Personal Information
Organização/Local de trabalho
Birmingham United Kingdom
Setor
Education
Sobre
Researching representations of the cryosphere (glaciers, ice sheets, icebergs, permafrost, and the other icy parts of the planet), and sea level changes, in digital games.
Marcadores
simulation
play
technology
research
university
digital
classroom
curriculum
school
college
learning
teaching
education
avatar
virtual reality
virtual
vr
vw
second life
sl
console
fun
gamification
entertainment
cots
game
video games
library
nintendo
wii
xbox
playstation
libraries
european
europe
video
games
project management
jisc
services
elib
electronic library
management
digital library
Ver mais
Apresentações
(21)Documentos
(2)Gostaram
(6)Video games, literacy, and identity
Nicky Rosi
•
Há 10 anos
Games and Crowds: Now, Near, Next
Ben Sawyer
•
Há 10 anos
Where Next? Virtual Worlds and Technology Trends
Andy Piper
•
Há 12 anos
What is Virtual Learning?
kateboardman
•
Há 14 anos
MUVEs and second lives: exploring education in second life
University of Newcastle, NSW.
•
Há 16 anos
Second Life Education Presentation
Sarah Robbins
•
Há 16 anos
Personal Information
Organização/Local de trabalho
Birmingham United Kingdom
Setor
Education
Sobre
Researching representations of the cryosphere (glaciers, ice sheets, icebergs, permafrost, and the other icy parts of the planet), and sea level changes, in digital games.
Marcadores
simulation
play
technology
research
university
digital
classroom
curriculum
school
college
learning
teaching
education
avatar
virtual reality
virtual
vr
vw
second life
sl
console
fun
gamification
entertainment
cots
game
video games
library
nintendo
wii
xbox
playstation
libraries
european
europe
video
games
project management
jisc
services
elib
electronic library
management
digital library
Ver mais