Supersize your production pipe enjmin 2013 v1.1 hd

27 de Feb de 2013
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hd
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Supersize your production pipe enjmin 2013 v1.1 hd

Notas do Editor

  1. Opening Screen
  2. Bonjour tout le monde.Désolé, mon Français est crappy, ainsi je vais faire cette présentation en Englais.
  3. Programmers sat in dark offices and built an entire video game.Some of them that had a partial right-brain, also created the artwork
  4. The chance of hiring a programmer that has good artistic skills is slim-to-nonePeople started to realize this fairly early on and hired a token artist
  5. The chance of hiring a programmer that has good artistic skills is slim-to-nonePeople started to realize this fairly early on and hired a token artist
  6. Some assertions…Quality comes from iteration – more iteration cycles, higher qualityMore time = more iteration cycles = more quality
  7. In the land of the AAA product, Iteration is king!
  8. What breaks flow?If you’re as impatient as me, then you are acutely aware of latency in almost every consumer electronic device that you interact with, daily.For example, drawing cash from an ATM, authorization after punching your PIN into a supermarket checkout, etc.In a production environment, the time that is taken by artists or designers waiting for results to happen after they hit the “do stuff now” button is wasted time that is hard to hide with multi-tasking.What I mean by that is that typically they are either:1/ Too short to switch gears and do meaningful work while waiting for the results OR2/ Too long to wait for the results, so the gear switching is a long one and the person loses momentum on that task altogether
  9. The rest of this talk will be divided between 6 sections related to the Production Pipeline We will have time for the 1st 3-4, which I think you will find the most interesting today The other items you can read offline and contact me if you’d like more information.
  10. To illustrate my breakdown of “the pipeline” here is a slightly contrived example of the lifecycle of a typical new game feature, in an authoring pipeline... PC enters instance of EvilThingSpawnTriggerVolume, causes evil NPCs to be spawned that want to cause PC harm
  11. Take a step back, look at your process Take inventory, see what works well, what is broken
  12. Here is a dump of some execution timings for tools in our Data Conversion pipeline Can you generate something similar for analysis?
  13. Pre-define meta-tags (e.g. Building, Detail, Blocker, Light, Trigger) – don’t allow each user to define new ones that are shared by the team
  14. Wherever possible, source assets should have a clearly defined associated cost.Establish a currency that is well-defined (even if using a meta-points system) and used when referring to budgetsWhen working with an outsourcing studio, this system is invaluable since it allows a black-and-white way to define your expectations regarding asset budgets, and whether they have been met.
  15. Asset meta-currency Each coloured dot = different resource type
  16. Scene cost barometer
  17. DOS Batch files are evil!Seriously, if your studio’s data conversion pipeline consists solely of a bunch of batch files that are run sequentially, take it out the back alley, shoot it, and tell your kids that Floppy died a peaceful death and we’ll get a new one.
  18. I have presented entire lectures on this topic so please free to ping me offline if you have any questions here
  19. Runtime interoperabilityMemory managementProfilingTools IntegrationDo they supply format conversion tools?Can you drive their data conversion tools from the command line?Do they expose an API for deriving input dependency files and resultant output files?
  20. These are non-trivial features for your engine to support Can’t have engine team working in isolation of tools team
  21. Generation of TRC-compliant PSN / XBL packages is a complicated process Familiarize yourself with it early Don’t leave until Beta!
  22. Package drop Package up assets on each end, send to recipient by some protocolFTP – slooow (but free)Aspera – fast (but costs) I have good personal experience with Aspera; it was our transfer protocol of choice when working with Sony Japan and Sony USA
  23. Problem: Someone needs to hang around after work hours, waiting on a lengthy build process, just so they can push a button to start the FTP/Aspera transferSolution:Have your package build pipeline automatically post the package upon successful completionEasy to do using FTP command line clientI worked with Aspera’s support people to customize their command line client such that we could automate delivery by FASP – now also trivial to implement