 2012 to 2014 Number of online shoppers last month, in millions Source: GlobalWebIndex, December 2014 © World Newsmedia Network 2015 600m 500m 400m 300m 200m 100m 0m 2012 2013 2014 Global online shopper demographics Number of online shoppers broken down by age, target audience and income Source: GlobalWebIndex, December 2014 © World Newsmedia Network 2015 68% 65% 74% 70% 71% 55% AUDIENCE Male Female Premium purchasers Bargain hunters Moms Teens 63% 69% 64% 61% 71% AGE 16 to 24 25 to 34 35 to 44 45 to 54 55 to 64 INCOME GROUP Bottom 25% Mid 50% Top 25% 65% 72% 78%
  • 11. 11 GLOBAL DIGITAL REVENUE TRENDS 2015 every age group, equally men and women, and tend to belong to higher income groups. Buyers mostly come from the 25-to 44-year-old age group, and from the top 25th percentile of incomes. Online shoppers can choose to use a website to purchase items, or to buy through an app. Those who buy online using apps tend to be younger and from the Asia Pacific region. Almost one-third of those ages 16 to 44 have used shopping apps in the last month, while 33 percent of those Internet users from Asia Pacific have bought online in the past month. The next most prolific online buyers come from Middle East Africa, 20 percent; Latin America, 19 percent; North America, 18 percent; and Europe, 13 percent. Clothes and shoes are by far the most popular items to pur- chase online globally, with more than 25 percent researching and 35 percent buying clothing online in the past month, according to GWI. Twenty-eight percent of those who buy online have bought shoes in the past month, while 22 percent have researched shoes online. Other popular e-commerce categories include books, gifts, mobile phones, snack foods, water/soft drinks, shampoo, chocolate, travel, packaged foods and films. Mobile Internet revenues are poised to grow 300 percent, from 2014 to 2017, according to Digi-Capital. By 2017, revenues are projected to reach US$700 billion, driven mainly by m-com- merce, which will represent almost three-quarters of mobile revenues by 2018, according to the investment research firm. M-commerce represented about two-thirds of the mobile revenues pie in 2014. The other drivers of mobile revenues are $74 billion in con- sumer apps, $53 billion in enterprise mobility, $42 billion in advertising and $11 billion in wearables by 2017, with almost half of the revenues generated in Asia, according to Digi-Cap- ital. India and China represent the highest percentage of m-com- merce users, with 41 percent of all e-commerce sales in 2014 in India coming from mobile devices, and 33 percent of all e-commerce on mobile in China. Other major countries of the world pale by comparison. About 20 percent of all e-com- Global user demographics for shopping apps Percentage of apps users, by age and region Source: GlobalWebIndex, December 2014 © World Newsmedia Network 2015 16 to 24 25 to 34 35 to 44 45 to 54 55 to 64 29% 30% 27% 17% 9% 33% 13% 19% 20% 18% Asia Pacific Europe Latin America Middle East and Africa Noth America BY AGE BY REGION Global mobile Internet revenue share, 2014 vs. 2018 Revenue share of US$850 billion in mobile Internet, by category Source: Digi-Capital, 2014 © World Newsmedia Network 2015 Wearables Enterprise mobility Mobile adspend Consumer apps M-commerce 2018 2014 2014 global m-commerce sales Mobile commerce as a % of e-commerce, by country Source: Morgan Stanley research, as interpreted by Mary Meeker, Kleiner Perkins Caufield Byers, “Internet Trends 2015” © World Newsmedia Network 2015 45%40%35%30%25%20%15%10%5%0% India China UK France Brazil Australia USA Germany Russia Japan
  • 12. 12 GLOBAL DIGITAL REVENUE TRENDS 2015 Top researched and purchased items online Percentage of global online users who purchased or researched an item online in the last month Source: GlobalWebIndex, December 2014 © World Newsmedia Network 2015 Clothes Shoes Books A gift for someone Mobile phone Snack foods Soft drinks/bottled water Shampoo Chocolate Travel Packaged food/ready meals Films Personal items Skincare/moisturizer Non-food household products Music Laundry detergent Hair conditioner Beer Holiday in my own country Healthcare and pharmaceutical products Fragrances/perfume Wine/spirits Fabric conditioner Desktop computer Sports equipment Broadband/hi-speed Internet Home hair treatment Air Freshioner/care products Pet food Automotive insurance Flat screen TV Home appliances (white goods) e.g. fridge, washing machine Baby products Holiday (abroad) Furniture/home equipment Tablet device e.g. iPad Health insurance Laptop (10” screen) Life insurance Travel insurance Digital camera Games console Mutual/managed investment funds Satellite/cable TV Portable media player Homeowners insurance Subscription membership to an online service e.g. Spotify or Netflix Premium current account E-reader Bonds Cars/automobiles Contents insurance Motorcycle Foreign currency exchange services Subscription/membership to an offline service e.g. gym or car rental DVD player Blu-ray player Annuities Mortgage Safe deposit box Landlord insurance Short term loans (less than 30 days) Ultrabook Property None of the above 0% 5% 10% 15% 20% 25% 30% 35% Purchased Researched
  • 13. 13 GLOBAL DIGITAL REVENUE TRENDS 2015 merce was done on mobiles in 2014 in the United Kingdom, France and Brazil; 17 percent in Australia; 15 percent in the United States and Germany; 13 percent in Russia; and 7 per- cent in Japan, according to Morgan Stanley research. Mobile apps According to Digi-Capital, games apps have dominated the mobile apps market since apps were first developed. However, that is changing. In 2013, 74 percent of all mobile apps were games apps, but by 2017, Digi-Capital predicts that 49 percent of all apps sold will be games. This represents a 61.3 percent compounded annual growth rate for non-game apps from 2013 to 2017. The next most popular apps are social network- ing, books, music, medical, productivity, education, entertain- ment, news and photo and video apps. Digi-Capital forecasts that mobile apps could reach more than US$70 billion in revenue globally in 2017. Driving the surge in mobile apps usage is the growing development of utilitarian apps, and the burgeoning use of mobile phones in general. Revenues for a variety of apps are expected to grow to $75 bil- lion by 2018, according to Digi-Capital, particularly for social networking, books, music, medical, productivity, education, entertainment, news and photo and video apps. Non-game apps continue to gain revenue share from 2014 to 2018, and into the foreseeable future, according to Digi-Capital. Programmatic advertising expenditure is expected to surge from 2011 to 2017, from $4.9 billion to $33.3 billion, ac- cording to MAGNA GLOBAL. Currently dominated by the U.S. digital advertising market, programmatic advertising is becoming an irreversible global trend. In the U.S. alone, programmatic will represent 63 percent of all digital display advertising by 2016, up from 53 percent in 2015. Despite the threat to other possibly more lucrative forms of advertising, publishers are embracing programmatic advertis- ing around the world. The audience data analytics movement has given rise to a variety of trends, including content and advertising targeting and automated advertising serving. Publishers collect data about their users’ demographics and content consumption habits using analytics software. When publishers partner with advertising networks, they have the ability to build campaigns and target consumers based on users’ demographics and reading patterns. Among these emerging trends is programmatic buying, that is, automated digital display advertising buying, which is growing exponentially around the world. Programmatic digital display advertising buying represents another clear threat, yet a possi- Global mobile apps revenue, 2011 to 2017 Revenues in US$ billions, apps categorised by business sector Source: Digi-Capital, 2014 © World Newsmedia Network 2015 Games Productivity Navigation Sports Social networking Education Travel Health and fitness Books Entertainment Lifestyle Finance Music News Utilities Weather Medical Photo and video Business Other 2011 2012 51% 26% 61.3% non-games app revenue CAGR (13-17F) 2013 74% 49% 2014(f) 2015(f) 2016(f) 2017(f) $80 $70 $60 $50 $40 $30 $20 $10 0
  • 14. 14 GLOBAL DIGITAL REVENUE TRENDS 2015 Global mobile apps revenue share, 2014 vs. 2018 Revenue share of US$75 billion in social apps by 2018, apps categorised by business sector Source: Digi-Capital, 2014 © World Newsmedia Network 2015 Games Social networking Medical Productivity Education Entertainment News Photo and news Navigation Lifetsyle Utilities Business HealthFinance Weather Travel Music Books 2014 2018 Community Newspaper Holdings, Inc., a regional newspaper group in the United States with 75 dailies and 45 weekly newspapers, embarked on a project to launch 75 apps and to make US$6 million in advertis- ing revenue. Before 2014, only nine of CNHI’s newspapers had apps, and only 5 percent of the advertising inventory was utilised, Matthew Ipsan, chief digital officer at CNHI, told the INMA World Congress in May 2015. In January 2014, CNHI engaged the apps developer Verve, to create a basic app template for the network of news outlets, and to focus on monetisation through remnant advertising inventory. The objective of the apps project was to increase audience engagement by 25 percent, and to generate $6 million in incremental revenue, Ipsan said. Using the “fast prototyping” technique, CNHI identified the optimal user experience (UX) for the app based on tested audience usability. In August 2014, CNHI began to develop apps for three platforms: iOS, Android and Kindle for each daily newspaper location. The 225 apps were rolled out within three months. A subscrip- tion meter code was attached to each app, which was downloaded by users for free from app stores. By April 2015, each daily newspaper had three apps, one for each platform. More than one-third of the con- tent (35.4 percent) was consumed through a mobile device, with 3.4 percent consumed through the apps. Through promotion in the newspaper and elsewhere, almost 188,000 apps were downloaded, including 141,000 iOS apps; 35,000 Android apps; and 10,500 Kindle apps, he said. From April 2014 to April 2014, CNHI experienced an 85.3 percent mobile revenue growth, including a 17.4 percent mobile app revenue growth. Local ad inventory sold grew from 5 percent to 22.8 percent. App revenue grew 17.4 percent from November 2014 to April 2015, Ipsan said. CNHI uses apps to grow mobile revenue
  • 15. 15 GLOBAL DIGITAL REVENUE TRENDS 2015 ble opportunity, for publishers and broadcasters. Programmatic buying is a threat to media companies because billions of display ads are being bought and sold as commod- ities on automatic ad exchanges each day, ostensibly driving down CPM (cost per thousand) prices. The advertising is served to thousands of websites, frequently without regard to quality of publishing site or value of audience. Media owners argue the value of their advertising inventory, and indeed, their brands, are being diminished in this scenario. The opportunity is for publishers and broadcasters to create advertising consortiums in order to create high-value ad net- works. The networks, then, become a more valuable and more popular programmatic buy together than they were as separate publisher/broadcaster sites. These high-quality networks can fetch higher CPMs for their higher-value, engaged audience members on these exchanges. That said, the programmatic buy for premium publisher sites is so new, there are no histor- ic data to show revenue trends. Content marketing native advertising According to the Wall Street Reporter, native advertising stra- egies and implementations have pros and cons for publishers. On the positive side, native advertising represents a potentially lucrative new revenue stream, users opt in to the content on- line, and publishers can leverage their reach and brands to sell native advertising campaigns. Native advertising can drive high engagement with users, and represents strong potential for mobile platforms, and a poten- tial to gather useful data from readers. On the negative side, perhaps the biggest challenges are the transparency and disclosure issues surrounding the origin of the branded content. Publishers take great effort in labeling the content as paid, and segmenting it from journalist-driven editorial content. Another negative element is that strategy and implementation of native advertising is both labour and scale-intensive. Strat- egies are still new and being developed on the fly, publisher by publisher, which means metrics and key performance indict- ors are largely unknown. Education and training is required for sales and content team members. How is native advertising defined? Ninety-three percent of U.S. publishers surveyed by Business Insider and eMarket- er agreed the most important aspect of the definition is the Programmatic advertising spend in Europe, 2012 to 2017 In US$ millions Source: MAGNA GLOBAL, 2015 © World Newsmedia Network 2015 2012 2013 2014 2015 2016 2017 Serbia Romania Portugal Hungary Czech Republic Poland Spain Denmark Sweden Netherlands France Germany United Kingdom $9,000 $8,000 $7,000 $6,000 $5,000 $4,000 $3,000 $2,000 $1,000 0 In March 2015, media pow- erhouses the Guardian, CNN International, Reuters, the Economist and the Financial Times launched the Pangaea Alliance, an advertising network that allows advertisers to buy campaigns across the 110 million media users of the five upscale media brands. The alliance will create the scale that will allow the media brands to compete with digital behemoths, such as Google, Yahoo! and Facebook. The private ad exchange will help Pangaea protect higher CPMs that have been previously driven down by deeply discounted “remnant” advertising networks. The Pangaea Alliance is us- ing the Rubicom Project’s technology platform. The Financial Times and Reu- ters will share anonymised subscribers’ first-party, data which will allow ad- vertisers to target specific audiences in real-time. Other programmatic adver- tising-driven networks have been created in various countries, including La Place Media in France; Dansk Udgivernetværk in Denmark; AOP network in the United Kingdom; and Premium Publishers Network in Switzerland. Other programmatic-driven alliances
  • 16. 16 GLOBAL DIGITAL REVENUE TRENDS 2015 Spotlight on the Local Media Consortium In an effort to increase the “cost per thousand” (CPM) pricing on digital advertising on behalf of premium publishers and broadcasters, the Local Media Consor- tium was created in the United States in 2013. The LMC’s main activity is a digital display advertising exchange powered by Google technology. The consortium is a strategic partnership of more than 1,000 U.S. newspapers and hundreds of broad- cast outlets and serves as a model for other premium publisher ad exchanges around the world. The scale of the LMC allows publishers to compete with large ad networks. “Scale matters,” said Rusty Coats, executive director of the LMC. “Top quality content brings an attractive user base to the online market. Scale means more opportuni- ties for national adver- tisers to reach locally with premium content. Structure makes it easier for advertisers to buy. Improved opportu- nities for publishers of high-quality content to earn additional reve- nue.” Coats also spoke at a Poynter Institute revenue inno- vations study tour in March 2015, organised by World Newsmedia Network. The LMC’s missions are to leverage the collective size and value of local media companies to create networked costs savings, audience and advertising product offerings and revenue opportunities, and to provide solutions providers with an efficient and effective entry point to local media companies. The LMC’s focus has been leveraging its scale to forge new partnerships, exploring new business development opportunities and allowing members to work together to innovate, Coats said. The LMC continues to grow, currently serving more than 4 billion monthly page views, 470 million monthly unique visitors and 156 billion local ad impressions per month. About 40 percent of the ad exchange’s revenue comes from more than 250 national and international brands, including Kraft, Honda, American Express, ATT, Disney and Amazon for an average CPM of US$2.60. The remaining 60 percent of the revenue comes from lower CPM advertising. However, CPM rates have risen 40 percent since April 2014, he said. Looking to the future, an estimated 4 billion ad impres- sions per month multiplied by an average of $1.25 CPM equals about $5 million per month in new money in the premium publishers’ ecosystem, Coats said. The partnerships have been forged with a variety of powerful players, including Yahoo!, Google, HomeFind- er and Monster, among others, Coats said. The most powerful partnership is an advertising exchange, powered by Google. In an effort to drive profitability and sustainability for participating high-quality content companies, Google has provided the network with technologies to power the network, including Double- click for Publishers and the Ad Exchange. Inventory for buyers includes desktop, video and mobile opportuni- ties. By creating this exchange, LMC helps advertisers locate quality inventory and buy it at scale, he said. The automatic delivery mechanism of programmatic advertising has enabled the quick and efficient deliv- ery of higher CPM advertising across the national and regional networks formed by LMC. The network has ensured the delivery of higher CPM advertising because the ad inventory is clearly defined as premium inventory; the inventory is not simultane- ously sold elsewhere, which prevents national adver- tisers from shopping around for lower rates, which reduces the risk of having to discount inventory to offload it. The LMC’s philosophy on programmatic advertising drives the ad exchange’s strategy: “Programmatic is a means of automating selling that should be handled strategically to maximise yield and profit,” Coats said. “Many LMC publishers are moving toward putting all of their inventory in the exchange and forcing in-house sales to truly compete with the market.” The members agree to a five-year contract, each mem- ber organisation gets one vote regardless of its size, and the dues are based on the share of total member- ship, Coats said. Rusty Coats
  • 17. 17 GLOBAL DIGITAL REVENUE TRENDS 2015 In the United States alone, branded content revenue is expected to surge at a 21 percent compounded annual growth rate from 2014 to 2019, from US$10 billion to $25 billion, according to Business Insider. Native advertising is of interest to consumers if it is credible, attractively laid out, funny and/or thought-provoking, according to a recent Boston Consulting Group survey of consumers from the United States, the United Kingdom, Germany and Italy. Neal Zuckerman, managing director of Boston Consult- ing Group, presented findings of the 2015 study at the INMA World Congress in May 2015. Among the overall findings were: • The vast majority of consumers have encountered, enjoyed and sought out branded content • Branded content positively impacts favourability and purchase return on investment, but magnifies nega- tive sentiment among those who dislike the brand • Consumers are giving media properties permission to play in the branded content arena • Tone and style are critical elements to successful branded content — the same as journalistic content According to Michael Zimbalist, senior vice president for advertising and innovation at The New York Times, advertisers want as much engagement on their adver- tising content as on The Times’ editorial content. The Times built an entire advertising segment around the winning solution of engagement called Brand Studio, in which brands will publish articles that are labeled “paid post.” The most popular paid post was sponsored by Netflix for the popular series “Orange is the New Black” called “Women Inmates: Why the Male Model Doesn’t Work.” The post is about the need for policies and procedures as the number of women inmates soar. The post placed in the top 1,000 Times articles during a Chartbeat study on the most engag- ing Times articles. The Netflix native content on The Times garnered a lot of buzz in the media. MSNBC’s Sam Petulla tweeted, “The New York Times just published what is probably the best piece of sponsored content you will find.” Ad- vertising Age declared, “[This is] the piece that turned branded content mainstream.” Another popular native advertising article in The Times was sponsored by The Weinstein Company, a U.S. filmmaker that backed the award-winning “Imitation Game.” The post was about the subject of the film, British computer pioneer Alan Turing. Cannes Lions’ Phil Thomas, illustrating the rise of native advertising, said branded content at Cannes Lions is the biggest, fastest growing area of the whole festival. Last year entries increased by 43 percent. (An interesting side note: while print is shrinking in con- trast to branded content, it remains one of the festi- val’s biggest sections with 9,000 entries, according to FIPP’s recap of the Digital Innovation Summit in Berlin in March 2015). The World Newsmedia Network in March 2015 assem- bled a panel of publishers who have successful native advertising businesses in New York. They include online magazine Quartz; online and print magazine Forbes; and content marketing solutions company Newscred. Quartz, on QZ.com, creates native advertising that resembles the editorial content it produces, but clearly labels the native advertising as branded content, and may have content mentioning the brand that has paid for the content. Forbes is a pioneer in the area of branded content, and has evolved the way it publishes native advertis- ing. “We create real-time, two-way conversations. We found a way to include more voices from staff writers, con- tent experts and from our audience and our marketing partners. We launched Brand Voice, about storytelling and thought leadership, what makes it native is that our partners use our same tools, clearly labeled, also has to be relevant content,” said Mike Monroe, Forbes director of marketing. Native advertising represents 30 percent of Forbes’ advertising revenues. In the early days, Forbes editors were skeptical of native advertising, as Forbes was one of the first pub- lishers to test the waters. What they learned was that if the content is not of high quality, it won’t become popular. “If it’s not high quality, it won’t trend. Readers are looking for thought leadership, not a commercial play,” Monroe said. As a vendor, Newscred offers content marketing as a solution for advertisers and publishers. Newscred offers planning, sourcing, publishing and measuring content performance. Quartz’s Content Studio creates content marketing on behalf of advertisers. After the campaign is done, the story lives on in perpetuity, said Marissa Hayes Aydlett, The native advertising landscape
  • 18. 18 GLOBAL DIGITAL REVENUE TRENDS 2015 “integration into the design of the publishers sites and lives on the same domain.” Eighty-six percent of those published agreed that native adver- tising comprises “content provided by, produced in conjunc- tion with or created on behalf of advertisers that runs within the editorial stream,” while 79 percent said native advertising is clearly delineated and labeled as advertising content. More than two-thirds (68 percent) of the respondents said the content has editorial value and conforms to the readers’ expectations, and 64 percent said it is contextually relevant, nonstandard advertising units. Sixty-one percent said it was content marketing such as sponsored games, inforgraphics or sites, while 54 percent said it was highly automated advertising content such as sponsored stories and publisher tweets. Of the U.S. publishers polled by Business Insider, 73 percent are currently publishing native advertising on their site, while 17 percent are considering offering it this year. One-tenth said they are not offering native advertising. Native advertising revenues are growing quickly and present huge potential for publishers. In the United States, native advertising on PC and mobile represented less than US$5 bil- lion in adspend in 2013, compared to a projected almost $22 billion in 2018, according to BI Intelligence. Social native advertising continues to be the largest share of all native advertising, followed by native-style display and sponsorship. BI Intelligence defines social native advertising as “ads that are seamlessly integrated into a user’s feed and are nearly indistinguishable from organic content.” Social native advertising is growing from $2.9 billion in 2013 to a projected $11.9 billion in 2018 in the United States. VP of Global Marketing and head of Content Studio. At Quartz, there is a relationship between editorial and advertising, she said. “There is not a concrete We have really great collaboration between the editorial and ad- vertising sides. Strong relationships and collaboration are essential. The thing that won’t change and can’t change is editorial independence.” Forbes measures the success of each content mar- keting campaign using SimpleReach’s metrics as the No. 1 indicator for success. SimpleReach technology requires the user to log in to the dashboard and look at a variety of metrics on the article, author levels and number of page views. Advertisers also can log in for the data, which helps drive the success of future posts. At Quartz, advertisers are not allowed access to the CMS, but Content Studio editors make recommenda- tions after each campaign. Both Quartz and Forbes recommend the partnership approach with advertisers, rather than one-off cam- paigns. It’s about brand rub-off, continuity and creat- ing a body of work. Integrating a distribution strategy on social media is a key factor in readers coming back to read more native advertising posts. “See what works for your publishing brand. See how people react. It’s more about body of work, not an individual post. The more you publish [with the brand], the stronger you will be,” Monroe said. Integration into the design of the publisher’s site and lives on the same domain Content provided by, produced in conjunction with or created on behalf of advertisers that runs within the editorial stream Clear delineation and labeling as advertising content Editorial value to the reader and conforms to the reader’s expectations Contextually relevant, nonstandard advertising units Highly automated advertising content such as sponsored stories, publisher tweets, etc. Content marketing such as sponsored games, infographics, sites, etc. U.S. publishers’ native advertising definitions Percentage of respondents defining native advertising in various ways Source: Business Insider, 2015 © World Newsmedia Network 2015 93% 86% 79% 68% 64% 61% 54% U.S. publishers’ native advertising Percentage of respondents offering native advertising Source: Business Insider, 2015 © World Newsmedia Network 2015 Considering offering one this year No Yes currently 73% 17% 10%
  • 19. 19 GLOBAL DIGITAL REVENUE TRENDS 2015 Paid content continues to be on revenue-making strategies lists of most publishers around the world. In some cases, me- dia companies have experimented with a variety of approach- es, and many have settled on the “metered” model, that is, offering readers five or six articles per month for free, remind- ing them that they will need to pay after the sixth article, and then charging the user upon reaching their article threshold. Piano Media, a subscription technology company based in New York and Vienna, has gathered data about its many newspaper and magazine client subscription trends, and has determined which categories of content tend to engender loyalty and higher rates of traffic. The most popular content to drive loyalty and unique users are sports, followed by general news, people features, culture content, business, automobiles, and opinion. Lifestyle and career content may drive traffic, but not necessarily loyalty, according to Piano Media’s findings. U.S. native advertising revenue In $US billions, including desktop and mobile native advertising including display, sponsorship and social Source: MAGNA GLOBAL, 2015 © World Newsmedia Network 2015 $25 $20 $15 $10 $5 $0 2018E2017E2016E2015E2014E2013 $2.9 $5.6 $7.5 $9.2 $10.7 $2.7 $3.7 $5.7 $3.4 $11.9 $2.0 $2.7 $1.3 $1.9 $1.0 $1.3 $0.8 $1.0 Billions Native style display Sponsorship Social Armed with US$3.4 million in first-round fund- ing from The New York Times Com- pany and Axel Springer Digital Ventures, Blen- dle is aiming to build the iTunes of the newsme- dia industry. The Dutch startup launched its pay-per-ar- ticle business in 2012 in the Netherlands, and has expanded to include German and English language titles in 2014 and 2015. Among its publisher customers are English-language titles the Washington Post, the Wall Street Journal, and the Economist; Dutch newspapers de Volkskrant, de Telegraaf, and NRC Media newspapers; and Women’s Health, Men’s Health and Elle magazines in the Neth- erlands. The number of Blendle registered users has grown from 130,000 in 2014 to 300,000 in 2015, two-thirds whom are under 35-years-old. Registrants can click on Blendle’s client publishers and choose from the array of articles available for individual purchase. Publishers set the price for each article. The publish- ers and Blendle split the revenue 70 percent/30 per- cent, respectively. Most publishers set the per-article price at 20 cents or 25 cents. As extra incen- tives, new users receive about $2 to spend on articles available on the site, and a money-back guarantee if the reader is not satisfied with the article. Speaking at the Global Editors Network summit in Barcelona in June 2015, Blendle’s head of interna- tional, Duco van Lanschot, said Millennials prefer the iTunes and Netflix payment models, whereby users only pay for what they consume. Content from established media brands matter. Van Lanschot cited a study that said users were willing to pay three times more for digital content produced by a print legacy brand. This finding shows quality content is sought after regardless of the age of the user, he said. “There is a market online for quality content, but you have to deliver it in an easy way, easy to pay for it,” Van Lanschot said. “We want to educate young people to start paying for journalism again. They shouldn’t expect it for free.” Watch this space: Blendle, pay-per-article start-up Source: www.iphoned.nl
  • 20. 20 GLOBAL DIGITAL REVENUE TRENDS 2015 The New Yorker’s paid content approach The New Yorker has never given magazine content away for free. Until now. From 2001 to 2014, 60 to 70 percent of each issue’s stories were locked and only available to subscribers, with no access to interested, potential sub- scribers, such as casual visitors to the site, or those visiting via Facebook, Twitter or search engines, Monica Ray, executive vice president for consumer marketing at the Condé Nast title, told the INMA World Congress in May 2015 in New York. According to research, highly engaged users showed a strong willingness to pay US$69 per year for TNY.com content. When surveyed, 3.5 percent of visitors said it was a great bargain, 5.7 percent said it was a good bargain, 37 percent said it was a fair price, 33 percent said it was somewhat expensive and 21 percent said it was too expensive, Ray said. They also found that New Yorker long-form content readers are 1.5 times more likely to pay. “Our best customers gave us permission to build a new pay- wall,” Ray said. The paywall strategy was to redesign TNY.com to improve content rediscovery and recirculation. In July 2014 the rede- signed website launched, the paywall was taken down and all content was free to all visitors on TNY.com. In Nov. 2014, they put up a metered paywall, where the first six articles per month were free, and then readers would pay for more. All content was subject to the paywall, including longform, short form and cartoons. Readers would get an alert at four articles, and a reminder to “Rejoin the Party” at six articles. The cost is $12 for all access to print and digital for PC, tablet and mobile editions. Ray reported a 56 percent, year-over-year increase in subscrip- tions from Dec. 2013 to Dec. 2014, and an 80 percent sub- scription increase for Q1 2015, compared to Q1 2014. One key to the success of the strategy is to “keep asking” the audience to subscribe and remind them their free access is ending soon, she said. The points at which free-access readers tend to be converted to subscribers is when they are reminded their free access is run- ning out, Ray said. The majority of new subscribers converted just after their six-article limit was reached (59 percent), fol- lowed by when their free access was about to run out as they accessed the fourth article (16 percent). The numbers tapered off dramatically after article 10. All content drives subscriptions, particularly the magazine it- self, 27 percent; news, 22 percent; culture, 15 percent; humour, 17 percent; cartoons, 5 percent; and science, 1 percent. Ray described the channels that drive most traffic to The New Yorker’s paywall. Newsletters represent by far the strongest referral traffic, at 24 percent, followed by partner syndication, 10 percent; other referrers, 6 percent; direct access, 6 percent; Global consumers’ paid content preferences Size of bubbles represent greater number of unique users on average. Placement of bubbles shows varying levels of loyalty accessing publishers’ websites Source: Piano Media, June 2015 © World Newsmedia Network 2015 0.00% 1,400,000 1,200,000 1,000,000 800,000 600,000 400,000 200,000 0 5.00%5.00% 10.00% 15.00% 20.00% Loyalty 100+ 25.00% 30.00% 35.00% 40.00% OpinionAuto-moto Business General News Sport CultureCareer Lifestyle Uniqueusers People Monica Ray
  • 21. 21 GLOBAL DIGITAL REVENUE TRENDS 2015 social media, 5 percent; and search engines, 4 percent, Ray said. Introduction to regional and country summaries Each regional and country marketplace has its own adspend “fingerprint,” in other words, its own mix of media category adspend share. Each unique media landscape is driven by user device and media habits, infrastructure, resources, media literacy and media accessibility. The following pages detail the media mixes for each region of the world, and for selected countries within those regions. Each chart shows the proportion of television, newspaper, magazine, Internet, outdoor and other advertising revenue shares from 2010 to 2017, according to ZenithOptimedia. The New Yorker’s post-paywall subscription growth In number of subscriptions purchased The New Yorker, May 2015 © World Newsmedia Network 2015 JAN FEB MAR APR MAY JUN JUL AUG SEP OCT NOV DEC 2014 Pre-redesign of newyorker.com Unlimited access period Post paywall launch1,600 1,400 1,200 800 400 200 0 56% MORE subscriptions sold vs. same period in 2013 When readers subscribe during The New Yorker visitor journey In percentage of paywall subscriptions The New Yorker, May 2015 © World Newsmedia Network 2015 30% 25% 20% 15% 10% 5% 0% 16% Articles 4—6 59% Articles 7—9 23% Articles 10+ %ofPaywallsubscriptions 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Number of articles read monthly
  • 22. 22 GLOBAL DIGITAL REVENUE TRENDS 2015 2007-2017, in $US millions at current prices, and year-over-year growth Advertising spend in North America and worldwide Outdoor/ transport CinemaRadioInternetTV Magazines NewspapersTotal 0 $50 mil. $100 mil. $150 mil. $200 mil. 0 $20 mil. $40 mil. $60 mil. $80 mil. $100 mil. $120 mil. 0 $100 mil. $200 mil. $300 mil. $400 mil. $500 mil. $600 mil. 0 $50 mil. $100 mil. $150 mil. $200 mil. $250 mil. North America 2017201620152014201320122011201020092008200720172016201520142013201220112010200920082007 20172016201520142013201220112010200920082007 20172016201520142013201220112010200920082007 United States Global Canada Note: All years based on US$1 = C$1.03 Advertising spend in Latin America Note: All years based on US$1 = Pesos 5.48 Argentina 0 $20 mil. $40 mil. $60 mil. $80 mil. 20172016201520142013201220112010200920082007 Latin America 20172016201520142013201220112010200920082007 0 $10 bil. $20 bil. $30 bil. $40 mil. $50 bil.
  • 23. 23 GLOBAL DIGITAL REVENUE TRENDS 2015 © World Newsmedia Network 2015 Advertising spend in Latin America Source: ZenithOptimedia, March 2015 Colombia 0 $50. mil. $100 mil. $150 mil. $200 mil. $250 mil. $300 mil. 20172016201520142013201220112010200920082007 Note: All years based on US$1 = 12.77 Mexican pesos Mexico 0 $20 mil. $40 mil. $60 mil. $80 mil. $100 mil. 20172016201520142013201220112010200920082007 2017201620152014201320122011201020092008200720172016201520142013201220112010200920082007 Note: All years based on US$1 = R$2.16 Brazil 0 $10 mil. $20 mil. $30 mil. $40 mil. 20172016201520142013201220112010200920082007 Chile 0 $10 mil. $20 mil. $30 mil. $40 mil. $50 mil. $60 mil. $70 mil 20172016201520142013201220112010200920082007 Note: All years based on US$1 = 495.31 Chilean pesos Outdoor/ transport CinemaRadioInternetTV Magazines NewspapersTotal Advertising spend in Western Europe Outdoor/ transport CinemaRadioInternetTV Magazines NewspapersTotal $12 bil.$6 bil. 20172016201520142013201220112010200920082007 0 $5 bil. $10 bil. $15 bil. $20 bil. $25 bil. Germany Note: All years based on US$1 = €0.75 20172016201520142013201220112010200920082007 0 $3 bil. $6 bil. $9 bil. $12 bil. Italy Note: All years based on US$1 = €0.75
  • 24. 24 GLOBAL DIGITAL REVENUE TRENDS 2015 20172016201520142013201220112010200920082007 0 $2 bil. $4 bil. $6 bil. $8 bil. $10 bil. $12 bil. Spain 20172016201520142013201220112010200920082007 0 $1 bil. $2 bil. $3 bil. $4 bil. $5 bil. $6 bil. Netherlands 20172016201520142013201220112010200920082007 0 $5 bil. Note: All years based on US$1 = €0.75 Note: All years based on US$1 = €0.75 20172016201520142013201220112010200920082007 0 $3 bil. 0 $1 bil. $2 bil. $3 bil. $4 bil. $5 bil. 20172016201520142013201220112010200920082007 Note: All years based on US$1 = SKr6.51 Sweden 0 $5 bil. $10 bil. $15 bil. $20 bil. $25 bil. $30 bil. 20172016201520142013201220112010200920082007 United Kingdom Note: All years based on US$1 = £0.64 Advertising spend in Central Eastern Europe Outdoor/ transport CinemaRadioInternetTV Magazines NewspapersTotal 0 $5 bil. $10 bil. $15 bil. $20 bil. $25 bil. $30 bil. 20172016201520142013201220112010200920082007 Central Eastern Europe 20172016201520142013201220112010200920082007 0 $500 mil. $1.0 bil. $1.5 bil. $2.0 bil. $2.5 bil. Note: All years based on US$1 = Zloty3.16 Poland
  • 25. 25 GLOBAL DIGITAL REVENUE TRENDS 2015 © World Newsmedia Network 2015Source: ZenithOptimedia, March 2015 0 0 $2 bil. $4 bil. $6 bil. $8 bil. $10 bil. $12 bil. 0 $2 bil. $4 bil. $6 bil. $8 bil. $10 bil. 20172016201520142013201220112010200920082007 20172016201520142013201220112010200920082007 20172016201520142013201220112010200920082007 0 20172016201520142013201220112010200920082007 Note: All years based on US$1 = Rubles 31.84 Note: Note: All years based on US$1 = HUF219.85 Russia Hungary Advertising spend in Asia Pacific Outdoor/ transport CinemaRadioInternetTV Magazines NewspapersTotal Outdoor/ transport CinemaRadioInternetTV Magazines NewspapersTotal 0 $50 bil. $100 bil. $150 bil. $200 bil. 20172016201520142013201220112010200920082007 0 $10 bil. $20 bil. $30 bil. $40 bil. $50 bil. $60 bil. 20172016201520142013201220112010200920082007 0 $500 mil. $1.0 bil. $1.5 bil. $2.0 bil. $2.5 bil. $3.0 bil. $3.5 bil. 20172016201520142013201220112010200920082007 0 $3 bil. $6 bil. $9 bil. $12 bil. $15 bil. 20172016201520142013201220112010200920082007 Asia Pacific Note: All years based on US$1 = A$1.03 Note: All years based on US$1 = RMB 6.2 Note: All years based on US$1 = HK7.76 Australia China Hong Kong
  • 26. 26 GLOBAL DIGITAL REVENUE TRENDS 2015 Advertising spend in Asia Pacific Outdoor/ transport CinemaRadioInternetTV Magazines NewspapersTotal 0 $10 bil. $20 bil. $30 bil. $40 bil. $50 bil. 20172016201520142013201220112010200920082007 Singapore 0 $500 mil. $1.0 bil. $1.5 bil. $2.0 bil. $2.5 bil. 20172016201520142013201220112010200920082007 Malaysia 0 $500 mil. $1.0 bil. $1.5 bil. $2.0 bil. $2.5 bil. $3.0 bil. $3.5 bil. 20172016201520142013201220112010200920082007 Note: All years based on US$1 = YEN97.6 Japan 0 $500 mil. $1.0 bil. $1.5 bil. $2.0 bil. $2.5 bil. $3.0 bil. $3.5 bil. 20172016201520142013201220112010200920082007 Note: All years based on US$1 = Ringgit3.15 Phillipines Note: All years based on US$1 = Pesos42.45 Note: All years based on US$1 = S$1.25 Outdoor/ transport CinemaRadioInternetTV Magazines NewspapersTotal 0 $10 bil. 20172016201520142013201220112010200920082007 0 $500 mil. 20172016201520142013201220112010200920082007 0 $20 bil. $40 bil. $60 bil. $80 bil. $10 bil. 20172016201520142013201220112010200920082007 0 $2 bil. $4 bil. $6 bil. $8 bil. $10 bil. 20172016201520142013201220112010200920082007 Note: All years based on US$1 = Rupees 60.5 India Indonesia Note: All years based on US$1 = Rupiah 10,438.05
  • 27. 27 GLOBAL DIGITAL REVENUE TRENDS 2015 Outdoor/ transport CinemaRadioInternetTV Magazines NewspapersTotal South Korea 0 $3 mil. $6 mil. $9 mil. $12 mil. $15 mil. 20172016201520142013201220112010200920082007 Note: All years based on US$1 = Won 1094.93 0 $500 mil. $1.0 bil. $1.5 bil. $2.0 bil. $2.5 bil. 20172016201520142013201220112010200920082007 Note: All years based on US$1 = NT$29.77 Taiwan © World Newsmedia Network 2015 Advertising spend in the Middle East and Africa Source: ZenithOptimedia, March 2015 0 $1.0 bil. $2.0 bil. $3.0 bil. $4.0 bil. $5.0 bil. $6.0 bil. 20172016201520142013201220112010200920082007 0 $200 mil. $400 mil. $600 mil. $800 mil. $1.0 bil. $1.2 bil. 20172016201520142013201220112010200920082007 0 $300 mil. $600 mil. $900 mil. $1.2 bil. $1.5 bil. 20172016201520142013201220112010200920082007 0 $1 bil. $2 bil. $3 bil. $4 bil. $5 bil. $6 bil. 20172016201520142013201220112010200920082007 Middle East Africa Note: All years based on US$1 = NIS3.61 Israel Note: All years based on US$1 = Rand9.65 South Africa United Arab Emirates
  • 28. Brand Partner let’s talk!Be a trendsetter. publishing@pressreader.com about.pressreader.com Use the world’s biggest brands to monetise your content.
  • 29. 39 GLOBAL SOCIAL MEDIA TRENDS 2015 the worldwide magazine media association www.fipp.com/Insight