AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
What's a makerspace and why should libraries care?
1. What’s a makerspace and why
should libraries care?
Tod Colegrove, Ph.D., MSLIS
Head of DeLaMare Science & Engineering Library
University of Nevada, Reno
Slides at: http://slidesha.re/1i9tR0n
2. currently provide
makerspace or maker
activities through their
libraries
40%
planning to start
makerspaces in the
near future
36%
neither currently
providing makerspace
nor planning to do so
24%
"Makerspaces in Libraries" Study, John Burke,
Dec 2013 - of 143 librarians surveyed:
3. “A makerspace is a physical location
where people gather to share
resources and knowledge, work on
projects, network, and build.”1
1EDUCAUSE Learning Initiative, ELI. 7 Things you should know about … Makerspaces. April 2013. Retrieved November 2014 from
http://net.educause.edu/ir/library/pdf/eli7095.pdf
4.
5.
6.
7.
8. “We see making as a gateway to
deeper engagement in science and
engineering but also art and
design.”
– makerspace playbook
Makerspace playbook. Retrieved November 2014 from http://makered.org/wp-content/uploads/2014/09/Makerspace-Playbook-Feb-2013.pdf
9.
10. Active rather than passive learning.
Photo by Nick Crowl: http://www.flickr.com/photos/dstl_unr/
12. “Our biggest challenge – and the
biggest opportunity for the Maker
Movement – is an ambitious one:
to transform education.”
– makerspace playbook
13.
14. Let’s talk about 3D printers:
hardware selection & maintenance.
• What should I be looking at and
thinking about when considering a
3D printer purchase?
• Is ongoing maintenance a big deal?
15. Rule #1: Know where you’re at on
the Hype Cycle.
Gartner Hype Cycle by Jeremy Kemp. Retrieved November 2014 from http://en.wikipedia.org/wiki/Hype_cycle
16. Gartner’s 2013 Hype Cycle for Emerging Technologies. Press release, August 19, 2013. Retrieved November 2014 from
http://www.gartner.com/newsroom/id/2575515
17. Gartner’s 2013 Hype Cycle for Emerging Technologies. Press release, August 19, 2013. Retrieved November 2014 from
http://www.gartner.com/newsroom/id/2575515
18. Talk to the communities supported
by your library.
What does the need look like?
19. Will you need to be able to print
• “real” parts? That is, that can be
dropped, drilled, machined?
• interconnected moving assemblies?
• metal parts? ABS plastic?
• in multiple colors? Simultaneously?
• big parts? How big?
22. Do your homework:
• Explore vendor options/literature in
depth – inform ongoing
conversations.
• Differentiate between open source,
hobbyist, DIY systems and
commercial/production equipment
23. Do your homework:
• What’s the cost of print materials?
• Go hands-on with the equipment at
trade shows or other makerspaces.
Would they make the same choices
again? Why or why not?
• How extensive is the ongoing day-to-
day support of the equipment?
Part of a panel presentation at ASIS&T 2014, “3D Technologies: New Tools for Information Scientists to Engage, Educate, and Empower Communities”
Oddly, I don’t ususally get the question “what’s a makerspace?” Seems a pretty self-explanatory word: maker + space, or maker’s space. There are important nuances that generally get glossed over though:
According to the EDUCAUSE Learning Initiative, “A makerspace is a physical location where people gather to share resources and knowledge, work on projects, network, and build.”
Sure sounds like a library to me…
Study carrels, seemingly pushed up against the walls by book stacks, saw relatively infrequent use.
Backlash against growing digital isolation… collaborative “maker” movement
“Makerspaces share some aspect of the shop class, home economics class, the art studio and science lab. In effect, a makerspace is a physical mashup of these different places that allows projects to integrate these different kinds of skills.”
Makerspace playbook, retr
3D printing? Making.
Genetics/medecine/neuroscience? Making.
_Active_ learning. Makerspace in a library is a “great, good place” on steroids – traditional library resources enhance and build on new and vice-versa
From molecules to dinosaurs in the desert, these technologies hit on all three legs of the University’s mission: learning, discovery, and outreach.
We’re seeing an explosion of cross-disciplinary creativity and innovation. The VP of Entrepreneurship: he’s seen more businesses come out of DLM in the past year than he has anyplace else. VPRI: we want to recognize the library by naming it as the innovation center/physical instantiation on campus; money to follow suit.
Image credit: <a href='http://www.123rf.com/photo_6474196_word-cloud-concept-illustration-of-innovation-creative-glowing-light-effect.html'>kgtoh / 123RF Stock Photo</a>