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What are eSports? Well, you’ve played games. You want to win. What if you can win thousands – or millions – through playing? Then you’d practice until you got very good. And others would want to watch them playing it so well.
Michael Bister: E Sports - The Sport of the Digital Generation
THE SPORT OF THE DIGITAL GENERATION
BEFORE ESL, YOU PLAYED AT LOCAL LAN PARTIES
LAN Parties were the (only) place to play and watch esports.
There was no real prize money involved.
ESL CREATED A PLATFORM FOR ESPORTS ENTHUSIASTS
Live viewership was small. If 50
players competed there was
usually a maximum of 50
Proprietary technology, capped at
256 slots, sold to the highest
bidder like an eBay auction.
Attendees of the 1981 Space
attempt to set the highest
It was hard to compete online
because not everyone had (good)
access to the internet (DSL).
The first tournaments were
not streamed directly, it took
years to reach people online
and attract fans in large
numbers to venues.
A PILLAR OF ESPORTS SINCE 2000
ESL Pro Series
event at CeBit
first events in
Launch of Intel
station GIGA TV
Launch of first
Arena at Games
ESL TV launch
Bulgaria & Italy
ESL Spain &
prize money a
INTERNET AND SOCIAL MEDIA ARE PART OF OUR EVERYDAY LIVES
Almost everyone in the world has
access to the internet.
Social Media has made communication
with our fans easier.
THE WORLD WIDE WEB OPENED DOORS
BETWEEN 2009 AND 2011 ESPORTS REACHED CRITICAL MASS
Twitch built a streaming platform that
opened doors for gamers and
Free to Play games entered the gaming
arena and opened new opportunities
for competitive gaming.
TIPPING POINT: ESPORTS REACHING CRITICAL MASS
In the weekend of 22nd and 23rd of August 2015 there were 4 stadium events at the same time,
breaking streaming records on Twitch (2m concurrent viewers).
ESPORTS NOW FILLS STADIUMS ALL OVER THE WORLD
GLOBAL FANDOM /
VIEWERBASE WILL CONTINUE TO
MORE MASSIVE GLOBAL
OF ESPORTS GAMES
* Newzoo report 2015
Esports Enthusiasts in 2017: 145M
MAIN STREAM MEDIA WILL BE INVOLVED
MORE IN ESPORTS
MAIN STREAM MEDIA AND ESPORTS
THE QUESTION IS NOT ‘IF’
ESPORTS BECOME SPORTS