The document summarizes the history of interactive video games from the 1950s to the 2000s. It discusses early interactive TV shows in the 1950s, the development of computer games in the 1960s including Spacewar, the release of the first commercial console (Magnavox Odyssey) in 1972, the rise of handheld gaming devices in the 1970s and 80s including the Game Boy, and the progression of home console generations from the 2D systems of the 1970s-80s to the 3D, CD-ROM based systems of the 1990s and 2000s.
Trevor sees a flash of green light and hears a strange noise coming from the desert. When he goes outside, Ron arrives on an ATV and warns Trevor that "they" are here, referring to reptilian aliens. A large flash and sonic boom from the desert knocks Trevor and Ron off their feet. Trevor wakes up being dragged by reptilian aliens in a field. He kills the aliens but then must fight off police who arrive at the crash site. Trevor, now only in his underwear, returns to his trailer to look for Ron.
This document provides an overview of a marketing agency called ALL WAYS THINKING. It describes their full-service capabilities including strategy, promotion, branding, research, and various marketing and advertising services. It outlines their approach which includes research, targeting, positioning, planning, creating, launching, and measuring marketing campaigns. It also includes brief case studies summarizing marketing projects for a hospital and economic development organization.
This assignment brief asks students to create sound assets for a computer games sample library. Students must produce sound samples and musical compositions for various game genres, and submit them to a central sample library. Additionally, students must complete a glossary defining key terms related to sound design methodology, file formats, recording systems, and audio sampling. The glossary must connect definitions to the student's own audio production work. Students will be graded based on their ability to explain sound design concepts, create quality sound assets following industry standards, and apply sound to a game with imagination and independence.
Unit 73 ig3 assignment programming sound assets to a game 2013_y1HaydenParkes270497
This document provides an assignment brief for a student to complete tasks involving sound design and programming for a computer game. The student must select sound effects and music they have produced, document the process of programming these sounds into their game, and create a video demonstrating the gameplay and soundtrack. The tasks are mapped to learning outcomes that involve describing sound design, creating sound assets, and applying sounds to a game following industry practices. Sources of information and the assessor are also provided.
This document lists two games that inspired an idea: Assassins Creed 3 and Assassins Creed 4: Black Flag. The author's name is Hayden Parkes and the document is labeled "THIEF".
Hayden Parkes produced a glossary of key terms related to sound design and production for computer games. He provided definitions from online research for terms like foley artistry, sound libraries, file formats like .wav and .aiff, compression types, audio hardware like sound cards and MIDI keyboards, and concepts like sampling rates and bit depths. For each term, he described how the concept relates to his own work producing game audio, such as using uncompressed formats, stereo recording, and software plugins and sequencers.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1HaydenParkes270497
This document provides an assignment brief for a Level 3 Extended Diploma in Creative Media Production – Games Design unit on sound for computer games. The purpose is to introduce students to audio production and post-production technologies to produce sound assets for a planned Grand Theft Auto 5 mission expansion pack. Students will record field recordings, record voice dialogue in a studio, analyze existing game cut sequences, create a script, manipulate audio using effects plugins, and produce a 2-minute cut sequence soundtrack. The assignment tasks will be assessed based on specified unit grading criteria.
The document summarizes the history of interactive video games from the 1950s to the 2000s. It discusses early interactive TV shows in the 1950s, the development of computer games in the 1960s including Spacewar, the release of the first commercial console (Magnavox Odyssey) in 1972, the rise of handheld gaming devices in the 1970s and 80s including the Game Boy, and the progression of home console generations from the 2D systems of the 1970s-80s to the 3D, CD-ROM based systems of the 1990s and 2000s.
Trevor sees a flash of green light and hears a strange noise coming from the desert. When he goes outside, Ron arrives on an ATV and warns Trevor that "they" are here, referring to reptilian aliens. A large flash and sonic boom from the desert knocks Trevor and Ron off their feet. Trevor wakes up being dragged by reptilian aliens in a field. He kills the aliens but then must fight off police who arrive at the crash site. Trevor, now only in his underwear, returns to his trailer to look for Ron.
This document provides an overview of a marketing agency called ALL WAYS THINKING. It describes their full-service capabilities including strategy, promotion, branding, research, and various marketing and advertising services. It outlines their approach which includes research, targeting, positioning, planning, creating, launching, and measuring marketing campaigns. It also includes brief case studies summarizing marketing projects for a hospital and economic development organization.
This assignment brief asks students to create sound assets for a computer games sample library. Students must produce sound samples and musical compositions for various game genres, and submit them to a central sample library. Additionally, students must complete a glossary defining key terms related to sound design methodology, file formats, recording systems, and audio sampling. The glossary must connect definitions to the student's own audio production work. Students will be graded based on their ability to explain sound design concepts, create quality sound assets following industry standards, and apply sound to a game with imagination and independence.
Unit 73 ig3 assignment programming sound assets to a game 2013_y1HaydenParkes270497
This document provides an assignment brief for a student to complete tasks involving sound design and programming for a computer game. The student must select sound effects and music they have produced, document the process of programming these sounds into their game, and create a video demonstrating the gameplay and soundtrack. The tasks are mapped to learning outcomes that involve describing sound design, creating sound assets, and applying sounds to a game following industry practices. Sources of information and the assessor are also provided.
This document lists two games that inspired an idea: Assassins Creed 3 and Assassins Creed 4: Black Flag. The author's name is Hayden Parkes and the document is labeled "THIEF".
Hayden Parkes produced a glossary of key terms related to sound design and production for computer games. He provided definitions from online research for terms like foley artistry, sound libraries, file formats like .wav and .aiff, compression types, audio hardware like sound cards and MIDI keyboards, and concepts like sampling rates and bit depths. For each term, he described how the concept relates to his own work producing game audio, such as using uncompressed formats, stereo recording, and software plugins and sequencers.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1HaydenParkes270497
This document provides an assignment brief for a Level 3 Extended Diploma in Creative Media Production – Games Design unit on sound for computer games. The purpose is to introduce students to audio production and post-production technologies to produce sound assets for a planned Grand Theft Auto 5 mission expansion pack. Students will record field recordings, record voice dialogue in a studio, analyze existing game cut sequences, create a script, manipulate audio using effects plugins, and produce a 2-minute cut sequence soundtrack. The assignment tasks will be assessed based on specified unit grading criteria.
This document summarizes a student's progress over several weeks creating a 3D model of a robotic sidekick for a class project. In the first week, the student modeled the head and torso using primitive shapes. The second week, the student added arms using the multi-shift tool and hands from a reference image. Later, the student added details like indentations and mirrored the model to complete the other side. Over the final days, the student applied surfaces and textures to achieve a metallic, robotic appearance before taking screenshots of the completed 3D model.
The document compares the specifications of the PS4, Xbox One, and Wii U consoles. The PS4 has a single-chip custom processor with 8 cores and a high-performance GPU. It has 8GB of fast GDDR5 RAM. The Xbox One uses an 8-core AMD processor and has 8GB of DDR3 RAM plus 32MB of fast eSRAM. The Wii U has an IBM multi-core processor and AMD GPU with only 2GB of RAM split between games and system functions. Based on the specs, the conclusion is that the PS4 is the most powerful current generation console, with the Xbox One being more capable than the Wii U.
The document describes the process of replacing sound files in a game. It involves expanding the game's sound file, selecting the sound to replace, clicking "load sound from file" to browse for a replacement file, and loading the new sound file. This replaces the original file name with the new sound file name. The process is demonstrated multiple times with replacing different sound effects, such as a lost sound and a breaking sound.
1) In 1953, the first interactive TV show called Winky Dink and You allowed kids to interact through a transparent sheet, but they ended up drawing directly on TV screens so the show was discontinued.
2) In the 1960s, some of the earliest computer games were developed by university students in their spare time on mainframe computers with limited accessibility.
3) In 1961, students at MIT programmed the first multiplayer video game called Spacewar, pitting two players against each other in space ships.
The assignment brief asks the student to complete two tasks:
1) Produce a glossary of terms related to sound design and production, including definitions from research connected to their own production work.
2) Create original sound samples and short musical compositions for different game genres to add to a sample library, combining computer-generated and recorded audio with effects plugins.
The assignment aims to support learning outcomes about sound design methods and principles and creating game sound assets following industry practices. The student must submit their glossary and samples to blogs for assessment against criteria related to communication skills and sound design.
Traditional Healers in South Africa looks at the role played by traditional healers in Southern Africa, the legal framework of traditional healers & the whole phenomenon of traditional healers & sangomas in Southern Aafrica
Decision Making and Relevant Information[Pembuatan Keputusan dan Informasi y...Ike Cahyo
Ringkasan dokumen tersebut adalah:
(1) Dokumen tersebut membahas proses pengambilan keputusan manajerial dengan mempertimbangkan faktor kuantitatif dan kualitatif serta biaya yang relevan; (2) Salah satu contoh yang dibahas adalah keputusan perusahaan Allied West untuk menutup akun pelanggan tertentu atau membuka cabang baru; (3) Analisis biaya yang relevan penting untuk mengambil keputusan yang t
This document summarizes a student's progress over several weeks creating a 3D model of a robotic sidekick for a class project. In the first week, the student modeled the head and torso using primitive shapes. The second week, the student added arms using the multi-shift tool and hands from a reference image. Later, the student added details like indentations and mirrored the model to complete the other side. Over the final days, the student applied surfaces and textures to achieve a metallic, robotic appearance before taking screenshots of the completed 3D model.
The document compares the specifications of the PS4, Xbox One, and Wii U consoles. The PS4 has a single-chip custom processor with 8 cores and a high-performance GPU. It has 8GB of fast GDDR5 RAM. The Xbox One uses an 8-core AMD processor and has 8GB of DDR3 RAM plus 32MB of fast eSRAM. The Wii U has an IBM multi-core processor and AMD GPU with only 2GB of RAM split between games and system functions. Based on the specs, the conclusion is that the PS4 is the most powerful current generation console, with the Xbox One being more capable than the Wii U.
The document describes the process of replacing sound files in a game. It involves expanding the game's sound file, selecting the sound to replace, clicking "load sound from file" to browse for a replacement file, and loading the new sound file. This replaces the original file name with the new sound file name. The process is demonstrated multiple times with replacing different sound effects, such as a lost sound and a breaking sound.
1) In 1953, the first interactive TV show called Winky Dink and You allowed kids to interact through a transparent sheet, but they ended up drawing directly on TV screens so the show was discontinued.
2) In the 1960s, some of the earliest computer games were developed by university students in their spare time on mainframe computers with limited accessibility.
3) In 1961, students at MIT programmed the first multiplayer video game called Spacewar, pitting two players against each other in space ships.
The assignment brief asks the student to complete two tasks:
1) Produce a glossary of terms related to sound design and production, including definitions from research connected to their own production work.
2) Create original sound samples and short musical compositions for different game genres to add to a sample library, combining computer-generated and recorded audio with effects plugins.
The assignment aims to support learning outcomes about sound design methods and principles and creating game sound assets following industry practices. The student must submit their glossary and samples to blogs for assessment against criteria related to communication skills and sound design.
Traditional Healers in South Africa looks at the role played by traditional healers in Southern Africa, the legal framework of traditional healers & the whole phenomenon of traditional healers & sangomas in Southern Aafrica
Decision Making and Relevant Information[Pembuatan Keputusan dan Informasi y...Ike Cahyo
Ringkasan dokumen tersebut adalah:
(1) Dokumen tersebut membahas proses pengambilan keputusan manajerial dengan mempertimbangkan faktor kuantitatif dan kualitatif serta biaya yang relevan; (2) Salah satu contoh yang dibahas adalah keputusan perusahaan Allied West untuk menutup akun pelanggan tertentu atau membuka cabang baru; (3) Analisis biaya yang relevan penting untuk mengambil keputusan yang t