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Learning Environments
Research Group
Media Lab Helsinki
2018
Legroup people
Theory-based, design-oriented
LeGroup - What?
"The Learning Environments Research
Group (short name: LeGroup) is
involved in research, design and
develo...
LeGroup - How?
In the daily work of the group this
means that we practice design and
research in the field of New Media
re...
(Historical)
Examples
Fle1, 2, 3, 4
Future Learning Environment / Fle3
Future Learning Environment / Fle3
Future Learning Environment / Fle3
Future Learning Environment / Fle3
LeMill
Media Tools for Reflection
Edukata
Participatory Design
Model for Designing
Learning Activities
Square1
Cardboard Hospital
MeeMoo
Library Bus of Wonders
(Recent)
Examples
New Media and Learning
More information about us at: https://legroup.aalto.fi/prototypes/
Open education
Poldoja, H. (2016). The
Structure and Components for
the Open Education Ecosystem
- Constructive Design Res...
Open education
Prototype: Dialogos
Self-monitoring in self-regulated learning
Prototype: Feeler
Self-monitoring in self-regulated learning
Prototype: Feeler
Self-monitoring in self-regulated learning
Prototype: Kinemata
Self-monitoring in self-regulated learning
Prototype: Kinemata
Mobile Learning in a community of practice
Prototype: Ach So!
Prototype: Social Augmented Reality (SoAR)
Augmented Reality in informal learning
Prototype: +Andscape
Augmented Reality with small children
Learning design: Koodiaapinen MOOC
Computational thinking in K-12
Internet-based networks
growing computing capacity
automation and robotics
Technology mega-trends
?
formal and informal learning
social environments
analytics, reflection, self-regulation
Learning mega-trends
?
Internet-
based
networks
formal and
informal
learning
social
environments
growing
computing
capacity
automation
and
roboti...
Leinonen, T., Keune, A., Veermans, M. & Toikkanen, T (2016)
Mobile apps for reflection in learning: A design research in K...
Internet-
based
networks
formal and
informal
learning
social
environments
analytics,
reflection,
self-regulation
growing
c...
Thanks!
Contact:
Send us e-mail or
meet us at Media Lab 5th floor, room 531
Learning Environments Research Group - Media Lab Helsinki
Learning Environments Research Group - Media Lab Helsinki
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Portfolio of prototypes designed and researched at the Learning Environment Research Group at the Media Lab Helsinki, Aalto University School of Arts, Design and Architecture. The earliest prototypes are from 1998 and the latest from 2018.

The presentation starts with some historical examples from the later 1990's and early 2000. The latest examples are from mobile learning and workplace learning. The idea of open education is present in all the projects.

The presentation ends with a description of current technology and learning mega-trends that are intertwined.

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Learning Environments Research Group - Media Lab Helsinki

  1. 1. Learning Environments Research Group Media Lab Helsinki 2018
  2. 2. Legroup people Theory-based, design-oriented
  3. 3. LeGroup - What? "The Learning Environments Research Group (short name: LeGroup) is involved in research, design and development of New Media tools, as well as their use and application, in the field of learning.” - theory-based, design-orieeornted -
  4. 4. LeGroup - How? In the daily work of the group this means that we practice design and research in the field of New Media related to tools and applications for collaborative learning, collaborative group work and creative work.
  5. 5. (Historical) Examples
  6. 6. Fle1, 2, 3, 4
  7. 7. Future Learning Environment / Fle3
  8. 8. Future Learning Environment / Fle3
  9. 9. Future Learning Environment / Fle3
  10. 10. Future Learning Environment / Fle3
  11. 11. LeMill
  12. 12. Media Tools for Reflection
  13. 13. Edukata Participatory Design Model for Designing Learning Activities
  14. 14. Square1
  15. 15. Cardboard Hospital
  16. 16. MeeMoo
  17. 17. Library Bus of Wonders
  18. 18. (Recent) Examples
  19. 19. New Media and Learning More information about us at: https://legroup.aalto.fi/prototypes/
  20. 20. Open education Poldoja, H. (2016). The Structure and Components for the Open Education Ecosystem - Constructive Design Research of Online Learning Tools. Helsinki: Aalto University. Available at: https://aaltodoc.aalto.fi/handle/123456789/23535 Doctoral dissertation
  21. 21. Open education Prototype: Dialogos
  22. 22. Self-monitoring in self-regulated learning Prototype: Feeler
  23. 23. Self-monitoring in self-regulated learning Prototype: Feeler
  24. 24. Self-monitoring in self-regulated learning Prototype: Kinemata
  25. 25. Self-monitoring in self-regulated learning Prototype: Kinemata
  26. 26. Mobile Learning in a community of practice Prototype: Ach So!
  27. 27. Prototype: Social Augmented Reality (SoAR) Augmented Reality in informal learning
  28. 28. Prototype: +Andscape Augmented Reality with small children
  29. 29. Learning design: Koodiaapinen MOOC Computational thinking in K-12
  30. 30. Internet-based networks growing computing capacity automation and robotics Technology mega-trends ?
  31. 31. formal and informal learning social environments analytics, reflection, self-regulation Learning mega-trends ?
  32. 32. Internet- based networks formal and informal learning social environments growing computing capacity automation and robotics ? analytics, reflection, self-regulation
  33. 33. Leinonen, T., Keune, A., Veermans, M. & Toikkanen, T (2016) Mobile apps for reflection in learning: A design research in K-12 education. British Journal of Educational Technology. Põldoja, H., Duval, E., Leinonen, T. (2016) Design and evaluation of an online tool for open learning with blogs. Australasian Journal of Educational Technology 32 (2). Pejoska, J., Bauters, M., Purma, J., Leinonen T. (2016) Social augmented reality: Enhancing context‐dependent communication and informal learning at work. British Journal of Educational Technology. Durall, E. & Leinonen, T. (2015). Why Do We Want Data for Learning? Learning Analytics and the Laws of Media. in The Future of Ubiquitous Learning Learning Designs for Emerging Pedagogies. Springer International Publishing.
  34. 34. Internet- based networks formal and informal learning social environments analytics, reflection, self-regulation growing computing capacity automation and robotics
  35. 35. Thanks! Contact: Send us e-mail or meet us at Media Lab 5th floor, room 531
  • SotirisMakrygiannis

    Feb. 10, 2018

Portfolio of prototypes designed and researched at the Learning Environment Research Group at the Media Lab Helsinki, Aalto University School of Arts, Design and Architecture. The earliest prototypes are from 1998 and the latest from 2018. The presentation starts with some historical examples from the later 1990's and early 2000. The latest examples are from mobile learning and workplace learning. The idea of open education is present in all the projects. The presentation ends with a description of current technology and learning mega-trends that are intertwined.

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