This document discusses urban informatics and designing digital systems for cities. It provides an overview of how new maps and data layers can better capture real-time information about cities. One example project described is Urbanflow Helsinki, which involved designing an interactive digital screen system for the city. The project involved user research, prototyping, and developing a concept for the screens that focused on wayfinding, local event information, and getting situated feedback from citizens. The final design centered around an interactive map interface to provide useful information to users.
64. Attract
The screen is a living object that that subtly attracts
attention, enticing the person to approach, even in a
passive mode.
65. Inform
The screen gives useful and immediate information. It
entices users to invest time in the interaction and gives
them the means to control and display relevant
information.
66. Encourage
The way in which the screen behaves encourages
interaction and exploration. The screen can be touched
anywhere.