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Cosmic Voyage Enterprises TEACHER’S GUIDE 1
A team-based experience
lead by a facilitator.
Suitable for students 12+
A company’s business ethics and social responsibility are called into question
when one of their space cargo rockets crashes into a neighboring town
Product code: CVE2015
Cosmic Voyage Enterprises
A 60 minute decision-based adventure to stimulate classroom discussion
Now available in the
Conducttr MarketplaceTEACHER’S GUIDE
You are free to share this guide within the classroom and
educational, non-commercial context.
Copyright is Transmedia Storyteller Ltd 2015
Visit market.conducttr.com to try or purchase other
participatory experiences like this one.
www.conducttr.com
Index
About this experience
About the storyworld
Setting up the experience
Understanding the dashboard
Running the experience
Administration and management
Story timeline
3
7
9
13
16
20
24
How to play Cosmic Voyage Enterprises
CONCEPT
Ethics can be difficult to truly understand without having
to make an ethical decision yourself.
This experience allows you to facilitate discussions on
topics of business ethics and social responsibility by
giving the students first-hand opportunities to take
ethical decisions.
As the facilitator, you control the pace of this interactive
story as it unfolds across student smartphones, tablets
or desktops. The whole story is self-contained in the
dashboard - a common website that pretends to be a
mobile phone. The dashboard loads in any browser and
can be found at http://cve.cm.cr
Aboutthisexperience
4
MATERIALS
Facilitator:
• Laptop, tablet or smarthphone with internet
connection (data plan or WiFi)
• A valid email address
• This Teacher’s Guide
Students:
• Their own tablet or smartphones with internet
connection (data plan or WiFi).
DURATION
As the facilitator, you are in control of the pacing and duration of
the experience. You decide when to move on to the next ‘day’ of
a 15 day story.
Allow 60 minutes to run the whole experience quickly or up to
120 minutes if you planning to engage in depth at every
discussion point.
You can stop anytime (by not moving the story forward) and
continue the experience the next day or whenever you want to.
This is an engaging and innovative way to talk about Business Ethics and Social Responsibility in the classroom.
This guide will help you prepare.
Cosmic Voyage Enterprises TEACHER’S GUIDE
3. Team decision
At the end of some scenes, students are
prompted to discuss and make a team
decision. One member of each team makes a
choice in her dashboard, and it will be
accounted as a team decision.
When facilitator feels the classroom is ready
to move on, she proceeds to next day and
releases new content.
Aboutthisexperience
5Cosmic Voyage Enterprises TEACHER’S GUIDE
1. Registration
Facilitator purchases seats for the
experience. She logins in her
dashboard and sets up the teams for
her classroom.
Students register afterwards and join
teams created by facilitator.
2. Kick-off
When every student has a team and a role,
facilitator kicks off the experience.
Every time she clicks on her dashboard for
the next day to unfold, new content is sent
to her students’ dashboard.
There are 15 scenes (story days) and
facilitator can control their pacing to allow
in-class discussion.
Overview
An In-Class Team Experience
Working in teams
• Students will have to work in teams to reach the
end of the story.
• Before starting the experience, have them form
teams or team them up in groups of 5.
• Students will have to choose different roles within
the team. They will receive different or conflicting
information sometimes depending on their role.
• Roles available are CEO, CFO, CMO, COO and CSR.
• If there are not enough students to complete a
full team, after registration they can select more
than one role.
Decision-making
• There are two types of decisions along the
experience:
o Individual decisions: Students can make these
decisions without impacting others in their
team. These decisions are intended to solely
provoke discussion.
o Team decisions: There are 4 team decisions.
At these points, students must arrive at a team
conclusion. The first choice selected by anyone
in the team will be taken as final for all the
members. These decisions have an impact on
how the story unfolds for that team.
o These types of decisions are marked with the
icon shown to the right.
• As facilitator, you will not be able to make any team
decisions. Only students in your classroom will be able
to take the decisions.
o `
Aboutthisexperience
6Cosmic Voyage Enterprises TEACHER’S GUIDE
Starting Point
Storyworld
7Cosmic Voyage Enterprises TEACHER’S GUIDE
Cosmic Voyage Enterprises (CVE) is a space cargo company. Students play-role as its senior executives.
The experience starts with an accident: one of CVE’s rockets goes off course and crashes in Millisville, Florida.
The story reproduces 3 weeks of this crisis counting from the accident. In this elapsed time, students will have to face different
outcomes, such as environmental damage, community anger, institutional response, repairing costs, redundancies, bribes and hard
ethical decisions.
Students must deal with the crisis by contacting various stakeholders, gathering data and making informed decisions. Their
decisions have consequences, which raises interesting discussions.
Characters
Storyworld
Assistant
Facilitator helper, no role
in the story
Sarah Spindler
CVE Board Chairperson
Wayne Young
CVE Payload
Specialist
Sam Dykstrom
CVE Launch
Supervisor
Environmentally
FDEP Agent and
Blackmailer
Martha Green
Investigative
Journalist
Cyrus Hornsby
Millisville’s
Major
Roger
Millisville’s
resident and artist
Barbara
Millisville’s
resident and activist
8Cosmic Voyage Enterprises TEACHER’S GUIDE
Setting up the experience
1. Purchase your pass to the experience,
selecting the number of participants that
are going to play it.
Purchase here
2. You will receive an email with login
information:
• Experience ID / Code
• Experience Password (for your
students)
• Your temporary password (that can
be modified later)
3. Load http://cve.cm.cr in any browser and
complete fields
• Experience ID
• Username: Your email addres
• Your temporary password
Click LOG IN
Settinguptheexperience
9Cosmic Voyage Enterprises TEACHER’S GUIDE
4. Once on the main dashboard, go to Story
Control.
5. The character named “Assistant” will give you
instructions in order to:
• Change your username
• Create teams for your students
You can create teams in class so students choose their
team names or create them beforehand.
6. After you have created all the
teams, have your students register
at http://cve.cm.cr
Settinguptheexperience
10Cosmic Voyage Enterprises TEACHER’S GUIDE
Initial configuration/setup
7. STUDENTS go to http://cve.cm.cr and
click “New Registration”
8. Each one should complete their own
registration:
• Experience ID (you received it on
email)
• Username (one of their choosing
which must be unique)
• Experience Password
9. Each one should select:
• Their team (the dropdown displays
the ones you have created)
• Their role in the team (only one is
offered, but more can be added or
roles modified later)
STUDENT STUDENT STUDENT
Settinguptheexperience
11
Student registration
Cosmic Voyage Enterprises TEACHER’S GUIDE
10. After all students have registered and
joined teams, you have to type YES in the
Story Control to start the experience.
So let’s get going!
Settinguptheexperience
12Cosmic Voyage Enterprises TEACHER’S GUIDE
Understanding the dashboard
• The dashboard is a website designed for use on mobiles that loads in any browser.
• This interface simulates different types of communication channels:
• There are two versions of the dashboard
• Facilitator Version: The one you see and allows you to control the story
• Student Version: The one your students see.
• There is only one URL (http://cve.cm.cr) The correct version of the dashboard loads after
checking the login credentials.
Chat Service Social Media Long-format
communications
Articles & Reports
Thedashboard
13Cosmic Voyage Enterprises TEACHER’S GUIDE
Facilitator Version – What you see
Main Screen: Access to facilitator-only
options, such as:
- Story Control
- Management
Student Desktop: Allows to view what
the students see on their channels.
There is a short-cut for Story Control
from this view.
From any channel or content you can
always go back to Story Control by
clicking the upper-right icon: a
computer-mouse
Thedashboard
14Cosmic Voyage Enterprises TEACHER’S GUIDE
Student Version – What your students see
Main screen: Students only have access to
communication channels, NOT to Story
Control.
Instead of Management, they have a
‘Roles’ option
They can always get back to the Main
screen by clicking the upper-right left
icon: a house.
Thedashboard
15Cosmic Voyage Enterprises TEACHER’S GUIDE
All the story is managed through Story Control.
‘Assistant’ tells you what happens each day, and offers you the option to move forward to
the next day. The story will not move forward for your students unless you click the
options given in Story Control.
Once you click, all content and messages will be delivered to the other channels. A
notification sound and red lights pop up in all the channels with new messages
Story Control also shows:
DISCUSSION: Suggestions and topics to be debated in class in the light of
what happens in the story - provocations to talk about Business Ethics and
CSR.
PERSONALIZATION: Warns you about role-dependent information. In
these cases, only one member of the team receives content (i.e. CFO
receives a report). This icon helps you know when this happens.
Running the experience
Runningtheexperience
16Cosmic Voyage Enterprises TEACHER’S GUIDE
Messages Tweeter
This channel is used to
chat with different
characters. There are
different threads inside
“Messages” to talk to
each one.
Sometimes, characters
expect students to
answer questions or
chose options. If they
don’t make a choice
before the facilitator
moves on to next day,
the options simply
disappear.
Team Decisions are
found at the end of each
“week” in a certain
character’s feed (see
Story Guide)
This channel
emulates social
media. Characters
will be “tweeting”
here, in private and
not on public social
media channels.
Students and the
facilitator can join the
feed by tweeting
their comments here.
All comments are
private within the
classroom.
Runningtheexperience
17Cosmic Voyage Enterprises TEACHER’S GUIDE
Email News
Long-format
communications are
on email. They are
mainly notifications
and reports from
institutions.
These emails have
important
information that
students should
reflect upon.
The news section
becomes relevant on
the last ‘days’ of the
experience.
It holds:
- Newspaper
articles
- The team report
which is a
summary of each
team’s decision
and their
consequences.
Runningtheexperience
18Cosmic Voyage Enterprises TEACHER’S GUIDE
Profile Badges
Facilitator and
Students should
update their details
in the Profile area:
- Contact Details
- Profile Picture
(upload by clicking
the image)
- Change Password
(by typing old and
new passwords)
Completion of
milestones and taking
decisions along the
story become badges.
Students have a
personalized gallery
of these badges,
depending on the
path they have
chosen throughout
the experience.
Runningtheexperience
19Cosmic Voyage Enterprises TEACHER’S GUIDE
Student Password Reset (by student request)
STUDENT STUDENT
20
Administration&Management
1. If one of your students has forgotten her
password, have her go to cve.cm.cr and
click “Reset your password”
2. She should complete the fields with:
• Experience ID (as the facilitator you
will have received it in first email)
• Student username (the one they
chose when registering)
3. You (the facilitator) will receive in your Story
Control feed a password message (with an
orange padlock icon). Give your student her
new temporary password so she can login again
and change it.
Cosmic Voyage Enterprises TEACHER’S GUIDE
Student Password Reset (by facilitator request)
21
Administration&Management
1. You can also request a reset for your
student password by tapping
“Management” on main screen.
2. Click then “Password Reset” 3. Click the Power icon for those students you
want a password reset. You will receive
their new password in the Story Control
feed, as explained in slide 20.
Cosmic Voyage Enterprises TEACHER’S GUIDE
Team Management
22
Administration&Management
1. You can review and control teams in your
class. First click “Management” on main
screen.
2. Then click then “Team Management” 3. View all teams and their members. If you
click (X), you remove that member from
that team. They will have to register again
with a new username and join the correct
team.
Cosmic Voyage Enterprises TEACHER’S GUIDE
Roles Management
STUDENT STUDENT
23
Administration&Management
1. STUDENTS can change their roles anytime.
Have them go to “Roles” on their main
screen.
2. They can change and select as many roles as they want.
You should not encourage them to change roles
frequently, but you might need to have some students
take more than one role to have all 5 roles covered in each
team.
Cosmic Voyage Enterprises TEACHER’S GUIDE
Week 1
Storytimeline
Students learn that the
capsule payload
exceeded the maximum
capacity at the time of
the accident
Include this data in final report and
assume possible consequences
Conceal this data and blame
weather conditions
Day 5
Message from Sarah
24
OR
Cosmic Voyage Enterprises TEACHER’S GUIDE
Week 2
Storytimeline
Students are offered the
opportunity to reduce
the clean-up costs by
making a donation to a
local charity
Pay the bribe and make the donation
to reduce the costs
Decline to pay the bribe and bare
all the cost, assuming the
consequences
Day 10
Message from
Environmentally
25
OR
Cosmic Voyage Enterprises TEACHER’S GUIDE
Week 3, part 1
Storytimeline
If students concealed the
payload data on week 1,
Wayne -the payload
specialist - threatens to
“go public” and go to the
press
Offer him a promotion in exchange
for him keeping quiet
Be honest and confess. This puts
everyone’s job at stake.
Day 12
Message from
Sarah and Wayne
If students included the
payload data on week 1,
NASA wants to know
why guidelines were not
followed
Make the payload specialist a
scapegoat
Admit knowledge and risk NASA
removing its financial backing (which
means redundancies)
26
OR
OR
Cosmic Voyage Enterprises TEACHER’S GUIDE
Week 3, part 2
Storytimeline
If students paid the bribe
in week 2, the chancer
suggests a monthly
donation to keep the
secret
Become a life-long donor and no one
ever finds out, but there are
consequences in 2085
Refuse the blackmail. News of
the first bribe “goes viral” and
clients cancel contractsMessage from
Environmentally
If students refused pay
the bribe in week 2,
council offers to help
with the cost in exchange
for CVE company shares.
Decline help and make 50% of
CVE staff redundant to bare costs
Accept help and give 20% of the
company away. You get immediately
fired.
Day 14
Message from
Cyrus (Major)
27Cosmic Voyage Enterprises TEACHER’S GUIDE
If there is something you don’t fully understand yet
or you just want to tell us something, you can
submit a request in Conducttr Support
If you want to browse, try or purchase other
participatory experiences like this one, visit
Conducttr Marketplace
Submit a request now
THANKS FOR PLAYING COSMIC VOYAGE ENTERPRISES.
ENJOY THE RIDE!

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Business Ethics and Social Responsibility

  • 1. Cosmic Voyage Enterprises TEACHER’S GUIDE 1 A team-based experience lead by a facilitator. Suitable for students 12+ A company’s business ethics and social responsibility are called into question when one of their space cargo rockets crashes into a neighboring town Product code: CVE2015 Cosmic Voyage Enterprises A 60 minute decision-based adventure to stimulate classroom discussion Now available in the Conducttr MarketplaceTEACHER’S GUIDE
  • 2. You are free to share this guide within the classroom and educational, non-commercial context. Copyright is Transmedia Storyteller Ltd 2015 Visit market.conducttr.com to try or purchase other participatory experiences like this one. www.conducttr.com
  • 3. Index About this experience About the storyworld Setting up the experience Understanding the dashboard Running the experience Administration and management Story timeline 3 7 9 13 16 20 24
  • 4. How to play Cosmic Voyage Enterprises CONCEPT Ethics can be difficult to truly understand without having to make an ethical decision yourself. This experience allows you to facilitate discussions on topics of business ethics and social responsibility by giving the students first-hand opportunities to take ethical decisions. As the facilitator, you control the pace of this interactive story as it unfolds across student smartphones, tablets or desktops. The whole story is self-contained in the dashboard - a common website that pretends to be a mobile phone. The dashboard loads in any browser and can be found at http://cve.cm.cr Aboutthisexperience 4 MATERIALS Facilitator: • Laptop, tablet or smarthphone with internet connection (data plan or WiFi) • A valid email address • This Teacher’s Guide Students: • Their own tablet or smartphones with internet connection (data plan or WiFi). DURATION As the facilitator, you are in control of the pacing and duration of the experience. You decide when to move on to the next ‘day’ of a 15 day story. Allow 60 minutes to run the whole experience quickly or up to 120 minutes if you planning to engage in depth at every discussion point. You can stop anytime (by not moving the story forward) and continue the experience the next day or whenever you want to. This is an engaging and innovative way to talk about Business Ethics and Social Responsibility in the classroom. This guide will help you prepare. Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 5. 3. Team decision At the end of some scenes, students are prompted to discuss and make a team decision. One member of each team makes a choice in her dashboard, and it will be accounted as a team decision. When facilitator feels the classroom is ready to move on, she proceeds to next day and releases new content. Aboutthisexperience 5Cosmic Voyage Enterprises TEACHER’S GUIDE 1. Registration Facilitator purchases seats for the experience. She logins in her dashboard and sets up the teams for her classroom. Students register afterwards and join teams created by facilitator. 2. Kick-off When every student has a team and a role, facilitator kicks off the experience. Every time she clicks on her dashboard for the next day to unfold, new content is sent to her students’ dashboard. There are 15 scenes (story days) and facilitator can control their pacing to allow in-class discussion. Overview
  • 6. An In-Class Team Experience Working in teams • Students will have to work in teams to reach the end of the story. • Before starting the experience, have them form teams or team them up in groups of 5. • Students will have to choose different roles within the team. They will receive different or conflicting information sometimes depending on their role. • Roles available are CEO, CFO, CMO, COO and CSR. • If there are not enough students to complete a full team, after registration they can select more than one role. Decision-making • There are two types of decisions along the experience: o Individual decisions: Students can make these decisions without impacting others in their team. These decisions are intended to solely provoke discussion. o Team decisions: There are 4 team decisions. At these points, students must arrive at a team conclusion. The first choice selected by anyone in the team will be taken as final for all the members. These decisions have an impact on how the story unfolds for that team. o These types of decisions are marked with the icon shown to the right. • As facilitator, you will not be able to make any team decisions. Only students in your classroom will be able to take the decisions. o ` Aboutthisexperience 6Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 7. Starting Point Storyworld 7Cosmic Voyage Enterprises TEACHER’S GUIDE Cosmic Voyage Enterprises (CVE) is a space cargo company. Students play-role as its senior executives. The experience starts with an accident: one of CVE’s rockets goes off course and crashes in Millisville, Florida. The story reproduces 3 weeks of this crisis counting from the accident. In this elapsed time, students will have to face different outcomes, such as environmental damage, community anger, institutional response, repairing costs, redundancies, bribes and hard ethical decisions. Students must deal with the crisis by contacting various stakeholders, gathering data and making informed decisions. Their decisions have consequences, which raises interesting discussions.
  • 8. Characters Storyworld Assistant Facilitator helper, no role in the story Sarah Spindler CVE Board Chairperson Wayne Young CVE Payload Specialist Sam Dykstrom CVE Launch Supervisor Environmentally FDEP Agent and Blackmailer Martha Green Investigative Journalist Cyrus Hornsby Millisville’s Major Roger Millisville’s resident and artist Barbara Millisville’s resident and activist 8Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 9. Setting up the experience 1. Purchase your pass to the experience, selecting the number of participants that are going to play it. Purchase here 2. You will receive an email with login information: • Experience ID / Code • Experience Password (for your students) • Your temporary password (that can be modified later) 3. Load http://cve.cm.cr in any browser and complete fields • Experience ID • Username: Your email addres • Your temporary password Click LOG IN Settinguptheexperience 9Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 10. 4. Once on the main dashboard, go to Story Control. 5. The character named “Assistant” will give you instructions in order to: • Change your username • Create teams for your students You can create teams in class so students choose their team names or create them beforehand. 6. After you have created all the teams, have your students register at http://cve.cm.cr Settinguptheexperience 10Cosmic Voyage Enterprises TEACHER’S GUIDE Initial configuration/setup
  • 11. 7. STUDENTS go to http://cve.cm.cr and click “New Registration” 8. Each one should complete their own registration: • Experience ID (you received it on email) • Username (one of their choosing which must be unique) • Experience Password 9. Each one should select: • Their team (the dropdown displays the ones you have created) • Their role in the team (only one is offered, but more can be added or roles modified later) STUDENT STUDENT STUDENT Settinguptheexperience 11 Student registration Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 12. 10. After all students have registered and joined teams, you have to type YES in the Story Control to start the experience. So let’s get going! Settinguptheexperience 12Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 13. Understanding the dashboard • The dashboard is a website designed for use on mobiles that loads in any browser. • This interface simulates different types of communication channels: • There are two versions of the dashboard • Facilitator Version: The one you see and allows you to control the story • Student Version: The one your students see. • There is only one URL (http://cve.cm.cr) The correct version of the dashboard loads after checking the login credentials. Chat Service Social Media Long-format communications Articles & Reports Thedashboard 13Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 14. Facilitator Version – What you see Main Screen: Access to facilitator-only options, such as: - Story Control - Management Student Desktop: Allows to view what the students see on their channels. There is a short-cut for Story Control from this view. From any channel or content you can always go back to Story Control by clicking the upper-right icon: a computer-mouse Thedashboard 14Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 15. Student Version – What your students see Main screen: Students only have access to communication channels, NOT to Story Control. Instead of Management, they have a ‘Roles’ option They can always get back to the Main screen by clicking the upper-right left icon: a house. Thedashboard 15Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 16. All the story is managed through Story Control. ‘Assistant’ tells you what happens each day, and offers you the option to move forward to the next day. The story will not move forward for your students unless you click the options given in Story Control. Once you click, all content and messages will be delivered to the other channels. A notification sound and red lights pop up in all the channels with new messages Story Control also shows: DISCUSSION: Suggestions and topics to be debated in class in the light of what happens in the story - provocations to talk about Business Ethics and CSR. PERSONALIZATION: Warns you about role-dependent information. In these cases, only one member of the team receives content (i.e. CFO receives a report). This icon helps you know when this happens. Running the experience Runningtheexperience 16Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 17. Messages Tweeter This channel is used to chat with different characters. There are different threads inside “Messages” to talk to each one. Sometimes, characters expect students to answer questions or chose options. If they don’t make a choice before the facilitator moves on to next day, the options simply disappear. Team Decisions are found at the end of each “week” in a certain character’s feed (see Story Guide) This channel emulates social media. Characters will be “tweeting” here, in private and not on public social media channels. Students and the facilitator can join the feed by tweeting their comments here. All comments are private within the classroom. Runningtheexperience 17Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 18. Email News Long-format communications are on email. They are mainly notifications and reports from institutions. These emails have important information that students should reflect upon. The news section becomes relevant on the last ‘days’ of the experience. It holds: - Newspaper articles - The team report which is a summary of each team’s decision and their consequences. Runningtheexperience 18Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 19. Profile Badges Facilitator and Students should update their details in the Profile area: - Contact Details - Profile Picture (upload by clicking the image) - Change Password (by typing old and new passwords) Completion of milestones and taking decisions along the story become badges. Students have a personalized gallery of these badges, depending on the path they have chosen throughout the experience. Runningtheexperience 19Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 20. Student Password Reset (by student request) STUDENT STUDENT 20 Administration&Management 1. If one of your students has forgotten her password, have her go to cve.cm.cr and click “Reset your password” 2. She should complete the fields with: • Experience ID (as the facilitator you will have received it in first email) • Student username (the one they chose when registering) 3. You (the facilitator) will receive in your Story Control feed a password message (with an orange padlock icon). Give your student her new temporary password so she can login again and change it. Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 21. Student Password Reset (by facilitator request) 21 Administration&Management 1. You can also request a reset for your student password by tapping “Management” on main screen. 2. Click then “Password Reset” 3. Click the Power icon for those students you want a password reset. You will receive their new password in the Story Control feed, as explained in slide 20. Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 22. Team Management 22 Administration&Management 1. You can review and control teams in your class. First click “Management” on main screen. 2. Then click then “Team Management” 3. View all teams and their members. If you click (X), you remove that member from that team. They will have to register again with a new username and join the correct team. Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 23. Roles Management STUDENT STUDENT 23 Administration&Management 1. STUDENTS can change their roles anytime. Have them go to “Roles” on their main screen. 2. They can change and select as many roles as they want. You should not encourage them to change roles frequently, but you might need to have some students take more than one role to have all 5 roles covered in each team. Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 24. Week 1 Storytimeline Students learn that the capsule payload exceeded the maximum capacity at the time of the accident Include this data in final report and assume possible consequences Conceal this data and blame weather conditions Day 5 Message from Sarah 24 OR Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 25. Week 2 Storytimeline Students are offered the opportunity to reduce the clean-up costs by making a donation to a local charity Pay the bribe and make the donation to reduce the costs Decline to pay the bribe and bare all the cost, assuming the consequences Day 10 Message from Environmentally 25 OR Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 26. Week 3, part 1 Storytimeline If students concealed the payload data on week 1, Wayne -the payload specialist - threatens to “go public” and go to the press Offer him a promotion in exchange for him keeping quiet Be honest and confess. This puts everyone’s job at stake. Day 12 Message from Sarah and Wayne If students included the payload data on week 1, NASA wants to know why guidelines were not followed Make the payload specialist a scapegoat Admit knowledge and risk NASA removing its financial backing (which means redundancies) 26 OR OR Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 27. Week 3, part 2 Storytimeline If students paid the bribe in week 2, the chancer suggests a monthly donation to keep the secret Become a life-long donor and no one ever finds out, but there are consequences in 2085 Refuse the blackmail. News of the first bribe “goes viral” and clients cancel contractsMessage from Environmentally If students refused pay the bribe in week 2, council offers to help with the cost in exchange for CVE company shares. Decline help and make 50% of CVE staff redundant to bare costs Accept help and give 20% of the company away. You get immediately fired. Day 14 Message from Cyrus (Major) 27Cosmic Voyage Enterprises TEACHER’S GUIDE
  • 28. If there is something you don’t fully understand yet or you just want to tell us something, you can submit a request in Conducttr Support If you want to browse, try or purchase other participatory experiences like this one, visit Conducttr Marketplace Submit a request now THANKS FOR PLAYING COSMIC VOYAGE ENTERPRISES. ENJOY THE RIDE!