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The platform that will change
the board game industry
There are thousands of board games in the world and millions of peo-
ple who like to play them. We created Tabletopia to bring the games
and the players together with the help of digital technology.
There is Kindle for books, and there is iTunes for music. With Tabletopia
we want to create a similar platform and experience for board games!
Cutting-edge digital arena for playing board
games just like in real life. Easily accessible
from PC, Mac OS X, coming soon to iOS and
Android devices.
Database for matching players, public and
private game tables, ratings and reputation
system, and much more.
Unique editor for building new games from
scratch and bringing analog games to the
screen. No programming skills required!
Specialized tools for playtesting, demonstrat-
ing, promoting, and monetizing board games.
Problem We Solve About Tabletopia
OUR PRODUCT
Tabletopia is a sandbox virtual table and features no AI
to enforce the rules. Users need to know the rules of
the games to play. At the same time players are free to
play however they want and introduce any home rules.
Being a sandbox, Tabletopia still provides numerous
advantages of a digital product:
• automated game setups
• custom camera controls
• shuffling and dealing of cards
• tracking player turns and game phases
• interactive zones with predefined automatic actions
• custom table surfaces, advanced sound effects,
and much more!
Sandbox System
Digital Advantages
HOW TABLETOPIA WORKS
TARGET MARKETS
Games
•	 Only 100% licensed board games made
by professionals.
•	 Already 320+ board games and counting!
Free and Premium Access
•	 Tabletopia is free-to-play.
•	 Premium allows for: playing all premium games,
expansions, and setups; inviting friends to play premium
games for free; more games simultaneously, etc.
Social Features
•	 Matchmaking, ratings and reputation rankings, social
networking, etc.
•	 Live demonstrations, events, streams, tournaments,
and others.
Tabletopia for Players
OUR B2C MODEL
Our business model is similar to Spotify revenue share 70/30
in proportion of time played by premium users.
Are You a Game Publisher?
•	 A platform for publishing digital
versions of your games.
•	 Special functions for game authors
and publishers.
•	 Flexible and friendly terms.
•	 Transparent and fair revenue
sharing model.
Playtest - Demonstrate - Promote - Monetize
Are You a Game Author?
•	 An intuitive process for creating
your own game.
•	 An extensive library of free game
objects and sounds.
•	 Implement your game digitally
in a few hours without any
programming skills!
Tabletopia for Publishers and Authors
OUR B2B MODEL
Many well known publishers already joined us:
OUR PARTNERS
“Tabletopia is looking very promising, shaping up as the
smoothest-looking and smoothest-playing digital board
game platform available.”
Game Salute
Board Game Publisher
“Tabletopia is amazing. I have seen Vassel engine,
Octagon, Tabletop Simulator that’s on Steam, this by
far has blown me away.”
Scott Morris - Crits Happen - Arcane Wonders
Board Game Publisher and Reviewer
“Really impressive… a potential game-changer!”
Rahdo
Board Game Reviewer
“Tabletopia is helping backers decide where to spend
their money cause there are so many game projects
on the Kickstarter right now.”
Jamey Stegmeier - Stonemaier Games
Board Game Publisher
“Easy to setup and really intuitive to use by players.
I believe that in a couple of years Tabletopia will be an
indispensable tool for every boardgame designer.”
Vital Lacerda
Board Game Designer
“I think your platform is going to change
the hobby and the industry.”
Dave Armstrong
Gamer and Backer
FEEDBACK AND REVIEWS
Additional Opportunities
Smart TV
Apple TV
Edutainment
(portal for kids)
VR
DEVELOPMENT PLANS
Сommon Problems:
•	 Lack of appropriate business model.
•	 New interface for each game, often weird.
•	 Usability issues.
•	 Made by enthusiasts without all necessary skills.
•	 Do not represent the whole value chain for the market.
boiteajeux.net
390 000 visits per month
boardgamearena.com
890 000 visits per month
•	 500 000+ owners on Steam.
•	 Cost: $13.
•	 Only a few legal games, each DLC costs extra.
Board Game Portals
Virtual Table Simulator
COMPETITION
Beautifully done, but 90% do not succeed even when
based on popular board game titles.
Reasons
•	 App stores are oversaturated.
•	 Production costs 50K+ and takes 5-6 months.
•	 AI is hard to implement for most modern board games.
•	 Not enough people in one game for multiplayer.
•	 Users need to learn new interface for each game.
Made by programmers for programmers: clunky,
ugly, and complicated.
Standalone APPs
Tools for Game Designers
COMPETITION
vassalengine.org
Tabletopia was created in early 2014, when
Tim Bokarev invited his friends and partners
Artem Zinoviev and Dmitry Sergeev to take part
in creating a digital platform for board games.
These co-founders already had vast experience
in the video and board games industry. Their
other projects include Promo Interactive, an
internet advertising agency, Playtox, a popular
mobile MMORPG, Igrology, a game studio, and
tesera.ru, the main Russian-speaking board
gaming portal.
By Spring 2014, Artem, Dmitry and Tim created
Tabletopia Inc. USA and started development.
The main team is located in Novosibirsk,
Russia, while the multinational crew behind
Tabletopia also includes professionals from
Russia, Ukraine, Belarus, USA, UK, and Germany.
OUR TEAM
Potential additional sources of income: tournaments, paid guides, services for publishers, DLCs, advertising,
standalone portals, affiliated production, online store.
Average income from one paying player
$3.50/month (forecast)
Average income from one paying designer
$14/month (forecast)
BUSINESS MODEL
Contacts
Timofey Bokarev
CEO, co-founder
tim@tabletopia.com
www.tabletopia.com

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Tabletopia-presentation

  • 1. The platform that will change the board game industry
  • 2. There are thousands of board games in the world and millions of peo- ple who like to play them. We created Tabletopia to bring the games and the players together with the help of digital technology. There is Kindle for books, and there is iTunes for music. With Tabletopia we want to create a similar platform and experience for board games! Cutting-edge digital arena for playing board games just like in real life. Easily accessible from PC, Mac OS X, coming soon to iOS and Android devices. Database for matching players, public and private game tables, ratings and reputation system, and much more. Unique editor for building new games from scratch and bringing analog games to the screen. No programming skills required! Specialized tools for playtesting, demonstrat- ing, promoting, and monetizing board games. Problem We Solve About Tabletopia OUR PRODUCT
  • 3. Tabletopia is a sandbox virtual table and features no AI to enforce the rules. Users need to know the rules of the games to play. At the same time players are free to play however they want and introduce any home rules. Being a sandbox, Tabletopia still provides numerous advantages of a digital product: • automated game setups • custom camera controls • shuffling and dealing of cards • tracking player turns and game phases • interactive zones with predefined automatic actions • custom table surfaces, advanced sound effects, and much more! Sandbox System Digital Advantages HOW TABLETOPIA WORKS
  • 5. Games • Only 100% licensed board games made by professionals. • Already 320+ board games and counting! Free and Premium Access • Tabletopia is free-to-play. • Premium allows for: playing all premium games, expansions, and setups; inviting friends to play premium games for free; more games simultaneously, etc. Social Features • Matchmaking, ratings and reputation rankings, social networking, etc. • Live demonstrations, events, streams, tournaments, and others. Tabletopia for Players OUR B2C MODEL
  • 6. Our business model is similar to Spotify revenue share 70/30 in proportion of time played by premium users. Are You a Game Publisher? • A platform for publishing digital versions of your games. • Special functions for game authors and publishers. • Flexible and friendly terms. • Transparent and fair revenue sharing model. Playtest - Demonstrate - Promote - Monetize Are You a Game Author? • An intuitive process for creating your own game. • An extensive library of free game objects and sounds. • Implement your game digitally in a few hours without any programming skills! Tabletopia for Publishers and Authors OUR B2B MODEL
  • 7. Many well known publishers already joined us: OUR PARTNERS
  • 8. “Tabletopia is looking very promising, shaping up as the smoothest-looking and smoothest-playing digital board game platform available.” Game Salute Board Game Publisher “Tabletopia is amazing. I have seen Vassel engine, Octagon, Tabletop Simulator that’s on Steam, this by far has blown me away.” Scott Morris - Crits Happen - Arcane Wonders Board Game Publisher and Reviewer “Really impressive… a potential game-changer!” Rahdo Board Game Reviewer “Tabletopia is helping backers decide where to spend their money cause there are so many game projects on the Kickstarter right now.” Jamey Stegmeier - Stonemaier Games Board Game Publisher “Easy to setup and really intuitive to use by players. I believe that in a couple of years Tabletopia will be an indispensable tool for every boardgame designer.” Vital Lacerda Board Game Designer “I think your platform is going to change the hobby and the industry.” Dave Armstrong Gamer and Backer FEEDBACK AND REVIEWS
  • 9. Additional Opportunities Smart TV Apple TV Edutainment (portal for kids) VR DEVELOPMENT PLANS
  • 10. Сommon Problems: • Lack of appropriate business model. • New interface for each game, often weird. • Usability issues. • Made by enthusiasts without all necessary skills. • Do not represent the whole value chain for the market. boiteajeux.net 390 000 visits per month boardgamearena.com 890 000 visits per month • 500 000+ owners on Steam. • Cost: $13. • Only a few legal games, each DLC costs extra. Board Game Portals Virtual Table Simulator COMPETITION
  • 11. Beautifully done, but 90% do not succeed even when based on popular board game titles. Reasons • App stores are oversaturated. • Production costs 50K+ and takes 5-6 months. • AI is hard to implement for most modern board games. • Not enough people in one game for multiplayer. • Users need to learn new interface for each game. Made by programmers for programmers: clunky, ugly, and complicated. Standalone APPs Tools for Game Designers COMPETITION vassalengine.org
  • 12. Tabletopia was created in early 2014, when Tim Bokarev invited his friends and partners Artem Zinoviev and Dmitry Sergeev to take part in creating a digital platform for board games. These co-founders already had vast experience in the video and board games industry. Their other projects include Promo Interactive, an internet advertising agency, Playtox, a popular mobile MMORPG, Igrology, a game studio, and tesera.ru, the main Russian-speaking board gaming portal. By Spring 2014, Artem, Dmitry and Tim created Tabletopia Inc. USA and started development. The main team is located in Novosibirsk, Russia, while the multinational crew behind Tabletopia also includes professionals from Russia, Ukraine, Belarus, USA, UK, and Germany. OUR TEAM
  • 13. Potential additional sources of income: tournaments, paid guides, services for publishers, DLCs, advertising, standalone portals, affiliated production, online store. Average income from one paying player $3.50/month (forecast) Average income from one paying designer $14/month (forecast) BUSINESS MODEL