My presentation "Look Around You - Influences on UX", delivered at UX Sofia 2011, where I show the influence that non-UX team members have on the user experience, but also how UX team members can influence their deliverables.
12. Business
More
Elements of
User Experience
Manage Strategy
f ce
o n
Process ts rie
en pe
em Ex
El er
Evaluation s Research
U
( typical
)
User-Centered Design
Design
13. Pitch Estimate
Business
Optimize Scenarios
Beta Position
Roles
Manage Strategy
Steps Roadmap
Scope Competition
Process
Test Interviews
Review Requirements
Evaluation Research
Service Design
Personas
Prototype
Design Sketch
Detailed Design Concept
14. for each deliverable
I will show:
* the team member
* an example & how-to
* input by the UX team
* influence on UX
31. input for estimates output
scope items
requirements assumptions
approach calculations
team skills explanations
experience with subject risks
experience with client
experience of client
when available when possible
32. output example output
assumptions assuming
we design 10 wireframes
(5 complex + 5 medium)
plus 15 components
calculations we estimate
we need 300 hours
(explanations) (5x16 + 5x8) + (15x12)
risks but
we don’t know the
documentation needs
of the developer
33. How-To for Estimating
1. you determine what
gets estimated
2. explore every
assumption you make
(3. keep estimates honest; use any
margins to wow the client)
34. UX input for an
Estimate
* assumptions
* what’s easy/hard?
* estimates for
deliverables
* risks
35. influence of an Estimate on UX
* define UX Vision I
* inspire & get inspired I
* determine budget II
* set expectations II
* analyze competition I
* focus attention I
* define way of working I
41. How-To for Scenarios
1. research trends and
explore the future
2. define scenarios to
help you decide
which battles to fight
42. UX input for a Scenario
* trend research
* human needs
(they don’t change that fast)
* stories that link
needs with trends
43. influence of a Scenario on UX
* define UX Vision II
* inspire & get inspired I
* determine budget II
* set expectations III
* analyze competition I
* focus attention I
* define way of working I
46. sales service
client client
core brand
client
communities
client
47. communities
Competitor
client client Competitor
Big Big
Competitor Competitor
sales service
Competitor
Competitor
Competitor Competitor client Competitor
core brand
48. How-To for Positioning
1. create a map
2. find the spot that
matches your vision
3. see who is there
4. identify differences
49. UX input for
Positioning
* attributes that are
important to users
* competitors, in
terms of UX
* scope-items that
differentiate
50. influence of Positioning on UX
* define UX Vision III
* inspire & get inspired I
* determine budget II
* set expectations III
* analyze competition II
* focus attention II
* define way of working I
60. influence of Competitive Analysis
* define UX Vision III
* inspire & get inspired II
* determine budget II
* set expectations III
* analyze competition III
* focus attention II
* define way of working I
* know what (not) to do I
66. essential pick
just a few of
these for your
project!
quick winner!
win
easy hard
repair quality
contribution
67. How-To for Scoping
1. rank all candidate
scope items
2. determine their
dependencies
3. select the winners
68. UX input for Scoping
* what’s easy/hard?
* what’s essential?
* what should go
together?
69. influence of Scoping on UX
* define UX Vision III
* inspire & get inspired II
* determine budget III
* set expectations IIII
* analyze competition III
* focus attention III
* define way of working I
* know what (not) to do II
77. How-To for Betas
1. tell users what
you’re going to do
2. do it
3. tell them what you
have done
78. UX input for Beta
* what should go
together?
* what to measure?
* analysis of feedback
* responses to feedback
79. influence of Beta tests on UX
* define UX Vision III
* inspire & get inspired II
* determine budget III
* set expectations IIIII
* analyze competition III
* focus attention IIII
* define way of working I
* know what (not) to do III
88. UX input for
Optimization
* UX version of Key
Performance Indicators
* alternative designs
* analysis of usage
89. influence of Optimizing on UX
* define UX Vision III
* inspire & get inspired II
* determine budget III
* set expectations IIIII
* analyze competition III
* focus attention IIII
* define way of working I
* know what (not) to do IIII
90. Pitch Estimate
Business
Optimize Scenarios
Beta Position
Manage Strategy
Scope Competition
Test Interviews
Evaluation Research
Personas
Prototype
Design Sketch
Detailed Design Concept
91. Roles
Steps Roadmap
Process
Review Requirements
Service Design
92. Roles
Steps Roadmap
Process
Review Requirements
Service Design
98. user research
visual design
interaction design
information architecture
T-model
usability testing
user experience
prototyping
99. How-To for Team Roles
1. build a team,
made of overlapping
T-shapes
2. keep the team
balanced over time
100. UX input for Team Roles
* team skills
* required skills
* gap analysis
* career plan
101. influence of Team Roles on UX
* define UX Vision III
* inspire & get inspired II
* determine budget III
* set expectations IIIII
* analyze competition III
* focus attention IIIII
* define way of working II
* know what (not) to do IIIII
* deliver successfully I
102. Roles
Steps Roadmap
Process
Review Requirements
Service Design
105. moment moment moment moment
progress progress
progress progress
Area progress progress Area
progress
progress progress
progress
Area Area
Area
106.
107. How-To for Roadmaps
1. define the future
of the system
2. identify incremental,
meaningful steps
108. UX input for Roadmaps
* areas for progress
* scope items per area
* estimates
* what should go
together?
109. influence of Roadmaps on UX
* define UX Vision IIII
* inspire & get inspired II
* determine budget IIII
* set expectations IIIIII
* analyze competition III
* focus attention IIII
* define way of working II
* know what (not) to do IIII
* deliver successfully II
110. Roles
Steps Roadmap
Process
Review Requirements
Service Design
131. wire
u ire- design fram
es proto-
req ts principles
men type
user concept detailed prototype &
reseach design design evaluate
AP
s ona M usabi
Per TE n lity te
st
SI Sc ree
FL OW
132. How-To for
Design Processes
1. brainstorm steps
2. create diagram
3. document process
(do NOT copy
someone else’s diagram)
133. UX input for
Design Processes
* team deliverables
* preferred way of
working
* team responsibilities
134. influence of Design Processes
* define UX Vision IIII I
* inspire & get inspired II
* determine budget IIII
* set expectations IIIIIII
* analyze competition III
* focus attention IIIIII
* define way of working III
* know what (not) to do IIIIII
* deliver successfully III
135. Roles
Steps Roadmap
Process
Review Requirements
Service Design
136. Pitch Estimate
Business
Optimize Scenarios
Beta Position
Roles
Manage Strategy
Steps Roadmap
Scope Competition
Process
Test Interviews
Review Requirements
Evaluation Research
Service Design
Personas
Prototype
Design Sketch
Detailed Design Concept
137. Business
More
Elements of
Manage User Experience Strategy
Process f ce
o n
ts rie
en pe
Evaluation em Ex
l r Research
E e
s
U
Design
142. Total influence on UX
* define UX Vision
* inspire & get inspired
* determine budget
* set expectations
* analyze competition
* focus attention
* define way of working
* know what (not) to do
* deliver successfully
143. Look Around You
Influence the
User Experience
peter boersma
@pboersma