1. TRENDS & TECHNOLOGIES IN SPORTS
Dr.R.Kalidasan
Assistant Professor (Selection Grade) & UGC Research awardee
Department of Physical Education
Bharathidasan University
Tiruchirappalli – 620 024
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OVERVIEW OF THIS PRESENTATION
Sports – Fundamentals, fact and figures
Technology – Fundamentals & benefits
Sports Sciences and Sports Engineering
Software’s used in sports
Cricket and technology
Technology in Cricket umpiring
Future technology in Cricket umpiring
Conclusion
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The word ‘Sport’ comes from the old
French term ‘desport’ means "leisure".
Sport (or sports) - competitive activity.
•Health and fitness
•Name, fame and recognition
•To earn money and career opportunities
•Personality and character building
•Entertainment & satisfaction
•Relaxation, leisure, culture & tradition
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TOTAL NUMBER OF SPORT DISCIPLINES IN MAJOR EVENTS
Summer Olympics - 41
Winter Olympics - 17
Common Wealth Games – 22*
Asian Games - 44
National Games - 33
National Sports Federation under
Indian Olympic Association - 39
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Athletics
Games
Other
events
•Indivduial event except relay races
•Running, Jumping, throwing &
walking
•Commonly conducted in track, field
and road
•Generally played between two
teams and each team may have 1 to
11 or more players depending up on
the game
•Generally games are played in-terms
of time or fixed score struture
•Indigenous activities / games
•Martial arts
•Motor sports
SPORTS
8. TOP 10 MOST POPULAR SPORTS IN THE WORLD*
1. Soccer
2. Cricket
3. Basketball
4. Hockey
5. Tennis
6. Volleyball
7. Table tennis
8. Baseball
9. American Football / Rugby
10. Golf
“Most watched,” “most played,” or “most revenue-generating”
*Sporteology
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9. TOP 5 MOST POPULAR SPORTS IN INDIA*
1. Cricket
2. Soccer
3. Field Hockey
4. Badminton
5. Tennis
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*Sporteology
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Technology
Greek origin - ‘tekhnologia’ means
‘systematic treatment’.
as the application of scientific knowledge for
practical purposes, especially in industry.
In other words it is the branch of knowledge
dealing with engineering or applied sciences.
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Technology plays a critical role in modern day sports
Due to technology, significant change was observed in
following areas
Fitness
Training
Technique
Tactics
Strategies
Feedback system
Impartial decision making in officiating
Updated statistics
Creating of interest
Attraction and involvement among spectators and
Talent identification
The usage of technology differs sport to sport.
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The technological advancement in sports leads to
•enhancement the level of performance
•empower coaches and administrators
•enhance development pathway of talent athletes
•accelerated sports development
•better preparedness of athletes, teams, coaches &
administrators
Right decision is made - player/official relationships
Officials have less pressure, due to technology
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SPORTS SCIENCES
Sports science is a discipline that studies how the healthy human body works during
exercise, and how sport and physical activity promote health from cellular to whole
body perspectives.
Sports sciences will help in assessing, monitoring, advising and optimizing performance
from both sports and healthy life style perspective.
Sports Sciences such as
Sports training
Sports Medicine
Exercise Physiology
Sports Physiotherapy
Sports Biomechanics
Kinesiology
Kinanthropometry
Sports Biochemistry
Sports Psychology
Sports Technology & Instrumentation and
Yogic Sciences
have been providing scientific support to sports person.
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SPORTS ENGINEERING
Sports engineering is field of division of engineering that
focuses and involves in design, development and testing of
sport equipment.
The equipment used by athletes has always gone through
technological design and development based on current
knowledge and understanding.
In sports engineering, presently focused are
o equipment designing and testing
o computational modeling
o field and lab experimenting & testing and so on.
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Hawk Eye technology has
also been introduced into
cricket as part of spectator
entertainment.
Cricket
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Court side cameras us infra red beams to
capture the balls motion.
Camera frames are analysed every second and
can predict possible ball flight.
Tennis
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Athletics - Javelin
The new rules stipulated that the centre of mass
should be moved forward by 4 cm.
This helps to keep the nose down, reducing the
lift on the javelin and cutting the distance it can
travel.
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Golf
During impact the golf ball compresses by up to 10%.
Different construction and materials (e.g. polybutadiene,
polyurethane, ionomer) are used to create balls with different
properties (more spin or more distance).
Hence can optimise performance by selection of equipment
to suit individual players (professional or amateur).
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SOFTWARE’S IN SPORTS
Software is basically a set of programme, which is
designed to perform a well defined function.
•open or free source software
•paid software
Advantages of software
Data can be stored and retrieved any time
its saves time, energy & money
its more accurate
calculation is possible and
user friendly
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Sports software helps to increase the performance of
an individual player or the team by using the software
such as
Notational analysis software
Motion analysis software
Video analysis software
Biomechanical analysis software
Sports management software
Fixtures software, etc.
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Sl.
No
Name of the Software Analysis Link
1 Quintic Software Sports Performance & Biomechanical
Analysis
http://www.quintic.com
2 Quintic Ball roll Biomechanical Analysis http://www.quinticballroll.com/
3 Dart fish Sports Performance & Biomechanical
Analysis
http://www.dartfish.com
4 Elite Sports analysis Sports Performance & Biomechanical
Analysis
http://www.elitesportsanalysis.com
5 Pro Zone Match analysis software http://www.prozonesports.com
6 Ariel Dynamics Biomechanical Analysis http://www.arielnet.com/
7 Silicon Coach Performance analysis http://www.siliconcoach.com
8 The motion monitor Biomechanical Analysis http://www.innsport.com/
9 Master Coach Match analysis software http://www.mastercoach.de/
10 PosiCom As Match analysis software http://www.posicom.no/en/
11 REM Informatique Performance analysis http://www.fitstatsweb.com/
12 Scan ball Notational analysis http://www.scanball.com/
13 Match analyser Performance analysis http://www.matchanalyzer.com/
14 Match analysis Notational analysis http://matchanalysis.com/
15 Z Sports System Analysis Notational analysis http://www.softsport.com/
16 Sporttec Performance analysis http://sporttec.co.uk/
17 Digital Soccer Notational analysis http://digital-soccer.net/
18 NAC Sport Performance analysis http://www.nacsport.com/en/
19 Touch line data Performance analysis http://www.touch-line.co.uk/
20 Trakus Performance analysis http://www.trakus.com/
SOFTWARES USED IN SPORTS
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Cricket and Technology
•Kerry Packer
- Cricket as a televised sport
- World Series Cricket
•Day-night cricket
•Colour clothing
•White ball
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•Live telecast of the matches, slow motion replays, field
restriction, microphone near the wickets, camera at the
stumps
•Indian Cricket League (ICL)
•Indian Premier League (IPL)
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Use of technology in cricket umpiring
•Gentlemen game
•Pride in fair play
•Spirit of cricket
Umpire ultimate authority
No one could question the umpire’s call.
Questioning the umpire was “just not cricket”.
But times have changed and so did the game of ‘Gentleman’.
camera started magnifying pictures - mistakes of the umpires,
doubts were raised over the accuracy of the umpire
debates raged as to why the television eye cannot be used to
assist the umpires in being more accurate.
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Technology in Umpiring
•Third umpire (1992)
•Hawk-eye
•Light meter
•Hotspot
•Snickometer
•Wireless technology for communication (walkie-talkie)
•Umpires - fitted with an ear piece that is linked to the microphone to
assist them in their decision.
•Big screen in the ground
•Computer software
•Stump cameras
•Stump microphones
•Recently, ‘real-time snicko’ was introduced by international cricket
council, which is the combination of hotspot and snickometer.
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Decision review system (DRS) – 2009
slow-motion replays
super slow-motion replays
ultra-motion replays
stump microphone sound (at normal speed and slow motion)
approved ball-tracking technology
pitch mat generated by the ball-tracking technology
hot spot footage
Due to technological advancement many device / system have come-up to make the game
more attractive.
The game of cricket over the years has become extremely professional, with plenty at stake
and therefore, the players and the spectators want the decisions to be as accurate as possible.
Today 30 to 40 cameras are used
stump cam
extreme slow motion cameras
3D
high definition cameras
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•Unique sound system to
indicate ‘No ball’
ofoot fault
ofast short high pitched deliveries
ohigh full pitched balls
owicket keeper infringements
ofielding restriction in limited over’s cricket
Line fault using the line sensor
technology as used in tennis for line
faults for foot fault no ball and
boundary.
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•Automated electronic system to give run out and
stumping.
•Separate audio signal in the form of beep to indicate
whether boundary 4 or 6 or not.
•Using pad camera for more clear
visibility on LBW, bat - pad decisions
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•Light indicator to indicate when the bail/s was off the stump
in case of run out or stumping.
•By having sensor in the shoes to indicate bowler whether the
bowler touches the danger area or not.
•There should be automated system in the ground to indicate
the bad light.
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•Keeping electronic clip / sensor in the ball, to
see whether ball touched the ground or not.
•Impact sensors used on batsmans’ pads to
gauge first impact on bat-pad, impact on pads–
lbw / close in catches.
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•Use of low range chip transponders (RF) to judge the ball crossing the
stumps / bat / pads – these transponders is currently used in car rallies.
•Using RF ID chips on balls & corresponding received on bats / pads /
stumps to calculate relative position of bat / ball with respect to one another
– for snicks / caught behind / close in catches.
•Due to technological advancement, a day may come that robot can replace
the on-field umpires (or) without on-field umpires in the game of Cricket.
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Conclusion
• Technology over the years have contributed a lot to
sports.
• On certain areas technology has failed to give
conclusive and exact solution.
• Research is going on, to provide fool-proof system.
https://www.youtube.com/watch?v=uq0sokYN
tkI&spfreload=10
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Use of technology in sports in India
is very limited, which may be due to
•lack of financial support
•specialists
•equipments
•adequate infrastructure facilities
•research institution
•expertise and other staff
•co-ordination