1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title DeadSpace 3 (start 3:45 stop 9:22)
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
Setting The initial soundeffectsyouheargive the impressionof acoldwindyplace possibly
outside ina barrenarea.Whenyou firsthearfootstepstheycrunchmeaningthat
there ispossiblysnowinthisarea.Laterthere isa scene thattakesplace inan area
where the soundof the windor outdoorsoundsbecome more distantmeaningitis
was used,howeverforthe weathereffectssuch
as the windfieldrecordingmayhave beenused
Mood The mood isbuiltupto be seriousandalmostthreatening,thisisachievedthrough
the musical soundtrack as ituseslowviolinnotesandhasa slowbuilduptempo.
The voice recordeddialogue alsoconveysthisideaasyoucan hearin the actors
voicesthe urgencyandvitalitythatwhatevertheymaybe doingneedstobe done.
It isalso scary at timesaswell asangry bothagain beingshownthroughthe voices
and music,the angerhoweverisalsoillustratedbyhavinggunshotsanditemsbeing
It isclear that musical instrumentswere usedto
create the musical soundtrack,possiblyan
orchestrawas used to recordit.The voice
recordingwasdone by usingactorsin studios
recordingthere dialogue andagainIbelieve that
Foleyartistrywasusedto create the gun effects.
Game genre The soundclipsconveythe genre to be a survival orhorror style game andpossibly
alsosci-fi due tothe futuristicsoundsthatcan be pickedupon whenthe menuis
openedandalsoat certainpointsinthe cut scene.
I thinkthe futuristicsoundscouldhave possibly
Narrative The narrative isdifficulttopickupon the dialogue alone tellsabasicstorybut
withoutthe visualsitisdifficulttogetthe full ideaof whatishappening. Itisclear
whencertaineventshappensuchaswhena gunis firedittellsyouthatsomeone
has beenshotor shotsomething.
The dialogue would have beenrecordedina
studioboothusingactors,and the gun shotwill