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Design Thinking For Intergroup Empathy: Creative Techniques in Higher Education

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Design Thinking For Intergroup Empathy: Creative Techniques in Higher Education

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The session discusses design thinking as a conceptual framework and methodological approach for fostering discussion and facilitating ideas that promote intergroup empathy. I provide a theoretical overview of design thinking and related approaches to then discusses two case studies. I give a detailed overview of workshop concept, workshop results and workshop evaluation data. Practitioners will find this presentation a valuable source for design thinking ideas and material. Researchers can use the analysis as a starting point for further investigating the effectiveness of design thinking.


The session discusses design thinking as a conceptual framework and methodological approach for fostering discussion and facilitating ideas that promote intergroup empathy. I provide a theoretical overview of design thinking and related approaches to then discusses two case studies. I give a detailed overview of workshop concept, workshop results and workshop evaluation data. Practitioners will find this presentation a valuable source for design thinking ideas and material. Researchers can use the analysis as a starting point for further investigating the effectiveness of design thinking.

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Design Thinking For Intergroup Empathy: Creative Techniques in Higher Education

  1. 1. Dr. Stefanie Panke University ofNorth Carolinaat Chapel Hill panke@sog.unc.edu
  2. 2. Where I am from, and what I do The Association for the Advancement of Computing in Education (AACE), founded in 1981, serves the edtech community with international conferences, journals, digital library and social media channels (AACE Review). As the largest university-based local government training, advisory,and research organization in the United States,the Schoolof Government serves more than 12,000 public officials each year.
  3. 3. Why I am here... - OER, Design Thinking, Digital Citizenship http://www.aace.org/review/flipgrid-news-microsoft-buys-video-discussion-platform-an-interview-with-ceo-jim-leslie/ Meet me onFlipgrid – and learn more about Flipgrid in the AACE Review interview with Jim Leslie! aace.org/review
  4. 4. Overview o Design Thinking Background o Workshop Examples & Methods o Two Recent Workshop Case Studies o Evaluation Results o Discussion
  5. 5. What’s  the  id-­‐ ea?  Design  ThinkingDesign Thinking and Wicked Problems Traditional Model: Wicked Problems: “The information neededto understand the problem dependsupon one's idea for solving it” (Rittel & Webber, 1973, 161). Problem Definition (Analyzing) Problem Solution (Synthesizing) “Tell me what success looks like”.
  6. 6. Wicked Problem Checklist https://goo.gl/AbwfWz
  7. 7. What’s  the  idea?  Design  Thinking Design Thinking is problem solving method geared to overcome wicked problems. o Transcend the immediate boundaries of the problem to ensure that the right questions are being addressed o Analyze, synthesize, diverge, generate insights from different domains o Drawing, prototypingand storytelling (Brown,2009) o Constraints as inspiration (Brown,2009) o Not directed towarda technological "quick fix” but towardnew integrations of signs, things, actions, and environments (Buchanan, 1992) o Fosters civic literacy, empathy, cultural awareness and risk taking (Sharples at al., 2016) Design Thinking
  8. 8. Design Thinking and Cognitive Bias (Liedtka, 2015) • Projection bias: People have a tendency to project their past experiences and thus over-estimate the extentto which the futurewill resemblethe present. • Hot/cold gap: People’s emotional state, whether emotion-laden (hot) or not (cold), unduly influences their assessmentof the potential value of an idea. • Egocentric empathy gap: People consistently overestimatethe similarity between what they value and what others value. • Focusing illusion: People tend to over-estimatethe effect of one factor at the expenseof others,overreactingto specific stimuli,and ignoring others.
  9. 9. Related Approaches: LEGO Serious Play Lego SeriousPlay is a collaborative,creative method that uses Legoblocks and figuresto develop scenarios for organizational development,conflict resolution or webdesign. Characteristics: • Strategic planning tools and systems • Improve group problem solving • Learning,listening and collaborating by making and creating • Building solutions and prototypes using bricks • Creating flow experiencefor participants
  10. 10. Related Approaches: Participatory Design Participatory Design is an approach that involves the users of a product early on in the developmentprocess. Characteristics: • Paradigm shiftfrom ‘users as subjects’ to ‘users as partners’ • Basedon participatory action research- empowerment Barriers: • Difficulties in organizing and expressingideas • Difficulties in harmonizing implicit design goals • Difficulties in maintaining openness
  11. 11. “Even  on  a  cursory  inspection,   just  what  design  thinking  is   supposed  to  be  is  not  well   understood,  either  by  the   public  or  those  who  claim  to   practice  it”.   Kimbell, 2011 Design Thinking
  12. 12. http://dschool.stanford.edu/dgift/ 80 minute, interactive video with individual and partner activities,more at https://goo.gl/LU8q8F Design Thinking: Resources
  13. 13. Design Thinking: Use Cases Website Redesign Workshop o School of Government (2013/14) o Carolina MPAWebsiteRedesign (2016) o Center for Faculty Excellence (2017) o Center for Public Leadershipand Governance (2018) Designing Web Apps / Tools o Superior Court Judges Benchbook (2014) o NC Finance Connect (2015) Designing Courses / Curricula o Public ExecutiveLeadershipAcademy course design workshops (2017)
  14. 14. Design Thinking Examples: Website Categories
  15. 15. Pleasethink about the website as a museum. What are 10 things you want to point visitors to? (Really useful resources,interesting events,services, downloads, projects…) Design Thinking Examples: Website as Museum (Flyer)
  16. 16. Design Thinking Examples: Content Types ‘InformationCurators’describe the content using visual building blocks provided
  17. 17. Design Thinking Examples: Website Strucure with LEGOs Content Sections Annotate Groups structure the main areasof the website / navigation / homepage
  18. 18. Design Thinking Examples: Course Design Series Design a one-day workshop for local elected officials o Decide upon deliverables:learningobjectives o Decide what mattersafterthe class:competencies o Decide what counts: content o Decide how to deliver:pedagogy Plan and structure 6 hours of instructional activities
  19. 19. Design Thinking Examples: Course Design – Make it relevant What’s on your plate right now? Get input from participants on problems they are currentlyworking on, presentstrategieson hoe to get things ‘off your plate’
  20. 20. • Work in groups of up to 5 people • Use Lego bricks to build course structure • Plan up to 4 hours per group • Lego plates symbolize time • Lego bricks symbolize group / individual activities / structure Build Course Strucure with LEGOs
  21. 21. 1 hour 30 minutes 15minutes 2 hours Build Course Strucure with LEGOs
  22. 22. Audience:  Personas Personasare fictional, yet data-driven,user biographiesthat allow design teams to relateto the users’point of viewinstead of focusing on personal experiencesand anecdotes. Personas
  23. 23. Collaboration / Consulting Work at FH Münster, Germany https://www.fh-muenster.de/wandelwerk/index.php
  24. 24. o February2018: Design thinking workshop at Muenster University of Applied Sciences(Germany) o Workshop theme:Inclusive community development - designing neighborhoods for engagement,social cohesion and inclusion o Part of the researchcluster‘participation and well-being’ o Participants:Faculty from differentdisciplines,city planners, architectsand students Case Study A: Inclusive Community Development
  25. 25. Ice Breaker: Tell Me About Your Neighborhood – Who / What Is Not On the Map? o Draw a map of your own neighborhood. o What are some barriersto inclusivenessand social activities that you experience? o Who do you never meet in your neighborhood?Why do you think that is?
  26. 26. ‘I do not interact with the people in my neighborhood. Everyone has a house with garden,every yard is fenced in.And everyone gets home from work to do their own thing. Results: Unexpected Barriers
  27. 27. Personas o Input: brief overviewof statistical data on typical demographics in a German neighborhood o Material: Posterswith prompts, variety of headshots o Goal: Construct fictional biography outlines and reflecton needs and barriers for civic inclusion. o Outcome: 11 personas
  28. 28. (1) DEFINE & FOCUS: Pick one of the personas and specify which social inclusion problem you want to solve forthis person. (2) GENERATE & DEBATE Generate 3-5 ideas to address the problem with novel solutions or disruptive technologies. (3) SELECT & SKETCH Choose one of your ideas and sketch it out in more detail (literally). (4) BUILD & PRESENT: Design a prototype orthree- dimensional representation of your solution with the materials in the room(card board,paper, tape, clay). Design Thinking Cycle
  29. 29. Design Thinking Outcomes
  30. 30. o February2018: Design thinking workshop at Muenster Universityof Applied Sciences(Germany) o Workshop theme:Pedagogical Planning for Engineers – training engineeringstudents to become vocational school teachers o Participants:10 Students o Location: Innovation Lab Case Study: Engineering Students As Teacher Candidates
  31. 31. Draw Memorable Teaching & Learning Setting (Good or Bad)
  32. 32. Students worked in two groups on lesson planning for a curricular unit (wood, concrete). Curricular Planning & Lesson Planning • OneTopic (10-15 hrs) • First Lesson(120 min.) • Curricular Unit (60hrs)
  33. 33. Personas • Students worked in dyad teams on personas • Groups createdworst case teaching scenarios with personas • Personas offeredfoil to discuss bias / inclusion
  34. 34. Threshold Concepts A threshold concept is “a portal,opening up a new and previously inaccessible way of thinking about something” (Meyer and Land, 2003). Curricular Unit Topic o Transformative o Integrated o Bounded o Irreversible o Troublesome
  35. 35. Design Thinking After the curricular planning, we let each studentdraw a threshhold concept for which they needed to develop a pedagogical approach using design thinking as a technique.
  36. 36. Evaluation o Qualtrics survey o Total of 18 responses(both groups):11 (15) + 7 (8) o One binary,threeLikert,four open ended questions o distributed by email with a personalized invitation link o Design Thinking book prize
  37. 37. Evaluation Results How effective is design thinking…..(n=18, participantsfrom both workshops)
  38. 38. Evaluation Results How helpful did you perceive the prototypingaspect of design thinking?(n=18, participantsfrom bothworkshops)
  39. 39. Evaluation Results – Positive Aspects o To receiveimpulsesto think in other directions. o Interdisciplinary approach o The developmentof personas and the subsequent prototyping o The open approach and the integration of different perspectives. o Creativity, possibility to think through unconventional ideas.
  40. 40. Evaluation Results – Negative Aspects o It is unclear how to move from first ideasto further development of innovative,marketableproducts / services. o Unclearwhat is alreadyon the market.That would need to be researched in a timely manner so that ideas do not fizzle out. o It lacks the opportunity to research whether the imagined solution alreadyexists,and whether it makesany sense. o Realistic assessments of models and ideas:all comments and ideaswere treatedequal (both strength and weakness), missing data (ideas arisefrom a ‘gut feeling’)
  41. 41. Give morespecific prompts to target diversity, e.g.: o Createa persona that significantly differsfrom your own background. o What feelsdifficult about telling this person’s story? o What assumptions are you making? o How can you learn more? Makesure participants feel connectionto the personas they create Lessons Learned: Personas
  42. 42. o # of rounds: Make surethat participants do not get ‘tired out’, and feeltheir creativity whither. o Deal with too fast/too slow pace by manipulating time o Encourage participants to build upon each others ideas o Make surethat participants tackle wicked problems o Structured Follow-up: Allow to further develop / researchideas,shareback with the group o Time delayedtwo-day format,blended approach, flipgrid? Lessons Learned: Design Thinking Cycle
  43. 43. (How) Will You Use Design Thinking? Adapted fromSanders, Brandt & Binder,2011 Panke & Harth (2018) https://goo.gl/QyCQVP https://www.researchgate.net/publication/326331098 Panke, S. & Harth, T. (2018).Design Thinking for InclusiveCommunity Design: (How) Does itWork?. In Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 284-296). Amsterdam, Netherlands: Association for the Advancement of Computingin Education (AACE). Handout Planning Special Issue Forthcoming Conference talk

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