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- Infográficos
Frostbite on Mobile
Electronic Arts / DICE
•
Há 8 anos
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Cheap and Convincing Subsurface-Scattering Look
Colin Barré-Brisebois
•
Há 13 anos
Lighting Shading by John Hable
Naughty Dog
•
Há 12 anos
Creating A Character in Uncharted: Drake's Fortune
Naughty Dog
•
Há 13 anos
Uncharted Animation Workflow
Naughty Dog
•
Há 13 anos
Art Direction for Uncharted 2: Among Thieves
Naughty Dog
•
Há 13 anos
Lighting you up in Battlefield 3
Electronic Arts / DICE
•
Há 13 anos
Rendering Battlefield 4 with Mantle
Electronic Arts / DICE
•
Há 10 anos
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
Electronic Arts / DICE
•
Há 7 anos
Past, Present and Future Challenges of Global Illumination in Games
Colin Barré-Brisebois
•
Há 6 anos
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
Há 8 anos
Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite
Electronic Arts / DICE
•
Há 6 anos
FrameGraph: Extensible Rendering Architecture in Frostbite
Electronic Arts / DICE
•
Há 7 anos
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
Há 8 anos
Photogrammetry and Star Wars Battlefront
Electronic Arts / DICE
•
Há 8 anos
Lighting the City of Glass
Electronic Arts / DICE
•
Há 8 anos
High Dynamic Range color grading and display in Frostbite
Electronic Arts / DICE
•
Há 7 anos
A Certain Slant of Light - Past, Present and Future Challenges of Global Illumination in Games
Electronic Arts / DICE
•
Há 6 anos
Custom fabric shader for unreal engine 4
동석 김
•
Há 8 anos