SlideShare a Scribd company logo
1 of 20
Developing Gamification within Moodle
Function and Instruction
Presented by: Steve Bader
Learn more at: https://gamification.delta.ncsu.edu
https://gamification.delta.ncsu.eduDistance Education and Learning Technology Applications (DELTA)
Gamification Exploration with Moodle
• Why Gamification?
• What is Gamification?
• Moodle and Gamification
• The Gamification Plugin
• Our First Case Studies
https://gamification.delta.ncsu.edu
Reasons for Gamification
PRT 266: Introduction to Sport Management
https://gamification.delta.ncsu.edu
The primary objectives of the course are to expose students to the range of careers
in Sport Management and to help them develop a career plan.
• Students only focus on glamorous careers and lose interest in other career options.
• Career plans weren’t diverse and students did not explore career options enough.
• 400 students enrolled per year.
Goal: Increase engagement and exploration in content and activities.
Define Gamification
• Gamification is the use of game mechanics and
game design techniques in non-game contexts.
• Gamification uses the natural desire for competition,
achievement, status, altruism and/or collaboration
(depending on the personality type).
https://gamification.delta.ncsu.edu
Source: https://badgeville.com/wiki/
Gamification Components
• Objectives: A behavioral mechanic type, requiring the user to take
action for the reward.
Quests Discovery Goals
Achievements Leaderboard
Leveling StagesProgress Bar
https://gamification.delta.ncsu.edu
• Feedback: Informing the user of their status.
• Progression: Move the user through the content.
Player Types
• Know how to target different player types using
gamification components.
Killers: Driven by player vs
player competition. How do I
compare to others?
Explorers: Pride themselves in
exploring all facets of a game or
the context surrounding it.
Socializer: Prefer to socialize,
play cooperatively, and share
game experiences with others.
Achievers: Look to achieve all
objectives available in a game.
Desires to beat the game itself.
https://gamification.delta.ncsu.edu
Gamification in Moodle
Existing Components
Restrict Access Activity Completion
Leveling Stages Discovery Achievements
Badges
https://gamification.delta.ncsu.edu
Gamification in Moodle
Needed Components
Creating Objectives & Rewards
More variety in objectives
Points & Leaderboards
Just-in-time feedback
Achievements
Course level awards
https://gamification.delta.ncsu.edu
Visual Progress
Images, progress bars, status
The Gamification Plugin
The Block
https://gamification.delta.ncsu.edu
Manage Menu
• Point Sets
• Achievements
• Objectives & Rewards
Leaderboards
• Configurable
• Can link to larger list
• Can show multiple
Achievements
• Configurable
• Can show unachieved
https://gamification.delta.ncsu.edu
The Gamification Plugin
Objectives Rewards
• Activity Completion
• Moodle Event
• Points Goal
• Meta Completion
• Achievement
• Backpack File
• Points
• Filter
https://gamification.delta.ncsu.edu
The Gamification Plugin
Objectives: A closer look
Moodle Event Objective
• Uses Moodle’s Event API to listen for events.
https://docs.moodle.org/dev/Event_2
• Has the option to be a repeated objective
Assignment, Book, Chat, Choice,
Database, Forum, Lesson, Page, Quiz,
Wiki, Workshop
The Gamification Plugin
Rewards: A closer look
https://gamification.delta.ncsu.edu
HS200: Home Gardening Course Example
• Uses Moodle’s Filter API to alter content in
the course.
• Filters can ‘stack’ or ‘replace’ previously
awarded filters.
Filter Rewards
https://gamification.delta.ncsu.edu
https://gamification.delta.ncsu.edu
PRT 266: Intro to Sport Management
Sports Career Exploration
https://gamification.delta.ncsu.edu
10 Major Career Paths: Allowing the student to
choose a path(s) and begin a mock career.
14 Job Skills: Course activities reward job skill points
used to track career development.
139 Job Opportunities: 58 entry level, 35 mid level,
and 46 dream jobs (targeted by the student)
75 Course Activities: Spread throughout the career to
help build job skills and deliver course material to
students
36 Achievements: Ranging in difficulty
PRT 266: Intro to Sports Management
The Results
https://gamification.delta.ncsu.edu
Higher average grade
3 point jump in grades, with a smaller S.D.
Fall 2014 Spring 2015
Mean: 82 85
S.D. 6.35 6.23
Content explanation
The instructor explained material well.
Mean: 3.8 4.4
S.D. 1.3 0.7
Effective instructor
Overall, the instructor was an effective teacher.
Mean: 4.0 4.5
S.D. 0.5 0.7
Excellent course
Overall, this course was excellent.
Mean: 4.0 4.6
S.D. 1.1 0.8
https://gamification.delta.ncsu.edu
HS 495: Plant Identification
Another Example
14 Students
Online / Distance Education Course
309 Gamification Objectives
81 Objectives attached to optional activities
49 Available Achievements
Ranging in difficulty
All Students Passed
73% of objectives completed
46% of attached to optional activities
54% achieved
Intrepid Traveler Eat Your Greens Trees Guru
https://gamification.delta.ncsu.edu
ELI Presentation
An interactive, gamified presentation
Presentation was delivered from a gamified Moodle course
Audience was encouraged to follow along with activities
52 members participated in course
62 were in the audience. 70 more have registered since the presentation
4 members reached maximum points
2 were in the online audience
Over 100 forum posts where created
Several were used in the Q&A at the end of the presentation
https://gamification.delta.ncsu.edu
What’s Next?
More trials, module changes
MB 411: Immunology
Creating a card study tool collection using the
gamification module filter reward.
Sharing with Moodle Community
Working with Campus Office of Information
Technology for permission.
https://gamification.delta.ncsu.edu
Questions?
Be gentle…
About the definition of Gamification?
The concept is still kind of evolving...
About the module?
Also still evolving but stable!
About some of the pilot courses?
Learning more every semester…
Contact Me
I won’t mind
@smbader
smbader@ncsu.edu
smbader@ncsu.edu
Thank You!
Distance Education and Learning Technology Applications (DELTA)

More Related Content

What's hot

Open Badges: Making Learning Visible (MADLaT 2014)
Open Badges: Making Learning Visible (MADLaT 2014)Open Badges: Making Learning Visible (MADLaT 2014)
Open Badges: Making Learning Visible (MADLaT 2014)Don Presant
 
Creating learning pathways with Open Badges
Creating learning pathways with Open BadgesCreating learning pathways with Open Badges
Creating learning pathways with Open BadgesLearning Pool Ltd
 
Rethinking Rewards in the Digital Age - An Introduction to Digital Badges - 9...
Rethinking Rewards in the Digital Age - An Introduction to Digital Badges - 9...Rethinking Rewards in the Digital Age - An Introduction to Digital Badges - 9...
Rethinking Rewards in the Digital Age - An Introduction to Digital Badges - 9...Jaime Goldman
 
OBF Academy: Customer case - North Kirkwood Middle School
OBF Academy: Customer case - North Kirkwood Middle SchoolOBF Academy: Customer case - North Kirkwood Middle School
OBF Academy: Customer case - North Kirkwood Middle SchoolSaarni Learning Oy
 
Open Badges in Action - Bob Price, Newport City Homes
Open Badges in Action -  Bob Price, Newport City HomesOpen Badges in Action -  Bob Price, Newport City Homes
Open Badges in Action - Bob Price, Newport City HomesLearning Pool Ltd
 
Digital Residents, Personal Learning Networks and a little bit on Open Badges...
Digital Residents, Personal Learning Networks and a little bit on Open Badges...Digital Residents, Personal Learning Networks and a little bit on Open Badges...
Digital Residents, Personal Learning Networks and a little bit on Open Badges...Joyce Seitzinger
 
5 Benefits of Digital Literacy
5 Benefits of Digital Literacy5 Benefits of Digital Literacy
5 Benefits of Digital LiteracyCourtney Miller
 
Jisc designing open badges day dec 2014
Jisc designing open badges day dec 2014Jisc designing open badges day dec 2014
Jisc designing open badges day dec 2014DigitalME
 
RMIT Innovation Solutions Workshop 1
RMIT Innovation Solutions Workshop 1RMIT Innovation Solutions Workshop 1
RMIT Innovation Solutions Workshop 1Joyce Seitzinger
 
Whole Education Badge Design Day at Shireland Collegiate Academy
Whole Education Badge Design Day at Shireland Collegiate AcademyWhole Education Badge Design Day at Shireland Collegiate Academy
Whole Education Badge Design Day at Shireland Collegiate AcademyLucyDigitalMe
 
SDL-BETT14-presentation
SDL-BETT14-presentationSDL-BETT14-presentation
SDL-BETT14-presentationglynbarritt
 
Case OK Study Centre (by Marion Fields)
Case OK Study Centre (by Marion Fields)Case OK Study Centre (by Marion Fields)
Case OK Study Centre (by Marion Fields)Saarni Learning Oy
 
Ten Bright Ideas for Improving Accessibility in Brightspace
Ten Bright Ideas for Improving Accessibility in BrightspaceTen Bright Ideas for Improving Accessibility in Brightspace
Ten Bright Ideas for Improving Accessibility in BrightspaceD2L Barry
 

What's hot (13)

Open Badges: Making Learning Visible (MADLaT 2014)
Open Badges: Making Learning Visible (MADLaT 2014)Open Badges: Making Learning Visible (MADLaT 2014)
Open Badges: Making Learning Visible (MADLaT 2014)
 
Creating learning pathways with Open Badges
Creating learning pathways with Open BadgesCreating learning pathways with Open Badges
Creating learning pathways with Open Badges
 
Rethinking Rewards in the Digital Age - An Introduction to Digital Badges - 9...
Rethinking Rewards in the Digital Age - An Introduction to Digital Badges - 9...Rethinking Rewards in the Digital Age - An Introduction to Digital Badges - 9...
Rethinking Rewards in the Digital Age - An Introduction to Digital Badges - 9...
 
OBF Academy: Customer case - North Kirkwood Middle School
OBF Academy: Customer case - North Kirkwood Middle SchoolOBF Academy: Customer case - North Kirkwood Middle School
OBF Academy: Customer case - North Kirkwood Middle School
 
Open Badges in Action - Bob Price, Newport City Homes
Open Badges in Action -  Bob Price, Newport City HomesOpen Badges in Action -  Bob Price, Newport City Homes
Open Badges in Action - Bob Price, Newport City Homes
 
Digital Residents, Personal Learning Networks and a little bit on Open Badges...
Digital Residents, Personal Learning Networks and a little bit on Open Badges...Digital Residents, Personal Learning Networks and a little bit on Open Badges...
Digital Residents, Personal Learning Networks and a little bit on Open Badges...
 
5 Benefits of Digital Literacy
5 Benefits of Digital Literacy5 Benefits of Digital Literacy
5 Benefits of Digital Literacy
 
Jisc designing open badges day dec 2014
Jisc designing open badges day dec 2014Jisc designing open badges day dec 2014
Jisc designing open badges day dec 2014
 
RMIT Innovation Solutions Workshop 1
RMIT Innovation Solutions Workshop 1RMIT Innovation Solutions Workshop 1
RMIT Innovation Solutions Workshop 1
 
Whole Education Badge Design Day at Shireland Collegiate Academy
Whole Education Badge Design Day at Shireland Collegiate AcademyWhole Education Badge Design Day at Shireland Collegiate Academy
Whole Education Badge Design Day at Shireland Collegiate Academy
 
SDL-BETT14-presentation
SDL-BETT14-presentationSDL-BETT14-presentation
SDL-BETT14-presentation
 
Case OK Study Centre (by Marion Fields)
Case OK Study Centre (by Marion Fields)Case OK Study Centre (by Marion Fields)
Case OK Study Centre (by Marion Fields)
 
Ten Bright Ideas for Improving Accessibility in Brightspace
Ten Bright Ideas for Improving Accessibility in BrightspaceTen Bright Ideas for Improving Accessibility in Brightspace
Ten Bright Ideas for Improving Accessibility in Brightspace
 

Similar to Developing Gamification within Moodle

2014 NMC Conference Presentation
2014 NMC Conference Presentation2014 NMC Conference Presentation
2014 NMC Conference Presentationtxwescetl
 
Sloan-C/Merlot Presentation
Sloan-C/Merlot PresentationSloan-C/Merlot Presentation
Sloan-C/Merlot Presentationtxwescetl
 
Toward Student Engagement and Recognition: Developing a Digital Badge Roadmap
Toward Student Engagement and Recognition: Developing a Digital Badge Roadmap Toward Student Engagement and Recognition: Developing a Digital Badge Roadmap
Toward Student Engagement and Recognition: Developing a Digital Badge Roadmap EDUCAUSE
 
2015 nmc-presentation
2015 nmc-presentation2015 nmc-presentation
2015 nmc-presentationtxwescetl
 
A Newb's Reflection on Gamifying a Blended Grad Course
A Newb's Reflection on Gamifying a Blended Grad CourseA Newb's Reflection on Gamifying a Blended Grad Course
A Newb's Reflection on Gamifying a Blended Grad CourseDavid Wicks
 
CA12 Assessing Online Courses (Updated)
CA12 Assessing Online Courses (Updated)CA12 Assessing Online Courses (Updated)
CA12 Assessing Online Courses (Updated)CETLA
 
Journey of Growing and Learning in GDSC by Meutya Dewi Salsabila (Info Sessio...
Journey of Growing and Learning in GDSC by Meutya Dewi Salsabila (Info Sessio...Journey of Growing and Learning in GDSC by Meutya Dewi Salsabila (Info Sessio...
Journey of Growing and Learning in GDSC by Meutya Dewi Salsabila (Info Sessio...GDSCUniversitasSriwi
 
Gaming
GamingGaming
Gaminglukejr
 
GAMIFICATION IN EDUCATION PPT.pptx
GAMIFICATION IN EDUCATION PPT.pptxGAMIFICATION IN EDUCATION PPT.pptx
GAMIFICATION IN EDUCATION PPT.pptxMarielAndres4
 
Digital learning
Digital learningDigital learning
Digital learningAhmed Yehia
 
GDSC Info Session Onboarding 15 October.pptx
GDSC Info Session Onboarding 15 October.pptxGDSC Info Session Onboarding 15 October.pptx
GDSC Info Session Onboarding 15 October.pptxgdsciu
 
SCE 550 - seminar presentation.pptx
SCE 550 - seminar presentation.pptxSCE 550 - seminar presentation.pptx
SCE 550 - seminar presentation.pptxShaWahyulAnwar
 
Implementing a Gamification Strategy for Your Organization with Adobe Captiva...
Implementing a Gamification Strategy for Your Organization with Adobe Captiva...Implementing a Gamification Strategy for Your Organization with Adobe Captiva...
Implementing a Gamification Strategy for Your Organization with Adobe Captiva...Katrina Baker
 
Gamification In Education - 2020
Gamification In Education - 2020Gamification In Education - 2020
Gamification In Education - 2020Pradeepa E Dr.
 
Gamification in ERP training
Gamification in ERP trainingGamification in ERP training
Gamification in ERP trainingAdi Stephan
 

Similar to Developing Gamification within Moodle (20)

2014 NMC Conference Presentation
2014 NMC Conference Presentation2014 NMC Conference Presentation
2014 NMC Conference Presentation
 
ADOVH Gamification Content Development.pdf
ADOVH Gamification Content Development.pdfADOVH Gamification Content Development.pdf
ADOVH Gamification Content Development.pdf
 
Teaching fellows 2018
Teaching fellows 2018Teaching fellows 2018
Teaching fellows 2018
 
Sloan-C/Merlot Presentation
Sloan-C/Merlot PresentationSloan-C/Merlot Presentation
Sloan-C/Merlot Presentation
 
Toward Student Engagement and Recognition: Developing a Digital Badge Roadmap
Toward Student Engagement and Recognition: Developing a Digital Badge Roadmap Toward Student Engagement and Recognition: Developing a Digital Badge Roadmap
Toward Student Engagement and Recognition: Developing a Digital Badge Roadmap
 
2015 nmc-presentation
2015 nmc-presentation2015 nmc-presentation
2015 nmc-presentation
 
A Newb's Reflection on Gamifying a Blended Grad Course
A Newb's Reflection on Gamifying a Blended Grad CourseA Newb's Reflection on Gamifying a Blended Grad Course
A Newb's Reflection on Gamifying a Blended Grad Course
 
CA12 Assessing Online Courses (Updated)
CA12 Assessing Online Courses (Updated)CA12 Assessing Online Courses (Updated)
CA12 Assessing Online Courses (Updated)
 
Journey of Growing and Learning in GDSC by Meutya Dewi Salsabila (Info Sessio...
Journey of Growing and Learning in GDSC by Meutya Dewi Salsabila (Info Sessio...Journey of Growing and Learning in GDSC by Meutya Dewi Salsabila (Info Sessio...
Journey of Growing and Learning in GDSC by Meutya Dewi Salsabila (Info Sessio...
 
Ed tech tools and categories
Ed tech tools and categoriesEd tech tools and categories
Ed tech tools and categories
 
Gaming
GamingGaming
Gaming
 
GAMIFICATION IN EDUCATION PPT.pptx
GAMIFICATION IN EDUCATION PPT.pptxGAMIFICATION IN EDUCATION PPT.pptx
GAMIFICATION IN EDUCATION PPT.pptx
 
Digital learning
Digital learningDigital learning
Digital learning
 
Gamification in education
Gamification in education Gamification in education
Gamification in education
 
Gamification in the eLearning context
Gamification in the eLearning contextGamification in the eLearning context
Gamification in the eLearning context
 
GDSC Info Session Onboarding 15 October.pptx
GDSC Info Session Onboarding 15 October.pptxGDSC Info Session Onboarding 15 October.pptx
GDSC Info Session Onboarding 15 October.pptx
 
SCE 550 - seminar presentation.pptx
SCE 550 - seminar presentation.pptxSCE 550 - seminar presentation.pptx
SCE 550 - seminar presentation.pptx
 
Implementing a Gamification Strategy for Your Organization with Adobe Captiva...
Implementing a Gamification Strategy for Your Organization with Adobe Captiva...Implementing a Gamification Strategy for Your Organization with Adobe Captiva...
Implementing a Gamification Strategy for Your Organization with Adobe Captiva...
 
Gamification In Education - 2020
Gamification In Education - 2020Gamification In Education - 2020
Gamification In Education - 2020
 
Gamification in ERP training
Gamification in ERP trainingGamification in ERP training
Gamification in ERP training
 

Recently uploaded

microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Shubhangi Sonawane
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxnegromaestrong
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural ResourcesEnergy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural ResourcesShubhangi Sonawane
 
Role Of Transgenic Animal In Target Validation-1.pptx
Role Of Transgenic Animal In Target Validation-1.pptxRole Of Transgenic Animal In Target Validation-1.pptx
Role Of Transgenic Animal In Target Validation-1.pptxNikitaBankoti2
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptxMaritesTamaniVerdade
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...Nguyen Thanh Tu Collection
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 

Recently uploaded (20)

microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural ResourcesEnergy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
 
Role Of Transgenic Animal In Target Validation-1.pptx
Role Of Transgenic Animal In Target Validation-1.pptxRole Of Transgenic Animal In Target Validation-1.pptx
Role Of Transgenic Animal In Target Validation-1.pptx
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 

Developing Gamification within Moodle

  • 1. Developing Gamification within Moodle Function and Instruction Presented by: Steve Bader Learn more at: https://gamification.delta.ncsu.edu https://gamification.delta.ncsu.eduDistance Education and Learning Technology Applications (DELTA)
  • 2. Gamification Exploration with Moodle • Why Gamification? • What is Gamification? • Moodle and Gamification • The Gamification Plugin • Our First Case Studies https://gamification.delta.ncsu.edu
  • 3. Reasons for Gamification PRT 266: Introduction to Sport Management https://gamification.delta.ncsu.edu The primary objectives of the course are to expose students to the range of careers in Sport Management and to help them develop a career plan. • Students only focus on glamorous careers and lose interest in other career options. • Career plans weren’t diverse and students did not explore career options enough. • 400 students enrolled per year. Goal: Increase engagement and exploration in content and activities.
  • 4. Define Gamification • Gamification is the use of game mechanics and game design techniques in non-game contexts. • Gamification uses the natural desire for competition, achievement, status, altruism and/or collaboration (depending on the personality type). https://gamification.delta.ncsu.edu Source: https://badgeville.com/wiki/
  • 5. Gamification Components • Objectives: A behavioral mechanic type, requiring the user to take action for the reward. Quests Discovery Goals Achievements Leaderboard Leveling StagesProgress Bar https://gamification.delta.ncsu.edu • Feedback: Informing the user of their status. • Progression: Move the user through the content.
  • 6. Player Types • Know how to target different player types using gamification components. Killers: Driven by player vs player competition. How do I compare to others? Explorers: Pride themselves in exploring all facets of a game or the context surrounding it. Socializer: Prefer to socialize, play cooperatively, and share game experiences with others. Achievers: Look to achieve all objectives available in a game. Desires to beat the game itself. https://gamification.delta.ncsu.edu
  • 7. Gamification in Moodle Existing Components Restrict Access Activity Completion Leveling Stages Discovery Achievements Badges https://gamification.delta.ncsu.edu
  • 8. Gamification in Moodle Needed Components Creating Objectives & Rewards More variety in objectives Points & Leaderboards Just-in-time feedback Achievements Course level awards https://gamification.delta.ncsu.edu Visual Progress Images, progress bars, status
  • 9. The Gamification Plugin The Block https://gamification.delta.ncsu.edu Manage Menu • Point Sets • Achievements • Objectives & Rewards Leaderboards • Configurable • Can link to larger list • Can show multiple Achievements • Configurable • Can show unachieved
  • 10. https://gamification.delta.ncsu.edu The Gamification Plugin Objectives Rewards • Activity Completion • Moodle Event • Points Goal • Meta Completion • Achievement • Backpack File • Points • Filter
  • 11. https://gamification.delta.ncsu.edu The Gamification Plugin Objectives: A closer look Moodle Event Objective • Uses Moodle’s Event API to listen for events. https://docs.moodle.org/dev/Event_2 • Has the option to be a repeated objective Assignment, Book, Chat, Choice, Database, Forum, Lesson, Page, Quiz, Wiki, Workshop
  • 12. The Gamification Plugin Rewards: A closer look https://gamification.delta.ncsu.edu HS200: Home Gardening Course Example • Uses Moodle’s Filter API to alter content in the course. • Filters can ‘stack’ or ‘replace’ previously awarded filters. Filter Rewards
  • 15. PRT 266: Intro to Sport Management Sports Career Exploration https://gamification.delta.ncsu.edu 10 Major Career Paths: Allowing the student to choose a path(s) and begin a mock career. 14 Job Skills: Course activities reward job skill points used to track career development. 139 Job Opportunities: 58 entry level, 35 mid level, and 46 dream jobs (targeted by the student) 75 Course Activities: Spread throughout the career to help build job skills and deliver course material to students 36 Achievements: Ranging in difficulty
  • 16. PRT 266: Intro to Sports Management The Results https://gamification.delta.ncsu.edu Higher average grade 3 point jump in grades, with a smaller S.D. Fall 2014 Spring 2015 Mean: 82 85 S.D. 6.35 6.23 Content explanation The instructor explained material well. Mean: 3.8 4.4 S.D. 1.3 0.7 Effective instructor Overall, the instructor was an effective teacher. Mean: 4.0 4.5 S.D. 0.5 0.7 Excellent course Overall, this course was excellent. Mean: 4.0 4.6 S.D. 1.1 0.8
  • 17. https://gamification.delta.ncsu.edu HS 495: Plant Identification Another Example 14 Students Online / Distance Education Course 309 Gamification Objectives 81 Objectives attached to optional activities 49 Available Achievements Ranging in difficulty All Students Passed 73% of objectives completed 46% of attached to optional activities 54% achieved Intrepid Traveler Eat Your Greens Trees Guru
  • 18. https://gamification.delta.ncsu.edu ELI Presentation An interactive, gamified presentation Presentation was delivered from a gamified Moodle course Audience was encouraged to follow along with activities 52 members participated in course 62 were in the audience. 70 more have registered since the presentation 4 members reached maximum points 2 were in the online audience Over 100 forum posts where created Several were used in the Q&A at the end of the presentation
  • 19. https://gamification.delta.ncsu.edu What’s Next? More trials, module changes MB 411: Immunology Creating a card study tool collection using the gamification module filter reward. Sharing with Moodle Community Working with Campus Office of Information Technology for permission.
  • 20. https://gamification.delta.ncsu.edu Questions? Be gentle… About the definition of Gamification? The concept is still kind of evolving... About the module? Also still evolving but stable! About some of the pilot courses? Learning more every semester… Contact Me I won’t mind @smbader smbader@ncsu.edu smbader@ncsu.edu Thank You! Distance Education and Learning Technology Applications (DELTA)

Editor's Notes

  1. Good Morning! I’m Steve Bader, I work for NC State University as a Moodle Developer. I’ve been working on Moodle for over three years now And during this time I’ve had the pleasure of creating a automated course copier to move and roll course to different moodle instance for our instructors. I’ve had a big hand in working through accessibility issues with Greg Kraus… But recently, I have been involved in creating the Gamification Module which is the experience I will share with you today. I’m going to try and deliver this with my Instructional Designer hat on BUT remember I’m a developer And by default, that means I’m an introvert and this… is… terrifying.
  2. So as an outline, I am going to cover Why we chose to gamify a course. How we defined gamification How we evaluated Moodle’s current ability to gamify and what we felt we need to develop. And then I’ll share some of our first case studies.
  3. Somewhere at the beginning of 2014 I was approached by a course designer about a request an instructor had. He wanted to created a game for his course to help students explore career opportunities in the sport sector. Having just went through the development of a mobile game for a course the previous year, I was in full denial. We learned a lot developing a mobile game specifically for one course, but most importantly we learned That it absorbed a lot of our time And very little of it was reusable for future development projects. After some back and forth, the notation of Gamification came up and we decided to vet idea.
  4. So we found the most common definition for Gamifcation. Gamification is the use of game mechanics and game design techniques in non-game contexts. A big misconception… Gamification but no actual game play. The rewards are given via the contexts that surround the game mechanics.
  5. We identified three major components of Gamification Objectives, the behavioral mechanic that the user is responsible for (either knowing or unknowning). Progression, the mechanism or strategy that directs your user’s actions ( can be subtle or blatant ) And Feedback, the results and rewards given to the user.
  6. We discovered that we aren’t all created equal – shocker. According to Richard Bartle, we can break gamers up into 4 types of players. You may apply to one or more types. Killers – Want to compete with others Explorers – Just want to see everything there is to see Achievers – Want to make sure they’ve seen or collected everything And Socializers – Who really just want to co-op and hang with others So to effectively gamify a course for everyone, we learned we need to focus on different types of players. I would invite you to search for an online Bartle test and find out what kind of gamer you are.
  7. So now we turned to Moodle to see what there was to offer in the way of gamification. And we revisited things you all are probably aware of… Restrict Access, we can do a bit of waterfalling, leveling or staging.. Activity completion we can provide a checklist or some type of indication with progression. And of course Badges but we found we didn’t want our badges or achievements to really leave the scope of the course.
  8. Now we outlined what we felt we need to do Gamification right. We need more definable objectives, since that was one of our major components. We needed points and leaderboards to help with our feedback component and ‘killer’ gamers. We needed some eye candy or visual progress to help with our progression component and maybe with our explorers. And we needed course level achievements for our collectors to go after. As a start …
  9. This leads us to the Gamification module. Which consists of a system archetype module ( behind the scenes ), A block… - Where management of the gamification components takes place - We can create multiple point sets - We can configure leader boards - Define objectives and rewards ( I’ll touch on this more in a second ) - Create the course level achievements ( to be used as a reward ) - Then display those achievements to the student A restrict access condition, meaning we can release topics and activities based on completion of objectives. And finally a filter used as a reward, I’ll go into more in a minute
  10. Everything to do with the Gamification Module boils down to Objectives and Rewards. I allowed the creation of objectives based on - activity completion (defined by activities in the course) - Moodle event’s.. using Moodle’s new event API, I created observers to listen for a short list of events that can be defined as an objective - Achieving a points goal - and completing a Meta Objective After you create your objective, you can attach rewards to be given to the user when triggered. Awards include - A course level achievement, to be shown in the block - A file … placed in your blocks backpack -- good for scavenger hunts or clues - Points rewarded to a specific point set - And the mysterious filter reward.
  11. Real quickly I want to show give a closer look to the objective creation screen. Here we have a Moodle event… So we’ve selected that the objective will be a Moodle event The event will be a viewed chapter (commonly referred to as page) in the book And we’ve selected the specific page from a list in our course. So when a student views that page in the book, this objective will be marked complete and they will receive the rewards attached to this objective. You may also notice, for Moodle events, we had the option of making this objective repeatable ( good for rewarding points for forum posts ).
  12. I also wanted to show you one of my favorite rewards…. The filter reward will allow us to reward new content to add to or replace content for a given token. You place the token in an html block or a topic block or anywhere you have content. If the student hasn’t received the reward, the token is just removed. But if they have received the reward, then the token is replaced with the given content. And this is stackable, more and more content can be added.
  13. I’ve got a couple screen shots to show all of this in action….. This is a student view of a plant identification course. This course had 10 topics related to different types of plants.. -- each topic had 3 required activities and around 7 optional activities - all of which generated gardener points for the leaderboard seen on the right - and achievements (also on the right)
  14. This is another course that uses the Gamification module But mainly just the filter reward… As activities are completed, your homestead gains more and more landscape pieces. This was really just an eye candy but we’ve gotten some positive reviews anyhow.
  15. So let’s talk about our original course. ( PRT 266, Introduction to Sport Management ) The goal was to engage the students more and have them explore the career opportunities that best fit their interests. We started building the course by adding 75 optional activities that rewarded job skill points themed around that activity. Not all of the activities were revealed at once and most had to be unlocked by completing a prior activity or being to a specific point in your career. THEN we created 139 job opportunities .. mainly assignment or quiz modules that resembled resume or interviews. The jobs varied in levels and revealed themselves based on required job skills – so as a student you may only ever see 10 – 15 opportunities. I should mention that, the career exploration was optional. The course also had its usual required material. In hindsight, I think we went over board. But it created a very dynamic exploration of sport careers and a unique experience for every student. 58 entry level 35 mid level 46 dream level
  16. Aftter our first semester… We received nearly full class participation in our optional career exploration activities. We only seen a small bump in the average grade BUT The students felt the content was explained better The instructor was more effective AND felt that the course was overall better. On the flip side, The instructor felt students were more active in the course (both in his face to face and online class) AND that the classroom had more meaningful conversations.
  17. Our plant identification course, was much more tame. We had 14 students, all passed! The instructor reported an big increase in optional activity participation… So this included… - Mystery plant assignment - Finding plants in nature - Creating a journal - and different types of classroom time interaction
  18. Finally, We presented the gamification module at Educause this past Febuary from inside a gamified Moodle course. So as we presented, we walked the audience topic by topic through the course while they engaged with the material to receive presentation points. We had 62 members in the audience and when it was all said and done, 52 had participated in the activities. As we went along, a leaderboard in the sidebar displayed the top participants and quickly became a challenge. After the conference, out of no where, 70 more enrolled in the course. So all in all, we counted it as a success.
  19. So what’s next? We have a new challenge with a very difficult course … micro biology We are going to attempt to create a study tool that builds itself as students move through the content. Still early in development. Also I’m working to share the module with the community as soon as we are granted permission by our Office of Tech Transfer.
  20. Lastly, we’re still learning learning and defining what Gamification is… How to use it effectively…. Not make it feel gimicky…