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Robert Stribley
03/15/15
Collaborative Sketching: Jumpstart Your Design!
#sketch1st
Robert Stribley
@stribs
Associate Experience Director, Razorfish
My clients have included:
• Bank of America, PNC, Wachovia
• Citibank, JPMorgan, Morgan Stanley, Oppenheimer Funds,
Prudential, Smith Barney, T. Rowe Price
• Boston Scientific, Nasonex
• Choice Hotels, RCI, Sotheby’s International Realty
• Computer Associates, EMC
• Ford, Lincoln
• FreshDirect
• AT&T, Nextel
• Day One, Red Cross
• Pearson, Travel Channel, Women’s Wear Daily
A few ways we sketch at
Razorfish:
• Solo
• Sketch to comp
• Communicate to client
• Storyboarding
• As a team – collaboratively
my conversion story
Arguably, we’ve
been sketching
for eons
But now, we’re sketching more
than ever
• IdeaPaint Inc makes a paint that
turns any surface into a whiteboard
• Its sales have doubled every year
since introduced in 2008
• More than ½ its business is in the
workplace
See “Doodling for Dollars,” Wall Street Journal, April 24, 2012
Why sketch?
• Enable
communication
• Make abstract
concepts concrete
• Iterate on ideas
• Ensure
recollection
• Humanize ideas
• Jumpstart
collaboration
What can I sketch?
• Home pages
• Category pages
• Product pages
• Forms
• Wizards & widgets
• Search results
• Process Flows
• Anything, really
And there’s so much
more to sketch for …
• Smartphones
• Tablets
• Watches
• Google Glass
• Other wearables
• Responsive design
• Ubiquitous computing
Who can sketch?
• Information architects
• Interaction designers
• Graphic designers
• Content strategists
• Project managers
• Business analysts
• Functional analysts
• Developers
• Client directors
… Anyone really
Really,
anyone can
sketch
Cartoon by XKCD
What sketching isn’t …
• Sketching isn’t only for
designers
• Sketching isn’t difficult
• Sketching isn’t drawing
You needn’t be Michelangelo to
participate
However, we can
learn from the
pros
Who often begin
with a sketch
Adding layers,
detail, color
Until they complete
their masterpiece
A Quick Case Study
Any idea what this is a sketch of?
“twttr sketch” Twitter.com
Twitter
[This sketch] has very special significance – it's hanging in the office
somewhere with one other page. Whenever I'm thinking about something, I
really like to take out the yellow notepad and get it down.
– Jack Dorsey, Twitter
Some Advice from the Pros
“The great benefit of drawing is that when you
look at something, you see it for the first time.”
Milton Glaser
“We sit
around, stand
around those
tables and we
draw. We still
draw. … We
would draw
and we would
make lots of
models.”
Jonathan Ive
“There are
techniques and
processes
whereby we can
put experience
front and center in
design. My belief
is that the basis
for doing so lies in
extending the
traditional practice
of sketching.”
Bill Buxton
Attributes of a Sketch
• Quick
• Timely
• Inexpensive
• Disposable
• Plentiful
• Clear vocabulary
• Distinct gesture
• Minimal detail
• Appropriate degree of refinement
• Suggest & explore rather than confirm
• Ambiguity
Bill Buxton
Sketching User Experiences
"There is no more powerful way
to prove that we know
something well than to draw a
simple picture of it. And there is
no more powerful way to see
hidden solutions than to pick up
a pen and draw out the pieces
of our problem.”
Dan Roam
The Back of the Napkin
Collaborative Sketching
For the purposes
of today’s
workshop,
sketching is …
• Quick
• Simple
• Collaborative
All the tools you
need:
Paper
Sharpies
Photo by JasonTank, Flickr
Defining Collaborative Sketching
Origins
• Rooted in Design Studio
Methodology
• Grew out of industrial design and
architecture
• Jim Ungar and Jeff White, “Agile
user centered design: enter the
design studio - a case study,”
2008
- Stefan Klocek, “Better together;
the practice of successful
creative collaboration,” Cooper
Journal
Defining Collaborative Sketching
“Ninja. Rockstar. Gifted
genius. Many of the
ways we talk about
creative work (whether
it’s design or
development) only
capture the brilliance of
a single individual.”
Defining Collaborative Sketching
Origins
• Will Evans
• Introduction to Design Studio
Methodology – Article
• Process
• Illumination
• Collaborative Ideation
• Presentation
• Critique
• Iteration @semanticwill
Origins
• Todd Zaki Warfel, Message First
• The Design Studio Method –
Presentation
• Create. Pitch. Critique.
• 6.8.5
• 6-8 sketches in 5 minutes
• 3 minutes to pitch
• 2 minutes of review
• Concept generation not details
• Not just designers
• Stealing is encouraged
Defining Collaborative Sketching
@zakiwarfel
• To communicate your ideas
effectively by visualizing them
• To benefit from the participation of
your colleagues
• To quickly generate ideas and refine
through iterations
Goals
1. Discuss
2. Sketch
3. Share
4. Iterate
Process
Discuss
• Discuss the experience you’re sketching
• What’s its purpose?
• What features are necessary?
• How would you prioritize them?
• Who’s the audience?
• You’re not discussing layout or design
• Just the problem you’re trying to solve
• You’re not sketching yet
Process
Sketch
• Sketch silently
• Limit your time – 5, 10 minutes
• Sketch as much as possible, as many different
ideas as possible
• Don’t worry about mistakes or style
• Emphasis is on the quantity of ideas not the
quality of sketches
Process
Share
• Review your work with your team
• Keep it short – 60 seconds each
• You provide feedback to others
• What you like
• Questions about what didn’t work for you
• You’re not grilling your colleagues and this
isn’t a competition
Process
Iterate
• Now sketch again if you need to
• Or collaborate on a high-level wireframe (e.g.
via whiteboard)
• Then begin your wireframe with a more
informed view, with more and better ideas
• Iterate on your design
Process
Now, it’s your
turn
Our Exercise
What to do?
Events.com
A website for finding and posting local
events
• Listed by category
• Listed by date
• Listed by … what else?
Our Project
Events.com
Consider … Who is the audience?
• Locals
• Tourists
• Event promoters
Our Project
Consider other event sites you’re familiar with.
This will be your “competitive analysis.”
Exercise 1:
Event Page
In teams, sketch your ideas for an
Event Page
1. Take 15 minutes to discuss what
features belong here
2. Sketch your ideas silently for 10
minutes
3. Share your sketches with your team
4. Sketch again, incorporating what you
learned from others
Discuss
Sketch
Share
Iterate
Our Project
Exercise 1
Typical features? Differentiators?
1. Take 15 minutes to discuss what features
belong there
Our Project
2. Sketch your ideas silently for 10 minutes
Our Project
3. Share your sketches with your team
Our Project
4. Sketch again, incorporating what you learned
from others
Our Project
Exercise 2:
Home Page
In teams, sketch your ideas for a Home
Page
Our Project
Exercise 2
Typical features? Differentiators?
1. Take 15 minutes to discuss what features
belong there
Our Project
2. Sketch your ideas silently for 10 minutes
Our Project
3. Share your sketches with your team
Our Project
4. This time, collaborate on a sketch together as a
group, incorporating what you learned from
each other.
Our Project
Some Resources
Books
The following apps are all
for the iPad:
• Adobe Ideas
• Bamboo Paper
• Muji Notebook
• Penultimate
• SketchBook Pro
• Paper
Sketching Apps
AppSeed
Currently in development,
this Kickstarter project lets
you to turn your app
sketches into working
mobile prototypes
“Sketching is simply the
fastest way to test ideas
and visually brainstorm”
– Greg Goralski, AppSeed creator
Prototyping
• User Interface Design in an Agile Environment: Enter
the Design Studio – Jim Ungar and Jeff White
• Design Studio Methodology – Article by Will Evans
• The Design Studio Method – Presentation by Todd Zaki
Warfel
Further Study
Thank you
@stribs
Deck: www.slideshare.net/stribs
Feedback: sxsw.feedogo.com/fdbk.do?sid=IAP35733

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Collaborative Sketching for UX - Jumpstart Your Design!

  • 1. Robert Stribley 03/15/15 Collaborative Sketching: Jumpstart Your Design! #sketch1st
  • 2. Robert Stribley @stribs Associate Experience Director, Razorfish My clients have included: • Bank of America, PNC, Wachovia • Citibank, JPMorgan, Morgan Stanley, Oppenheimer Funds, Prudential, Smith Barney, T. Rowe Price • Boston Scientific, Nasonex • Choice Hotels, RCI, Sotheby’s International Realty • Computer Associates, EMC • Ford, Lincoln • FreshDirect • AT&T, Nextel • Day One, Red Cross • Pearson, Travel Channel, Women’s Wear Daily
  • 3. A few ways we sketch at Razorfish: • Solo • Sketch to comp • Communicate to client • Storyboarding • As a team – collaboratively
  • 5.
  • 7. But now, we’re sketching more than ever • IdeaPaint Inc makes a paint that turns any surface into a whiteboard • Its sales have doubled every year since introduced in 2008 • More than ½ its business is in the workplace See “Doodling for Dollars,” Wall Street Journal, April 24, 2012
  • 8. Why sketch? • Enable communication • Make abstract concepts concrete • Iterate on ideas • Ensure recollection • Humanize ideas • Jumpstart collaboration
  • 9. What can I sketch? • Home pages • Category pages • Product pages • Forms • Wizards & widgets • Search results • Process Flows • Anything, really
  • 10. And there’s so much more to sketch for … • Smartphones • Tablets • Watches • Google Glass • Other wearables • Responsive design • Ubiquitous computing
  • 11. Who can sketch? • Information architects • Interaction designers • Graphic designers • Content strategists • Project managers • Business analysts • Functional analysts • Developers • Client directors … Anyone really
  • 13. What sketching isn’t … • Sketching isn’t only for designers • Sketching isn’t difficult • Sketching isn’t drawing You needn’t be Michelangelo to participate
  • 14. However, we can learn from the pros
  • 18. A Quick Case Study
  • 19. Any idea what this is a sketch of?
  • 20. “twttr sketch” Twitter.com Twitter [This sketch] has very special significance – it's hanging in the office somewhere with one other page. Whenever I'm thinking about something, I really like to take out the yellow notepad and get it down. – Jack Dorsey, Twitter
  • 21. Some Advice from the Pros
  • 22. “The great benefit of drawing is that when you look at something, you see it for the first time.” Milton Glaser
  • 23. “We sit around, stand around those tables and we draw. We still draw. … We would draw and we would make lots of models.” Jonathan Ive
  • 24. “There are techniques and processes whereby we can put experience front and center in design. My belief is that the basis for doing so lies in extending the traditional practice of sketching.” Bill Buxton
  • 25. Attributes of a Sketch • Quick • Timely • Inexpensive • Disposable • Plentiful • Clear vocabulary • Distinct gesture • Minimal detail • Appropriate degree of refinement • Suggest & explore rather than confirm • Ambiguity Bill Buxton Sketching User Experiences
  • 26. "There is no more powerful way to prove that we know something well than to draw a simple picture of it. And there is no more powerful way to see hidden solutions than to pick up a pen and draw out the pieces of our problem.” Dan Roam The Back of the Napkin
  • 27.
  • 29. For the purposes of today’s workshop, sketching is … • Quick • Simple • Collaborative
  • 30. All the tools you need: Paper Sharpies Photo by JasonTank, Flickr
  • 31. Defining Collaborative Sketching Origins • Rooted in Design Studio Methodology • Grew out of industrial design and architecture • Jim Ungar and Jeff White, “Agile user centered design: enter the design studio - a case study,” 2008
  • 32. - Stefan Klocek, “Better together; the practice of successful creative collaboration,” Cooper Journal Defining Collaborative Sketching “Ninja. Rockstar. Gifted genius. Many of the ways we talk about creative work (whether it’s design or development) only capture the brilliance of a single individual.”
  • 33. Defining Collaborative Sketching Origins • Will Evans • Introduction to Design Studio Methodology – Article • Process • Illumination • Collaborative Ideation • Presentation • Critique • Iteration @semanticwill
  • 34. Origins • Todd Zaki Warfel, Message First • The Design Studio Method – Presentation • Create. Pitch. Critique. • 6.8.5 • 6-8 sketches in 5 minutes • 3 minutes to pitch • 2 minutes of review • Concept generation not details • Not just designers • Stealing is encouraged Defining Collaborative Sketching @zakiwarfel
  • 35. • To communicate your ideas effectively by visualizing them • To benefit from the participation of your colleagues • To quickly generate ideas and refine through iterations Goals
  • 36. 1. Discuss 2. Sketch 3. Share 4. Iterate Process
  • 37. Discuss • Discuss the experience you’re sketching • What’s its purpose? • What features are necessary? • How would you prioritize them? • Who’s the audience? • You’re not discussing layout or design • Just the problem you’re trying to solve • You’re not sketching yet Process
  • 38.
  • 39. Sketch • Sketch silently • Limit your time – 5, 10 minutes • Sketch as much as possible, as many different ideas as possible • Don’t worry about mistakes or style • Emphasis is on the quantity of ideas not the quality of sketches Process
  • 40.
  • 41.
  • 42. Share • Review your work with your team • Keep it short – 60 seconds each • You provide feedback to others • What you like • Questions about what didn’t work for you • You’re not grilling your colleagues and this isn’t a competition Process
  • 43. Iterate • Now sketch again if you need to • Or collaborate on a high-level wireframe (e.g. via whiteboard) • Then begin your wireframe with a more informed view, with more and better ideas • Iterate on your design Process
  • 47. Events.com A website for finding and posting local events • Listed by category • Listed by date • Listed by … what else? Our Project
  • 48. Events.com Consider … Who is the audience? • Locals • Tourists • Event promoters Our Project
  • 49. Consider other event sites you’re familiar with. This will be your “competitive analysis.”
  • 51. In teams, sketch your ideas for an Event Page 1. Take 15 minutes to discuss what features belong here 2. Sketch your ideas silently for 10 minutes 3. Share your sketches with your team 4. Sketch again, incorporating what you learned from others Discuss Sketch Share Iterate Our Project Exercise 1
  • 53. 1. Take 15 minutes to discuss what features belong there Our Project
  • 54. 2. Sketch your ideas silently for 10 minutes Our Project
  • 55. 3. Share your sketches with your team Our Project
  • 56. 4. Sketch again, incorporating what you learned from others Our Project
  • 58. In teams, sketch your ideas for a Home Page Our Project Exercise 2
  • 60. 1. Take 15 minutes to discuss what features belong there Our Project
  • 61. 2. Sketch your ideas silently for 10 minutes Our Project
  • 62. 3. Share your sketches with your team Our Project
  • 63. 4. This time, collaborate on a sketch together as a group, incorporating what you learned from each other. Our Project
  • 65. Books
  • 66. The following apps are all for the iPad: • Adobe Ideas • Bamboo Paper • Muji Notebook • Penultimate • SketchBook Pro • Paper Sketching Apps
  • 67. AppSeed Currently in development, this Kickstarter project lets you to turn your app sketches into working mobile prototypes “Sketching is simply the fastest way to test ideas and visually brainstorm” – Greg Goralski, AppSeed creator Prototyping
  • 68. • User Interface Design in an Agile Environment: Enter the Design Studio – Jim Ungar and Jeff White • Design Studio Methodology – Article by Will Evans • The Design Studio Method – Presentation by Todd Zaki Warfel Further Study
  • 69. Thank you @stribs Deck: www.slideshare.net/stribs Feedback: sxsw.feedogo.com/fdbk.do?sid=IAP35733

Editor's Notes

  1. Collaborative Sketching for UX – Presented by Robert Stribley at SXSW, Austin, TX, 3/15/2015
  2. Introduction
  3. Sketching at Razorfish
  4. Detail of Caravaggio's The Conversion of St. Paul
  5. “Aerial Screw” sketch by Leonardo DaVinci - circa 1483
  6. Cave painting in Lascaux, France
  7. Reference - “Doodling for Dollars,” Wall Street Journal, April 24, 2012
  8. Why Sketch?
  9. Sketches by Razorfish UX
  10. More to sketch for than ever
  11. Who can sketch?
  12. XKCD Cartoon http://xkcd.com/386/
  13. What sketching isn’t
  14. Sketch by Edward Hopper – Photo by Robert Stribley
  15. Sketch by Edward Hopper – Photo by Robert Stribley
  16. Sketch by Edward Hopper – Photo by Robert Stribley
  17. “Nighthawks” by Edward Hopper, 1942 – Photo by Robert Stribley
  18. Case Study
  19. Quiz: What’s this a sketch of?
  20. Twitter
  21. Advice from the Pros
  22. Milton Glaser, graphic designer, designer of the I <3 New York logo
  23. Jonathan Ive from “Apple’s Jonathan Ive in Conversation with Vanity Fair’s Graydon Carter,” Vanity Fair on Youtube
  24. Bill Buxton – Sketching User Experiences
  25. Bill Buxton’s Attributes of a Sketch
  26. Dan Roam – Back of the Napkin
  27. Common precognitive visual attributes – from The Back of the Napkin – Dan Roam
  28. Collaborative Sketching
  29. For the purposes of today’s workshop, sketching is … Quick Simple Collaborative
  30. All the tools you need: paper and sharpies Photo by JasonTank, Flickr
  31. Defining Collaborative Sketching Origins in Design Studio Methodology
  32. From Design Studio Methodology – Article by Will Evans http://www.uie.com/articles/design_studio_methodology/ Photo of Stefan from his Twitter profile No rockstars, two heads are better than one
  33. Defining Collaborative Sketching Origins in Design Studio Methodology
  34. Defining Collaborative Sketching 6.8.5 – Create 6-8 sketches in 5 minutes
  35. Goals
  36. Process
  37. Process - Discuss
  38. Brainstorming image
  39. Process - Sketch
  40. Sketch example
  41. Sketch example
  42. Process - Share
  43. Process - Iterate
  44. Now, it’s your turn
  45. Our Exercise
  46. Photo: Flickr.com/stribs
  47. Our exercise
  48. Our exercise
  49. Refer to websites: Flavorpill, Eventbrite, NYCGo, Eventful, etc What are some others you use?
  50. Advice from the Pros
  51. Exercise 1 Sketch the second version on your own
  52. Event Page – What are some typical feature of an event page? How could you differentiate your event page from others?
  53. Discuss
  54. Sketch
  55. Share
  56. Iterate
  57. Advice from the Pros
  58. Exercise 2
  59. Exercise 2 – Example – Flavorpill homepage
  60. Discuss
  61. Sketch
  62. Share
  63. Iterate
  64. Resources
  65. Books: Sketching User Experiences by Bill Buxton, The Back of the Napkin by Dan Roam
  66. Sketching Apps
  67. Prototyping with sketches – source: http://www.fastcodesign.com/3017637/kickstarting-appseed-turns-your-sketches-into-apps Also Adobe Prototype
  68. Further study
  69. Thanks