1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title KingdomHeartsII (start 0:00 stop0:44)
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
Setting From the audioI can hearwindand the soundof wavesmakingitsoundasthoughit
istakingplace on a beach,but it isalsoquietwithlittle backgroundnoise makingit
seembarrenandempty.You onlyeverhearone character talkbut itis clearthat he
istalkingto someone whoappearsatthe beginningof the cutscene.
The soundsof the windandwaveswere probably
themit isalsopossible theywere createdusing
Mood There isno musicin the backgroundgivingthe scene analmostcalmfeelingbutat
the same time it’smade tense bythe conversationthe charactersare having,the
waythat you can onlyhearone character talkingbutthe thingshe is sayingmake it
seemlike the otherisaskinghimquestionsgive of averymysteriousfeel.
The dialogue will have beenrecordedusingan
actor in a recordingstudio.
Game genre From thisscene the audiogivesthe impression of the genre beingapuzzle,action
adventure type of game andpossiblyslightlylike asurvival horror.Igot thisfrom
the type of dialogue thathappensduringthisscene aswell asthe windeffectsthat
give ita barren and emptyfeel.
The windmay have beencreatedusingfield
recordingandthe dialogue will have been
recordedbyan actor ina studiobooth.
Narrative The narrative isalmostunclearand verymysterious.There islittle soundinthe cut
scene reallyall youhearisthe wind,wavesand dialogue, andthe dialogueisvery
vague and doesnotanswermanyquestions,howeveritdoessetupthe rest of the
storywell andentice youto playfurthertofindthe answersto the questionsthat
are raisedinthe cut scene.
The wavesmay alsohave beencreatedusingfield
beencreatedwithasoundboard,the dialogue will
have beenrecordedina studiobyan actor.