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Web Science:
Untangling the
Web of Humans
and Technology
Dr. Stefanie Panke
March 2023
panke@email.unc.edu
Where I am from, and what I do
The Association for the
Advancement of Computing in
Education (AACE), founded in
1981, serves the edtech
community with international
conferences, journals, digital
library, blog magazine & social
media.
Online MSW – among top 10
programs in the US for Social
Work
20+
Institutions
Germany,
USA
Bangladesh
100+
Blog Posts
20+
Workshops
90
Publication
8 chickens
80+
Talks
E-Learing, EdTech
Research, Instructional
design, web development,
Design Thinking, Social
Media, OER, Podcasts,
E-Books
20+
years
1 dog
Bo 10Chet 7
Kids STEAM
Language
workshops
Husband
Musician
cabin in the woods
2 guinea pigs
Goals for today
WHATCAN I EXPECT IN
THISCLASS?
WHAT ISWEBSCIENCEAND
WHO IS IT FOR?
RESEARCH PROJECT?
Johns Hopkins University 2021: Design
Thinking for Education
o asynchronous
o 8 students
o Master of
Education
o Blackboard
Asian University for Women 2022: Design
Thinking for Education
o Synchronous
o Zoom
o 22 students
(mostly from
Afghanistan)
o Master of
Education
o 10 guest
speakers
Currently: 16
students (India,
https://designthinking.web.unc.edu/
What are your experiences with online
learning?
•Do you have prior experience with online learning?
•What do you think makes online learning successful?
•What do you like about online learning? Why did you
choose this program?
Class Website
https://tarheels.live/webscience/
Structure of the Course: 5 Online
Sessions
Intro toWeb
Science andWeb
History
Web Histories (individual)
Homework:Summarizea
WebSiConference paper
01
TheSocialWeb
Homework:Writeup /
elevator pitch of initial Idea
(one paragraph)
02
Web Science
Research
Hands-on skills practice with
Zotero, Scopus
Studentscreateoutline
Homework: Presentation
03
Web-Based
Learning
E-Learning, Instructional
Design, Tools,Technologies,
Theories
StudentPresentationSession
(1)
10-20minutepresentation
04
Web Futures
FutureStudies and Trend
Reports
StudentPresentationSession
(2)
10-20minutepresentation
Homework: Final Paper (10-
15 pages)
05
Goals for today
WHATCAN I EXPECT IN
THISCLASS?
WHAT ISWEBSCIENCEAND
WHO IS IT FOR?
RESEARCH PROJECT?
• Emerging trends on the Web
• Challenges to understanding and guiding the development of the Web
• Structuring research to support the exploitation of opportunities created by (inter
alia) ubiquity, mobility, new media and the increasing amount of data available
online.
• Ensuring important social properties such as privacy are respected.
• Identifying and preserving the essential invariants of the Web experience.
Scope Web Science
• As Tim Berners-Lee et al. (2006a)
stated: ‘neither the Web nor the world is
static’.
• The Internet is evolving alongside
society.
• Social and technical innovation drive
each other.
Web Science: Dynamic Discipline
Web Science
Definitions
“Web Science is the study of the most
complex piece of technology ever created.
The Web comprises billions of technical and
human components operating globally, with
each piece subtly influencing the others.
Multiple expert perspectives across scientific
disciplines are required to build an
understanding of how the Web changes
society just as much as society changes
the Web”.
Web Science Trust, http://webscience.org/
A deliberately
ambiguous
phrase
(Berners-Lee et
al. 2006b)
ACM WEBSCI
Annual Web
Science
Conference
https://dl.acm.org/conference/websci
Web Science & Future of the Internet:
Imagining the Internet
https://www.elon.edu/u/imagining
“The Web has evolved to be many things:
a network, a service, a means of social
interaction, a marketplace, a source of
news, a repository of knowledge, a
database of multimedia content, and an
integral part of human activity”.
Bauckhage & Kersting (2016)
A Web of Many Things
Analyze the
interplay of
technology
and behavior
Memex
“Consider a future device … in which an
individual stores all his books, records, and
communications, and which is mechanized
so that it may be consulted with exceeding
speed and flexibility. It is an enlarged
intimate supplement to his memory.”
Vannevar Bush, 1945
As We May Think
Xanadu: The complex, the changing and
the indeterminate
Let me introduce the word "hypertext"***~
to mean a body of written or pictorial
material interconnected in such a complex
way that it could not conveniently be
presented or represented on paper.
Ted Nelson, 1965
Complex information processing: a file
processing: a file structure for the complex,
the complex, the changing and the
the indeterminate
2004/2005 Web 2.0: A tale of two Tims
„Piece of jargon,
nobody even
knows what it
means!“
„It's much more
than just the
latest
technology
buzzword!“
Baidu: Chinese Internet
Search
Yandex: Russian
Internet Search / Service
Provider
Pornography xnxx,
xvideos
1978: First small computers/ dial up modems
1982: TCP/IP protocol suite formalized
1982: Simple Mail Transfer Protocol (SMTP)
1983: Domain Name System (DNS)
1989: World Wide Web (WWW)
1989: AOL dial-up service
1989: Mauerfall Berlin
1992: Collapse of the Soviet Union
1994: Yahoo! Search
1995: Amazon.com
1995: eBay / Craigslist
1996: Hotmail
1998: Google search algorithm
1998: Open Source Initiative, ICANN
1999: Blogger.com
1999: Alibaba.com
2000: Dot-Com Bubble
Web Milestones: 3+ Decades
2000: RSS
2001: Wikipedia
2001: MIT Open Courseware
2001: iTunes / iPod
2001: 9/11
2002: Creative Commons
2003: WordPress
2003: SecondLife
2004: Facebook
2004: Podcast
2004: Flickr
2004: World of Warcraft
2005: Web 2.0
2005: YouTube
2005: Reddit
2005: Google Earth/Maps
2006: AWS Cloud
2006: Twitter
2007: WikiLeaks
2007: Netflix Streaming
2007: Dropbox
2007: iPhone
2007: Tumblr
2008: iTunes AppStore
2008: Google Cloud
2008: Dropbox
2008: t-mobile G1 (Android)
2008: Housing Crash
2009: WhatsApp
2009: IoT
2009: Bitcoin
2010: Instagram
2011: Siri (NLP/AI)
2011: Twitch
2011: SnapChat
2011: Office 365
2011: iCloud
2011: Arab Spring
2012: GoogleDrive
2013: Zoom
2013: Adobe Creative Cloud
2013: Open Badges 1.0
2014: Generative Adversarial
Network (GAN)
2014: Blockchain Technology
2015: Alexa (NLP/AI)
2015: NFTs
2016: TikTok
2020: Covid-19
2023: AI
Search
• Prior to September 1993, the World Wide Web was
entirely indexed by hand: A list of webservers edited
by Tim Berners-Lee and hosted on
the CERN webserver
• I was born in 1978. When I turned 40, Google turned
20. I have spent more than half my life with this search
engine.
• In my work (web development and learning design),
accessibility standards and SEO play a significant role.
Mobile & Ubiquitous
• On average globally, 49 percent of web use is
mobile.
• Smartphones entry to consumer market: late 90s
• Apple iPhone 2007 / Android 2008.
• I got my first iPod when I turned 31.
• I bought my first Smartphone when I turned 42.
• My group manages 70+ sites. Roughly 1/3 of our
web traffic is mobile.
In our everyday lives we no longer distinguish
between online and offline.
Lone Dog's
Winter Count is
one of the best
known Winter
Counts and
records the
years between
1801 and 1871
for the Lakota
Sioux.
Information technologies change the way
we think
Over to YOU: 15 minutes
• Be a winter count keeper in a global networked society.
• Create a visual timeline: Think about technical milestones, national events
and your personal milestones (For example: When did you first use specific
technologies? What was available when you started elementary school vs.
now?).
• You can use pen and paper.
• Take a picture and share through files in the Zoom chat.
1978: First small computers/ dial up modems
1982: TCP/IP protocol suite formalized
1982: Simple Mail Transfer Protocol (SMTP)
1983: Domain Name System (DNS)
1989: World Wide Web (WWW)
1989: AOL dial-up service
1989: Mauerfall Berlin
1992: Collapse of the Soviet Union
1994: Yahoo! Search
1995: Amazon.com
1995: eBay / Craigslist
1996: Hotmail
1998: Google search algorithm
1998: Open Source Initiative, ICANN
1999: Blogger.com
1999: Alibaba.com
2000: Dot-Com Bubble
Web Milestones: 3+ Decades
2000: RSS
2001: Wikipedia
2001: MIT Open Courseware
2001: iTunes / iPod
2001: 9/11
2002: Creative Commons
2003: WordPress
2003: SecondLife
2004: Facebook
2004: Podcast
2004: Flickr
2004: World of Warcraft
2005: Web 2.0
2005: YouTube
2005: Reddit
2005: Google Earth/Maps
2006: AWS Cloud
2006: Twitter
2007: WikiLeaks
2007: Netflix Streaming
2007: Dropbox
2007: iPhone
2007: Tumblr
2008: iTunes AppStore
2008: Google Cloud
2008: Dropbox
2008: t-mobile G1 (Android)
2008: Housing Crash
2009: WhatsApp
2009: IoT
2009: Bitcoin
2010: Instagram
2011: Siri (NLP/AI)
2011: Twitch
2011: SnapChat
2011: Office 365
2011: iCloud
2011: Arab Spring
2012: GoogleDrive
2013: Zoom
2013: Adobe Creative Cloud
2013: Open Badges 1.0
2014: Generative Adversarial
Network (GAN)
2014: Blockchain Technology
2015: Alexa (NLP/AI)
2015: NFTs
2016: TikTok
2020: Covid-19
2023: AI
Examples –
Potential
Research
Topics
NFTs (nonfungible token)
E-Sports
Micro-Credentials (Badges)
Internet of Things (IoT)
Artificial Intelligence
Is your new
sports club
online? Twitch /
E-Sports
Competitive video
gaming, broadcast
and played online https://ou-iet.cdn.prismic.io/ou-iet/062505af-0b26-48a0-95c3-
39842694abc6_innovating-pedagogy-2020.pdf
A picture is
worth a
thousand words.
Is a JPG worth
69 Million
Dollar? https://ou-iet.cdn.prismic.io/ou-iet/062505af-0b26-48a0-95c3-
39842694abc6_innovating-pedagogy-2020.pdf
Gamification?
Disrupting
Education?
Marketing?
A Badge of
Honor? https://www.aace.org/review/goodbye-backpack-hello-badgr-open-badge-platforms/
Will we be able
to productively
merge physical
and virtual
worlds?
IoT, NGIoT
https://digital-strategy.ec.europa.eu/en/policies/next-generation-internet-things

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Web Science Intro Session-Spring2023.pptx

  • 1. Web Science: Untangling the Web of Humans and Technology Dr. Stefanie Panke March 2023 panke@email.unc.edu
  • 2. Where I am from, and what I do The Association for the Advancement of Computing in Education (AACE), founded in 1981, serves the edtech community with international conferences, journals, digital library, blog magazine & social media. Online MSW – among top 10 programs in the US for Social Work
  • 3. 20+ Institutions Germany, USA Bangladesh 100+ Blog Posts 20+ Workshops 90 Publication 8 chickens 80+ Talks E-Learing, EdTech Research, Instructional design, web development, Design Thinking, Social Media, OER, Podcasts, E-Books 20+ years 1 dog Bo 10Chet 7 Kids STEAM Language workshops Husband Musician cabin in the woods 2 guinea pigs
  • 4. Goals for today WHATCAN I EXPECT IN THISCLASS? WHAT ISWEBSCIENCEAND WHO IS IT FOR? RESEARCH PROJECT?
  • 5. Johns Hopkins University 2021: Design Thinking for Education o asynchronous o 8 students o Master of Education o Blackboard
  • 6. Asian University for Women 2022: Design Thinking for Education o Synchronous o Zoom o 22 students (mostly from Afghanistan) o Master of Education o 10 guest speakers Currently: 16 students (India, https://designthinking.web.unc.edu/
  • 7. What are your experiences with online learning? •Do you have prior experience with online learning? •What do you think makes online learning successful? •What do you like about online learning? Why did you choose this program?
  • 9. Structure of the Course: 5 Online Sessions Intro toWeb Science andWeb History Web Histories (individual) Homework:Summarizea WebSiConference paper 01 TheSocialWeb Homework:Writeup / elevator pitch of initial Idea (one paragraph) 02 Web Science Research Hands-on skills practice with Zotero, Scopus Studentscreateoutline Homework: Presentation 03 Web-Based Learning E-Learning, Instructional Design, Tools,Technologies, Theories StudentPresentationSession (1) 10-20minutepresentation 04 Web Futures FutureStudies and Trend Reports StudentPresentationSession (2) 10-20minutepresentation Homework: Final Paper (10- 15 pages) 05
  • 10. Goals for today WHATCAN I EXPECT IN THISCLASS? WHAT ISWEBSCIENCEAND WHO IS IT FOR? RESEARCH PROJECT?
  • 11. • Emerging trends on the Web • Challenges to understanding and guiding the development of the Web • Structuring research to support the exploitation of opportunities created by (inter alia) ubiquity, mobility, new media and the increasing amount of data available online. • Ensuring important social properties such as privacy are respected. • Identifying and preserving the essential invariants of the Web experience. Scope Web Science
  • 12. • As Tim Berners-Lee et al. (2006a) stated: ‘neither the Web nor the world is static’. • The Internet is evolving alongside society. • Social and technical innovation drive each other. Web Science: Dynamic Discipline
  • 13. Web Science Definitions “Web Science is the study of the most complex piece of technology ever created. The Web comprises billions of technical and human components operating globally, with each piece subtly influencing the others. Multiple expert perspectives across scientific disciplines are required to build an understanding of how the Web changes society just as much as society changes the Web”. Web Science Trust, http://webscience.org/ A deliberately ambiguous phrase (Berners-Lee et al. 2006b)
  • 15. Web Science & Future of the Internet: Imagining the Internet https://www.elon.edu/u/imagining
  • 16. “The Web has evolved to be many things: a network, a service, a means of social interaction, a marketplace, a source of news, a repository of knowledge, a database of multimedia content, and an integral part of human activity”. Bauckhage & Kersting (2016) A Web of Many Things
  • 18. Memex “Consider a future device … in which an individual stores all his books, records, and communications, and which is mechanized so that it may be consulted with exceeding speed and flexibility. It is an enlarged intimate supplement to his memory.” Vannevar Bush, 1945 As We May Think
  • 19. Xanadu: The complex, the changing and the indeterminate Let me introduce the word "hypertext"***~ to mean a body of written or pictorial material interconnected in such a complex way that it could not conveniently be presented or represented on paper. Ted Nelson, 1965 Complex information processing: a file processing: a file structure for the complex, the complex, the changing and the the indeterminate
  • 20. 2004/2005 Web 2.0: A tale of two Tims „Piece of jargon, nobody even knows what it means!“ „It's much more than just the latest technology buzzword!“
  • 21. Baidu: Chinese Internet Search Yandex: Russian Internet Search / Service Provider Pornography xnxx, xvideos
  • 22. 1978: First small computers/ dial up modems 1982: TCP/IP protocol suite formalized 1982: Simple Mail Transfer Protocol (SMTP) 1983: Domain Name System (DNS) 1989: World Wide Web (WWW) 1989: AOL dial-up service 1989: Mauerfall Berlin 1992: Collapse of the Soviet Union 1994: Yahoo! Search 1995: Amazon.com 1995: eBay / Craigslist 1996: Hotmail 1998: Google search algorithm 1998: Open Source Initiative, ICANN 1999: Blogger.com 1999: Alibaba.com 2000: Dot-Com Bubble Web Milestones: 3+ Decades 2000: RSS 2001: Wikipedia 2001: MIT Open Courseware 2001: iTunes / iPod 2001: 9/11 2002: Creative Commons 2003: WordPress 2003: SecondLife 2004: Facebook 2004: Podcast 2004: Flickr 2004: World of Warcraft 2005: Web 2.0 2005: YouTube 2005: Reddit 2005: Google Earth/Maps 2006: AWS Cloud 2006: Twitter 2007: WikiLeaks 2007: Netflix Streaming 2007: Dropbox 2007: iPhone 2007: Tumblr 2008: iTunes AppStore 2008: Google Cloud 2008: Dropbox 2008: t-mobile G1 (Android) 2008: Housing Crash 2009: WhatsApp 2009: IoT 2009: Bitcoin 2010: Instagram 2011: Siri (NLP/AI) 2011: Twitch 2011: SnapChat 2011: Office 365 2011: iCloud 2011: Arab Spring 2012: GoogleDrive 2013: Zoom 2013: Adobe Creative Cloud 2013: Open Badges 1.0 2014: Generative Adversarial Network (GAN) 2014: Blockchain Technology 2015: Alexa (NLP/AI) 2015: NFTs 2016: TikTok 2020: Covid-19 2023: AI
  • 23. Search • Prior to September 1993, the World Wide Web was entirely indexed by hand: A list of webservers edited by Tim Berners-Lee and hosted on the CERN webserver • I was born in 1978. When I turned 40, Google turned 20. I have spent more than half my life with this search engine. • In my work (web development and learning design), accessibility standards and SEO play a significant role.
  • 24. Mobile & Ubiquitous • On average globally, 49 percent of web use is mobile. • Smartphones entry to consumer market: late 90s • Apple iPhone 2007 / Android 2008. • I got my first iPod when I turned 31. • I bought my first Smartphone when I turned 42. • My group manages 70+ sites. Roughly 1/3 of our web traffic is mobile.
  • 25. In our everyday lives we no longer distinguish between online and offline.
  • 26. Lone Dog's Winter Count is one of the best known Winter Counts and records the years between 1801 and 1871 for the Lakota Sioux. Information technologies change the way we think
  • 27. Over to YOU: 15 minutes • Be a winter count keeper in a global networked society. • Create a visual timeline: Think about technical milestones, national events and your personal milestones (For example: When did you first use specific technologies? What was available when you started elementary school vs. now?). • You can use pen and paper. • Take a picture and share through files in the Zoom chat.
  • 28. 1978: First small computers/ dial up modems 1982: TCP/IP protocol suite formalized 1982: Simple Mail Transfer Protocol (SMTP) 1983: Domain Name System (DNS) 1989: World Wide Web (WWW) 1989: AOL dial-up service 1989: Mauerfall Berlin 1992: Collapse of the Soviet Union 1994: Yahoo! Search 1995: Amazon.com 1995: eBay / Craigslist 1996: Hotmail 1998: Google search algorithm 1998: Open Source Initiative, ICANN 1999: Blogger.com 1999: Alibaba.com 2000: Dot-Com Bubble Web Milestones: 3+ Decades 2000: RSS 2001: Wikipedia 2001: MIT Open Courseware 2001: iTunes / iPod 2001: 9/11 2002: Creative Commons 2003: WordPress 2003: SecondLife 2004: Facebook 2004: Podcast 2004: Flickr 2004: World of Warcraft 2005: Web 2.0 2005: YouTube 2005: Reddit 2005: Google Earth/Maps 2006: AWS Cloud 2006: Twitter 2007: WikiLeaks 2007: Netflix Streaming 2007: Dropbox 2007: iPhone 2007: Tumblr 2008: iTunes AppStore 2008: Google Cloud 2008: Dropbox 2008: t-mobile G1 (Android) 2008: Housing Crash 2009: WhatsApp 2009: IoT 2009: Bitcoin 2010: Instagram 2011: Siri (NLP/AI) 2011: Twitch 2011: SnapChat 2011: Office 365 2011: iCloud 2011: Arab Spring 2012: GoogleDrive 2013: Zoom 2013: Adobe Creative Cloud 2013: Open Badges 1.0 2014: Generative Adversarial Network (GAN) 2014: Blockchain Technology 2015: Alexa (NLP/AI) 2015: NFTs 2016: TikTok 2020: Covid-19 2023: AI
  • 29. Examples – Potential Research Topics NFTs (nonfungible token) E-Sports Micro-Credentials (Badges) Internet of Things (IoT) Artificial Intelligence
  • 30. Is your new sports club online? Twitch / E-Sports Competitive video gaming, broadcast and played online https://ou-iet.cdn.prismic.io/ou-iet/062505af-0b26-48a0-95c3- 39842694abc6_innovating-pedagogy-2020.pdf
  • 31. A picture is worth a thousand words. Is a JPG worth 69 Million Dollar? https://ou-iet.cdn.prismic.io/ou-iet/062505af-0b26-48a0-95c3- 39842694abc6_innovating-pedagogy-2020.pdf
  • 32. Gamification? Disrupting Education? Marketing? A Badge of Honor? https://www.aace.org/review/goodbye-backpack-hello-badgr-open-badge-platforms/
  • 33. Will we be able to productively merge physical and virtual worlds? IoT, NGIoT https://digital-strategy.ec.europa.eu/en/policies/next-generation-internet-things