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Short-Term Hype is
No Guarantee for
Long-Term Returns
skangas@blackberry.com
Sonja Ängeslevä
May 2013
“Blaming the app stores for poor discoverability is a little like
blaming Google for not putting your site on the first page of results.
Getting found is the responsibility of the publisher, and is as much a
part of the entrepreneurial game as building a great product.”
Chris DeVore, co-founder of Founders’ Co-op (2012)
Mobile game marketing
!   Strategy matters AKA how to make get discovered
!   Analyze top 100 games (Learn from other developers)
!   Choose right communication channels (Hint: 40 year old
women do not typically read game reviews)
!   Be accessible (Learn from the customers)
!   Choose the right market (Is your app 1 our of 100k or 700k?)
!   What about marketing?
!   On the market place (Name of the game)
!   Outside the market (Community)
!   In game (Cross promotion)
How to get discovered?
Geographical visibility
Before release
•  Create
a buzz
First weeks
•  Be prepared – several
once time only
opportunities
Marketing mix
•  What to do?
•  What if it doesn’t
work?
Visibility
improvements
•  Press releases, user acquisition
or blogging?
Social
discoverability
•  How to reach gamers who do
not read about games or ever
follow app category trends?
ASO
• Optimize metadata to
get discovered in search
Device distribution
Per market
Choose application
market categories
wisely
Ranking & Rating
Size of the app
Social alignment
Price
7
9
9
10
12
12
14
14
25
26
35
0 5 10 15 20 25 30 35 40
Blog
Mainstream Media
Social Media
Advertisements
Ranking Page
Traditional Game Website
From other apps
Website focused on Mobile apps
Featured Apps Page
Facebook
Friends/Family
%
Major Discover Source
Sample: 15-64 year olds mobile gamers, US
Source: EEDAR 2012
0
10
20
30
40
50
60
70
80
90
100
Mobile phone gamers
Avid mobile phone
gamers
Game recommendation (%)
Source: PopCap 2012
Solution Example services Estimated CPI cost
Targeted ads Facebook $3-4
Analytics and
monitoring tools
GrowMobile, Fiksu $1-2
Key word tools AppAnnie,
AppTrace, Distimo,
Flurry
$0-15 (monthly
subscription)
Recommendation Hooked, AppJoy
Ad networks AppGratis, Admob,
Mobclix
$1-2
Incentivized
downloads
Sponsorpay,
TrialPay, TapJoy
$0.25-0.5
Cross promotion Chartboost,
PlayHaven
$1.5-2.5
Video ads Adcolony,
EveryPlay, Vungle
$ 2-3
Other marketing GetJar, operators’
market places, non-
native markets
Partial source:
Jussi Laakkonen
/ Applifier 2013
Monthly ARPU – US gamers
0.92 0.79 1.11
1.71 1.54
10.4
0
2
4
6
8
10
12
Full mobile
game app
In-game
items for a
mobile app
Social
network
game
In-game
items for a
F2P online
game
Premium
membership
for a F2P
online game
Retail home
console
games
Monthly ARPU $
Source: BusinessWire 2013
Based on: Interpret study
Social discoverability –
clustered long tail
-  Game developer needs to think marketing
across the full whole lifecycle of a product
-  Scoreloop provides ways to lengthen the
lifecycle of a mobile game by turning it into a
social experience
-  Marketing = clustered long tail
-  Large dark red: core focus, planned
marketing activities
-  Mid size yellow: social marketing
-  Smaller dots: Phenomena and activities
driven by the fan base / community
Time
Scoreloop =
social discoverability
Scoreloop SDK
!   Leaderboards
!   Achievements
!   Challenges
!   Gaming data storage (cloud)
!   Default UI
!   Free and flexible
!   We want game developers to be creative
!   We know how to turn your game into
a unique social experience
Summary
!   Focusing on featuring and short-term hype is not enough
!   Marketing is more than press releases or blog posts
!   Understand the market, understand the users and use the right
channels
!   Just do it and adjust to improve
!   Prepare a step by step process – adjust it across the lifecycle of the app
!   There is no single tool that will help you if other parts fail: think, try
out and choose
!   Identify the main reasons for your fans to brag, mention, rate or write
a review of the game
Learn more
!   Quick start guide
http://developer.blackberry.com/native/documentation/
bb10/com.qnx.doc.scoreloop.lib_ref/topic/coresocial-quick-
guide.html
!   Scoreloop SDK – social features
http://developer.blackberry.com/native/documentation/
bb10/com.qnx.doc.scoreloop.lib_ref/topic/overview.html
!   BlackBerry game development
http://developer.blackberry.com/native/documentation/
bb10/game_development.html
!   Scoreloop samples, GitHub
https://github.com/blackberry/Scoreloop-Samples
Thanks!
!   Sonja Ängeslevä
!   Twitter @souplala
! skangas@blackberry.com

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Scoreloop - social discovery of mobile games

  • 1. Short-Term Hype is No Guarantee for Long-Term Returns skangas@blackberry.com Sonja Ängeslevä May 2013
  • 2. “Blaming the app stores for poor discoverability is a little like blaming Google for not putting your site on the first page of results. Getting found is the responsibility of the publisher, and is as much a part of the entrepreneurial game as building a great product.” Chris DeVore, co-founder of Founders’ Co-op (2012)
  • 3. Mobile game marketing !   Strategy matters AKA how to make get discovered !   Analyze top 100 games (Learn from other developers) !   Choose right communication channels (Hint: 40 year old women do not typically read game reviews) !   Be accessible (Learn from the customers) !   Choose the right market (Is your app 1 our of 100k or 700k?) !   What about marketing? !   On the market place (Name of the game) !   Outside the market (Community) !   In game (Cross promotion)
  • 4. How to get discovered? Geographical visibility Before release •  Create a buzz First weeks •  Be prepared – several once time only opportunities Marketing mix •  What to do? •  What if it doesn’t work? Visibility improvements •  Press releases, user acquisition or blogging? Social discoverability •  How to reach gamers who do not read about games or ever follow app category trends? ASO • Optimize metadata to get discovered in search Device distribution Per market Choose application market categories wisely Ranking & Rating Size of the app Social alignment Price
  • 5. 7 9 9 10 12 12 14 14 25 26 35 0 5 10 15 20 25 30 35 40 Blog Mainstream Media Social Media Advertisements Ranking Page Traditional Game Website From other apps Website focused on Mobile apps Featured Apps Page Facebook Friends/Family % Major Discover Source Sample: 15-64 year olds mobile gamers, US Source: EEDAR 2012
  • 6. 0 10 20 30 40 50 60 70 80 90 100 Mobile phone gamers Avid mobile phone gamers Game recommendation (%) Source: PopCap 2012
  • 7. Solution Example services Estimated CPI cost Targeted ads Facebook $3-4 Analytics and monitoring tools GrowMobile, Fiksu $1-2 Key word tools AppAnnie, AppTrace, Distimo, Flurry $0-15 (monthly subscription) Recommendation Hooked, AppJoy Ad networks AppGratis, Admob, Mobclix $1-2 Incentivized downloads Sponsorpay, TrialPay, TapJoy $0.25-0.5 Cross promotion Chartboost, PlayHaven $1.5-2.5 Video ads Adcolony, EveryPlay, Vungle $ 2-3 Other marketing GetJar, operators’ market places, non- native markets Partial source: Jussi Laakkonen / Applifier 2013
  • 8. Monthly ARPU – US gamers 0.92 0.79 1.11 1.71 1.54 10.4 0 2 4 6 8 10 12 Full mobile game app In-game items for a mobile app Social network game In-game items for a F2P online game Premium membership for a F2P online game Retail home console games Monthly ARPU $ Source: BusinessWire 2013 Based on: Interpret study
  • 9. Social discoverability – clustered long tail -  Game developer needs to think marketing across the full whole lifecycle of a product -  Scoreloop provides ways to lengthen the lifecycle of a mobile game by turning it into a social experience -  Marketing = clustered long tail -  Large dark red: core focus, planned marketing activities -  Mid size yellow: social marketing -  Smaller dots: Phenomena and activities driven by the fan base / community Time
  • 10. Scoreloop = social discoverability Scoreloop SDK !   Leaderboards !   Achievements !   Challenges !   Gaming data storage (cloud) !   Default UI !   Free and flexible !   We want game developers to be creative !   We know how to turn your game into a unique social experience
  • 11. Summary !   Focusing on featuring and short-term hype is not enough !   Marketing is more than press releases or blog posts !   Understand the market, understand the users and use the right channels !   Just do it and adjust to improve !   Prepare a step by step process – adjust it across the lifecycle of the app !   There is no single tool that will help you if other parts fail: think, try out and choose !   Identify the main reasons for your fans to brag, mention, rate or write a review of the game
  • 12. Learn more !   Quick start guide http://developer.blackberry.com/native/documentation/ bb10/com.qnx.doc.scoreloop.lib_ref/topic/coresocial-quick- guide.html !   Scoreloop SDK – social features http://developer.blackberry.com/native/documentation/ bb10/com.qnx.doc.scoreloop.lib_ref/topic/overview.html !   BlackBerry game development http://developer.blackberry.com/native/documentation/ bb10/game_development.html !   Scoreloop samples, GitHub https://github.com/blackberry/Scoreloop-Samples
  • 13. Thanks! !   Sonja Ängeslevä !   Twitter @souplala ! skangas@blackberry.com