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AR Adventures<br />Augmented Reality at the British Museum<br />Frank Angermann & Shelley Mannion at #DLAM11<br />
Picture of phone charging station<br />And BOTD<br />My 3G reception is terrible in here.<br />
ARToolkit<br />Lots of programming<br />Layar<br />Outdoors only<br />SecondSight<br />Sony PSP only<br />
I just want to play Angry Birds.<br />
Part 1: Egyptian galleries<br />Part 2: Samsung Centre<br />
Vertices? Talk to the hand.<br />
Um, FYI, the bottom one is fake.<br />
Talking Objects: Museum as Object<br />Dude, do you think they have free public wifi?<br />
Sixteen young people<br />Is that my Blackberry ringing?<br />Four days<br />Four new AR trails<br />
Day 1: London Met Archives<br />
Day 2: Museum tour<br />
Day 3: Media production<br />
‘This phone is good; it explains more with the barcodes rather than just looking at it by yourself.’<br />
I don’t mean to alarm you, but a new version of Junaio for Android launched...a few hours ago.<br />
Day 4: The scramble<br />
Guided tours for staff led by young people<br />
The Re-inventors<br />
Stop 1<br />Location BP Lecture Theatre<br />
Stop 2<br />Location BP Lecture Theatre<br />
Stop 3<br />Location Great Court<br />
Stop 4<br />Location Assyrian relief gallery<br />
Stop 5<br />Location carved game board on Assyrian guardian<br />
The<br />Re-inventors<br />Team Apollo<br />Pharaoh’s Tour<br />More Art<br />
http://bit.ly/hWk2lR <br />
Can develop cheaply<br />Does not discourage looking<br />Ideal for education<br />Fast way to create multimedia trails<br />
I submit that showmanship has an important place in computer software. ...we didn’t adopt the trash can just because it fu...
Audio: the usual suspect<br />Device-specific glitches<br />Requires facilitation<br />Requires lots of devices<br />
Need sturdy markers<br />Need cooperation  from staff<br />Frame the activity<br />Buy  pre-made 3D models<br />
Some things are just neat.<br />Thanks for listening.<br />
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AR Adventures at the British Museum

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Two Augmented Reality projects for Android at the British Museum. A presentation at Digital Learning Adventures in Museums (#dlam11) on 4 February 2011.

Publicada em: Educação, Diversão e humor
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AR Adventures at the British Museum

  1. 1. AR Adventures<br />Augmented Reality at the British Museum<br />Frank Angermann & Shelley Mannion at #DLAM11<br />
  2. 2. Picture of phone charging station<br />And BOTD<br />My 3G reception is terrible in here.<br />
  3. 3. ARToolkit<br />Lots of programming<br />Layar<br />Outdoors only<br />SecondSight<br />Sony PSP only<br />
  4. 4. I just want to play Angry Birds.<br />
  5. 5. Part 1: Egyptian galleries<br />Part 2: Samsung Centre<br />
  6. 6. Vertices? Talk to the hand.<br />
  7. 7. Um, FYI, the bottom one is fake.<br />
  8. 8. Talking Objects: Museum as Object<br />Dude, do you think they have free public wifi?<br />
  9. 9. Sixteen young people<br />Is that my Blackberry ringing?<br />Four days<br />Four new AR trails<br />
  10. 10. Day 1: London Met Archives<br />
  11. 11. Day 2: Museum tour<br />
  12. 12. Day 3: Media production<br />
  13. 13. ‘This phone is good; it explains more with the barcodes rather than just looking at it by yourself.’<br />
  14. 14. I don’t mean to alarm you, but a new version of Junaio for Android launched...a few hours ago.<br />
  15. 15. Day 4: The scramble<br />
  16. 16. Guided tours for staff led by young people<br />
  17. 17. The Re-inventors<br />
  18. 18. Stop 1<br />Location BP Lecture Theatre<br />
  19. 19. Stop 2<br />Location BP Lecture Theatre<br />
  20. 20. Stop 3<br />Location Great Court<br />
  21. 21. Stop 4<br />Location Assyrian relief gallery<br />
  22. 22. Stop 5<br />Location carved game board on Assyrian guardian<br />
  23. 23. The<br />Re-inventors<br />Team Apollo<br />Pharaoh’s Tour<br />More Art<br />
  24. 24. http://bit.ly/hWk2lR <br />
  25. 25. Can develop cheaply<br />Does not discourage looking<br />Ideal for education<br />Fast way to create multimedia trails<br />
  26. 26. I submit that showmanship has an important place in computer software. ...we didn’t adopt the trash can just because it fulfilled the requirement of a "real-world" metaphor. <br />We chose it because it seemed "neat," and we kept it because, when other people saw it, they loved it. - Bruce Tognazzini<br />
  27. 27. Audio: the usual suspect<br />Device-specific glitches<br />Requires facilitation<br />Requires lots of devices<br />
  28. 28. Need sturdy markers<br />Need cooperation from staff<br />Frame the activity<br />Buy pre-made 3D models<br />
  29. 29. Some things are just neat.<br />Thanks for listening.<br />

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