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Weetfabriek KB: Virtual & Augmented Reality

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Slides van de presentatie bij de Weetfabriek van de Koninklijke Bibliotheek op 20 september 2016.

Publicada em: Educação
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Weetfabriek KB: Virtual & Augmented Reality

  1. 1. DeVirtuele Bibliotheek Robin de Lange De Weetfabriek 20 September 2016
  2. 2. Wat betekenenVirtual en Augmented Reality voor de bibliotheek? WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  3. 3. Robin de Lange - CV Bachelor Physics Philosophy Artificial Intelligence MSc. MediaTechnology Focus: Extended cognition & Augmented Reality EDUCATION WORK Owner tutoring company Video production 1st MOOC in the Netherlands WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  4. 4. Graduation project • Augmented Reality prototype • Raise discussion • PhD proposal https://dl.dropboxusercontent.com/u/20732302/Demo %20ARMath.wmv WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  5. 5. Graduation project • Augmented Reality prototype • Raise discussion • PhD proposal WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  6. 6. Robin de Lange - CV Bachelor Physics Philosophy Artificial Intelligence MSc. MediaTechnology Focus: Extended cognition & Augmented Reality EDUCATION WORK Owner tutoring company Video production 1st MOOC in the Netherlands PhD researcher @ MediaTechnology Promotor: Bas Haring Founder Lyceo CodeLab WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  7. 7. 2013: Oculus Rift WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  8. 8. Hack the Brain: Project Brainstorm • Live EEG data visualization for Oculus Rift • With Eva Delincakova & Bert Spaan @ Hack the Brain hackathon WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  9. 9. Focus of research: phase I • In what ways canVR be used as a tool for learning? • What are the obstacles and opportunities for implementingVR in the field of education? WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  10. 10. Method • Elective research course • Explorative qualitative research • Symposium WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  11. 11. Virtual Reality for Science & Education • Elective research course for 25 bachelor and master students • Exploring the potential of VR for science & education; WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  12. 12. Virtual Reality for Science & Education • ExperienceVR and analyze it as a medium • Obtaining skills to create interactiveVR content using e.g. Unity3D and 360˚ film technology; • Creating aVR prototype as final project WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  13. 13. Symposium WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE https://www.youtube.com/watch?v=hfYI9IJB4vc
  14. 14. Student projects WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  15. 15. Student projects WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE https://www.youtube.com/watch?v=D7PfdWZTSB4
  16. 16. Student projects WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  17. 17. Student projects WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE https://www.youtube.com/watch?v=bVaE968FnUc
  18. 18. WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE Virtual Reality Learning Lab Research & prototyping Honours Class ‘Learning through Virtual Reality’ Development & implementation in educational practice Open for collaboration
  19. 19. A Brief History ofVR Virtual Reality is not new WWW. ROBINDELANGE .COMWWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  20. 20. A Brief History ofVR Sensorama • 1955 by Morton Heilig • ExperienceTheater • Multi-sensory • No financial support WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  21. 21. A Brief History ofVR Headsight • 1961 by Philco Corp. • First Head Mounted Display • Magnetic tracking system • Live stream from camera system WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  22. 22. A Brief History ofVR LEEP Cyberface • 1989 • By Eric Howlett • First commercial HMD • Very wide angle stereoscopic optics WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  23. 23. A Brief History ofVR NintendoVirtual Boy • 1995 • Monochromatic display • No head-tracking, fixed position • Commercial failure • FromVR hype to disappointment WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  24. 24. A Brief History ofVR https://youtu.be/tdAaU0CRHng?t=1m51s WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  25. 25. A Brief History ofVR Oculus Rift • 2012: Kickstarter campaign • Much wider FOV • Low latency tracking • Aimed at consumer market • Benefits from developments in computer hardware • Acquired by Facebook in 2014 • Consumer version ships Q1 2016 https://www.youtube.com/watch?v=DhcOMOWRMnA WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  26. 26. A Brief History ofVR Google Cardboard • Gift at 2014 Google I/O • Open source design • Starting from $2 • Start of mobileVR • Magnet as input button WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  27. 27. State of the art DesktopVR • Powered by desktop • Best image quality • Interactive possibilities WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  28. 28. State of the art DesktopVR WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  29. 29. State of the art DesktopVR • Powered by desktop • Best image quality • Interactive possibilities WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE • ~ €2000 per system • Needs lot of space
  30. 30. State of the art MobileVR • Powered by smartphone • ~ €500 per system + BYOD WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE • Okay – good image quality • Limited interaction
  31. 31. State of the art MobileVR • Powered by smartphone • ~ €500 per system WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE • Okay – good image quality • Limited interaction DesktopVR • Powered by desktop • Best image quality • Interactive possibilities • ~ €2000 per system • Needs lot of space
  32. 32. VR content creation GAME ENGINES e.g. Unity3D Combination of 3D designing and coding environment WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  33. 33. VR content creation PHOTO /VIDEO RicohTheta or GoPro- based setup Workflow similar to regular video WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  34. 34. VR content creation USER GENERATED ExistingVR applications where users create content WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  35. 35. Virtual Reality in de bibliotheek WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  36. 36. Virtual Reality in de bibliotheek WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE Bibliotheek als toegangspoort tot kennis VR als nieuwe informatiedrager
  37. 37. Virtual Reality in de bibliotheek WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE https://www.youtube.com/watch?v=MXGSvjryXSo
  38. 38. Virtual Reality in de bibliotheek WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE Bibliotheek als toegangspoort tot kennis VR content lenen in de bibliotheek
  39. 39. Virtual Reality in de bibliotheek WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE Bibliotheek voor mediawijsheid VR als nieuw medium
  40. 40. Virtual Reality in de bibliotheek WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE Bibliotheek als toegangspoort tot kennis VR als ‘nieuwe poort’
  41. 41. Virtual Reality in de bibliotheek WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  42. 42. Virtual Reality in de bibliotheek WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE http://www.erikvlemmix.nl/images/LOOP.mp4
  43. 43. Virtual Reality in de bibliotheek WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  44. 44. Virtual Reality in de bibliotheek WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE https://www.youtube.com/watch?v=EYMJKDTBTao
  45. 45. Augmented Reality in de bibliotheek WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  46. 46. State of the art Screen-based AR • Readily available • BYOD • Impressive results WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE • Too much effort • No real 3D effect
  47. 47. State of the art Glasses-based AR • Integration with your experience of the world • ‘Always on’ WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE • > €2000 per system • Bulky • Not consumer-ready
  48. 48. State of the art WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  49. 49. Augmented Reality in de bibliotheek WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE Bibliotheek verrijken met digitale informatie
  50. 50. ARBieb WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE https://www.youtube.com/watch?v=LMc7_bgCuOU
  51. 51. Workshops Op wat voor manieren kunnen we inVR de digitale collecties verkennen? Met wat voor informatie kun je de bibliotheek verrijken? Moet de bibliotheekVR content aanbieden? WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  52. 52. Workshops MogelijkhedenVR & AR voor bibliotheek verder verkennen Meer demo’s ervaren Ideeën genereren en concepten maken Aantal deelnemers: max 15 WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE
  53. 53. Demo & discussie WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE

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