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Sketching and rendering
What is sketching?
What is sketching?




It’s a medium
What is sketching?




It’s a medium
for thinking and exploring
What is sketching?




It’s a medium
for expressing and communicating
Why sketching?
Why sketching?

•




    More effective than words at a glance
•
Why sketching?
     Why is Drawing Important?
It More effective than words at a glance
 •




   is a (potentially fast) means of communicating an idea
 •




The “Sure Fire”
A toy blaster that fires plastic ping-pong balls, stores several at once
inside its shell, and automatically resets with each pull of the trigger.
Ammo is loaded via the port on the top, several can be loaded at a
time. Pulling the trigger once fires a ball out of the front and after the
Why sketching?
         Why is Drawing Important?
It More effective than words at a glance
 •




   is a (potentially fast) means of communicating an idea
 •




The “Sure Fire” can carry
   “Only a picture
     •




A toy blaster that fires plastic ping-pong balls, stores several at once
   such ashell, and automatically resets with each pull of the trigger.
inside its  volume of data in
   such as small space.”
Ammo is loaded via the port on the top, several can be loaded at a
time. Pulling the trigger once fires a ball out of the front and after the
                      •




                          - Edward Tufte
Why sketching?

•




    Better sketches are more likely to be perceived as creative ideas
•




                        •




                            “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al
Why sketching?

•




    Better sketches are more likely to be perceived as creative ideas
•




                        •




                            “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al
Why sketching?

•




    Better sketches are more likely to be perceived as creative ideas
•




                        •




                            “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al
Why sketching?

•




    Better sketches are more likely to be perceived as creative ideas
•




                        •




                            “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al
Why sketching?

•




    Better sketches are more likely to be perceived as creative ideas
•




    •




        “..student drawing should be explicitly
        recognized alongside writing, reading, and
        talking as a key element in science education."
              •




                  -Science magazine
                                  •




                                      “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al
Is this creative?
Is this creative?
•




    Probably.
Is this creative?
•




    Probably.
•




    As a way of thinking and exploring, you should draw
    however you want to - imperfections can often lead to
    inspiration.
Is this creative?
•




    Probably.
•




    As a way of thinking and exploring, you should draw
    however you want to - imperfections can often lead to
    inspiration.
•




    As a way of communicating, a good sketch can help get
    the point across.
The building blocks of sketching
A visual language
The building blocks of sketching
The building blocks of sketching

•




    A visual language
     •




         Mental models
     •




         Skills
     •




         Rules
The building blocks of sketching

•




    A visual language
     •




         Mental models
     •




         Skills
     •




         Rules
•




    Practice, practice, practice
Tools: what can I use?
Tools: what can I use?

•




    Anything!
•
Tools: some “favorites”
Tools: some “favorites”

•




    Pens Commit to your lines!
Tools: some “favorites”

•




    Pens Commit to your lines!
•




         fine tip pen
     •




         felt tip pen
Tools: some “favorites”

•




    Pens Commit to your lines!
•




         fine tip pen
     •




         felt tip pen
•




    Pencils
     •




         soft pencil
     •




         white pencil
Tools: some “favorites”

•




    Alcohol-based ink markers   Not just your ordinary marker!
Tools: some “favorites”

•




    Alcohol-based ink markers   Not just your ordinary marker!
Tools: some “favorites”

•




    Paper   It matters!

•




    Tracing paper
•




    Marker paper
Tools: some “favorites”

•




    Paper   It matters!

•




    Tracing paper
•




    Marker paper
A visual language




Mental models
Skills
Rules
Mental models
Mental models


•




    Draw a bike.
Mental models


•




    Draw a bike.
•




    Draw a lobster.
Mental models

•




    Visual memory games
•




    Architecture
•




    Proportion
•




    Necessary details
Mental models

•




    Visual memory games
•




    Architecture
•




    Proportion
•




    Necessary details
Mental models

•




    Visual memory games
•




    Architecture
•




    Proportion
•




    Necessary details
Mental models

•




    Visual memory games
•




    Architecture
•




    Proportion
•




    Necessary details
Mental models

•




    Visual memory games
•




    Architecture
•




    Proportion
•




    Necessary details
Mental models

•




    Visual memory games
•




    Architecture
•




    Proportion
•




    Necessary details
Mental models

•




    Visual memory games
•




    Architecture
•




    Proportion
•




    Necessary details
Mental models

•




    Visual memory games
•




    Architecture
•




    Proportion
•




    Necessary details
Mental models

•




    Visual memory games
•




    Architecture
•




    Proportion
•




    Necessary details
Mental models

•




    Visual memory games
•




    Architecture
•




    Proportion
•




    Necessary details
A visual language




Mental models
Skills
Rules
Skills

•




    Draw big.
     •
Skills

•




    Draw with confidence.
             Uncertainty is Visible
Skills

•




    Draw with confidence.
             Uncertainty is Visible




                               Uncertainty is visible!
Skills: Freehand shapes
Skills: Freehand shapes
•




    Lines
Skills: Freehand shapes
•




    Lines
•




    Curves
Skills: Freehand shapes
•




    Lines
•




    Curves
•




    Circles
Skills: Freehand shapes
•




    Lines
•




    Curves
•




    Circles
•




    Ellipses
Skills: Freehand shapes
•




    Lines
•




    Curves
•




    Circles
•




    Ellipses




                              Warm up with these shapes
A visual language




Mental models
Skills
Rules
Exercise!


•




    Orient transparency horizontally (landscape)

•




    Draw a line dividing transparency into left/right halves

•




    Orient foam model with vertical edge facing you, and the
    cylinder pointing to the right

•




    Sketch the model on the left side of the transparency
•
Rules: Before the Renaissance




                                     “Excuse me for shouting – I thought you
  Santa Trinita Maestá, by Cimabue            were farther away.”


                                                               Adapted from Gahan Wilson
Rules: The Renaissance

•




    “Perspective is nothing else than seeing a
    place behind a plane of glass, quite
    transparent, on the surface of which the
    object behind the glass are to be drawn”
•
         - Leonardo Da Vinci
Rules: Perspective

•




    Florentine architect Filippo Brunelleschi
•




    1413 AD
Exercise!

•




    Tape transparency horizontally onto the viewer

•




    Place the model so that it appears in the right side of the
    transparency

•




    Orient the model as for sketch #1

•




    Trace the outline of the model on the right side of the
    transparency
•




                         •




                             tips: close one eye, look straight ahead at the model,
                             and don’t move your head once you start drawing
Rules: Draw what you see, not what you know
Rules: Draw what you see, not what you know




                                              est. 9000 BC

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Sketching and Rendering Essentials

  • 4. What is sketching? It’s a medium for thinking and exploring
  • 5. What is sketching? It’s a medium for expressing and communicating
  • 7. Why sketching? • More effective than words at a glance •
  • 8. Why sketching? Why is Drawing Important? It More effective than words at a glance • is a (potentially fast) means of communicating an idea • The “Sure Fire” A toy blaster that fires plastic ping-pong balls, stores several at once inside its shell, and automatically resets with each pull of the trigger. Ammo is loaded via the port on the top, several can be loaded at a time. Pulling the trigger once fires a ball out of the front and after the
  • 9. Why sketching? Why is Drawing Important? It More effective than words at a glance • is a (potentially fast) means of communicating an idea • The “Sure Fire” can carry “Only a picture • A toy blaster that fires plastic ping-pong balls, stores several at once such ashell, and automatically resets with each pull of the trigger. inside its volume of data in such as small space.” Ammo is loaded via the port on the top, several can be loaded at a time. Pulling the trigger once fires a ball out of the front and after the • - Edward Tufte
  • 10. Why sketching? • Better sketches are more likely to be perceived as creative ideas • • “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al
  • 11. Why sketching? • Better sketches are more likely to be perceived as creative ideas • • “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al
  • 12. Why sketching? • Better sketches are more likely to be perceived as creative ideas • • “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al
  • 13. Why sketching? • Better sketches are more likely to be perceived as creative ideas • • “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al
  • 14. Why sketching? • Better sketches are more likely to be perceived as creative ideas • • “..student drawing should be explicitly recognized alongside writing, reading, and talking as a key element in science education." • -Science magazine • “The Influence of Sketch Quality on Perception of Product-Idea Creativity,” Kudrowitz, et. al
  • 17. Is this creative? • Probably. • As a way of thinking and exploring, you should draw however you want to - imperfections can often lead to inspiration.
  • 18. Is this creative? • Probably. • As a way of thinking and exploring, you should draw however you want to - imperfections can often lead to inspiration. • As a way of communicating, a good sketch can help get the point across.
  • 19. The building blocks of sketching A visual language
  • 20. The building blocks of sketching
  • 21. The building blocks of sketching • A visual language • Mental models • Skills • Rules
  • 22. The building blocks of sketching • A visual language • Mental models • Skills • Rules • Practice, practice, practice
  • 23. Tools: what can I use?
  • 24. Tools: what can I use? • Anything! •
  • 26. Tools: some “favorites” • Pens Commit to your lines!
  • 27. Tools: some “favorites” • Pens Commit to your lines! • fine tip pen • felt tip pen
  • 28. Tools: some “favorites” • Pens Commit to your lines! • fine tip pen • felt tip pen • Pencils • soft pencil • white pencil
  • 29. Tools: some “favorites” • Alcohol-based ink markers Not just your ordinary marker!
  • 30. Tools: some “favorites” • Alcohol-based ink markers Not just your ordinary marker!
  • 31. Tools: some “favorites” • Paper It matters! • Tracing paper • Marker paper
  • 32. Tools: some “favorites” • Paper It matters! • Tracing paper • Marker paper
  • 33. A visual language Mental models Skills Rules
  • 35. Mental models • Draw a bike.
  • 36. Mental models • Draw a bike. • Draw a lobster.
  • 37. Mental models • Visual memory games • Architecture • Proportion • Necessary details
  • 38. Mental models • Visual memory games • Architecture • Proportion • Necessary details
  • 39. Mental models • Visual memory games • Architecture • Proportion • Necessary details
  • 40. Mental models • Visual memory games • Architecture • Proportion • Necessary details
  • 41. Mental models • Visual memory games • Architecture • Proportion • Necessary details
  • 42. Mental models • Visual memory games • Architecture • Proportion • Necessary details
  • 43. Mental models • Visual memory games • Architecture • Proportion • Necessary details
  • 44. Mental models • Visual memory games • Architecture • Proportion • Necessary details
  • 45. Mental models • Visual memory games • Architecture • Proportion • Necessary details
  • 46. Mental models • Visual memory games • Architecture • Proportion • Necessary details
  • 47. A visual language Mental models Skills Rules
  • 48. Skills • Draw big. •
  • 49. Skills • Draw with confidence. Uncertainty is Visible
  • 50. Skills • Draw with confidence. Uncertainty is Visible Uncertainty is visible!
  • 53. Skills: Freehand shapes • Lines • Curves
  • 54. Skills: Freehand shapes • Lines • Curves • Circles
  • 55. Skills: Freehand shapes • Lines • Curves • Circles • Ellipses
  • 56. Skills: Freehand shapes • Lines • Curves • Circles • Ellipses Warm up with these shapes
  • 57. A visual language Mental models Skills Rules
  • 58. Exercise! • Orient transparency horizontally (landscape) • Draw a line dividing transparency into left/right halves • Orient foam model with vertical edge facing you, and the cylinder pointing to the right • Sketch the model on the left side of the transparency •
  • 59. Rules: Before the Renaissance “Excuse me for shouting – I thought you Santa Trinita Maestá, by Cimabue were farther away.” Adapted from Gahan Wilson
  • 60. Rules: The Renaissance • “Perspective is nothing else than seeing a place behind a plane of glass, quite transparent, on the surface of which the object behind the glass are to be drawn” • - Leonardo Da Vinci
  • 61. Rules: Perspective • Florentine architect Filippo Brunelleschi • 1413 AD
  • 62. Exercise! • Tape transparency horizontally onto the viewer • Place the model so that it appears in the right side of the transparency • Orient the model as for sketch #1 • Trace the outline of the model on the right side of the transparency • • tips: close one eye, look straight ahead at the model, and don’t move your head once you start drawing
  • 63. Rules: Draw what you see, not what you know
  • 64. Rules: Draw what you see, not what you know est. 9000 BC