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GBL
Games Based Learning
Game Based Learning
              or
         Gamification
is the use of game mechanics
   in non-gaming situations
What are game mechanics?

  Constructs of rules and feedback
loops intended to produce enjoyable
   gameplay. They are the building
      blocks that can be applied
  to gamify any non-game context.
           gamification.org
Game Mechanics
Cascading               Points or XP
Information Theory
                        Levels or Leveling Up
Achievements


Blissful productivity


Community of
Collaboration
(Affinity Group)


Urgent Optimism and
Epic Meaning


Quests
Cascading Information Theory




Gamification of Education Infographic
Achievements
Part of the game
progression


Locked until you
complete a series of
tasks or assignments


Usually come with a
Badge


Shows status in game


Usually kept on a
leaderboard
Blissful Productivity
     (Flow and Fiero)


The idea that playing a game makes you happier
working hard than relaxing would

World of Warcraft average 22 hours a week

Flow - fully immersed, energized

Fiero - Italian for Proud, Hard fun, the moment of
personal triumph
Community of Collaboration
     Affinity Group
Community of Collaboration
       Affinity Group



James Paul Gee’s book What Video Games Have to
Teach Us About Literacy and Learning

“Learners constitute an ‘affinity group,’ that is, a
group that is bonded primarily through shared
endeavors, goals, and practices and not shared race,
gender, nationality, ethnicity, or culture.”

Examples, Massively Minecraft, Club Penguin, WoW
Wiki
Massively Minecraft
Club Penguin Insiders
WoW Wiki
What are the characteristics
    of a gamified classroom?


Instead of starting with an “A” and trying to keep it,
everyone begins at 0 and “levels up” to an “A”

Quest based

As quests are completed new quests are opened and
quests get progressively harder. You may not advance
until you have mastered the skill in the quest.

3d GameLab

Using the Education Gamification group in Edmodo
3D GameLab
Types of Games
Tabletop or Traditional Games
(Monopoly, Chess, Settlers of Catan,
and Apples to Apples)

Digital Games (World of Warcraft,
Club Penguin, Minecraft, and
Portal, World Without Oil, Free
Rice, Darfur is Dying)

Mobile Games (Angry Birds, Stack
the States, The Math Mage, and
Words with Friends
Sources

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Games Based Learning Presentation

  • 2. Game Based Learning or Gamification is the use of game mechanics in non-gaming situations
  • 3. What are game mechanics? Constructs of rules and feedback loops intended to produce enjoyable gameplay. They are the building blocks that can be applied to gamify any non-game context. gamification.org
  • 4. Game Mechanics Cascading Points or XP Information Theory Levels or Leveling Up Achievements Blissful productivity Community of Collaboration (Affinity Group) Urgent Optimism and Epic Meaning Quests
  • 5. Cascading Information Theory Gamification of Education Infographic
  • 6. Achievements Part of the game progression Locked until you complete a series of tasks or assignments Usually come with a Badge Shows status in game Usually kept on a leaderboard
  • 7. Blissful Productivity (Flow and Fiero) The idea that playing a game makes you happier working hard than relaxing would World of Warcraft average 22 hours a week Flow - fully immersed, energized Fiero - Italian for Proud, Hard fun, the moment of personal triumph
  • 8. Community of Collaboration Affinity Group
  • 9. Community of Collaboration Affinity Group James Paul Gee’s book What Video Games Have to Teach Us About Literacy and Learning “Learners constitute an ‘affinity group,’ that is, a group that is bonded primarily through shared endeavors, goals, and practices and not shared race, gender, nationality, ethnicity, or culture.” Examples, Massively Minecraft, Club Penguin, WoW Wiki
  • 13.
  • 14. What are the characteristics of a gamified classroom? Instead of starting with an “A” and trying to keep it, everyone begins at 0 and “levels up” to an “A” Quest based As quests are completed new quests are opened and quests get progressively harder. You may not advance until you have mastered the skill in the quest. 3d GameLab Using the Education Gamification group in Edmodo
  • 16.
  • 17. Types of Games Tabletop or Traditional Games (Monopoly, Chess, Settlers of Catan, and Apples to Apples) Digital Games (World of Warcraft, Club Penguin, Minecraft, and Portal, World Without Oil, Free Rice, Darfur is Dying) Mobile Games (Angry Birds, Stack the States, The Math Mage, and Words with Friends
  • 18.
  • 19.
  • 20.

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