2. Increase Technology Innovation Skills
Develop Understanding of Assessment for Learning
Utilize Professional Learning Cohort for Curricular Collaboration
3. • Beginning with the End in Mind
Assessment Foundation
• Multiple Intelligences
• Learning Environment Design
Lesson Design
• Skills
• NETS
21st Century Skills
6. Lists of standards or learning outcomes seem to assume
that all students start in the same place, at the same
time, and proceed to learn in the same way. This has
never been true. Today, teachers find out what students
already know, can do, and can articulate, and then they
teach. The result is that teachers must learn more and
more ways to teach to an ever-increasing range of
student needs. One part of this challenge is having a
comprehensive understanding of one's subject matter, in
order to help students learn. The second challenge is
learning how to teach small groups within the class
rather than always teaching to the large group of
students. (Davies, Making Classroom Assessment Work,
p. 26)
7. Teachers find that a description of what
needs to be learned helps students learn
more.
"Students can assess themselves only when
they have a sufficiently clear picture of the
targets their learning is meant to attain."
~ Black and William
8. Samples are important if quality classroom
assessment is going to be effective. Samples or
exemplars can be used by teachers when they:
Develop criteria with students
Show the range of possible ways to represent
their learning (give evidence of learning)
Assess and give descriptive feedback about
student work
Help others understand more about student
learning
9. Setting and Using Criteria (Gregory, Cameron,
and Davies 1997) outlines a process for
developing criteria with students:
1. Make a brainstormed list
2. Sort and categorize the list
3. Make and post a T-chart
4. Use and revisit and revise
10. There are three general sources of assessment
evidence gathered in classrooms:
Observations of learning
Products students create
Conversations- discussing learning with
students
11.
12.
13.
14. Research shows students gain 55% to 59%
in achievement test scores when teachers
instruct using the students' preferred
sensory and perceptual modes (Dunn, 1990;
Hart, 1998).
Multiple Intelligences Test
15. Insights from Brain Research and
Pedagogical Theory
Judith V. Boettcher
16. 1. Every structured learning experience has
four elements with the learner at the
center
The Learner
The Mentor/Faculty
The Knowledge
The Environment
17. 2. Every learning experience includes the
environment in which the learner interacts
A well-planned course provides a variety of
interaction choices for students
By ensuring multiple channels of
communication, engagement and collaboration
within the design of the course, faculty
members provide a richly textured
environment that can accommodate a full
range of student needs and learning styles
18. 3. We shape our tools and our tools shape us
Learning occurs only within a context
Many teachers have been surprised by the
shifts in learning dynamics and relationships
created by digital tools; at the same time, many
teachers are now enthusiastically embracing
these changes as they recognize the many
benefits of learners becoming more engaged
and active in their learning
19. 4. Faculty are the Directors of the Learning
Experience
The role of the faculty is to design and
structure the course experiences, direct and
support learners through the instructional
events, and assess the learner outcomes
20. 5. Learners bring their own personalized
knowledge, skills and attitudes to the
learning experience
Most courses are designed with a set of core
concepts and knowledge for students to learn
If we do our job of teaching well, our students
integrate those new concepts into their unique
knowledge structures, richly expanding their
useful knowledge
21. 6. Every learner has a zone of proximal
development that defines the space that a
learner is ready to develop into useful
knowledge
According to Vygotsky, a student’s zone of
proximal development (ZPD) is... The distance
between the actual developmental level as
determined by independent problem solving and
the level of potential development as determined
through problem solving under adult guidance or
in collaboration with more capable peers. (1976,
86)
22. 7. Concepts are now words; Concepts are
organized and intricate knowledge clusters
Concept formation is not a one-time event;
rather, it is a series of intellectual operations
including the centering of attention,
abstracting, synthesizing, and symbolizing
(Vygotsky 1962)
23. 8. All learners do not need to learn all course
content; All learners do need to learn the
Core Concepts
Application of core concepts in unique
contexts of their own choosing
Application of core concepts to solve
complex problems
Initial application of core concepts to
solve problems
Core Concepts
24. 9. Different instruction is required for
different learning outcomes
What a faculty member does makes a
difference in what students do, in what
students learn, and in what concepts students
may or may not develop.
25. 10. Everything else being equal, more time-on-
task equals more learning
As students spend more time interacting with
information and practicing skills, the more
proficient, accomplished, and confident they
will become.
Learning can be more efficient if we organize
information into chunks
26.
27.
28. Digital-Age Literacy
Basic, Scientific, Economic, and Technological
Literacies
Visual and Informational Literacies
Multicultural Literacies and Global Awareness
29. Effective Communication
Teaming, Collaboration and Interpersonal Skills
Personal, Social and Civic Responsibilities
Interactive Communication
30. Inventive Thinking
Adaptability, Managing Complexity, and Self-
Direction
Curiosity, Creativity and Risk-taking
Higher-order Thinking and Sound Reasoning
31. High Productivity
Prioritize, Plan and Manage for Results
Effective use of Real-world Tools
Relevant, High-quality Products
32. 1. Facilitate and Inspire Student Learning and
Creativity
2. Design and Develop Digital-age Learning
Experiences and Assessments
3. Model Digital-Age Work and Learning
4. Promote and Model Digital Citizenship and
Responsibility
5. Engage in Professional Growth and
Leadership
33. 1. Creativity and Innovation
2. Communication and Collaboration
3. Research and Information Fluency
4. Critical Thinking, Problem Solving, and
Decision Making
5. Digital Citizenship
6. Technology Operations and Concepts