Personal Information
Organização/Local de trabalho
Greater New York City Area United States
Cargo
Digital Media Executive
Setor
Technology / Software / Internet
Site
reuben.typepad.com
Sobre
I build products, teams and companies primarily in VR and AR. Over 100 projects in 20 years I've had the chance to design and launch global scale systems connecting the real and virtual worlds to improve the way we teach, work and live. I've built digital brands for clients including Nike, SONY Playstation and Stanford University as well as a founder with 2 successful exits.
My work in VR and Augmented Reality has included creating a web-based model of the known physical universe (2000), interactive design of the worlds largest casino Wynn Las Vegas, contributing to the early design of Second Life (2004 - 2005) and founding virtual world design studio Millions of Us (2006 - 2010). In 2...
Marcadores
virtual reality
augmented reality
reuben
steiger
vr internet ar ai cloud computing pattern5
reubensteiger
millionsofus
mixed reality
time capsule
virtual
metaverse
virtualworlds
xr
ar
vr
simulation
xscope
mapping
map
internet
longnow
creativity
innovation
invention
education
entrepreneurship
children
8andup
reuben steiger
8 and up
future media reuben steiger idmaa interactive virt
reuben steiger bioneers games social virtual world
community
network
social
millions
communities
online
world
avatarage
avatar
worlds
Ver mais
Apresentações
(13)Gostaram
(47)TechCrunch - Mary Meeker 2018 Internet Trends Report
Josh Constine
•
Há 5 anos
Introduction to Objectives and Key Results. The Basics & FAQ of OKRs.
Weekdone.com
•
Há 7 anos
Metaphors of Presence: An Experiential Design Framewok for VR & AR
Kent Bye
•
Há 5 anos
Designing the Future: When Fact Meets Fiction
Dean Johnson
•
Há 8 anos
Design in Tech Report 2017
John Maeda
•
Há 7 anos
The Immersive Web
Tony Parisi
•
Há 8 anos
Unity 3d Basics
Chaudhry Talha Waseem
•
Há 11 anos
Vgf bglr 14_dev
Aficionado Mac
•
Há 9 anos
Cognitive startups 20160708 v7
ISSIP
•
Há 7 anos
Software Is Eating The World - Keynote ICT Award Night
Christof Zogg
•
Há 8 anos
Virtual Reality: A Renaissance
St. Petersburg College
•
Há 8 anos
Pedro Domingos, Professor, University of Washington at MLconf ATL - 9/18/15
MLconf
•
Há 8 anos
Product, Service, Brand and New Product Development
sarun baidya
•
Há 8 anos
IPG media lab: messaging apps whitepaper april 2014
Brian Crotty
•
Há 9 anos
Brands in Virtual Reality
KZero Worldswide
•
Há 10 anos
Consumer Virtual Reality: State of the Market
KZero Worldswide
•
Há 9 anos
Business models and Virtual Worlds: The Second Life lesson
Michele Poian
•
Há 14 anos
IPG Media Lab's Jack Pollock presents employees as signals at Percolate's #SPEAKEASY #CMAD
Percolate
•
Há 11 anos
Design Thinking - Bootcamp
Jan Schmiedgen
•
Há 10 anos
You Can’t Ship from Your Ivory Tower: Including Developers in the Design Process (MinneWebCon 2015)
Matt Edwards
•
Há 9 anos
Design in Tech Report 2015
John Maeda
•
Há 9 anos
Augmented Reality: The Next 20 Years
Mark Billinghurst
•
Há 8 anos
IPG Media Labs Digital Trends Report: The Year of Serendipity
Brian Wong
•
Há 10 anos
SXSW 2015 Trend Recap
IPG Media Lab
•
Há 9 anos
Tracxn Mobile FinTech Startup Landscape June 2015
Tracxn
•
Há 8 anos
Transitioning into UX: General Assembly Hong Kong 2015
Ted Kilian
•
Há 9 anos
5 emails for follow up
Ckojm
•
Há 9 anos
99 Facts on the Future of Business in the Digital Economy
removed_98c8d4827eb0208c4db118838b8f6010
•
Há 8 anos
Culture Code: Creating A Lovable Company
HubSpot
•
Há 11 anos
PSFK Future of Work Report 2013
PSFK
•
Há 11 anos
Personal Information
Organização/Local de trabalho
Greater New York City Area United States
Cargo
Digital Media Executive
Setor
Technology / Software / Internet
Site
reuben.typepad.com
Sobre
I build products, teams and companies primarily in VR and AR. Over 100 projects in 20 years I've had the chance to design and launch global scale systems connecting the real and virtual worlds to improve the way we teach, work and live. I've built digital brands for clients including Nike, SONY Playstation and Stanford University as well as a founder with 2 successful exits.
My work in VR and Augmented Reality has included creating a web-based model of the known physical universe (2000), interactive design of the worlds largest casino Wynn Las Vegas, contributing to the early design of Second Life (2004 - 2005) and founding virtual world design studio Millions of Us (2006 - 2010). In 2...
Marcadores
virtual reality
augmented reality
reuben
steiger
vr internet ar ai cloud computing pattern5
reubensteiger
millionsofus
mixed reality
time capsule
virtual
metaverse
virtualworlds
xr
ar
vr
simulation
xscope
mapping
map
internet
longnow
creativity
innovation
invention
education
entrepreneurship
children
8andup
reuben steiger
8 and up
future media reuben steiger idmaa interactive virt
reuben steiger bioneers games social virtual world
community
network
social
millions
communities
online
world
avatarage
avatar
worlds
Ver mais