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Engaging V&A Visitors with 
Game Design
• Collaboration between 
V&A London, Abertay 
University, UKIE & the 
V&A at Dundee 
• Based in London for a 
six-month period 
(October 2013 to 
March 2014) 
• Followed by a 
production period in 
Dundee
• Chance for visitors to 
ask about game design 
• Advice about industry 
• Range of games + 
artbooks on display 
• Showing off my game in 
progress
• 50+ people in 13 
teams working for 48 
hours to create a 
game. 
• Challenge for the jam 
was set around the 
V&A Medieval and 
Renaissance Galleries, 
with the theme of 
“Hidden Stories”
"Faeries Curse" 
by Karolin 
Schnoor & 
Thomas Flynn
"Pyx", Sam and 
Max Baraitser 
Smith
• Three day workshop and 
museum visit 
• 16-24 year old, mixed 
abilities
• Work more with education/schools 
• Making experimental, non-profit games 
• Game design consultancy 
• Collaborating with unlikely partners to make 
games
SophiaGeorge.com 
sophia@swallowtailgames.com 
@SophiaPretoria

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Engaging V&A Visitors with Game Design

  • 1. Engaging V&A Visitors with Game Design
  • 2. • Collaboration between V&A London, Abertay University, UKIE & the V&A at Dundee • Based in London for a six-month period (October 2013 to March 2014) • Followed by a production period in Dundee
  • 3. • Chance for visitors to ask about game design • Advice about industry • Range of games + artbooks on display • Showing off my game in progress
  • 4. • 50+ people in 13 teams working for 48 hours to create a game. • Challenge for the jam was set around the V&A Medieval and Renaissance Galleries, with the theme of “Hidden Stories”
  • 5. "Faeries Curse" by Karolin Schnoor & Thomas Flynn
  • 6. "Pyx", Sam and Max Baraitser Smith
  • 7.
  • 8.
  • 9.
  • 10.
  • 11. • Three day workshop and museum visit • 16-24 year old, mixed abilities
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20. • Work more with education/schools • Making experimental, non-profit games • Game design consultancy • Collaborating with unlikely partners to make games