3. NARRATIVE STRUCTURE
The
documentary
was single
stranded
because it only
follows one
story (Lara
Croft in the
gaming world)
The documentary is closed because it leaves you
with no further questions, everything seems to be
answered.
The
documentar
y is non
linear as the
events don’t
seem to go
in order.
4. CINEMATOGRAPHY
The Angelina Jolie interview seemed
to be on a canted angle. This may
have been used to show her
significance. This was not
conventional of an interview.
Often used
medium
close ups.
Or close
ups.
Tracking
Shots
where
also
used.
5. MISE EN SCENE
A green
screen was
used behind
the
interviewees
so it would
explain the
exposition.
The
interviewees
had casual
clothing which
fits in with the
gaming.
Lighting going over his face, gives
electronic vibes.
Convention
al.
The
Barbie
also
suggests
gender
represent
ation.
6. GRAPHICS
Title for each
name, place
and
occupation of
the person
being
interviewed.
There was also the graphics on the
green screen of the actual game
that was being talked about.
Graphics
at the
beginning
of the
document
ary as a
text
overlay.
7. SOUND
The
narration
which was
used to
confirm the
exposition.
Gaming music
played throughout.
Madonna’s music playing which links to
the gender representation.
Music gets
turned
down when
the
interviewee
s start
speaking.
8. EDITING
Uses quick cut editing.
Use of the standard cut throughout.
Fast motion editing, very
noticeable, fits within the theme
of gaming.
9. ARCHIVE FOOTAGE
Footage of
the Tomb
raider
games.
There was clips of
the film of Tomb
Raider used,
starring an
exclusive
backstage
interview with
Angelina Jolie.
Magazine covers.
Adverts and websites