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Designing Your
Capstone Project
Andrew Sears
President
City Vision
MTM Program Objectives
To graduate you need to be able to demonstrate in your capstone project that
you can:
1. Develop effective technology initiatives in a way that takes into account
the unique cultures they will be serving and how to use technology to
serve the poor.
2. Understand the Biblical basis, theology and historical context of
technology and how to apply that in professional and ministry settings.
3. Understand the Christian vocation of Science, Technology, Engineering
and Math careers and their unique identity and role within their field in a
way that maximizes their calling and enables Christian ministry 24/7.
4. Understand complex systems in a way that helps them to effectively lead
others and apply technology in ministry and professional environments.
5. Understand some of the limits of technology and how counter some of
the negative implications of technology and its effect on relationships and
creation of new addictions.
MTM Learning Philosophy (Pedagogy)
 Constructionism (project-based)
◦ http://en.wikipedia.org/wiki/Constructionism_(learning_theory)
 Interdisciplinary
◦ http://en.wikipedia.org/wiki/Interdisciplinarity
 Integrative
◦ http://en.wikipedia.org/wiki/Integrative_learning
 Experiential learning and education
◦ http://en.wikipedia.org/wiki/Experiential_learning
◦ http://en.wikipedia.org/wiki/Experiential_education
 Practical focus
Goals of Final Project
1. Create a major product (content, technology, entrepreneurial) that
significantly contributes toward the field of MTM in a way that can
be used and replicated by others.
2. Synthesize materials learned in the MTM program and apply it
toward a significant program or opportunity in the field.
3. Collect and evaluate comprehensive research in a particular
domain of MTM and apply that toward significant program or
opportunity in the field.
4. Help spread this solution by communicating, defending and
distributing (in written, oral and multimedia formats) a solution to a
particular problem or opportunity in the field of MTM in a way that
can be effectively replicated by others.
Project Focus
Personal Goals
Marketplace
Environment
Organizational
Goals
Project Focus
Types of Capstone Projects
 Content-Focused Project. The student will produce a major work
of content that can be of use to others. This content could be a
course, content-focused website, toolkit, book or major research
paper or some combination of these.
 Technology-Focused Project. The student will create a new
technology tool which might include a mobile/web app, module,
open source software, project, code-driven website or other project
that focuses on developing a technology product or component.
These projects will be modeled similar to Google’s Summer of
Code. Students will work with the Capstone Course Instructor to
define their coding project.
 Entrepreneurial-Focused Project. The student will work to create
a new business, organization or initiative. The completed work
might include a business or strategy plan and other practical
elements of launching the initiative.
Four Components of Capstone
1. Research Paper. This will provide a summary of major reading,
research and background relevant to the student’s project.
2. Product. This will include the end product related to the student’s
project. This could include a course, website, toolkit, book,
research paper, mobile/web app, module, open source software
project, business plan or other elements of a new initiative.
3. Presentation/Oral Defense. This will provide a summary of the
overall project. The presentation should be one hour and will be
presented to other students and faculty via video conference.
4. Project Web page on CityVision.edu. For all projects this will
serve as an archive of all elements of the project including the
research paper, product elements and presentation. For website
and content driven projects, this will include the content produced
in the project.
1. Theology
of
Technology
3 .
Organizational
Systems
Emerging
Media
Electives
4. Tech
Cross
Cultural
Ministry and
the Poor
2. Theology
of Work
(Identity)
Capstone
Course
MSTSM
Program Design

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Designing your Technology and Ministry Masters Capstone Project

  • 1. Designing Your Capstone Project Andrew Sears President City Vision
  • 2. MTM Program Objectives To graduate you need to be able to demonstrate in your capstone project that you can: 1. Develop effective technology initiatives in a way that takes into account the unique cultures they will be serving and how to use technology to serve the poor. 2. Understand the Biblical basis, theology and historical context of technology and how to apply that in professional and ministry settings. 3. Understand the Christian vocation of Science, Technology, Engineering and Math careers and their unique identity and role within their field in a way that maximizes their calling and enables Christian ministry 24/7. 4. Understand complex systems in a way that helps them to effectively lead others and apply technology in ministry and professional environments. 5. Understand some of the limits of technology and how counter some of the negative implications of technology and its effect on relationships and creation of new addictions.
  • 3. MTM Learning Philosophy (Pedagogy)  Constructionism (project-based) ◦ http://en.wikipedia.org/wiki/Constructionism_(learning_theory)  Interdisciplinary ◦ http://en.wikipedia.org/wiki/Interdisciplinarity  Integrative ◦ http://en.wikipedia.org/wiki/Integrative_learning  Experiential learning and education ◦ http://en.wikipedia.org/wiki/Experiential_learning ◦ http://en.wikipedia.org/wiki/Experiential_education  Practical focus
  • 4. Goals of Final Project 1. Create a major product (content, technology, entrepreneurial) that significantly contributes toward the field of MTM in a way that can be used and replicated by others. 2. Synthesize materials learned in the MTM program and apply it toward a significant program or opportunity in the field. 3. Collect and evaluate comprehensive research in a particular domain of MTM and apply that toward significant program or opportunity in the field. 4. Help spread this solution by communicating, defending and distributing (in written, oral and multimedia formats) a solution to a particular problem or opportunity in the field of MTM in a way that can be effectively replicated by others.
  • 6. Types of Capstone Projects  Content-Focused Project. The student will produce a major work of content that can be of use to others. This content could be a course, content-focused website, toolkit, book or major research paper or some combination of these.  Technology-Focused Project. The student will create a new technology tool which might include a mobile/web app, module, open source software, project, code-driven website or other project that focuses on developing a technology product or component. These projects will be modeled similar to Google’s Summer of Code. Students will work with the Capstone Course Instructor to define their coding project.  Entrepreneurial-Focused Project. The student will work to create a new business, organization or initiative. The completed work might include a business or strategy plan and other practical elements of launching the initiative.
  • 7. Four Components of Capstone 1. Research Paper. This will provide a summary of major reading, research and background relevant to the student’s project. 2. Product. This will include the end product related to the student’s project. This could include a course, website, toolkit, book, research paper, mobile/web app, module, open source software project, business plan or other elements of a new initiative. 3. Presentation/Oral Defense. This will provide a summary of the overall project. The presentation should be one hour and will be presented to other students and faculty via video conference. 4. Project Web page on CityVision.edu. For all projects this will serve as an archive of all elements of the project including the research paper, product elements and presentation. For website and content driven projects, this will include the content produced in the project.
  • 8. 1. Theology of Technology 3 . Organizational Systems Emerging Media Electives 4. Tech Cross Cultural Ministry and the Poor 2. Theology of Work (Identity) Capstone Course MSTSM Program Design

Editor's Notes

  1. Unique Needs of Techies 1. Theology & moral dilemmas: whether tech will ultimately help or hurt people. Theology of technology. Integrate theology and technology worlds rather than compartmentalize them. 2. Unique Identity Issues: STEM fields are not affirmed as ministry, Young earth creationism are a much bigger deal that for typical Christians and has identity implication. How to affirm someone who was picked on in high school, but will be your boss in work. Ethnic identity development for tech culture. Why are all the geeks sitting together in the cafeteria? Solidifying identity as a Christian techie and enable it to be an integrated identity rather than compartmentalize worlds. 3. Unique Language. Systems is a common language that people from STEM fields can understand. Need to understand how to navigate organizations. Organizational Systems 4. Summary of Bible is Love God, Love others. How to use technology to help people? and in particular the poor. Appropriate technology as a framework for thinking about technology in missions. 5. Limits: Need to understand limits of quantitative methods & how to respond to negative aspects of technology. Technology Addiction. Marshall Mccluhan developed the interdisciplinary field of media ecology. There are new fields needed: media nutrition how we consume media by crossing the fields of nutrition and media. Technology & addiction: cross fields of addiction recovery with media 6. Techies often think about tech, but not the business side and how to keep it funded. Sustainability.