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Gamification for/of BIM

Aydin, Serdar and Marc Aurel Schnabel (2014 ) A Survey on the Visual Communication Skills of BIM Tools, Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 337–346 http://cumincad.scix.net/cgi-bin/works/Show?caadria2014_145

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Gamification for/of BIM

  1. 1. CAADRIA 2014, Kyoto, JAPAN Gamification FOR/OF BIM From collaboration to collectivism And FUN Headlines forToday
  2. 2. BIM in HKg |at present| CAADRIA 2014, Kyoto, JAPAN
  3. 3. CAADRIA 2014, Kyoto, JAPAN BIM in Hong Kong InnovationTower, Hong Kong Polytechnic University, Zaha HadidArchitects, Hong Kong, 2014
  4. 4. InnovationTower HK Polytechnic Uni. Zaha HadidArchitects Hong Kong 2014 Their solution was to "dissolve ... the classic typography of tower and podium to create a seamlessly fluid new structure ...” Source: wikipedia FLUID CAADRIA 2014, Kyoto, JAPAN
  5. 5. FLUID |workflow| CAADRIA 2014, Kyoto, JAPAN
  6. 6. CAADRIA 2014, Kyoto, JAPAN BIM tools Photo by andylinden@flickr “We are demanding the Sun”, Liverpool, UK
  7. 7. B2B vs. B4B CAADRIA 2014, Kyoto, JAPAN
  8. 8. CAADRIA 2014, Kyoto, JAPAN FLUID INFORMATION FLOW Is it possible to discover the hidden depths of virtual space through customisable BIM tools? BIM tools
  9. 9. CAADRIA 2014, Kyoto, JAPAN UPDATEABLEWORKFLOW Is it possible to capture a designer’s “uniqueness” in code and reproduce it in a new design? BIM tools FLUID INFORMATION FLOW Is it possible to discover the hidden depths of virtual space through customisable BIM tools?
  10. 10. CAADRIA 2014, Kyoto, JAPAN DYNAMIC NETWORK Is it possible to integrate BIM with decision-making landscapes within which procurement processes develop? BIM tools UPDATEABLEWORKFLOW Is it possible to capture a designer’s “uniqueness” in code and reproduce it in a new design? FLUID INFORMATION FLOW Is it possible to discover the hidden depths of virtual space through customisable BIM tools?
  11. 11. CAADRIA 2014, Kyoto, JAPAN SOCIAL INFORMATION MODELLING Is it possible to chart a parametric dialogue between the procedural information and non-virtual aspects? BIM tools UPDATEABLEWORKFLOW Is it possible to capture a designer’s “uniqueness” in code and reproduce it in a new design? DYNAMIC NETWORK Is it possible to integrate BIM with decision-making landscapes within which procurement processes develop? FLUID INFORMATION FLOW Is it possible to discover the hidden depths of virtual space through customisable BIM tools?
  12. 12. CAADRIA 2014, Kyoto, JAPAN ResponsiveArchitecture A: Feedback Model by Charles Eastman B: Participatory Model byYona Friedman
  13. 13. CAADRIA 2014, Kyoto, JAPAN ResponsiveArchitecture FEEDBACK MODEL by Eastman, C. PARTICIPATORY MODEL by Friedman • Machine-led • Low-level operations • Work in parallel • Domain-specific information • Automatically controlled • User-led • High-level device • Feedback on a central device • Communicative information • Deliberative
  14. 14. Hybridised Interaction Model CAADRIA 2014, Kyoto, JAPAN
  15. 15. Hybridised Interaction Model CAADRIA 2014, Kyoto, JAPAN
  16. 16. Hybridised Interaction Model CAADRIA 2014, Kyoto, JAPAN
  17. 17. “MUV” Interaction Model CAADRIA 2014, Kyoto, JAPAN
  18. 18. SURVEY |in reality| CAADRIA 2014, Kyoto, JAPAN
  19. 19. CAADRIA 2014, Kyoto, JAPAN Survey results EXPLORINGA NEW STORY-TELLING METHODOLOGY FOR BIM Cautious and conservative for a revolutionary step in workflows.
  20. 20. Three research areas CAADRIA 2014, Kyoto, JAPAN Infinite Computing Information Aesthetics Gamification
  21. 21. ‘Infinite Computing’ CAADRIA 2014, Kyoto, JAPAN
  22. 22. ‘Infinite Computing’ CAADRIA 2014, Kyoto, JAPAN https://www.youtube.com/watch?v=h9wpIYhYvh4
  23. 23. Flat design vs. Skeuomorphism CAADRIA 2014, Kyoto, JAPAN • Efficiency, usability and simplicity; • F-f-F; • “as little design as possibe”; • Flat colours; • Minimalistic; • Iconography; • Windows 8; • … • As realistic design; • But doesn’t have to be realistic; • Resembling another material or technique; • Familiar objects; • Overwhelms with unnecessary details; • iPhone; • … “Good design is obvious. Great design is transparent.” byJoe Sparano. “Not everything you think is skeuomorphic is skeuomorphic” by Sacha Greif.
  24. 24. What is gamification? CAADRIA 2014, Kyoto, JAPAN This page is deliberately left blank.
  25. 25. World’s largest LAN Party DreamHack in Jönköping, Sweden, 2007
  26. 26. What is gamification NOT? CAADRIA 2014, Kyoto, JAPAN Turning everything into a game Only Points, Badges & Leaderboards GameTheory
  27. 27. Breaking down games? CAADRIA 2014, Kyoto, JAPAN https://www.coursera.org/course/gamification
  28. 28. Breaking down games? CAADRIA 2014, Kyoto, JAPAN
  29. 29. Examples of gamification? CAADRIA 2014, Kyoto, JAPAN https://secure-nikeplus.nike.com/plus/
  30. 30. THE GAME |let’s roll!| CAADRIA 2014, Kyoto, JAPAN “He knows exactly what’s going on and he has no idea what’s going on.” All in the game, DavidSterritt
  31. 31. Gamification BIM CAADRIA 2014, Kyoto, JAPAN for of FOR • Looping • Learning • Experiential • Functional • Practical • Collaborative • Proto-assemblage OF • Transformative • Creative • Existential • Narrative • Theoretical • Collective • Assemblages of assemblages
  32. 32. What is the game? Creating an intrinsic artificial intelligence by prompting the mechanisms run on the mediums from within human beings instead of artefacts. CAADRIA 2014, Kyoto, JAPAN
  33. 33. Assemblage & Nomadic information! Gilles Deleuze & Félix Guattari CAADRIA 2014, Kyoto, JAPAN A process of AGENCING based on a DESIRING action that circulates ENERGY that produces CONNECTIONS.
  34. 34. Agents & Smooth space! CAADRIA 2014, Kyoto, JAPAN Productive assemblage – I: • New means of EXPRESSION • New TERRITORIAL/SPATIAL ORGANISATION
  35. 35. Assemblages of assemblages! Arranging heterogeneous elements! CAADRIA 2014, Kyoto, JAPAN Productive assemblage – II: • New INSTITUTION • New BEHAVIOURS
  36. 36. PRODUCTIVE assemblage! MACHINIC entity! CAADRIA 2014, Kyoto, JAPAN Productive assemblage – III: • A new REALISATION
  37. 37. Gamification as a diagram. Agencing quality CAADRIA 2014, Kyoto, JAPAN Based on FUN, the map of PRODUCTIVE ASSEMBLAGE is FUN! 4 KEYS 2 FUN! Easy fun, Hard fun, Serious fun, and People fun.
  38. 38. Algorithmic workflows in associative modelling CAADRIA 2014, Kyoto, JAPAN
  39. 39. Collaboration vs. collective ‘gaming’ CAADRIA 2014, Kyoto, JAPAN
  40. 40. Collective architecture CAADRIA 2014, Kyoto, JAPAN Ask for games, get players, no distractions 25 rotterdam The New Institute archined asked May 10 ‘14 at 10:11 remcool 2,413 5 21 4 answered May 10 ’14 at 10:15 Bjarke Ingels 1,233 3 34
  41. 41. Collective architecture CAADRIA 2014, Kyoto, JAPAN Earn reputation, when you complete a game. Frank Lloyd Gehry United States 5400 2 21 88
  42. 42. Collective architecture CAADRIA 2014, Kyoto, JAPAN Listen to the public, solve social context, get bonus!
  43. 43. Collective architecture CAADRIA 2014, Kyoto, JAPAN Improve games, e.g. algorithms, by editing or commenting 35 Day-light Masdar-City sustainable asked April 9 ‘14 at 20:30 Norman 5,514 8 51 10 edit add comment
  44. 44. Collective architecture CAADRIA 2014, Kyoto, JAPAN The more points you have, the more ‘BITCOINS’ and/or privilige +2 edit approved +5 games completed +15 games voted up +30 games realised Improve games (algorithms, designs, drawings) by editing or commenting
  45. 45. Gamification as a diagram. CAADRIA 2014, Kyoto, JAPAN
  46. 46. Smart Geometry 2014 Hong Kong, @CUHK CAADRIA 2014, Kyoto, JAPAN
  47. 47. To be continued… CAADRIA 2014, Kyoto, JAPAN GAME OVER Thank you.

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