O SlideShare utiliza cookies para otimizar a funcionalidade e o desempenho do site, assim como para apresentar publicidade mais relevante aos nossos usuários. Se você continuar a navegar o site, você aceita o uso de cookies. Leia nosso Contrato do Usuário e nossa Política de Privacidade.
O SlideShare utiliza cookies para otimizar a funcionalidade e o desempenho do site, assim como para apresentar publicidade mais relevante aos nossos usuários. Se você continuar a utilizar o site, você aceita o uso de cookies. Leia nossa Política de Privacidade e nosso Contrato do Usuário para obter mais detalhes.
A Scribd passará a dirigir o SlideShare em 1 de dezembro de 2020A partir desta data, a Scribd passará a gerenciar sua conta do SlideShare e qualquer conteúdo que você possa ter na plataforma. Além disso, serão aplicados os Termos gerais de uso e a Política de Privacidade da Scribd. Se prefira sair da plataforma, por favor, encerre sua conta do SlideShare. Saiba mais.
Gamification Design is komplex and depends on its context. But this 5 pillars represent the least common denominator of most of the game-like-environments and so, from our experience, also of sustainable Gamification approaches.
The Pillars of Gamification
Gamification is about
makes games effective.
Games are not successful because of
some fancy design, points or leader-boards.
Since the dawn of human kind we play
games to practice to survive.
In games we chase
our better selves!
This is why I'm going to introduce you to the
5 Pillars of Gamification. They form the
foundation of most of the engaging
game-like environments like video-, board-,
and card-games but also sports, leisure
activities and hobbies. To know about these
5 pillars provides the working framework for
One of the core characteristics of
games is that they provide us
with all the relevant information
that is necessary to progress.
If we are stuck within a game we
never even think about the
possibility that it could be the
game's fault because we
don't have access to the
resources we need in order to
Can you say that for your work?
In games we fail over 90% of the
time but we love it. Why? Because
we feel confident to be able to
learn from our failures and to
become better. In games we are
always chasing our better selves
and this is it what makes them so
This is possible because in
games we experience real-time
feedback that enables us to
adjust and to improve immediately.
How is your on-the-job feedback
No matter what kind of game you
play, you always know about the
outcome that is expected from
you, and how you are allowed to
Goals and rules define a frame-
work within which you feel
confident to act. Together with
(Real-time)- Feedback it's the 3rd
pillar that enhances your ability to
perform in complex systems.
Do you know all the company's
rules and exact goals?
Room to Maneuver
Room to ManeuverIndividual Path
Although we love to have goals
and rules as an helpful framework,
we also want to decide by
ourselves what to do and how to
do it, within that given framework.
The most powerful commitment
ist the one we impose upon
Does your organisation enable
'Room to Maneuver' or does it
Room to Maneuver
Challenging TasksNeither Boring
If we are facing a challenge that is
too difficult we get frustrated but if
it is too easy we get bored.
Engaging activities have one
characteristic in common: They
always match our actual skills
and can even adjust to it.
This is the little secret of
fascinating & fulfilling games and
...and also of your job?