O slideshow foi denunciado.
Seu SlideShare está sendo baixado. ×

SOUNDS Like Fun and Games

SOUNDS Like Fun and Games

Baixar para ler offline

A Presentation for the 2013 Summer Teaching with Technology Institute
By Prof. Christopher Hopkins, LIU Post Faculty
This presentation will explore the role and development of the video game sound and music designer. Advances in game design and technology have created a competitive, yet imaginative arena in which young composers must explore, experiment, and create ways to effectively implement compelling game audio into games as well as market their work through multimedia geared toward potential gaming companies.

A Presentation for the 2013 Summer Teaching with Technology Institute
By Prof. Christopher Hopkins, LIU Post Faculty
This presentation will explore the role and development of the video game sound and music designer. Advances in game design and technology have created a competitive, yet imaginative arena in which young composers must explore, experiment, and create ways to effectively implement compelling game audio into games as well as market their work through multimedia geared toward potential gaming companies.

Mais Conteúdo rRelacionado

Audiolivros relacionados

Gratuito durante 30 dias do Scribd

Ver tudo

SOUNDS Like Fun and Games

  1. 1. SOUNDS Like Fun and Games ● A Presentation for the 2013 Summer Teaching with Technology Institute ● By Prof. Christopher Hopkins, LIU Post Faculty
  2. 2. Goals ● This presentation will explore the role and development of the video game sound and music designer. Advances in game design and technology have created a competitive, yet imaginative arena in which young composers must explore, experiment, and create ways to effectively implement compelling game audio into games as well as market their work through multimedia geared toward potential gaming companies.
  3. 3. Blended Teaching ● Students listen and interact with games available through the internet ● Students listen and interact with each other through discussion forums and online classroom ● Students create and upload original sounds and music compositions ● Students and professor evaluate appropriate and originality of audio when associated with a game
  4. 4. Types of Game Sounds ● Sound Effects – Footsteps – explosion ● Music – Stage Theme – Cutscene Music ● Voiceover – Dialogue
  5. 5. Game Media ● Cartridges – Durable, made of plastic – Popular until the mid 90's ● Discs – Hold more memory – More space for sampled audio ● Digital Download – Limited by internet speeds – Audio dependent on hardware specs
  6. 6. Sound Effects ● Relatively short bursts of sound ● Bears resemblance to sounds in daily life ● Sound strongly associated with iconic games ● Jingles or short cadence
  7. 7. 1980 ● Pac-Man – Start Jingle
  8. 8. 1985 ● Super Mario Bros. – Moving down pipe
  9. 9. 1991 ● Macintosh Quadra – Startup Jingle
  10. 10. 1995 ● Microsoft Windows 95 – Startup Jingle
  11. 11. Voiceover ● Human Voices or Other In-Game Life ● Communicate with player or other characters
  12. 12. 1994 ● Gex ● “Float like a butterfly, sting like a gecko!”
  13. 13. 2001 ● Halo: Combat Evolved – Cortana
  14. 14. Music ● Create a mood ● React based on player's actions ● Dynamic and immersive
  15. 15. 1986 ● The Legend of Zelda – Hyrule Theme
  16. 16. 2012 ● Journey – First Game ever nominated for a Grammy for Best Score Soundtrack for Visual Media – Track: Apotheosis
  17. 17. Teaching ● Rhythm-Music Games – Rock Band – Guitar Hero
  18. 18. 1990 ● The Miracle Piano Teaching System – Educate players to play the piano in the guise of a computer/video game – Exercises matched with coordination of animations and audio cues
  19. 19. 1992 ● Mario Paint – Features a music composition mode which uses cute icons to represent different instruments on a staff – Promotes creativity and imagination through technological means
  20. 20. Why Video Games? ● Video games are one of the earliest avenues of music listening for young children ● Music and sounds associated with player experience ● Each game has its own musical style and character
  21. 21. 1989 ● Tetris – “Dance of the Sugar Plum Fairy” from Tchaikovsky's Nutcracker Suite
  22. 22. Types of Video Game Music ● Original Music – Orchestral soundtracks – Chiptunes ● Licensed Music – Band exclusives only in game – Undiscovered band debut – Increased exposure and tie-in opportunities
  23. 23. 1990 ● Journey to Silius – Level 3 Theme
  24. 24. 2001 ● Halo: Combat Evolved – Halo Theme
  25. 25. Soundchips vs. Samples ● Soundchips produce electronically-generated sounds – Create new sounds by altering waveforms ● Samples taken from acoustic sounds – More memory = clearer sounds – Majority of games use instrument samples – Orchestra piece without a live orchestra using samples for each instrument
  26. 26. Ambience ● Use natural soundtrack of real events and places ● Adds depth to the realism of the in-game setting ● Does not suggest any additional meaning as can composed music
  27. 27. Sound FX Bible ● Baseball Game Crowd – Combination of simultaneous sounds found in such a setting
  28. 28. Why Ambience? ● Identify what objects or people are producing sounds in an area ● Give focus to sounds that are characteristic of each area ● Soundsculpting
  29. 29. Accessibility ● Video game music can be found on the internet or in commercial music CD releases ● Video game sound effects can be found on the internet, purchased via sound libraries, or recorded with a microphone ● Video game voiceovers can be found on the internet or recorded with a microphone – Additional software can alter the quality of the audio to give it special effects, ex. evil cackle
  30. 30. Game Venues ● Games are everywhere! – Apple's App Store – Google Play Store – Nintendo eShop – Xbox Live Arcade – Playstation Store – Steam
  31. 31. Audio Software ● Audacity – Free – Audio Editor and Recorder – Cut, copy, splice, mix sounds – Change speed and pitch of sounds, and more! ● Noteflight – Free – Compose in music notation with instrument sounds – Accessible on any mobile or desktop device – Designed for online sharing and editing
  32. 32. Audio Palette ● Where to get compelling musical sounds? – Soundfonts (sf2, sfz, sfark files) ● Small file size and easy to load – Audio Unit, Virtual Studio Technology plug-ins ● Better quality sounds ● Digital Audio Workstation (DAW) – Cubase – Logic Pro – Pro Tools – Renoise
  33. 33. Distribution Venues ● Digital Portfolio for listening online – BandCamp – SoundCloud ● Other distribution circuits – iTunes Store – Amazon Store
  34. 34. Academia ● College and universities have undergraduate and graduate degree programs for Game Design and Game Audio Composition – Berklee College of Music ● Orchestrating and Producing Music for Film and Games – NYU Steinhardt ● Music Technology – Game Audio sequence – Pinnacle College ● Sound for Video Games
  35. 35. Continued... – USC Thornton School of Music ● Scoring for Motion Pictures and Television – Composing Music for Games – LIU Post ● Game Design and Development – Audio Design for Games
  36. 36. My Research ● Doctoral Candidate, Five Towns College ● Doctor of Musical Arts in Music History and Literature ● Area of Interest: Video Game Audio
  37. 37. Dissertation ● Chiptune Music: An Exploration of Compositional Techniques in Sunsoft Games for the Nintendo Entertainment System and Famicom from 1988- 1992 – How did the composers at Sunsoft overcome the limitations of the sound chips to create the desired effects? – This dissertation will serve as a textbook that outlines the compositional tradition of this genre during the 8-bit gaming era.
  38. 38. MUS16G: SOUNDS Like Fun and Games ● This course puts you in the role of a video game sound and music designer. Through analysis of game series like Super Mario Bros. (NES) and Halo (Xbox) and a study of prominent game composers and sound designers, you will learn about the hardware and software innovations that drive the video game music industry, and you will gain a solid grasp of the musical genres available in modern gaming. Working in teams, you will choose appropriate audio for an existing, original game, while exploring presentation skills essential for a career in the gaming industry.
  39. 39. Audio and Image Sources ● Games – Pac-Man – Super Mario Bros. – Journey to Silius – Tetris – Mario Paint – Gex – Halo – The Legend of Zelda – Journey ● Other – Wii U eShop – Sound FX Bible – Audacity – Noteflight – Renoise – Macintosh Quadra – Windows 95
  40. 40. Digital DJ ● Super Mario Synthesizer
  41. 41. Questions? ● Prof. Christopher Hopkins – Official Website – E-Mail

×