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INTRODUCE SOUND IN
FILM
MUHAMAD FAIZ BIN ABD RAHIM 2014834576
AMIRUL BIN ABD RAHMAN 2014436302
MUHAMMAD FAIZ BIN ROSLAN 2014896654
YUSRA BINTI YUSOP 2014855716
MOHD ZAMRI BIN MOHD ZUHAR 2014216772
NURARIFFUDIN BIN MUDDIN 2014625702
AHMAD ADI HANIM B. RUSLAN 2014838208
NOR FARDILAHWATY AKHMAR 2014692062
MUHAMMAD FIRDAUS BIN NORIZAN 2014811048
Muhammad shah iman bin mohd zawawi 2014454696
BASIC THEORY OF SOUND
• Sound is a vibration in an elastic medium such as
air, water, building materials and earth. Sound
energy progresses in atmospheric pressure and
travel a great distance.
• Wavelength of Sound: It is the distance a sound wave
traveling during one cycle of vibration or wavelength is
the distance between adjacent regions where identical
conditions of particle displacement occur.
Definition: Sound
o The way in which sound is used
to communicate meaning
o The manipulation and layering of
sound to create meaning
Two Types of SOUND:
 NON-DIEGETIC refers to
sound that ONLY the
audience can hear.
Typically, this would be
Soundtrack music –
played for effect, to build
tension in the audience
but not part of the scene
itself.
NOTE:
- EXTERNAL DIEGETIC SOUNDS are sounds of action and characters’ speech.
- INTERNAL DIEGETIC SOUNDS are sounds of internal dialogue and/or sounds
of memories or other actions taking place in a character’s mind.
 DIEGETIC (from inside
the DIEGESIS) refers to
sound that BOTH the
audience and the
characters can hear.
This would be sound
effects or music played
in the scene.
Example Of Diegetic And Non-diegetic Sound
• DIEGENTIC
• Ambient sound
(background noises -they create
atmosphere )
e.g. footsteps, traffic, birds, wind, voices,
machinery etc
• Dialogue (conversation or character
speaking aloud)
• Sound effects (synchronised to the
action)
e.g. gun firing, door slamming, car
screeching etc…
• Music (within the film world)
e.g. playing on a CD player, TV set, band
etc…
• NON-DIEGENTIC
• Sound Track (music played to
create atmosphere for the
viewer)
• Narration / Voice over (voice
added to give information to the
viewer – may be the character’s
thoughts heard only by the
audience)
• Sound effects (additional
sounds that help create the
atmosphere / build tension for
the viewer)
SOUND EQUIPMENT
 several item
that using for
audio in film.
Sound bridge
1
2
Sound bridges can lead in or out of a scene. They can occur at the
beginning of one scene when the sound from the previous scene
carries over briefly before the sound from the new scene begins.
Alternatively, they can occur at the end of a scene, when the sound
from the next scene is heard before the image appears on the screen.
 A sound bridge is where
the sound / music
carries on into the next
scene
PLEONASTIC SOUND
 Pleonastic sound is exaggerated sound e.g. light sabres
slashing the air in Star Wars - or a tap dripping more loudly
than normal in a horror film etc.
 A technique used to create this kind of sound is Foley
Sound
Choosing and Manipulating Sounds
• The creation of the sound track is
similar to and demands as much choice
and control as the editing of the image
track.
• Sometimes the sound track is
conceived before the image track.
• For example, studio-made animation
and experimental film.
Choosing and Manipulating Sounds
 Sound guides the viewer’s attention.
 Normally, this means clarifying and
simplifying the sound track so that important
material stands out.
 Dialogue, the transmitter of story
information, is usually recorded and
reproduced for maximum clarity.
Choosing and Manipulating Sounds
 Important lines should not have to
compete with music or
background noise.
 Sound effects are usually less
important and supply an overall
sense of a realistic environment.
However, if they were missing the
silence would be distracting.
 Music is also subordinate to
dialogue, noticeable during
pauses in dialogue and
transitions.
Foley work – where re-
recorded sound is used to
enhance ‘real’ sound
Choosing and Manipulating Sounds
Dialogue does not always rank
highest in importance.
Sound effects are central to action
sequences.
Music can dominate dance scenes,
transitions, or very emotional
moments with no dialogue.
Choosing and Manipulating Sounds
 In creating a sound track, the filmmaker
must select sounds that will fulfill a
particular function.
 Usually, the filmmaker will provide a
clearer, simpler sound world than that of
everyday life.
 This helps the audience to focus on only
the sound which is important and not
needless background noise.
Choosing and Manipulating Sounds
 The microphone is unselective; like the camera
lens, it does not automatically filter out what is
distracting.
 Directional and shielded microphones absorb
motor noise.
 Foley work – which re-creates the specific
diegetic sounds.
 Editing from libraries of stock sounds.
 All of these allow the filmmaker to choose
exactly what the sound track requires.
MANIPULATING SOUNDS
Today, film sound is
normally reprocessed to
produce exactly the
qualities desired.
A dry recording of the
sound will be changed
electronically to produce the
desired effect.
For example, the voice of
someone on a telephone will
be digitally filtered to make it
more tinny and muffled.
SOUND MIXING
 Guiding the viewer’s attention,
depends on selecting and
reworking sounds.
 It also depends on mixing, or
combining them.
 The sound track is not a set
of discrete sound units but an
ongoing stream of auditory
information.
AUDIO POST.
 Combining sounds is usually done after
shooting, in the mixing process called Audio
Post.
 The mixer can precisely control the volume,
duration, and tone quality of each sound.
o Today, a dozen or more
separate tracks may be mixed
in layers at any moment.
o The mix can be quite dense,
like in a busy airport or very
sparse with an occasional
sound emerging against a
quiet background.
o These choices reflect the
mood of the film the filmmaker
aims to achieve.
Layers of Audio built up to
create the right mood
DON’T FORGET…
Silence – even when there is no sound this can
create an impact
Dialogue – the tone, pitch and volume of actors
voices can all contribute to the meaning of a
scene or how the audience relate to them
CONCLUSION
 sound can attract audience.
 sound can set our emotion.
 sound making film perfect.

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Introduce sound in film 2015

  • 1. INTRODUCE SOUND IN FILM MUHAMAD FAIZ BIN ABD RAHIM 2014834576 AMIRUL BIN ABD RAHMAN 2014436302 MUHAMMAD FAIZ BIN ROSLAN 2014896654 YUSRA BINTI YUSOP 2014855716 MOHD ZAMRI BIN MOHD ZUHAR 2014216772 NURARIFFUDIN BIN MUDDIN 2014625702 AHMAD ADI HANIM B. RUSLAN 2014838208 NOR FARDILAHWATY AKHMAR 2014692062 MUHAMMAD FIRDAUS BIN NORIZAN 2014811048 Muhammad shah iman bin mohd zawawi 2014454696
  • 2. BASIC THEORY OF SOUND • Sound is a vibration in an elastic medium such as air, water, building materials and earth. Sound energy progresses in atmospheric pressure and travel a great distance. • Wavelength of Sound: It is the distance a sound wave traveling during one cycle of vibration or wavelength is the distance between adjacent regions where identical conditions of particle displacement occur.
  • 3. Definition: Sound o The way in which sound is used to communicate meaning o The manipulation and layering of sound to create meaning
  • 4. Two Types of SOUND:  NON-DIEGETIC refers to sound that ONLY the audience can hear. Typically, this would be Soundtrack music – played for effect, to build tension in the audience but not part of the scene itself. NOTE: - EXTERNAL DIEGETIC SOUNDS are sounds of action and characters’ speech. - INTERNAL DIEGETIC SOUNDS are sounds of internal dialogue and/or sounds of memories or other actions taking place in a character’s mind.  DIEGETIC (from inside the DIEGESIS) refers to sound that BOTH the audience and the characters can hear. This would be sound effects or music played in the scene.
  • 5. Example Of Diegetic And Non-diegetic Sound • DIEGENTIC • Ambient sound (background noises -they create atmosphere ) e.g. footsteps, traffic, birds, wind, voices, machinery etc • Dialogue (conversation or character speaking aloud) • Sound effects (synchronised to the action) e.g. gun firing, door slamming, car screeching etc… • Music (within the film world) e.g. playing on a CD player, TV set, band etc… • NON-DIEGENTIC • Sound Track (music played to create atmosphere for the viewer) • Narration / Voice over (voice added to give information to the viewer – may be the character’s thoughts heard only by the audience) • Sound effects (additional sounds that help create the atmosphere / build tension for the viewer)
  • 6. SOUND EQUIPMENT  several item that using for audio in film.
  • 7. Sound bridge 1 2 Sound bridges can lead in or out of a scene. They can occur at the beginning of one scene when the sound from the previous scene carries over briefly before the sound from the new scene begins. Alternatively, they can occur at the end of a scene, when the sound from the next scene is heard before the image appears on the screen.  A sound bridge is where the sound / music carries on into the next scene
  • 8. PLEONASTIC SOUND  Pleonastic sound is exaggerated sound e.g. light sabres slashing the air in Star Wars - or a tap dripping more loudly than normal in a horror film etc.  A technique used to create this kind of sound is Foley Sound
  • 9. Choosing and Manipulating Sounds • The creation of the sound track is similar to and demands as much choice and control as the editing of the image track. • Sometimes the sound track is conceived before the image track. • For example, studio-made animation and experimental film.
  • 10. Choosing and Manipulating Sounds  Sound guides the viewer’s attention.  Normally, this means clarifying and simplifying the sound track so that important material stands out.  Dialogue, the transmitter of story information, is usually recorded and reproduced for maximum clarity.
  • 11. Choosing and Manipulating Sounds  Important lines should not have to compete with music or background noise.  Sound effects are usually less important and supply an overall sense of a realistic environment. However, if they were missing the silence would be distracting.  Music is also subordinate to dialogue, noticeable during pauses in dialogue and transitions. Foley work – where re- recorded sound is used to enhance ‘real’ sound
  • 12. Choosing and Manipulating Sounds Dialogue does not always rank highest in importance. Sound effects are central to action sequences. Music can dominate dance scenes, transitions, or very emotional moments with no dialogue.
  • 13. Choosing and Manipulating Sounds  In creating a sound track, the filmmaker must select sounds that will fulfill a particular function.  Usually, the filmmaker will provide a clearer, simpler sound world than that of everyday life.  This helps the audience to focus on only the sound which is important and not needless background noise.
  • 14. Choosing and Manipulating Sounds  The microphone is unselective; like the camera lens, it does not automatically filter out what is distracting.  Directional and shielded microphones absorb motor noise.  Foley work – which re-creates the specific diegetic sounds.  Editing from libraries of stock sounds.  All of these allow the filmmaker to choose exactly what the sound track requires.
  • 15. MANIPULATING SOUNDS Today, film sound is normally reprocessed to produce exactly the qualities desired. A dry recording of the sound will be changed electronically to produce the desired effect. For example, the voice of someone on a telephone will be digitally filtered to make it more tinny and muffled.
  • 16. SOUND MIXING  Guiding the viewer’s attention, depends on selecting and reworking sounds.  It also depends on mixing, or combining them.  The sound track is not a set of discrete sound units but an ongoing stream of auditory information.
  • 17. AUDIO POST.  Combining sounds is usually done after shooting, in the mixing process called Audio Post.  The mixer can precisely control the volume, duration, and tone quality of each sound.
  • 18. o Today, a dozen or more separate tracks may be mixed in layers at any moment. o The mix can be quite dense, like in a busy airport or very sparse with an occasional sound emerging against a quiet background. o These choices reflect the mood of the film the filmmaker aims to achieve. Layers of Audio built up to create the right mood
  • 19. DON’T FORGET… Silence – even when there is no sound this can create an impact Dialogue – the tone, pitch and volume of actors voices can all contribute to the meaning of a scene or how the audience relate to them
  • 20. CONCLUSION  sound can attract audience.  sound can set our emotion.  sound making film perfect.